AboutDialog About PCSX2 Tietoja PCSX2:sta SCM Version SCM= Source Code Management SCM-versio <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>PCSX2 on ilmainen ja avoimen lähdekoodin PlayStation 2 (PS2) -emulaattori. Sen tarkoitus on emuloida PS2:n laitteistoa käyttämällä MIPS-suorittimen tulkkien, uudelleenkääntäjien ja virtuaalikoneen yhdistelmää, joka hallitsee laitteiston tiloja ja PS2:n järjestelmämuistia. Tämän avulla voit pelata PS2-pelejä tietokoneellasi monien lisäominaisuuksien ja etujen kera.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> <html><head/><body><p>PlayStation 2 ja PS2 ovat Sony Interactive Entertainmentin rekisteröityjä tavaramerkkejä. Tämä sovellus ei ole millään tavalla sidoksissa Sony Interactive Entertainmentiin.</p></body></html> Website Verkkosivusto Support Forums Tukifoorumit GitHub Repository GitHub-tietovarasto License Lisenssi AchievementLoginDialog RetroAchievements Login Window title RetroAchievements kirjautuminen RetroAchievements Login Header text RetroAchievements kirjautuminen Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. Anna käyttäjänimi ja salasana retroachievements.org -sivustolle alempana. Salasanaasi ei tallenneta PCSX2:een, sen sijaan luodaan pääsytunnus ja sitä käytetään. User Name: Käyttäjänimi: Password: Salasana: Ready... Valmis... <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Sinun RetroAchievements kirjautumistunnuksesi ei ole enää voimassa.</strong> Sinun on syötettävä tunnuksesi uudelleen, jotta saavutuksia voidaan seurata. Salasanasi ei tallennu PCSX2:ssa; sen sijaan luodaan ja käytetään kirjautumistunnusta. &Login &Sisäänkirjautuminen Logging in... Kirjaudutaan sisään... Login Error Virhe sisäänkirjautumisessa Login failed. Error: %1 Please check your username and password, and try again. Kirjautuminen epäonnistui. Vika: %1 Tarkista tunnuksesi ja salasanasi ja yritä uudestaan. Login failed. Kirjautuminen epäonnistui. AchievementSettingsWidget Enable Achievements Ota saavutukset käyttöön Enable Hardcore Mode Ota hardcore-tila käyttöön Test Unofficial Achievements Testaa epävirallisia saavutuksia Enable Sound Effects Ota äänitehosteet käyttöön Notifications Ilmoitukset 5 seconds 5 sekuntia Account Tili Login... Sisäänkirjautuminen... View Profile... Näytä profiili... Settings Asetukset Enable Spectator Mode Enable Spectator Mode Enable Encore Mode Enable Encore Mode Show Achievement Notifications Show Achievement Notifications Show Leaderboard Notifications Show Leaderboard Notifications Enable In-Game Overlays Enable In-Game Overlays Username: Login token generated at: Username: Login token generated at: Game Info Pelitiedot <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 käyttää RetroAchievements:ia saavutustietokantana ja edistymisen seurantaan. Voit käyttää saavutuksia rekisteröimällä tilin osoitteessa <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Voit tarkastella saavutusluetteloa pelissä painamalla <span style=" font-weight:600;">avaa taukovalikko</span> -pikanäppäintä, ja valitsemalla <span style=" font-weight:600;">saavutukset</span> valikosta.</p></body></html> Unchecked Ei käytössä When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kun tämä on käytössä, PCSX2 olettaa, että kaikki saavutukset on lukittu, eikä lähetä lukituksen avausilmoituksia palvelimelle. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Kun tämä on käytössä, PCSX2 listaa saavutukset epävirallisista lajitelmista. Huomaa, että RetroAchievements ei seuraa näitä saavutuksia, joten ne avautuvat joka kerta. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Haaste" tila saavutuksille, mukaan lukien tulosten seuranta. Poistaa käytöstä tallennus pisteet, cheatit, ja hidastustoiminnot. Checked Käytössä Plays sound effects for events such as achievement unlocks and leaderboard submissions. Toistaa äänitehosteita tietyissä tapauksissa, kuten saavutusten avaamisessa ja tulosten lähettämisessä. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Näyttää kuvakkeita näytön oikeassa alakulmassa, kun haaste/saavutus on aktiivinen. When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. Displays popup messages on events such as achievement unlocks and game completion. Displays popup messages on events such as achievement unlocks and game completion. Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. Reset System Nollaa järjestelmä Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-tilaa ei oteta käyttöön ennen järjestelmän nollausta. Haluatko nollata järjestelmän nyt? %n seconds %n sekunttia %n seconds Username: %1 Login token generated on %2. Käyttäjätunnus: %1 Kirjautumistunnus luotu %2. Logout Kirjaudu ulos Not Logged In. Ei kirjautuneena. Achievements Hardcore mode will be enabled on system reset. Hardcore-tila otetaan käyttöön järjestelmän nollautuessa. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} ei voida suorittaa kun hardcore-tila on aktiivinen. Haluatko hardcore-tilan pois käytöstä? {0} peruutetaan jos valitset Ei. Hardcore mode is now enabled. Hardcore-tila on nyt käytössä. {} (Hardcore Mode) {} (Hardcore-tila) {} (Unofficial) {} (Epävirallinen) Mastered {} Masteroitu {} Leaderboard attempt started. Tulostaulu yritys aloitettu. Leaderboard attempt failed. Tulostaulu yritys epäonnistui. Your Time: {}{} Sinun Aikasi: {}{} Your Score: {}{} Sinun Tuloksesi: {}{} Your Value: {}{} Sinun Arvosi: {}{} (Submitting) (Lähetetään) Achievements Disconnected Saavutukset Katkaistu An unlock request could not be completed. We will keep retrying to submit this request. Avaus pyyntöä ei pystytty suorittamaan. Jatkamme pyynnön lähetyksen yrittämistä. Achievements Reconnected Saavutukset Yhdistetty Uudelleen All pending unlock requests have completed. Kaikki vireillä olevat avaus pyynnöt on suoritettu. Hardcore mode is now disabled. Hardcore-tila on poistettu käytöstä. Confirm Hardcore Mode Vahvista Hardcore-tila Active Challenge Achievements Aktiivi Haaste Saavutukset (Hardcore Mode) (Hardcore-tila) You have unlocked all achievements and earned {} points! Olet avannut kaikki saavutukset ja ansainnut {} pistettä! You have unlocked {0} of {1} achievements, and earned {2} of {3} points. Olet avannut {0} / {1} saavutuksista ja ansainnut {2} / {3} pistettä. {0} achievements, {1} points {0} saavutusta, {1} pistettä Your Time: {0} (Best: {1}) Sinun Aikasi: {0} (Paras: {1}) Your Score: {0} (Best: {1}) Sinun Tuloksesi: {0} (Paras: {1}) Your Value: {0} (Best: {1}) Sinun Arvosi: {0} (Paras: {1}) {0} Leaderboard Position: {1} of {2} {0} Tulostaulu Sija: {1} / {2} Server error in {0}: {1} Server error in {0}: {1} Score: {0} ({1} softcore) Unread messages: {2} Tulos: {0} ({1} softcore) Lukemattomat viestit: {2} You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Olet avannut {0} / {1} saavutusta ja ansainnut {2} / {3} pistettä. Unknown Tuntematon Locked Lukittu Unlocked Avattu Unsupported Tukematon Unofficial Epävirallinen Recently Unlocked Äskettäin Avattu Active Challenges Aktiiviset Haasteet Almost There Melkein Valmis {} points {} pisteet {} point {} piste XXX points XXX pisteet Unlocked: {} Avattu: {} This game has {} leaderboards. Tällä pelillä on {} tulostaulua. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Tuloksien lähetys ei ole käytössä koska hardcore-tila on pois päältä. Tulostaulut ovat vain luettavia. Show Best Näytä Paras Show Nearby Näytä Lähin Rank Sijoitus Name Nimi Time Aika Score Tulos Value Arvo Date Submitted Lähetys Päivä Downloading leaderboard data, please wait... Ladataan tulostaulu dataa, odota... Loading... Ladataan... Leaderboard download failed Tulostaulu lataus epäonnistui This game has no achievements. Tällä pelillä ei ole saavutuksia. Failed to read executable from disc. Achievements disabled. Ajotiedoston lukeminen levyltä epäonnistui. Saavutukset poistettu käytöstä. AdvancedSettingsWidget Use Global Setting [%1] Käytä Globaaleja Asetuksia [%1] Rounding Mode Pyöristys-tila Chop / Zero (Default) Pilko / Nolla (Oletus) Clamping Mode Rajoitustila Normal (Default) Normaali (oletus) Enable Recompiler Ota Recompiler käyttöön Checked Käytössä Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Suorittaa 64-bittisen MIPS-IV-konekoodin just-in-time-binäärikäännöksen x86:ksi. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Odotuskierrehavainto Moderate speedup for some games, with no known side effects. Kohtuullinen nopeutuminen joissakin peleissä ilman tunnettuja sivuvaikutuksia. Enable Cache (Slow) Ota välimuisti käyttöön (Hidas) Unchecked Ei käytössä Interpreter only, provided for diagnostic. Vain tulkki, tarkoitettu diagnosointiin. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Tunnistaminen Huge speedup for some games, with almost no compatibility side effects. Valtava nopeutuminen joillekin peleille, lähes ilman yhteensopivuussivuvaikutuksia. Enable Fast Memory Access Ota käyttöön nopea muistinkäyttö Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Käyttää takaisinsijoitusta välttääkseen rekisterin tyhjennyksen jokaisen muistin käytön yhteydessä. Pause On TLB Miss Pysäytys TLB:n puuttuessa Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pysäyttää virtuaalikoneen, kun TLB-virhe tapahtuu, sen sijaan, että jättäisi sen huomiotta ja jatkaisi. Huomaa, että VK pysähtyy lohkon päätyttyä, ei poikkeuksen aiheuttaneen käskyn jälkeen. Katso konsolista osoite, jossa virheellinen käyttö tapahtui. VU0 Rounding Mode VU0 Pyöristys-tila VU1 Rounding Mode VU1 Pyöristys-tila VU0 Clamping Mode VU0 Rajoitus-tila VU1 Clamping Mode VU1 Rajoitus-tila Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ota käyttöön VU0-uudelleenkääntäjä (mikrotila) Enables VU0 Recompiler. Ottaa käyttöön VU0-uudelleenkääntäjän. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ota käyttöön VU1-uudelleenkääntäjä Enables VU1 Recompiler. Ottaa käyttöön VU1-uudelleenkääntäjän. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU-korjaus Good speedup and high compatibility, may cause graphical errors. Hyvä nopeutus ja hyvä yhteensopivuus, voi aiheuttaa graafisia virheitä. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Suorittaa 32-bittisen MIPS-I-konekoodin just-in-time-binäärikäännöksen x86:ksi. Enable Game Fixes Ota pelikorjaukset käyttöön Automatically loads and applies fixes to known problematic games on game start. Lataa automaattisesti ja käytä korjauksia tunnettuihin ongelmallisiin peleihin pelin käynnistyessä. Enable Compatibility Patches Ota yhteensopivuuskorjaukset käyttöön Automatically loads and applies compatibility patches to known problematic games. Lataa automaattisesti ja käyttää yhteensopivuuskorjauksia tunnettuihin ongelmallisiin peleihin. AdvancedSystemSettingsWidget Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Näiden asetusten muuttaminen voi aiheuttaa sen, että pelit eivät toimi. Muokkaa omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea kokoonpanoille, joissa näitä asetuksia on muutettu. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. Pyöristys-tila: Nearest Lähin Negative Negatiivinen Positive Positiivinen Chop / Zero (Default) Pilko / Nolla (Oletus) Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Rajoitus-tila: None Ei mitään Normal (Default) Normaali (oletus) None ClampMode Ei mitään Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Ekstra + Säilytä Etumerkki Full Täysi Wait Loop Detection Odotussilmukoiden havaitseminen Enable Recompiler Ota uudelleenkääntäjä käyttöön Enable Fast Memory Access Ota käyttöön nopea muistin käyttö Enable Cache (Slow) Ota välimuisti käyttöön (hidas) INTC Spin Detection INTC Spin -tunnistus Pause On TLB Miss Pysäytys TLB:n puuttuessa Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektoriyksiköt (VU) VU1 Rounding Mode: VU1 Pyöristys-tila: mVU Flag Hack mVU-korjaus Enable VU1 Recompiler Ota käyttöön VU1-uudelleenkääntäjä Enable VU0 Recompiler (Micro Mode) Ota käyttöön VU0-uudelleenkääntäjä (mikrotila) Extra Extra VU0 Clamping Mode: VU0-rajoitustila: VU0 Rounding Mode: VU0-pyöristystila: VU1 Clamping Mode: VU1-rajoitustila: I/O Processor (IOP, MIPS-I) I/O-prosessori (IOP, MIPS-I) Game Settings Peliasetukset Enable Game Fixes Ota pelikorjaukset käyttöön Enable Compatibility Patches Ota yhteensopivuuskorjaukset käyttöön Frame Rate Control Kuvataajuuden säätö hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz PAL Frame Rate: PAL-kuvataajuus: NTSC Frame Rate: NTSC-kuvataajuus: PINE Settings PINE-asetukset Slot: Korttipaikka: Enable Päälle AudioSettingsWidget Timestretch Settings Äänenvenytysasetukset Sequence Length: Sekvenssin pituus: 30 30 Seekwindow Size: Hakuikkunan koko: 20 20 Overlap: Päällekkäisyys: 10 10 Restore Defaults Palauta Oletusarvot Volume Äänenvoimakkuus 100% 100 % Mixing Settings Miksausasetukset Synchronization: Synkronointi: TimeStretch (Recommended) TimeStretch (Suositeltu) Async Mix (Breaks some games!) Async Mix (Rikkoo joitakin pelejä!) None (Audio can skip.) Ei mitään (ääni voi hyppiä) Expansion: Laajennus: Stereo (None, Default) Stereo (ei mitään, oletus) Quadraphonic Quadraphonic Surround 5.1 Surround 5.1 Surround 7.1 Surround 7.1 ProLogic Level: ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. ProLogic Taso: None (Default) Ei mitään (oletus) ProLogic Decoding (basic) ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. ProLogic Dekoodaus (perus) ProLogic II Decoding (gigaherz) ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is. ProLogic II Dekoodaus (gigaherz) Target Latency: Tavoite viive: 60 ms 60 ms Output Settings Lähtöasetukset Output Module: Lähtömoduuli: Output Latency: Lähtöviive: 20 ms 20 ms Minimal Minimaalinen Output Backend: Lähdön taustaohjelma: Maximum Latency: Maksimiviive: Output Device: Ulostulolaite: Cubeb (Cross-platform) Cubeb (monialustainen) ms Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. ms Synchronization Synkronointi When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Kun nopeus on ylitse 100 %, muuttaa äänen tempoa kuvien pudottamisen sijaan. Tuottaa paljon mukavampaa nopeutus-/hidastusääntä. Expansion Laajennus Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. Määrittää, kuinka emuloidun järjestelmän stereolähtö sekoitetaan suurempaan määrään ulostuloja. Output Module Cubeb is an audio engine name. Leave as-is. Lähtömoduuli Selects the library to be used for audio output. Valitsee kirjaston, jota käytetään äänen ulostuloon. Output Backend Ulostulon taustaohjelma Default Oletusarvo When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. Kun äänen ulostulomoduuli tukee useampaa äänen taustaohjelmaa, määrittää ohjelmointirajapinnan käytettäväksi järjestelmän äänen ulostuloksi. Output Device Ulostulolaite Determines which audio device to output the sound to. Määrittää, mihin äänentoistolaitteeseen ääntä syötetään. Target Latency Tavoiteviive Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Määrittää bufferin koon jonka ajan venyttäjä koittaa pitää täytettynä. Valitsee tehokkaasti yleisen viiveajan, kun ääni venyy ja kutistuu pitääkseen bufferin koon varmistettuna. Output Latency Ulostuloviive Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Määrittää viiveen puskurista isäntäjärjestelmän äänilähtöön. Tätä voidaan asettaa pienemmäksi kuin kohdennettu viive äänivasteen vähentämiseksi. Sequence Length Sekvenssin pituus 30 ms 30 ms Seek Window Size Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search. Etsintä ikkunan koko Overlap Päällekkäisyys 10 ms 10 ms Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. Ennakko-soveltaa äänenvoimakkuuden muokkainta pelin äänen ulostulolle, ennen sen lähettämistä tietokoneellesi. Use Global Setting [%1] Käytä yleisiä asetuksia [%1] %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1 % N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Ei saatavilla %1 ms %1 ms Average Latency: %1 ms (%2 ms buffer + %3 ms output) Keskimääräinen viive: %1 ms (%2 ms puskuri + %3 ms lähtö) Average Latency: %1 ms (minimum output latency unknown) Keskimääräinen viive: %1 ms (minimiviive ei tiedossa) AutoUpdaterDialog Automatic Updater Automaattinen päivittäjä Update Available Päivitys saatavilla Current Version: Nykyinen versio: New Version: Uusi versio: Download Size: Download Size: Download and Install... Lataa ja asenna... Skip This Update Ohita tämä päivitys Remind Me Later Muistuta myöhemmin Updater Error Päivitysvirhe <h2>Changes:</h2> <h2>Muutokset:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Varoitus tilatallennuksista</h2><p>Tämän päivityksen asennus tekee tilatallennuksistasi <b>yhteensopimattomia</b>. Varmista, että olet tallentanut pelisi muistikortille, ennen tämän päivityksen asentamista, jotta vältyt edistymisesi katoamiselta.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Varoitus</h2><p>Tämän päivityksen asentaminen nollaa ohjelman asetukset. Huomioithan, että sinun täytyy määrittää asetukset uudelleen tämän päivityksen jälkeen.</p> Savestate Warning Varoitus tilatallennuksista <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>VAROITUS</h1><p style='font-size:12pt;'>Tämän päivityksen asentaminen tekee sinun <b> tilatallennuksista yhteensopimattomia</b>, <i>varmista, että olet tallentanut edistymisesi muistikorteille, ennen jatkamista</i>.</p><p>Haluatko varmasti jatkaa?</p> Downloading %1... Ladataan %1... Cancel Peruuta No updates are currently available. Please try again later. Päivityksiä ei ole tällä hetkellä saatavilla. Yritä myöhemmin uudelleen. Current Version: %1 (%2) Nykyinen versio: %1 (%2) New Version: %1 (%2) Uusi versio: %1 (%2) Download Size: %1 MB Download Size: %1 MB Loading... Ladataan... BIOSSettingsWidget BIOS Directory BIOS-kansio PCSX2 will search for BIOS images in this directory. PCSX2 etsii BIOS-tiedostoja tästä kansiosta. Browse... Selaa... Reset Nollaa muutokset BIOS Selection BIOS:ksen valinta Open BIOS Folder... Open BIOS Folder... Refresh List Päivitä lista Filename Tiedoston nimi Version Versio Options and Patches Asetukset ja korjaukset Fast Boot Nopea käynnistys Fast Forward Boot Pikakäynnistys Checked Käytössä Patches the BIOS to skip the console's boot animation. Muokkaa BIOS:ta ohittamaan konsolin käynnistysanimaation. Unchecked Ei käytössä Removes emulation speed throttle until the game starts to reduce startup time. Lyhentää käynnistysaikaa poistamalla emulaation nopeutuksen rajoittimen, kunnes peli alkaa. BreakpointDialog Create / Modify Breakpoint Luo / muokkaa pysäytyskohtia Type Tyyppi Execute Suorita Memory Muisti Address Osoite 0 0 Read Lue Write Kirjoita Change Muuta Size Koko 1 1 Condition Ehto Log Loki Enable Päälle Error Virhe Invalid address "%1" Virheellinen osoite "%1" Invalid condition "%1" Virheellinen ehto "%1" Invalid size "%1" Virheellinen koko "%1" BreakpointModel Execute Suorita -- -- Enabled Käytössä Disabled Ei käytössä Read Lue Write(C) (C) = changes, as in "look for changes". Kirjoita(M) Write Kirjoita TYPE Warning: limited space available. Abbreviate if needed. TYYPPI OFFSET Warning: limited space available. Abbreviate if needed. OFFSET SIZE / LABEL Warning: limited space available. Abbreviate if needed. KOKO / NIMI INSTRUCTION Warning: limited space available. Abbreviate if needed. OHJE CONDITION Warning: limited space available. Abbreviate if needed. EHTO HITS Warning: limited space available. Abbreviate if needed. OSUMAT X Warning: limited space available. Abbreviate if needed. X CDVD Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Pelilevyn sijainti on siirrettävällä levyllä, saattaa aiheuttaa suorituskyvyn ongelmia, kuten nykimistä ja jäätymistä. Saving CDVD block dump to '{}'. Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Audio Ääni Mode 1 Tila 1 Mode 2 Tila 2 Unknown Tuntematon ColorPickerButton Select LED Color Valitse LED:in väri ControllerBindingWidget Virtual Controller Type Virtuaalisen ohjaimen tyyppi Bindings Näppäinsidokset Settings Asetukset Macros Makrot Automatic Mapping Automaattinen Kartoitus Clear Mapping Tyhjennä Kartoitus Controller Port %1 Ohjainportti %1 No devices available Laitteita ei löydy Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Poista Sidokset Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Oletko varma, että haluat tyhjentää kaikki tämän ohjaimen sidokset? Tätä toimintoa ei voi peruuttaa. Automatic Binding Automaattinen Sidonta No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Minkäänlaisia yleisiä sidoksia ei luotu laitteelle '%1'. Ohjainta/lähdettä ei ehkä tueta automaattisella kartoituksella. ControllerBindingWidget_DualShock2 D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Ristiohjain Down Alas Left Vasen Up Ylös Right Oikea Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Vasen sauva Large Motor Iso moottori L2 Leave this button name as-is. L2 R2 Leave this button name as-is. R2 L1 Leave this button name as-is. L1 R1 Leave this button name as-is. R1 Start Leave this button name as-is or uppercase it entirely. Start Select Leave this button name as-is or uppercase it entirely. Select Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Etupuolen näppäimet Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Risti Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Neliö Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Kolmio Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Ympyrä Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Oikea Sauva Small Motor Pieni Moottori L3 Leave this button name as-is. L3 R3 Leave this button name as-is. R3 Pressure Modifier Paineensäädin Analog Analoginen ControllerBindingWidget_Guitar Yellow Keltainen PushButton PainaPainiketta Start Start Red Punainen Green Vihreä Orange Oranssi Select Select Strum Up Ylössoitto Strum Down Alassoitto Blue Sininen Whammy Bar Vibrakampi Tilt Kallistus ControllerCustomSettingsWidget Restore Default Settings Palauta Oletusasetukset Browse... Selaa... Select File Valitse tiedosto ControllerGlobalSettingsWidget SDL Input Source SDL-syöttölähde The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). SDL-syötelähde tukee useimpia ohjaimia ja tarjoaa edistyneitä toimintoja DualShock 4 / DualSense -tyypeille Bluetooth-tilassa (värinä / LED-ohjaus). Enable SDL Input Source Ota SDL-syöttölähde käyttöön DualShock 4 / DualSense Enhanced Mode DualShock 4 / DualSense tehostettu tila XInput Source XInput-lähde Enable XInput Input Source Ota XInput-syöttölähde käyttöön DInput Source DInput-lähde The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. DInput-lähde tarjoaa tuen perinteisille ohjaimille, jotka eivät tue XInputia. Näiden ohjainten käyttäminen SDL:n kautta on suositeltavaa, mutta DirectInputia voidaan käyttää, jos ne eivät ole yhteensopivia SDL:n kanssa. Enable DInput Input Source Ota DInput-syöttölähde käyttöön <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> Ignore Inversion Ignore Inversion Profile Settings Profiiliasetukset When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Kun asetus on käytössä, pikanäppäimet voidaan määrittää tässä syöttöprofiilissa, ja niitä voidaan käyttää yleisten pikanäppäinten asemesta. Kaikki profiilit käyttävät oletuksena aina samoja pikanäppäimiä. Use Per-Profile Hotkeys Käytä Profiilikohtaisia Pikanäppäimiä Controller LED Settings Ohjaimen LED-asetukset Enable SDL Raw Input Ota SDL-raakasyöte käyttöön The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. XInput-lähde tarjoaa tukea Xbox 360 / Xbox One / Xbox Series -ohjaimille ja kolmannen osapuolen ohjaimille, jotka käyttävät XInput-yhteyskäytäntöä. Controller Multitap Moniohjainsovitin The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. Moniohjainsovitin mahdollistaa jopa 8 ohjaimen yhdistämisen konsoliin. Jokaisessa moniohjainsovitimessa on 4 porttia. Kaikki pelit eivät tue moniohjainsovitinta. Multitap on Console Port 1 Moniohjainsovitin konsolin portissa 1 Multitap on Console Port 2 Moniohjainsovitin konsolin portissa 2 Mouse/Pointer Source Hiiren/osoittimen lähde PCSX2 allows you to use your mouse to simulate analog stick movement. PCSX2 mahdollistaa hiiren käytön analogisen sauvan liikkeen simuloimiseksi. Settings... Asetukset... Enable Mouse Mapping Ota hiiren kartoitus käyttöön Detected Devices Havaitut Laitteet ControllerLEDSettingsDialog Controller LED Settings Ohjaimen LED-asetukset SDL-0 LED SDL-0 LED SDL-1 LED SDL-1 LED SDL-2 LED SDL-2 LED SDL-3 LED SDL-3 LED ControllerMacroEditWidget Binds/Buttons Näppäinsidokset/painikkeet Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Valitse näppäimet, jotka haluat käynnistää tällä makrolla. Kaikki näppäimet aktivoituvat samanaikaisesti. Pressure Paine For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. Paineherkkien näppäinten kohdalla tämä liukusäädin ohjaa, kuinka paljon voimaa simuloidaan makron ollessa aktiivinen. 100% 100 % Trigger Liipaisin Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Valitse laukaisin joka aktivoi tämän makron. Tämä voi olla yksittäinen nappi, tai yhdistelmä nappeja (sointu). Shift-klikkaa käyttääksesi useampaa laukaisinta. Deadzone: Katvealue: Frequency Taajuus Macro will toggle every N frames. Macro lukitsee joka N ruudunpäivityksellä. Set... Aseta... Not Configured Ei määritelty %1% %1 % Set Frequency Aseta Taajuus Frequency: Taajuus: Macro will not repeat. Makro ei toista. Macro will toggle buttons every %1 frames. Makro vaihtaa näppäimiä joka %1 kuva. ControllerMacroWidget Controller Port %1 Macros Ohjainportin %1 makrot Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured Makro %1 %2 ControllerMouseSettingsDialog Mouse Mapping Settings Hiiren Kartoituksen Asetukset Y Speed Y-nopeus 10 10 X Speed X-nopeus <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">hiiren kartoituksen asetukset</span><br/>Nämä asetukset hienosäätävät käyttäytymistä, kun hiirtä kartoitetaan emuloidulle ohjaimelle.</p></body></html> Inertia Inertia X Dead Zone X-akselin katvealue Y Dead Zone Y-akselin katvealue ControllerSettingsWindow PCSX2 Controller Settings PCSX2 Controller Settings Editing Profile: Editing Profile: New Profile Uusi profiili Load Profile Lataa profiili Delete Profile Poista profiili Restore Defaults Restore Defaults Create Input Profile Create Input Profile Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Error Virhe A profile with the name '%1' already exists. A profile with the name '%1' already exists. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. Load Input Profile Load Input Profile Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Delete Input Profile Delete Input Profile Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Failed to delete '%1'. Failed to delete '%1'. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Global Settings Global Settings Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1%2 %3 Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 USB Port %1 %2 USB Port %1 %2 Hotkeys Pikanäppäimet Shared "Shared" refers here to the shared input profile. Shared The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. CoverDownloadDialog Download Covers Lataa kannet PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. PCSX2 voi automaattisesti ladata kansikuvia peleille, joilla ei ole tällä hetkellä kansikuvia asetettuna. Emme säilytä mitään kansikuvia, käyttäjän on itse annettava lähde kuvia varten. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> <html><head/><body><p>Määritä alla olevaan laatikkoon URL-osoitteet, joista ladata kansikuvia, yksi URL-osoite per rivi. Seuraavat muuttujat ovat käytettävissä:</p><p><span style=" font-style:italic;">${title}:</span> Pelin nimi.<br/><span style=" font-style:italic;">${filetitle}:</span> Osa pelin tiedostonimestä's filename.<br/><span style=" font-style:italic;">${serial}:</span> Pelin sarjanumero.</p><p><span style=" font-weight:700;">Esimerkki:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. Oletuksena ladatut kansikuvat tallennetaan pelin nimen mukaan. Jos tämä ei ole haluttua, voit valita alla olevan valintaruudun "Käytä sarjanumeroita tiedostoniminä". Sarjanumeroiden käyttäminen pelinimien sijaan estää konflikteja, kun käytetään useita saman pelin eri alueversioita. Use Serial File Names Käytä sarjanumeroita tiedostoniminä Waiting to start... Odotetaan käynnistystä... Start Käynnistä Close Sulje Download complete. Lataus on valmis. Stop Pysäytä CpuWidget Registers Rekisterit Functions Toiminnot Module Module Version Version Count Count Refresh Virkistä Filter Suodatin Memory Search Muistihaku End Lopeta Value Arvo Start Aloita Type Tyyppi 1 Byte (8 bits) 1 tavu (8 bittiä) 2 Bytes (16 bits) 2 tavua (16 bittiä) 4 Bytes (32 bits) 4 tavua (32 bittiä) 8 Bytes (64 bits) 8 tavua (64 bittiä) Float Liukuluku Double Kahden tarkkuuden liukuluku String Merkkijono Array of byte Taulukko tavuista Hex Heksa Search Etsi Memory Muisti Breakpoints Pysäytyskohdat Threads Säikeet Active Call Stack Aktiivinen kutsupino Breakpoint List Context Menu Keskeytyspisteiden luettelon pikavalikko New Uusi Edit Muokkaa Copy Kopioi Delete Poista Copy all as CSV Copy all as CSV Paste from CSV Paste from CSV Thread List Context Menu Säieluettelon pikavalikko Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ Pura symbolit Copy Function Name Kopioi toiminnonnimi Copy Function Address Kopioi funktion osoite Go to in Disassembly Siirry purkukoodinäkymään Go to in Memory View Siirry muistinäkymään Module Tree Module Tree Stack List Context Menu Pinoluettelon pikavalikko Debugger Virheenjäljitin Invalid start address Virheellinen alkuosoite Invalid end address Virheellinen loppuosoite Start address can't be equal to or greater than the end address Aloitusosoite ei voi olla yhtä suuri tai suurempi kuin loppuosoite Invalid search value Virheellinen hakuarvo Value is larger than type Arvo on suurempi kuin tyyppi DEV9DnsHostDialog Network DNS Hosts Import/Export Verkon DNS-palvelinten tuonti/vienti Select Hosts Valitse palvelin OK OK Cancel Peruuta Selected Valittu Name Nimi Url URL-osoite Address Osoite Enabled Käytössä DEV9SettingsWidget Ethernet Ethernet Ethernet Device: Ethernet-laite: Ethernet Device Type: Ethernet-laitteen tyyppi: Intercept DHCP Pysäytä DHCP Enabled Käytössä Enabled InterceptDHCP Käytössä Subnet Mask: Aliverkon peite: Gateway Address: Yhdyskäytävän osoite: Auto Automaattinen Intercept DHCP: Pysäytä DHCP: PS2 Address: PS2-osoite: DNS1 Address: DNS1-osoite: DNS2 Address: DNS2-osoite: Internal DNS Sisäinen DNS Add Lisää Delete Poista Export Vie Import Tuo Per game Peliä kohti Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 Sisäinen DNS voidaan valita käyttämällä DNS1/2 pudotusta tai asettamalla ne 192.0.2.1 Enabled InternalDNSTable Käytössä Hard Disk Drive Kiintolevy HDD File: HDD-tiedosto: 40 40 120 120 HDD Size (GiB): HDD Koko (GiB): Enabled HDD Käytössä Browse Selaa Create Image Luo kuva PCAP Bridged PCAP Silloitettu PCAP Switched PCAP Vaihdettu TAP TAP Sockets Pistokkeet Manual Manuaali Internal Sisäinen Use Global Setting [%1] Käytä yleistä asetusta [%1] Name Nimi Url URL Address Osoite Hosts File Isännän Tiedosto ini (*.ini) ini (*.ini) DNS Hosts DNS Isännät Exported Successfully Viety onnistuneesti Failed to open file Tiedoston avaaminen epäonnistui No Hosts in file Ei Isäntiä tiedostossa Imported Successfully Tuotu onnistuneesti Per Game Host list Per Peli Isäntä lista Copy global settings? Kopioidaanko yleiset asetukset? Delete per game host list? Poista per peli isäntä lista? HDD Image File HDD-kuvatiedosto HDD (*.raw) HDD (*.raw) Overwrite File? Haluatko korvata tiedoston? HDD image "%1" already exists? Do you want to overwrite? HDD-kuva "%1" on jo olemassa. Haluatko korvata sen? HDD Creator HDD Luoja HDD image created HDD-kuva luotu Use Global Käytä Globaalia Override Ohita DebugSettingsWidget GS GS Draw Dumping Draw Dumping Dump GS Draws Dump GS Draws Save RT Tallenna RT Save Frame Tallenna Frame Save Texture Tallenna Tekstuuri Save Depth Tallenna Syvyys Start Draw Number: Start Draw Number: Draw Dump Count: Draw Dump Count: Hardware Dump Directory: Laitteisto Dumppi Kansio: Software Dump Directory: Ohjelmisto Dumppi Kansio: Browse... Selaa... Open... Avaa... DebuggerWindow PCSX2 Debugger PCSX2-virheenjäljitin Run Suorita Step Into Astu Sisään F11 F11 Step Over Astu Yli F10 F10 Step Out Astu Ulos Shift+F11 Vaihto+F11 Always On Top Always On Top Show this window on top Show this window on top Pause Tauko DisassemblyWidget Disassembly Purku Copy Address Kopioi osoite Copy Instruction Hex Kopioi Ohje Hexi Copy Instruction Text Kopioi ohjeteksti Assemble new Instruction(s) Kokoa uudet ohjeet NOP Instruction(s) NOP-ohjeet Run to Cursor Suorita kursoriin asti Jump to Cursor Siirry kursoriin asti Toggle Breakpoint Vaihda keskeytyskohta Follow Branch Seuraa haaraa Go to Address Siirry osoitteeseen Go to in Memory View Siirry muistinäkymään Add Function Lisää funktio Rename Function Nimeä funktio uudelleen Remove Function Poista funktio Assemble Error Kokoamisvirhe Unable to change assembly while core is running Kokoamista ei voida muuttaa, kun ydin on käynnissä Assemble Instruction Kokoamisen ohjeistus Go to address Siirry osoitteeseen Go to address error Virhe osoitteeseen siirtymisessä Invalid address Virheellinen osoite Add Function Error Virhe toiminnonlisäyksessä A function entry point already exists here. Consider renaming instead. Funktion aloituspiste on jo olemassa. Harkitse uudelleennimeämistä. Function will be (0x%1) instructions long. Enter function name Funktio on (0x%1) ohjeen pituinen. Anna funktion nimi Function name Toiminnonnimi Rename Function Error Virhe toiminnon uudelleenimeämisessä Function name cannot be nothing. Funktion nimi ei voi olla tyhjä. No function / symbol is currently selected. Yhtään funktiota / symbolia ei ole tällä hetkellä valittu. Restore Function Error Virhe toiminnon palauttamisessa Unable to stub selected address. Unable to stub selected address. Restore Instruction(s) Restore Instruction(s) Restore Function Palauta toiminto Stub (NOP) Function Stub (NOP) Function %1 NOT VALID ADDRESS %1 PÄTEMÄTÖN OSOITE EmptyGameListWidget <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Yhtään pelejä ei löytynyt tuetussa muodossa.</span></p><p>Lisää kansio, jossa on pelejä aloittaaksesi.</p><p>Pelikopiot seuraavissa muodoissa skannataan ja lisätään listaan:</p></body></html> Add Game Directory... Lisää pelikansio... Scan For New Games Etsi uusia pelejä EmuThread Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | GS: %4% Slot: %1 | %2 | EE: %3% | GS: %4% %1x%2 %1x%2 Game: %1 FPS Peli: %1 FPS Video: %1 FPS (%2%) Video: %1 FPS (%2 %) Game: %1 (%2) Game: %1 (%2) Rich presence inactive or unsupported. Rikas läsnäolo epäaktiivinen tai tukematon. Game not loaded or no RetroAchievements available. Peliä ei ole ladattu tai RetroAchievements-saavutuksia ei ole saatavilla. EmulationSettingsWidget Speed Control Nopeuden hallinta Normal Speed: Normaali nopeus: Enable Speed Limiter Ota käyttöön nopeudenrajoitin System Settings Järjestelmäasetukset Enable Instant VU1 Ota käyttöön välitön VU1 Enable Cheats Ota huijaukset käyttöön Slow-Motion Speed: Hidastuksen nopeus: Fast-Forward Speed: Pikakelauksen nopeus: Enable Multithreaded VU1 (MTVU) Ota käyttöön monisäikeinen VU1 (MTVU) Enable Host Filesystem Ota isäntätiedostojärjestelmä käyttöön Enable Fast CDVD Ota nopea CDVD käyttöön EE Cycle Skipping: EE-syklin ohitus: Disabled Ei käytössä Mild Underclock Lievä alikellotus Moderate Underclock Kohtalainen alikellotus Maximum Underclock Enimmäisalikellotus EE Cycle Rate: EE-syklitaajuus: 50% (Underclock) 50 % (alikellotus) 60% (Underclock) 60 % (alikellotus) 75% (Underclock) 75 % (alikellotus) 100% (Normal Speed) 100 % (normaalinopeus) 130% (Overclock) 130 % (ylikellotus) 180% (Overclock) 180 % (ylikellotus) 300% (Overclock) 300 % (ylikellotus) Affinity Control: Affinity Control: EE > VU > GS EE > VU > GS EE > GS > VU EE > GS > VU VU > EE > GS VU > EE > GS VU > GS > EE VU > GS > EE GS > EE > VU GS > EE > VU GS > VU > EE GS > VU > EE Frame Pacing / Latency Control Kuvanrytmitys / viiveen hallinta frames This string will appear next to the amount of frames selected, in a dropdown box. kuvaa Maximum Frame Latency: Kuvan maksimi viive: Optimal Frame Pacing Optimaalinen ruudnpäivityksen tahditus Scale To Host Refresh Rate Skaalaa isännän päivitysnopeuteen Use Global Setting [%1] Käytä yleistä asetusta [%1] Normal Speed Normaalinopeus Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Asettaa kohde-emulointinopeuden. Ei ole taattua, että tätä nopeutta saavutetaan, ja jos ei, emulaattori toimii niin nopeasti kuin se kykenee. User Preference Käyttäjän asetus Speed Limiter Nopeudenrajoitin Checked Käytössä Limits the emulation to the appropriate framerate for the currently running game. Rajoittaa emulointia tällä hetkellä käynnissä olevan pelin sopivaan ruudunpäivitysnopeuteen. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Suuremmat arvot voivat lisätä sisäistä ruudunpäivitystä peleissä, mutta ne kasvattavat huomattavasti prosessorin vaatimuksia. Pienemmät arvot vähentävät prosessorin kuormitusta ja mahdollistavat kevyiden pelien sujuvan toiston heikommilla prosessoreilla. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Saa emuloidun Emotion Enginen ohittamaan syklejä. Auttaa pientä määrää pelejä kuten SOTC. Useimmiten tämä heikentää suorituskykyä. Affinity Control Taipumus Hallinta Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Suorittaa VU1-yksikön välittömästi. Tarjoaa kohtuullisen nopeuden parannuksen useimmissa peleissä. Turvallinen useimmille peleille, mutta muutamissa peleissä voi esiintyä graafisia virheitä. Unchecked Ei käytössä Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Nopea levyn haku, vähemmän lataus aikaa. Tarkista HDLoader yhteensopivuus listoilta tunnettuja pelejä joilla on ongelmia tämän kanssa. Automatically loads and applies cheats on game start. Lataa ja soveltaa automaattisesti huijaukset pelin käynnistyksen yhteydessä. Allows games and homebrew to access files / folders directly on the host computer. Mahdollistaa pelien ja kotitekoisten ohjelmistojen pääsyn tiedostoihin / kansioihin suoraan isäntätietokoneella. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Pikakelauksen nopeus 100% 100% Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Asettaa pikakelauksen nopeuden. Tätä nopeutta käytetään, kun pikakelauksen pikanäppäintä painetaan. Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Hidastuksen nopeus Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Asettaa hidastuksen nopeuden. Tätä nopeutta käytetään, kun hidastuksen pikanäppäintä painetaan. EE Cycle Rate EE-syklitaajuus EE Cycle Skip EE-syklin ohitus Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. Asettaa etusijan tietyille säikeille tietyssä järjestyksessä, ohittaen järjestelmän ajoittajan. Saattaa auttaa prosessoreita, joissa on suuria (P) ja pieniä (E) ytimiä (esim. Intelin 12. sukupolven tai uudemmat prosessorit, sekä muiden valmistajien, kuten AMD). Enable Multithreaded VU1 (MTVU1) Ota käyttöön monisäikeinen VU1 (MTVU1) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Yleensä nopeuttaa prosessoreita, joissa on 4 tai useampia ytimiä. Turvallinen useimmille peleille, mutta muutamat eivät ole yhteensopivia ja saattavat jäätyä. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Asettaa pystysuuntaisen synkronoinnin (VSync) jonon koon arvoon 0, jolloin jokainen ruutu valmistuu ja esitetään GS:n toimesta, ennen kuin syötteitä tarkastellaan ja seuraava ruutu alkaa. Tämän asetuksen käyttö voi vähentää syöttöviivettä, mutta se voi lisätä huomattavasti sekä prosessorin, että näytönohjaimen vaatimuksia. Maximum Frame Latency Kuvan maksimi viive 2 Frames 2 kuvaa Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Asettaa enimmäismäärän kuvia, jotka voidaan laittaa jonoon GS:lle, ennen kuin prosessorin säie odottaa yhden niistä valmistumista ennen jatkamista. Suuremmat arvot voivat auttaa tasoittamaan epäsäännöllisiä ruutuaikoja, mutta lisäävät ylimääräistä syöttöviivettä. Use Global Setting [%1%] Käytä globaalia asetusta [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Rajoittamaton Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Mukautettu Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Mukautettu [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed Mukautettu nopeus Enter Custom Speed Anna mukautettu nopeus FolderSettingsWidget Cache Directory Välimuistin hakemisto Browse... Selaa... Open... Avaa... Reset Nollaa Used for storing shaders, game list, and achievement data. Käytetään shaderin, peliluettelon ja saavutustietojen tallentamiseen. Cheats Directory Huijaushakemisto Used for storing .pnach files containing game cheats. Säilyttää .pnach tiedostoja joissa peli huijauksia. Covers Directory Kansi Kansio Used for storing covers in the game grid/Big Picture UIs. Säilyttää kansia peli grid/Big Picture Käyttöliittymissä. Snapshots Directory Snäppikuvien Kansio Used for screenshots and saving GS dumps. Käytetään kuvakaappauksiin ja GS dumppeihin. Save States Directory Tilatallennushakemisto Used for storing save states. Käytetään tilatallennusten tallentamiseen. FullscreenUI Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM-laitteita ei löytynyt. Varmista että laite on yhdistetty ja sinulla on lupa sen käyttöön. Use Global Setting Käytä Globaalia Asetusta Automatic binding failed, no devices are available. Automaattinen sidonta epäonnistui, ei laitteita saatavilla. Game title copied to clipboard. Pelin nimi kopioitu leikepöydälle. Game serial copied to clipboard. Pelin numerosarja kopioitu leikepöydälle. Game CRC copied to clipboard. Pelin CRC kopioitu leikepöydälle. Game type copied to clipboard. Pelin tyyppi kopioitu leikepöydälle. Game region copied to clipboard. Pelin alue kopioitu leikepöydälle. Game compatibility copied to clipboard. Pelin yhteensopivuus kopioitu leikepöydälle. Game path copied to clipboard. Pelin polku kopioitu leikepöydälle. Per-game controller configuration initialized with global settings. Per peli ohjain konfiguraatio alustettu globaaleilla asetuksilla. Controller settings reset to default. Ohjain asetukset nollattu oletusarvoisiksi. No input profiles available. No input profiles available. Create New... Luo Uusi... Enter the name of the input profile you wish to create. Syötä syöte profiilin nimi jonka tahdot luoda. Are you sure you want to restore the default settings? Any preferences will be lost. Oletko varma että tahdot palauttaa oletusarvoiset asetukset? Kaikki mukautukset menetetään. Settings reset to defaults. Asetukset nollattu oletusarvoisiksi. No save present in this slot. Ei tallennuksia tällä paikalla. No save states found. Ei tallennus tiloja löydetty. Failed to delete save state. Tallennus tilan poisto epäonnistui. Failed to copy text to clipboard. Tekstin kopiointi leikepöydälle epäonnistui. This game has no achievements. Tässä pelissä ei ole saavutuksia. This game has no leaderboards. Tässä pelissä ei ole tulostauluja. Reset System Nollaa Järjestelmä Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-tilaa ei kytketä päälle kunnes järjestelmä on nollattu. Tahdotko nollata systeemin nyt? Launch a game from images scanned from your game directories. Käynnistä peli kuvista jotka ovat skannattu sinun peli-kansioista. Launch a game by selecting a file/disc image. Käynnistä peli valitsemalla file/disc kuva. Start the console without any disc inserted. Käynnistä konsoli ilman syötettyä levyä. Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. Change settings for the emulator. Muuta emulaattorin asetuksia. Exits the program. Poistuu ohjelmasta. No Binding Ei Sidontaa Setting %s binding %s. Asetetaan %s sidontaa %s. Push a controller button or axis now. Paina ohjaimen näppäintä tai ohjaustattia nyt. Timing out in %.0f seconds... Timing out in %.0f seconds... Unknown Tuntematon OK OK Select Device Valitse laite Details Tiedot Options Asetukset Copies the current global settings to this game. Kopioi nykyiset yleiset asetukset tähän peliin. Clears all settings set for this game. Poistaa kaikki tämän pelin asetukset. Behaviour Käyttäytyminen Prevents the screen saver from activating and the host from sleeping while emulation is running. Estää näytönsäästäjää aktivoitumasta ja koneen menemisen lepotilaan emuloinnin aikana. Shows the game you are currently playing as part of your profile on Discord. Näyttää pelin, jota paraikaa pelaat osana profiiliasi Discordissa. Pauses the emulator when a game is started. Pysäyttää emulaattorin kun peli on käynnistetty. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pysäyttää emulaattorin kun minimoit ikkunan tai vaihdat toiseen applikaatioon ja jatkaa kun vaihdat takaisin. Pauses the emulator when you open the quick menu, and unpauses when you close it. Pysäyttää emulaattorin kun avaat pikavalikon ja jatkaa kun suljet sen. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Määrittää näytetäänkö konfirmaatio prompti kun emulaattori/peli suljetaan pikanäppäimellä. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automaattisesti tallentaa emulaattorin tilan kun emulaattorista poistutaan tai koneen virtaa sammutetaan. Voit siten jatkaa suoraan siitä mihin viimeksi jäit. Uses a light coloured theme instead of the default dark theme. Käyttää vaalean väristä teemaa oletusarvoisen tumman teeman sijasta. Game Display Pelinäkymä Switches between full screen and windowed when the window is double-clicked. Vaihtuu koko näytön ja ikkunan väliin, kun ikkunaa napsautetaan kahdesti. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa koko näytön tilassa. Determines how large the on-screen messages and monitor are. Määrittää ruudulla olevien viestien ja näytön suuruuden. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Näyttää järjestelmän nykyisen emulointinopeuden näytön oikeassa yläkulmassa prosentteina. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. Näyttää suorittimen käytön säikeeseen, näytön oikeassa yläkulmassa. Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. Displays warnings when settings are enabled which may break games. Näyttää varoituksia kun päällä on asetuksia jotka saattavat hajoittaa pelejä. Resets configuration to defaults (excluding controller settings). Nollaa konfiguraation oletusarvoiseksi (ohjainasetuksia lukuunottamatta). Changes the BIOS image used to start future sessions. Muuttaa BIOS kuvaa mitä käytetään tulevaisuuden sessioiden starttaukseen. Automatic Automaattinen {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} Default Default When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. Automatically switches to fullscreen mode when a game is started. Siirtyy automaattisesti koko näytön tilaan, kun peli käynnistetään. On-Screen Display On-Screen Display %d%% %d%% Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. BIOS Configuration BIOS konfiguraatio BIOS Selection BIOS:ksen valinta Options and Patches Asetukset ja Paikkaukset Skips the intro screen, and bypasses region checks. Ohittaa intro ruudun, ja ohittaa alue tarkistukset. Speed Control Nopeuden hallinta Normal Speed Normaali nopeus Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. Fast Forward Speed Pikakelauksen nopeus Sets the speed when using the fast forward hotkey. Asettaa nopeuden kun käytössä on eteenpäin kelaus pikanappi. Slow Motion Speed Hidastuksen nopeus Sets the speed when using the slow motion hotkey. Asettaa nopeuden kun käyttää nopeuden hidastus pikanäppäintä. Enable Speed Limiter Ota käyttöön nopeudenrajoitin When disabled, the game will run as fast as possible. Kun pois käytöstä, peli käy niin nopeasti kuin mahdollista. System Settings Järjestelmäasetukset EE Cycle Rate EE-syklitaajuus Underclocks or overclocks the emulated Emotion Engine CPU. Alikellottaa tai ylikellottaa emuloidun Emotion Engine CPU:un. EE Cycle Skipping EE-syklin ohitus Affinity Control Mode Taipumus Hallinta Tila Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) Enable Instant VU1 Enable Instant VU1 Enable Cheats Ota huijaukset käyttöön Enables loading cheats from pnach files. Enables loading cheats from pnach files. Enable Host Filesystem Enable Host Filesystem Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. Enable Fast CDVD Ota nopea CDVD käyttöön Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. Frame Pacing/Latency Control Kuvanrytmitys / viiveen hallinta Maximum Frame Latency Kuvan maksimi viive Sets the number of frames which can be queued. Sets the number of frames which can be queued. Optimal Frame Pacing Optimal Frame Pacing Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. Renderer Renderöijä Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. Sync To Host Refresh (VSync) Sync To Host Refresh (VSync) Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. Display Näyttö Aspect Ratio Kuvasuhde Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. FMV Aspect Ratio FMV Kuvasuhde Selects the aspect ratio for display when a FMV is detected as playing. Valitsee kuvasuhteen ruudulle kun FMV pyörii. Deinterlacing Deinterlacing Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Screenshot Size Kuvakaappauksen Koko Determines the resolution at which screenshots will be saved. Päättää resoluution jolla kuvakaappaukset tallennetaan. Screenshot Format Kuvakaappauksen Formaatti Selects the format which will be used to save screenshots. Valitsee formaatin mitä käytetään kuvakaappauksien tallentamiseen. Screenshot Quality Kuvakaappauksen Laatu Selects the quality at which screenshots will be compressed. Valitsee laadun millä kuvakaappaukset kompressoidaan. Vertical Stretch Vertikaalinen Venytys Increases or decreases the virtual picture size vertically. Kasvattaa tai pienentää virtuaalisen kuvan kokoa vertikaalisesti. Crop Rajaa Crops the image, while respecting aspect ratio. Rajaa kuvan kunnioittamalla kuvasuhdetta. %dpx %dpx Enable Widescreen Patches Käytä Leveänruudun Paikkauksia Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. Enable No-Interlacing Patches Enable No-Interlacing Patches Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. Bilinear Upscaling Bilineaarinen Skaalaus Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. Integer Upscaling Integer Upscaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Screen Offsets Ruutu Offsetit Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. Show Overscan Show Overscan Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Anti-Blur Sumennuksenesto Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Rendering Renderöinti Internal Resolution Sisäinen resoluutio Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). Mipmapping Mipmappaus Determines how mipmaps are used when rendering textures. Determines how mipmaps are used when rendering textures. Bilinear Filtering Bilineaarinen suodatus Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. Trilinear Filtering Trilinear Filtering Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. Anisotropic Filtering Anisotrooppinen Suodatus Dithering Dithering Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. Blending Accuracy Blending Accuracy Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Texture Preloading Tekstuurin Esilataus Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Software Rendering Threads Software Rendering Threads Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. Auto Flush (Software) Auto Flush (Software) Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. Edge AA (AA1) Edge AA (AA1) Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. Hardware Fixes Laitteistokorjaukset Manual Hardware Fixes Manuaaliset Laitteisto Korjaukset Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. CPU Sprite Render Size CPU Sprite Render Size Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. CPU Sprite Render Level CPU Sprite Render Level Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. Software CLUT Render Software CLUT Render Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. Skip Draw Start Skip Draw Start Object range to skip drawing. Object range to skip drawing. Skip Draw End Skip Draw End Auto Flush (Hardware) Auto Flush (Hardware) CPU Framebuffer Conversion CPU Framebuffer Conversion Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. Disable Safe Features Poista Käytöstä Turvaominaisuudet This option disables multiple safe features. Tämä vaihtoehto poistaa käytöstä useita turvaominaisuuksia. This option disables game-specific render fixes. This option disables game-specific render fixes. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Disable Partial Invalidation Disable Partial Invalidation Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Read Targets When Closing Read Targets When Closing Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. Estimate Texture Region Estimate Texture Region Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). GPU Palette Conversion GPU Palette Conversion Upscaling Fixes Skaalaus Korjaukset Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. Round Sprite Round Sprite Adjusts sprite coordinates. Adjusts sprite coordinates. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Adjusts target texture offsets. Adjusts target texture offsets. Align Sprite Align Sprite Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. Merge Sprite Merge Sprite Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. Wild Arms Hack Wild Arms Hack Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Unscaled Palette Texture Draws Unscaled Palette Texture Draws Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. Texture Replacement Tekstuurin Korvaus Load Textures Lataa Tekstuuri Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Asynchronous Texture Loading Asynchronous Texture Loading Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Precache Replacements Precache Replacements Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Replacements Directory Replacements Directory Folders Kansiot Texture Dumping Tekstuuri Dumppaus Dump Textures Dumppaa Tekstuureja Dump Mipmaps Dumppaa MipMäppejä Includes mipmaps when dumping textures. Sisältää mipmäpit kun tekstuureja dumpataan. Dump FMV Textures Dumppaa FMV Tekstuureja Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Post-Processing Jälkikäsittely FXAA FXAA Enables FXAA post-processing shader. Ottaa FXAA-jälkikäsittelyn shaderin käyttöön. Contrast Adaptive Sharpening Contrast Adaptive Sharpening Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. CAS Sharpness CAS Sharpness Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Filters Filtterit Shade Boost Varjo Boostaus Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. Shade Boost Brightness Shade Boost Brightness Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. Shade Boost Contrast Shade Boost Contrast Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. Shade Boost Saturation Shade Boost Saturation Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. TV Shaders TV Shaders Advanced Lisäasetukset Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Disable Threaded Presentation Disable Threaded Presentation Hardware Download Mode Hardware Download Mode Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Override Texture Barriers Override Texture Barriers Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. GS Dump Compression GS Dump Compression Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. Disable Framebuffer Fetch Disable Framebuffer Fetch Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. Disable Dual-Source Blending Disable Dual-Source Blending Prevents the usage of dual-source blending when supported by host GPU. Prevents the usage of dual-source blending when supported by host GPU. Disable Shader Cache Disable Shader Cache Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. Disable Vertex Shader Expand Disable Vertex Shader Expand Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. Runtime Settings Runtime Settings Applies a global volume modifier to all sound produced by the game. Applies a global volume modifier to all sound produced by the game. Mixing Settings Mixing Settings Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. Determines how the stereo output is transformed to greater speaker counts. Determines how the stereo output is transformed to greater speaker counts. Output Settings Ulostulon asetukset Determines which API is used to play back audio samples on the host. Determines which API is used to play back audio samples on the host. Sets the average output latency when using the cubeb backend. Sets the average output latency when using the cubeb backend. %d ms (avg) %d ms (avg) Timestretch Settings Timestretch Settings Affects how the timestretcher operates when not running at 100% speed. Affects how the timestretcher operates when not running at 100% speed. %d ms %d ms Settings and Operations Asetukset ja toiminnot Creates a new memory card file or folder. Luo uuden muistikortti-tiedoston tai kansion. Simulates a larger memory card by filtering saves only to the current game. Simuloi suurempaa muistikorttia filtteroimalla tallennuksia ainoastaan nykyiseen peliin. Automatically ejects Memory Cards when they differ after loading a state. Automatically ejects Memory Cards when they differ after loading a state. If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. Resets the card name for this slot. Resets the card name for this slot. Create Memory Card Luo muistikortti Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. Card Name: Kortin nimi: Configuration Asetukset Uses game-specific settings for controllers for this game. Käytä peli kohtaisia asetuksia ohjaimille tässä pelissä. Copies the global controller configuration to this game. Copies the global controller configuration to this game. Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. Stores the current settings to an input profile. Stores the current settings to an input profile. Input Sources Input Sources The SDL input source supports most controllers. The SDL input source supports most controllers. Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Multitap Multitap Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. No Buttons Selected Painikkeita Ei Valittu Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. Toggle every %d frames Toggle every %d frames Clears all bindings for this USB controller. Clears all bindings for this USB controller. Data Save Locations Datan Tallennus Paikat Show Advanced Settings Näytä Kehittyneet Asetukset Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Logging Logging System Console Systeemi Konsoli Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). File Logging File Logging Writes log messages to emulog.txt. Writes log messages to emulog.txt. Verbose Logging Verbose Logging Writes dev log messages to log sinks. Writes dev log messages to log sinks. Log Timestamps Log Timestamps Writes timestamps alongside log messages. Writes timestamps alongside log messages. EE Console EE Konsoli Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. IOP Console IOP Konsoli Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. CDVD Verbose Reads CDVD Verbose Reads Logs disc reads from games. Logs disc reads from games. Emotion Engine Emotion Engine Rounding Mode Pyöristystila Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. Clamping Mode Rajoitustila Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. Enable EE Recompiler Enable EE Recompiler Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Enable EE Cache Enable EE Cache Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. Enable INTC Spin Detection Enable INTC Spin Detection Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. Enable Wait Loop Detection Enable Wait Loop Detection Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. Enable Fast Memory Access Enable Fast Memory Access Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. Vector Units Vektori Yksiköt VU0 Rounding Mode VU0 Rounding Mode VU0 Clamping Mode VU0 Clamping Mode VU1 Rounding Mode VU1 Rounding Mode VU1 Clamping Mode VU1 Clamping Mode Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. Enable VU1 Recompiler Enable VU1 Recompiler Enable VU Flag Optimization Enable VU Flag Optimization Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. I/O Processor I/O Processor Enable IOP Recompiler Enable IOP Recompiler Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Graphics Grafiikat Use Debug Device Käytä Debug Laitetta Settings Asetukset No cheats are available for this game. Ei huijauskoodeja saatavilla tälle pelille. Cheat Codes Huijauskoodit No patches are available for this game. Ei paikkauksia saatavilla tähän peliin. Game Patches Pelin Korjaukset Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Huijausten aktivointi voi aiheuttaa arvaamatonta käyttäytymistä, cräshejä, soft-lockeja tai hajonneita pelitallennuksia. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Peli paikkausten aktivointi voi aiheuttaa arvaamatonta käyttäytymistä, cräshejä, soft-lockeja tai hajonneita pelitallennuksia. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Käytä paikkauksia omalla vastuulla, PCSX2 tiimi ei anna tukea käyttäjille jotka ovat käyttäneet peli paikkauksia. Game Fixes Pelikorjaukset Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Peli korjauksia ei pitäisi muokata ellet ymmärrä mitä jokainen vaihtoehto tekee ja mitä seuraksia niillä on. FPU Multiply Hack FPU Multiply Hack For Tales of Destiny. For Tales of Destiny. FPU Negative Div Hack FPU Negative Div Hack For Gundam games. For Gundam games. Preload TLB Hack Preload TLB Hack Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skip MPEG Hack Skip MPEG Hack Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. OPH Flag Hack OPH Flag Hack EE Timing Hack EE Timing Hack Instant DMA Hack Instant DMA Hack Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. VU Add Hack VU Add Hack Full VU0 Synchronization Full VU0 Synchronization Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. VU Overflow Hack VU Overflow Hack To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Quadraphonic Quadraphonic Load State Lataa Tila Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Scale To Host Refresh Rate Scale To Host Refresh Rate Disable Depth Emulation Disable Depth Emulation Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. Disable Render Fixes Disable Render Fixes Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Half Pixel Offset Half Pixel Offset Texture Offset X Texture Offset X Texture Offset Y Texture Offset Y Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. Use Software Renderer For FMVs Use Software Renderer For FMVs To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Emulate GIF FIFO Emuloi GIF FIFO Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. DMA Busy Hack DMA Busy Hack Delay VIF1 Stalls Delay VIF1 Stalls Emulate VIF FIFO Emuloi VIF FIFO Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VU I Bit Hack VU I Bit Hack Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. VU Sync VU Sync Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. VU XGKick Sync VU XGKick Sync Force Blit Internal FPS Detection Force Blit Internal FPS Detection Save State Tallenna Tila Load Resume State Load Resume State A resume save state created at %s was found. Do you want to load this save and continue? A resume save state created at %s was found. Do you want to load this save and continue? Region: Alue: Compatibility: Yhteensopivuus: No Game Selected Ei Peliä Valittuna Search Directories Search Directories Adds a new directory to the game search list. Adds a new directory to the game search list. Scanning Subdirectories Scanning Subdirectories Not Scanning Subdirectories Not Scanning Subdirectories List Settings Lista Asetukset Sets which view the game list will open to. Sets which view the game list will open to. Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). Cover Settings Kansiasetukset Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. Operations Operaatiot Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. Identifies any new files added to the game directories. Identifies any new files added to the game directories. Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. Download Covers Lataa kannet About PCSX2 Tietoja PCSX2:sta PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 on ilmainen ja open-source PlayStation 2 (PS2) emulaattori. Sen tarkoitus on emuloida PS2' laitteistoa käyttäen MIPS CPU Tulkkaajia, Uudelleenkääntäjiä ja Virtuaalista Konetta joka käsittelee laitteisto tiloja ja PS2 systeemin muistia. Tämä mahdollistaa PS2:n pelien pelaamisen PC:llä monilla uusilla mahdollisuuksilla ja eduilla. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. Playstation 2 ja PS2 ovat Sony Interactive Enternainment:in rekisteröityjä tavaramerkkejä. Tämä applikaatio ei ole millään tavalla tekemisissä Sony Interactive Enternainment:in kanssa. When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. Account Tili Logs out of RetroAchievements. Logs out of RetroAchievements. Logs in to RetroAchievements. Logs in to RetroAchievements. Current Game Nykyinen Peli {} is not a valid disc image. {} is not a valid disc image. Automatic mapping completed for {}. Automatic mapping completed for {}. Automatic mapping failed for {}. Automatic mapping failed for {}. Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. Console Port {} Console Port {} {} (Current) {} (Current) {} (Folder) {} (Folder) Memory card name '{}' is not valid. Memory card name '{}' is not valid. Memory Card '{}' created. Memory Card '{}' created. Failed to create memory card '{}'. Failed to create memory card '{}'. A memory card with the name '{}' already exists. A memory card with the name '{}' already exists. Failed to load '{}'. Failed to load '{}'. Input profile '{}' loaded. Input profile '{}' loaded. Input profile '{}' saved. Input profile '{}' saved. Failed to save input profile '{}'. Failed to save input profile '{}'. Port {} Controller Type Port {} Controller Type Select Macro {} Binds Select Macro {} Binds Macro {} Frequency Macro {} Frequency Macro will toggle every {} frames. Macro will toggle every {} frames. Port {} Device Port {} Device Port {} Subtype Port {} Subtype {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. This Session: {} Tämä Istunto: {} All Time: {} All Time: {} Save Slot {0} Save Slot {0} Saved {} Tallennettu {} {} does not exist. {} ei ole olemassa. {} deleted. {} poistettu. Failed to delete {}. Epäonnistui poistamaan {}. File: {} Tiedosto: {} CRC: {:08X} CRC: {:08X} Time Played: {} Pelattu Aika: {} Last Played: {} Viimeksi pelattu: {} Size: {:.2f} MB Koko: {:.2f} MB Left: Left: Top: Top: Right: Right: Bottom: Bottom: Summary Yhteenveto Interface Settings Käyttöliittymän asetukset BIOS Settings BIOS Asetukset Emulation Settings Emulaatio Asetukset Graphics Settings Grafiikka Asetukset Audio Settings Ääni Asetukset Memory Card Settings Muistikortin Asetukset Controller Settings Ohjaimen Asetukset Hotkey Settings Pikanäppäin Asetukset Achievements Settings Saavutusten Asetukset Folder Settings Kansio Asetukset Advanced Settings Lisäasetukset Patches Korjaukset Cheats Huijaukset 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 FPS (NTSC) / 1 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 FPS (NTSC) / 25 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 FPS (NTSC) / 37 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 FPS (NTSC) / 45 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 FPS (NTSC) / 55 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 FPS (NTSC) / 60 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 FPS (NTSC) / 75 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 50% Speed 50% Nopeus 60% Speed 60% Nopeus 75% Speed 75% Nopeus 100% Speed (Default) 100% Nopeus (Oletus) 130% Speed 130% Nopeus 180% Speed 180% Nopeus 300% Speed 300% Nopeus Normal (Default) Normaali (Oletus) Mild Underclock Mieto Alikellotus Moderate Underclock Kohtalainen Alikellotus Maximum Underclock Maksimi Alikellotus Disabled Disabled EE > VU > GS EE > VU > GS EE > GS > VU EE > GS > VU VU > EE > GS VU > EE > GS VU > GS > EE VU > GS > EE GS > EE > VU GS > EE > VU GS > VU > EE GS > VU > EE 0 Frames (Hard Sync) 0 Frames (Hard Sync) 1 Frame 1 Frame 2 Frames 2 Frames 3 Frames 3 Frames None None Extra + Preserve Sign Extra + Preserve Sign Full Täysi Extra Ekstra Automatic (Default) Automaattinen (Oletus) Direct3D 11 Direct3D 11 Direct3D 12 Direct3D 12 OpenGL OpenGL Vulkan Vulkan Metal Metal Software Ohjelmisto Null Tyhjä Off Pois On Päällä Adaptive Mukautuva Bilinear (Smooth) Bilinear (Smooth) Bilinear (Sharp) Bilinear (Sharp) Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First) Bob (Top Field First) Bob (Bottom Field First) Bob (Bottom Field First) Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) Adaptive (Top Field First) Adaptive (Top Field First) Adaptive (Bottom Field First) Adaptive (Bottom Field First) Native (PS2) Natiivi (PS2) 1.25x Native 1.25x Natiivi 1.5x Native 1.5x Natiivi 1.75x Native 1.75x Natiivi 2x Native (~720p) 2x Natiivi (~720p) 2.25x Native 2.25x Natiivi 2.5x Native 2.5x Natiivi 2.75x Native 2.75x Natiivi 3x Native (~1080p) 3x Natiivi (~1080p) 3.5x Native 3.5x Natiivi 4x Native (~1440p/2K) 4x Natiivi (~1440p/2K) 5x Native (~1620p) 5x Natiivi (~1620p) 6x Native (~2160p/4K) 6x Natiivi (~2160p/4K) 7x Native (~2520p) 7x Natiivi (~2520p) 8x Native (~2880p) 8x Natiivi (~2880p) Basic (Generated Mipmaps) Basic (Generated Mipmaps) Full (PS2 Mipmaps) Täysi (PS2 Mipmapit) Nearest Lähin Bilinear (Forced) Bilinear (Forced) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Off (None) Pois (Ei mitään) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (Forced) Scaled Skaalattu Unscaled (Default) Skaalaamaton (oletus) Minimum Minimi Basic (Recommended) Perus (Suositeltu) Medium Keskiverto High Korkea Full (Slow) Täysi (Hidas) Maximum (Very Slow) Maksimi (Tosi Hidas) Off (Default) Pois (Oletus) 2x 2x 4x 4x 8x 8x 16x 16x Partial Osittainen Full (Hash Cache) Full (Hash Cache) Force Disabled Force Disabled Force Enabled Force Enabled Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) Screen Resolution Ruutu Resoluutio Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. Full Boot Täysi käynnistys Achievement Notifications Saavutus Ilmoitukset Leaderboard Notifications Tulostaulu Ilmoitukset Enable In-Game Overlays Enable In-Game Overlays Encore Mode Encore Mode Spectator Mode Spectator Mode PNG PNG JPEG JPEG 0 (Disabled) 0 (Disabled) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Aggressive) Inside Target Inside Target Merge Targets Merge Targets Normal (Vertex) Normal (Vertex) Special (Texture) Special (Texture) Special (Texture - Aggressive) Special (Texture - Aggressive) Half Puoli Force Bilinear Force Bilinear Force Nearest Pakoita Lähin Disabled (Default) Disabled (Default) Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) None (Default) None (Default) Sharpen Only (Internal Resolution) Vain Terävöitys (Sisäinen Resoluutio) Sharpen and Resize (Display Resolution) Terävöitä ja Muuta Kokoa (Näyttö Resoluutio) Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes CRT 4xRGSS 4xRGSS NxAGSS NxAGSS Uncompressed Uncompressed LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) TimeStretch (Recommended) TimeStretch (Recommended) Async Mix (Breaks some games!) Async Mix (Breaks some games!) None (Audio can skip.) None (Audio can skip.) Stereo (None, Default) Stereo (None, Default) Surround 5.1 Surround 5.1 Surround 7.1 Surround 7.1 No Sound (Emulate SPU2 only) No Sound (Emulate SPU2 only) Cubeb (Cross-platform) Cubeb (Cross-platform) XAudio2 XAudio2 PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 PS1 8 MB [Most Compatible] 8 MB [Yhteensopivin] 16 MB 16 MB 32 MB 32 MB 64 MB 64 MB Folder [Recommended] Kansio [Recommended] 128 KB [PS1] 128 KB [PS1] Negative Negative Positive Positive Chop/Zero (Default) Chop/Zero (Default) Game Grid Peli Gridi Game List Peli Lista Game List Settings Peli Lista Asetukset Type Tyyppi Serial Serial Title Nimike File Title Tiedosto Nimike CRC CRC Time Played Pelattu Aika Last Played Viimeksi Pelattu Size Koko Select Disc Image Select Disc Image Select Disc Drive Select Disc Drive Start File Käynnistä Tiedosto Start BIOS Käynnistä BIOS Start Disc Start Disc Exit Poistu Set Input Binding Set Input Binding Region Alue Compatibility Rating Yhteensopivuus Arvio Path Polku Disc Path Levyn Polku Select Disc Path Select Disc Path Copy Settings Kopioi Asetukset Clear Settings Tyhjennä Asetukset Inhibit Screensaver Estä Näytönsäästäjä Enable Discord Presence Enable Discord Presence Pause On Start Pause On Start Pause On Focus Loss Pause On Focus Loss Pause On Menu Pause On Menu Confirm Shutdown Vahvista Sammutus Save State On Shutdown Save State On Shutdown Enable Per-Game Settings Enable Per-Game Settings Use Light Theme Use Light Theme Start Fullscreen Start Fullscreen Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Hide Cursor In Fullscreen Hide Cursor In Fullscreen OSD Scale OSD Scale Show Messages Näytä Viestit Show Speed Näytä Nopeus Show FPS Näytä FPS Show CPU Usage Show CPU Usage Show GPU Usage Show GPU Usage Show Resolution Show Resolution Show GS Statistics Show GS Statistics Show Status Indicators Show Status Indicators Show Settings Näytä Asetukset Show Inputs Show Inputs Show Frame Times Show Frame Times Warn About Unsafe Settings Warn About Unsafe Settings Reset Settings Nollaa Asetukset Change Search Directory Muuta Haku Luettelo Fast Boot Nopea käynnistys Output Volume Ulostulo Volyymi Synchronization Mode Synkronisaatio-tila Expansion Mode Laajennus-tila Output Module Ulostulo Moduuli Latency Viive Sequence Length Sequence Length Seekwindow Size Seekwindow Size Overlap Overlap Memory Card Directory Memory Card Directory Folder Memory Card Filter Folder Memory Card Filter Auto Eject When Loading Auto Eject When Loading Create Luo Cancel Peruuta Load Profile Lataa Profiili Save Profile Tallenna Profiili Per-Game Configuration Per-peli Konfiguraatio Copy Global Settings Kopioi Globaalit Asetukset Enable SDL Input Source Enable SDL Input Source SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode SDL Raw Input SDL Raw Input Enable XInput Input Source Enable XInput Input Source Enable Console Port 1 Multitap Enable Console Port 1 Multitap Enable Console Port 2 Multitap Enable Console Port 2 Multitap Controller Port {}{} Controller Port {}{} Controller Port {} Controller Port {} Controller Type Controller Type Automatic Mapping Automatic Mapping Controller Port {}{} Macros Controller Port {}{} Macros Controller Port {} Macros Controller Port {} Macros Macro Button {} Macro Button {} Buttons Napit Frequency Taajuus Pressure Paine Controller Port {}{} Settings Ohjain Portti {}{} Asetukset Controller Port {} Settings Ohjain Portti {} Asetukset USB Port {} USB Portti {} Device Type Laite Tyyppi Device Subtype Laite Alityyppi {} Bindings {} Sidokset Clear Bindings Tyhjennä Sidokset {} Settings {} Asetukset Cache Directory Cache Directory Covers Directory Kansi Luettelo Snapshots Directory Snapshots Directory Save States Directory Save States Directory Game Settings Directory Game Settings Directory Input Profile Directory Input Profile Directory Cheats Directory Cheats Directory Patches Directory Patches Directory Texture Replacements Directory Texture Replacements Directory Video Dumping Directory Video Dumping Directory Resume Game Jatka Peliä Toggle Frame Limit Toggle Frame Limit Game Properties Peli Ominaisuudet Achievements Saavutukset Save Screenshot Tallenna Kuvakaappaus Switch To Software Renderer Vaihda Software Renderöijään Switch To Hardware Renderer Vaihda Hardware Renderöijään Change Disc Vaihda Levy Close Game Sulje Peli Exit Without Saving Poistu Tallentamatta Back To Pause Menu Takaisin Taukovalikkoon Exit And Save State Poistu Ja Tallenna Tila Leaderboards Tulostaulut Delete Save Poista Tallennus Close Menu Sulje Valikko Delete State Poista Tila Default Boot Oletus Käynnistys Reset Play Time Nollaa Peli Aika Add Search Directory Lisää Hakuluettelo Open in File Browser Avaa Tiedosto Selaimessa Disable Subdirectory Scanning Disable Subdirectory Scanning Enable Subdirectory Scanning Enable Subdirectory Scanning Remove From List Poista Listalta Default View Oletus Näkymä Sort By Järjestele Sort Reversed Sort Reversed Scan For New Games Scan For New Games Rescan All Games Rescan All Games Website Verkkosivu Support Forums Tukifoorumit GitHub Repository GitHub-repositorio License Lisenssi Close Sulje RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. Enable Achievements Enable Achievements Hardcore Mode Hardcore-tila Sound Effects Ääniefektit Test Unofficial Achievements Testaa Epävirallisia Saavutuksia Username: {} Käyttäjätunnus: {} Login token generated on {} Login token generated on {} Logout Kirjaudu ulos Not Logged In Ei kirjautuneena Login Kirjaudu Game: {0} ({1}) Game: {0} ({1}) Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. Card Enabled Card Enabled Card Name Kortin Nimi Eject Card Poista Kortti GS Failed to reopen, restoring old configuration. Uudelleenavaus epäonnistui, palautetaan vanhaa konfiguraatiota. Upscale multiplier set to {}x. Upscale multiplier set to {}x. Saving screenshot to '{}'. Tallennetaan kuvakaappausta kohteeseen '{}'. Saved screenshot to '{}'. Kuvakaappaus tallennettu kohteeseen '{}'. Failed to save screenshot to '{}'. Kuvakaappauksen tallennus kohteeseen '{}' epäonnistui. Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' Failed to render/download screenshot. Failed to render/download screenshot. Saved GS dump to '{}'. Saved GS dump to '{}'. Hash cache has used {:.2f} MB of VRAM, disabling. Hash cache has used {:.2f} MB of VRAM, disabling. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. GameCheatSettingsWidget Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Huijausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. Käytä huijauksia omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet huijaukset käyttöön. Enable Cheats Ota huijaukset käyttöön Name Nimi Author Julkaisija Description Kuvaus Enable All Ota kaikki käyttöön Disable All Poista kaikki käytöstä Reload Cheats Lataa huijaukset uudelleen %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. GameDatabase {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: No tracks provided. No tracks provided. Hash {} is not in database. Hash {} is not in database. Data track number does not match data track in database. Data track number does not match data track in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} does not match database track. Track {0} with hash {1} does not match database track. GameFixSettingsWidget Game Fixes (NOT recommended to change globally) Game Fixes (NOT recommended to change globally) FPU Negative Divide Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. FPU Negative Divide Hack FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. Use Software Renderer For FMVs Unchecked Unchecked For Tales of Destiny. For Tales of Destiny. For Gundam Games. For Gundam Games. To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. GameList Never Ei Koskaan Today Tänään Yesterday Eilen {}h {}m {}h {}m {}h {}m {}s {}h {}m {}s {}m {}s {}m {}s {}s {}s {} hours {} tuntia {} minutes {} minuuttia Downloading cover for {0} [{1}]... Ladataan kantta kohteelle {0} [{1}]... GameListModel Type Tyyppi Code Koodi Title Nimike File Title Tiedosto Nimike CRC CRC-arvo Time Played Peliaika Last Played Viimeksi pelattu Size Koko Region Alue Compatibility Yhteensopivuus GameListSettingsWidget Game Scanning Game Scanning Search Directories (will be scanned for games) Search Directories (will be scanned for games) Add... Lisää... Remove Poista Search Directory Hakuluettelo Scan Recursively Skannaa rekursiivisesti Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) Directory... Hakemisto... File... Tiedosto... Scan For New Games Etsi uusia pelejä Rescan All Games Uudelleenskannaa kaikki pelit Display Display Prefer English Titles Prefer English Titles Unchecked Unchecked For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. Open Directory... Avaa hakemisto... Select Search Directory Valitse Hakuluettelo Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Haluatko skannata hakemiston "%1" rekursiivisesti? Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemistoista. Select File Valitse tiedosto Select Directory Valitse hakemisto GameListWidget Game List Peliluettelo Game Grid Game Grid Show Titles Näytä Nimikkeet All Types Kaikki tyypit All Regions Kaikki alueet Search... Etsi... GamePatchDetailsWidget Patch Title Paikka Nimike Enabled Käytössä <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <strong>Author: </strong>%1<br>%2 <strong>Tekijä: </strong>%1<br>%2 Unknown Tuntematon No description provided. Ei kuvausta. GamePatchSettingsWidget Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Pelikorjausten aktivoiminen voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai tallennettujen pelien rikkoutumista. Käytä korjaustiedostoja omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet pelikorjaukset käyttöön. Reload Patches Lataa korjaukset uudelleen There are no patches available for this game. Ei korjauksia saatavilla tähän peliin. GameSummaryWidget Title: Nimike: Clear the line to restore the original title... Tyhjennä linja palauttaaksesi alkuperäisen nimikkeen... Restore Palauta Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") Sorting Title: English Title: English Title: Path: Polku: Serial: Sarjanumero: CRC: CRC: Type: Tyyppi: PS2 Disc PS2-levy PS1 Disc PS1-levy ELF (PS2 Executable) ELF (PS2 Executable) Region: Alue: NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brasilia) NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Kiina) NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hongkong) NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japani) NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (Yhdysvallat) Other Muu PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Etelä-Afrikka) PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Itävalta) PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgia) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Eurooppa/Australia) PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Ranska) PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Suomi) PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Saksa) PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Kreikka) PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italia) PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Intia) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Eurooppa/Australia) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Alankomaat) PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norja) PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugali) PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Puola) PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Venäjä) PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Espanja) PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Skandinavia) PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Ruotsi) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Sveitsi) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Iso-Britannia) Compatibility: Yhteensopivuus: Unknown Tuntematon Not Bootable Käynnistymätön Reaches Intro Reaches Intro Reaches Menu Pääsee valikkoon In-Game In-Game Playable Pelattava Perfect Täydellinen Input Profile: Syöteprofiili: Shared Refers to the shared settings profile. Jaettu Disc Path: Disc Path: Browse... Selaa... Clear Tyhjennä Verify Vahvista Search on Redump.org... Search on Redump.org... Select Disc Path Select Disc Path Game is not a CD/DVD. Game is not a CD/DVD. Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. # # Mode Tila Start Käynnistä Sectors Sektorit Size Koko MD5 MD5 Status Tila %1 %1 <not computed> <not computed> Error Virhe Cannot verify image while a game is running. Cannot verify image while a game is running. One or more tracks is missing. One or more tracks is missing. Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). Verified as %1 [%2]. Verified as %1 [%2]. GraphicsSettingsWidget Renderer: Hahmonnin: Adapter: Adapteri: Display Näyttö Fullscreen Mode: Koko näytön tila: Aspect Ratio: Kuvasuhde: Fit to Window / Fullscreen Sovita ikkunaan / koko näyttöön Auto Standard (4:3 Interlaced / 3:2 Progressive) Automaattinen Standardi (4:3 Interloitu / 3:2 Progressiivi) Standard (4:3) Vakio (4:3) Widescreen (16:9) Laajakuva (16:9) FMV Aspect Ratio: FMV-kuvasuhde: Off (Default) Pois Käytöstä (Oletus) Automatic (Default) Automaattinen (oletus) None (Interlaced, also used by Progressive) Ei mitään (Interlaced, Progressive myös käyttää) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: Bilinear Filtering: None Ei mitään Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) Bilinear (Sharp) Sharp: Refers to the texture clarity. Bilinear (Sharp) Vertical Stretch: Vertical Stretch: % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. % Crop: Rajaa: Left: Warning: short space constraints. Abbreviate if necessary. Vasen: px px Top: Warning: short space constraints. Abbreviate if necessary. Yläosa: Right: Warning: short space constraints. Abbreviate if necessary. Oikea: Bottom: Warning: short space constraints. Abbreviate if necessary. Alaosa: Screen Offsets Ruutu Offsetit VSync Pystytahdistus Show Overscan Show Overscan Enable Widescreen Patches Enable Widescreen Patches Enable No-Interlacing Patches Enable No-Interlacing Patches Anti-Blur Sumennuksenesto Ctrl+S Ctrl+S Disable Interlace Offset Disable Interlace Offset Screenshot Size: Kuvakaappauksen koko: Screen Resolution Näytön kuvatarkkuus Internal Resolution Sisäinen Resoluutio Internal Resolution (Aspect Uncorrected) Sisäinen Resoluutio (Korjaamaton Aspekti) PNG PNG JPEG JPEG Quality: Laatu: Rendering Hahmonnus Internal Resolution: Sisäinen Resoluutio: Mipmapping: Mipmapping: Off Pois päältä Basic (Generated Mipmaps) Perus (Generoidut Mipmapit) Full (PS2 Mipmaps) Täysi (PS2 Mipmaps) Texture Filtering: Tekstuuri Filtterointi: Nearest Lähin Bilinear (Forced) Bilinear (Forced) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Trilinear Filtering: Trilinear Filtering: Off (None) Pois (Ei mitään) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (Forced) Anisotropic Filtering: Anisotrooppinen Filtteröinti: Dithering: Dithering: Scaled Skaalattu Unscaled (Default) Skaalaamaton (oletus) Blending Accuracy: Blending Accuracy: Minimum Minimi Basic (Recommended) Perus (Suositeltu) Medium Medium High Korkea Full (Slow) Täysi (Hidas) Maximum (Very Slow) Maksimi (Tosi Hidas) Texture Preloading: Tekstuuri Esilataus: Partial Osittainen Full (Hash Cache) Full (Hash Cache) Software Rendering Threads: Software Rendering Threads: Skip Draw Range: Skip Draw Range: GPU Palette Conversion GPU Palette Conversion Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes Spin GPU During Readbacks Spin GPU During Readbacks Spin CPU During Readbacks Spin CPU During Readbacks threads säikeet Mipmapping Mipmäppäys Auto Flush Auto Flush Hardware Fixes Laitteistokorjaukset Force Disabled Force Disabled Force Enabled Force Enabled CPU Sprite Render Size: CPU Sprite Render Size: 0 (Disabled) 0 (Disabled) 0 (ei käytössä) 1 (64 Max Width) 1 (64 enimmäisleveys) 2 (128 Max Width) 2 (128 enimmäisleveys) 3 (192 Max Width) 3 (192 enimmäisleveys) 4 (256 Max Width) 4 (256 enimmäisleveys) 5 (320 Max Width) 5 (320 enimmäisleveys) 6 (384 Max Width) 6 (384 enimmäisleveys) 7 (448 Max Width) 7 (448 enimmäisleveys) 8 (512 Max Width) 8 (512 enimmäisleveys) 9 (576 Max Width) 9 (576 enimmäisleveys) 10 (640 Max Width) 10 (640 enimmäisleveys) Frame Buffer Conversion Frame Buffer Conversion Disable Depth Emulation Disable Depth Emulation Disable Safe Features Disable Safe Features Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT 1 (Normal) 1 (normaali) 2 (Aggressive) 2 (Aggressive) Software CLUT Render: Software CLUT Render: GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: Disabled (Default) Ei käytössä (oletus) Enabled (Exact Match) Enabled (Exact Match) Enabled (Check Inside Target) Enabled (Check Inside Target) Upscaling Fixes Skaalaus Korjaukset Half Pixel Offset: Half Pixel Offset: Normal (Vertex) Normaali (Vertex) Special (Texture) Special (Texture) Special (Texture - Aggressive) Special (Texture - Aggressive) Round Sprite: Round Sprite: Half Puolikas Full Täysi Texture Offsets: Texture Offsets: X: X: Y: Y: Merge Sprite Merge Sprite Align Sprite Align Sprite Deinterlacing: Deinterlacing: Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles Auto Flush: Auto Flush: Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) Texture Inside RT: Texture Inside RT: Inside Target Inside Target Merge Targets Merge Targets Disable Partial Source Invalidation Disable Partial Source Invalidation Read Targets When Closing Read Targets When Closing Estimate Texture Region Estimate Texture Region Disable Render Fixes Poista hahmonnuskorjaukset käytöstä Unscaled Palette Texture Draws Unscaled Palette Texture Draws Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack Bilinear Dirty Upscale: Bilinear Dirty Upscale: Force Bilinear Force Bilinear Force Nearest Force Nearest Texture Replacement Texture Replacement Search Directory Search Directory Browse... Selaa... Open... Avaa... Reset Nollaa PCSX2 will dump and load texture replacements from this directory. PCSX2 dumppaa ja lataa tekstuuri korvauksia tästä luettelosta. Options Asetukset Dump Textures Dumppaa Tekstuureja Dump Mipmaps Dumppaa Mipmäppejä Dump FMV Textures Dumppaa FMV Tekstuureja Load Textures Lataa tekstuurit Precache Textures Precache Textures Post-Processing Jälkiprosessointi Sharpening/Anti-Aliasing Terävöitys/Anti-Aliasiointi Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: None (Default) Ei mitään (oletus) Sharpen Only (Internal Resolution) Vain Terävöitys (Sisäinen Resoluutio) Sharpen and Resize (Display Resolution) Terävöitys ja Koon Muutto (Ruudun Resoluutio) Sharpness: Terävyys: FXAA FXAA Filters Suodattimet TV Shader: TV Shader: Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) Shade Boost Shade Boost Brightness: Kirkkaus: Contrast: Kontrasti: Saturation Kylläisyys OSD OSD On-Screen Display Kuvaruutunäyttö OSD Scale: OSD Scale: Show Indicators Show Indicators Show Resolution Show Resolution Show Inputs Näytä syötteet Show GPU Usage Näytä grafiikkasuorittimen käyttö Show Settings Näytä asetukset Show FPS Näytä kuvataajuus Disable Dual-Source Blending Disable Dual-Source Blending Disable Shader Cache Disable Shader Cache Disable Vertex Shader Expand Disable Vertex Shader Expand Show Statistics Näytä tilastot Asynchronous Texture Loading Asynchronous Texture Loading Saturation: Saturation: Show CPU Usage Show CPU Usage Warn About Unsafe Settings Warn About Unsafe Settings Show Frame Times Show Frame Times Recording Nauhoitetaan Video Dumping Directory Video Dumping Directory Capture Setup Capture Setup Container: Container: Codec: Codec: Extra Arguments Ekstra Argumentteja Capture Audio Tallenna ääntä Resolution: Kuvatarkkuus: x x Auto Auto Capture Video Ota Video Advanced Advanced here refers to the advanced graphics options. Lisäasetukset Advanced Options Lisäasetukset Hardware Download Mode: Laitteisto Lataus-tila: Accurate (Recommended) Tarkka (Suositeltu) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) GS Dump Compression: GS Dump Compression: Uncompressed Pakkaamaton LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain Disable Threaded Presentation Disable Threaded Presentation Bitrate: Bittinopeus: kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: Disallowed Epähyväksytty Allowed Hyväksytty Debugging Options Virheenjäljitysasetukset Override Texture Barriers: Override Texture Barriers: Use Debug Device Use Debug Device Show Speed Percentages Show Speed Percentages Disable Framebuffer Fetch Disable Framebuffer Fetch Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 OpenGL Graphics backend/engine type. Leave as-is. OpenGL Vulkan Graphics backend/engine type. Leave as-is. Vulkan Metal Graphics backend/engine type. Leave as-is. Metal Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Ohjelmisto Null Null here means that this is a graphics backend that will show nothing. Tyhjä 2x 2x 4x 4x 8x 8x 16x 16x Use Global Setting [%1] Käytä Globaalia Asetusta [%1] Unchecked Unchecked Automatically loads and applies widescreen patches on game start. Can cause issues. Lataa ja ottaa käyttöön automaattisesti koko näytön korjaukset pelin käynnistyessä. Ongelmia voi ilmetä. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. Bilinear Filtering Bilinear Filtering Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. FMV Aspect Ratio FMV-kuvasuhde Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Software Rendering Threads Software Rendering Threads Software CLUT Render Software CLUT Render Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches. Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches. This option disables game-specific render fixes. Tämä vaihtoehto poistaa käytöstä pelikohtaiset renderöintikorjaukset. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Framebuffer Conversion Framebuffer Conversion Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Disabled Ei käytössä Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Adjusts brightness. 50 is normal. Säätää kirkkautta. 50 on normaali. Adjusts contrast. 50 is normal. Säätää kontrastia. 50 on normaali. Adjusts saturation. 50 is normal. Säätää saturaatiota. 50 on normaali. Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Checked Checked Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Integer Scaling Integer Scaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aspect Ratio Kuvasuhde Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Deinterlacing Deinterlacing Screenshot Size Kuvakaappauksen koko Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Määrittää kuvatarkkuuden, jolla kuvakaappaukset tallennetaan. Sisäiset kuvatarkkuudet säilyttävät enemmän yksityiskohtia tiedostokoon kustannuksella. Screenshot Format Kuvakaappausmuoto Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Valitsee tiedostomuodon, jota käytetään kuvakaappausten tallentamiseen. JPEG tuottaa pienempiä tiedostoja, mutta menettää yksityiskohtia. Screenshot Quality Kuvakaappauksen laatu 50% 50 % Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 100% 100% Vertical Stretch Vertikaali Venytys Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Venyttää (&lt; 100%) tai kasaa (&gt; 100%) ruudun vertikaalisen komponentin. Fullscreen Mode Koko näytön tila Borderless Fullscreen Borderless Fullscreen Chooses the fullscreen resolution and frequency. Valitsee koko näytön kuvatarkkuuden ja -taajuuden. Left Vasen 0px 0px Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. Top Yläosa Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. Right Oikea Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. Bottom Alaosa Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. Native (PS2) (Default) Alkuperäinen (PS2) (Oletus) Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. Texture Filtering Tekstuuri Filtterointi Control the texture filtering of the emulation. Control the texture filtering of the emulation. Trilinear Filtering Trilinear Filtering Anisotropic Filtering Anisotropic Filtering Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. Dithering Dithering Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Blending Accuracy Blending Accuracy Texture Preloading Texture Preloading Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. 2 threads 2 säiettä Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. CPU Sprite Renderer Size CPU Sprite Renderer Size Skipdraw Range Start Skipdraw Range Start 0 0 Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Skipdraw Range End Skipdraw Range End This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Half Pixel Offset Half Pixel Offset Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. Round Sprite Round Sprite Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Texture Offsets X Texture Offsets X Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. Texture Offsets Y Texture Offsets Y Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening Sharpness Terävyys Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Brightness Kirkkaus 50 50 Contrast Kontrasti TV Shader TV Shader Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. OSD Scale OSD Scale Show OSD Messages Näytä kuvaruutunäytön viestit Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Näyttää järjestelmän nykyisen emulointinopeuden näytön oikeassa yläkulmassa prosentteina. Shows the resolution of the game in the top-right corner of the display. Näyttää pelin resoluution näytön oikeassa yläkulmassa. Shows host's CPU utilization. Shows host's CPU utilization. Shows host's GPU utilization. Shows host's GPU utilization. Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Enable Extra Arguments Enable Extra Arguments Leave It Blank Jätä tyhjäksi Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Override Texture Barriers Override Texture Barriers GS Dump Compression GS Dump Compression Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Enable Debug Device Enable Debug Device Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. GS Download Mode GS Download Mode Accurate Tarkka Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Default This string refers to a default codec, whether it's an audio codec or a video codec. Oletus (Default) (Oletus) Hotkeys Graphics Grafiikat Save Screenshot Tallenna kuvakaappaus Toggle Video Capture Toggle Video Capture Save Single Frame GS Dump Save Single Frame GS Dump Save Multi Frame GS Dump Save Multi Frame GS Dump Toggle Software Rendering Toggle Software Rendering Increase Upscale Multiplier Increase Upscale Multiplier Decrease Upscale Multiplier Decrease Upscale Multiplier Toggle On-Screen Display Toggle On-Screen Display Cycle Aspect Ratio Cycle Aspect Ratio Aspect ratio set to '{}'. Aspect ratio set to '{}'. Cycle Hardware Mipmapping Cycle Hardware Mipmapping Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. Cycle Deinterlace Mode Cycle Deinterlace Mode Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. Toggle Texture Dumping Toggle Texture Dumping Texture dumping is now enabled. Texture dumping is now enabled. Texture dumping is now disabled. Texture dumping is now disabled. Toggle Texture Replacements Toggle Texture Replacements Texture replacements are now enabled. Texture replacements are now enabled. Texture replacements are now disabled. Texture replacements are now disabled. Reload Texture Replacements Reload Texture Replacements Texture replacements are not enabled. Texture replacements are not enabled. Reloading texture replacements... Reloading texture replacements... Target speed set to {:.0f}%. Target speed set to {:.0f}%. Volume: Muted Äänenvoimakkuus: mykistetty Volume: {}% Äänenvoimakkuus: {}% Save slot {0} selected (last save: {1}). Save slot {0} selected (last save: {1}). Save slot {} selected (no save yet). Tallennuspaikka {} valittu (ei vielä tallennusta). No save state found in slot {}. Tallennettua tilaa ei löytynyt paikasta {}. System Järjestelmä Open Pause Menu Avaa taukovalikko Open Achievements List Avaa saavutusluettelo Open Leaderboards List Avaa Tulostaulu Lista Toggle Pause Toggle Pause Toggle Fullscreen Toggle Fullscreen Toggle Frame Limit Toggle Frame Limit Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward Toggle Slow Motion Toggle Slow Motion Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) Increase Target Speed Increase Target Speed Decrease Target Speed Decrease Target Speed Increase Volume Lisää äänenvoimakkuutta Decrease Volume Vähennä äänenvoimakkuutta Toggle Mute Toggle Mute Frame Advance Frame Advance Shut Down Virtual Machine Sammuta virtuaalikone Reset Virtual Machine Reset Virtual Machine Toggle Input Recording Mode Toggle Input Recording Mode Save States Tallennetut tilat Select Previous Save Slot Valitse edellinen tallennuspaikka Select Next Save Slot Valitse seuraava tallennuspaikka Save State To Selected Slot Tallenna tila valittuun paikkaan Load State From Selected Slot Lataa tila valitusta paikasta Save State To Slot 1 Tallenna tila paikkaan 1 Load State From Slot 1 Lataa tila paikasta 1 Save State To Slot 2 Tallenna tila paikkaan 2 Load State From Slot 2 Lataa tila paikasta 2 Save State To Slot 3 Tallenna tila paikkaan 3 Load State From Slot 3 Lataa tila paikasta 3 Save State To Slot 4 Tallenna tila paikkaan 4 Load State From Slot 4 Lataa tila paikasta 4 Save State To Slot 5 Tallenna tila paikkaan 5 Load State From Slot 5 Lataa tila paikasta 5 Save State To Slot 6 Tallenna tila paikkaan 6 Load State From Slot 6 Lataa tila paikasta 6 Save State To Slot 7 Tallenna tila paikkaan 7 Load State From Slot 7 Lataa tila paikasta 7 Save State To Slot 8 Tallenna tila paikkaan 8 Load State From Slot 8 Lataa tila paikasta 8 Save State To Slot 9 Tallenna tila paikkaan 9 Load State From Slot 9 Lataa tila paikasta 9 Save State To Slot 10 Tallenna tila paikkaan 10 Load State From Slot 10 Lataa tila paikasta 10 InputBindingDialog Edit Bindings Muokkaa näppäinsidoksia Bindings for Controller0/ButtonCircle Bindings for Controller0/ButtonCircle Sensitivity: Herkkyys: 100% 100 % Deadzone: Katvealue: Add Binding Lisää näppäinsidos Remove Binding Poista sidos Clear Bindings Poista sidokset Bindings for %1 %2 Bindings for %1 %2 Close Sulje Push Button/Axis... [%1] Push Button/Axis... [%1] %1% %1 % InputBindingWidget Left click to assign a new button Shift + left click for additional bindings Napsauta hiiren ykkköspainikkeella määrittääksesi uuden painikkeen Vaihto + ykköspainike saadaksesi lisäsidoksia Right click to clear binding Poista sidos napsauttamalla hiiren kakkospainikkeella No bindings registered Ei rekisteröityjä sidoksia %n bindings %n bindings %n bindings Push Button/Axis... [%1] Push Button/Axis... [%1] InputRecordingViewer Input Recording Viewer Input Recording Viewer File Tiedosto Edit Muokkaa View Näytä Open Avaa Close Sulje %1 %2 %1 %2 %1 %1 %1 [%2] %1 [%2] Left Analog Left Analog Right Analog Right Analog Cross Cross Square Square Triangle Triangle Circle Circle L1 L1 R1 R1 L2 L2 R2 R2 D-Pad Down D-Pad Down D-Pad Right️ D-Pad Right️ D-Pad Up️ D-Pad Up️ D-Pad Left️ D-Pad Left️ L3 L3 R3 R3 Select Select Start Start Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) InputVibrationBindingWidget Error Virhe No devices with vibration motors were detected. Värinän moottoreilla varustettuja laitteita ei havaittu. Select vibration motor for %1. Select vibration motor for %1. InterfaceSettingsWidget Behaviour Käyttäytyminen Pause On Focus Loss Pause On Focus Loss Inhibit Screensaver Estä näytönsäästäjä Save State On Shutdown Tallenna tila sammuttaessa Pause On Start Pause On Start Confirm Shutdown Vahvista sammutus Create Save State Backups Create Save State Backups Enable Discord Presence Enable Discord Presence Enable Per-Game Settings Enable Per-Game Settings Game Display Pelinäkymä Start Fullscreen Käynnistä koko näytön tilassa Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Render To Separate Window Render To Separate Window Hide Main Window When Running Hide Main Window When Running Disable Window Resizing Disable Window Resizing Hide Cursor In Fullscreen Piilota kohdistin kokonäyttötilassa Preferences Preferences Language: Kieli: Theme: Teema: Automatic Updater Automaattinen päivittäjä Update Channel: Update Channel: Current Version: Nykyinen versio: Enable Automatic Update Check Ota automaattinen päivitysten tarkistus käyttöön Check for Updates... Tarkista päivitykset... Native Alkuperäinen Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (valkoinen/sininen) [Light] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Rubiini (musta/punainen) [tumma] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. Custom.qss [Drop in PCSX2 Folder] Checked Checked Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Tarkistaa automaattisesti ohjelman päivitykset käynnistyksessä. Päivitykset voidaan lykätä myöhemmäksi tai ohittaa kokonaan. %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. Allows switching in and out of fullscreen mode by double-clicking the game window. Mahdollistaa siirtymisen koko näytön tilaan ja pois siitä kaksoisnapsauttamalla peli-ikkunaa. Prevents the main window from being resized. Prevents the main window from being resized. Unchecked Unchecked Fusion [Light/Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusion [Light/Dark] Pauses the emulator when a game is started. Pauses the emulator when a game is started. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Automatically switches to fullscreen mode when a game is started. Siirtyy automaattisesti koko näytön tilaan, kun peli käynnistetään. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa koko näytön tilassa. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Shows the game you are currently playing as part of your profile in Discord. Näyttää pelin, jota paraikaa pelaat osana profiiliasi Discordissa. System Language [Default] Järjestelmän kieli [Default] MAC_APPLICATION_MENU Services Palvelut Hide %1 Piiloita %1 Hide Others Piiloita Muut Show All Näytä kaikki Preferences... Mieltymykset... Quit %1 Lopeta %1 About %1 About %1 MainWindow PCSX2 PCSX2 &System &Järjestelmä Change Disc Vaihda levy Load State Lataa pelitallenne Save State Tallenna pelitila S&ettings &Asetukset &Help &Apua &Debug &Debug Switch Renderer Vaihda Renderöijää &View &Näkymä &Window Size &Ikkunan koko &Tools &Työkalut Input Recording Input Recording Toolbar Työkalupalkki Start &File... Käynnistä &tiedosto... Start &Disc... Käynnistä &levy... Start &BIOS Käynnistä &BIOS &Scan For New Games &Etsi uusia pelejä &Rescan All Games &Uudelleenskannaa kaikki pelit Shut &Down &Sammuta Shut Down &Without Saving Sammuta &tallentamatta &Reset &Nollaa &Pause &Tauko E&xit &Sulje &BIOS &BIOS Emulation Emulaatio &Controllers &Ohjaimet &Hotkeys Pika&näppäimet &Graphics &Grafiikka A&chievements &Saavutukset &Post-Processing Settings... &Post-Processing Settings... Fullscreen Kokonäyttö Resolution Scale Resoluution Skaala &GitHub Repository... &GitHub repository... Support &Forums... Tuki &foorumit... &Discord Server... &Discord-palvelin... Check for &Updates... Tarkista &päivitykset... About &Qt... Tietoja &Qt:stä... &About PCSX2... &Tietoja PCSX2:sta... Fullscreen In Toolbar Koko Näyttö Change Disc... In Toolbar Vaihda levy... &Audio &Ääni Game List Peliluettelo Interface Käyttöliittymä Add Game Directory... Lisää pelikansio... &Settings &Asetukset From File... Tiedostosta... From Device... Laitteesta... From Game List... Peliluettelosta... Remove Disc Poista levy asemasta Global State Global State &Screenshot &Kuvakaappaus Start File In Toolbar Start File Start Disc In Toolbar Start Disc Start BIOS In Toolbar Käynnistä BIOS Shut Down In Toolbar Sammuta Reset In Toolbar Nollaa Pause In Toolbar Pysäytä Load State In Toolbar Lataa Tila Save State In Toolbar Tallenna Tila Controllers In Toolbar Ohjaimet Settings In Toolbar Asetukset Screenshot In Toolbar Kuvakaappaus &Memory Cards &Muistikortit &Network && HDD &Verkko ja kiintolevy &Folders &Kansiot &Toolbar &Työkalupalkki Lock Toolbar Lukitse työkalupalkki &Status Bar &Status Bar Verbose Status Verbose Status Game &List Peli&luettelo System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display Game &Properties Pelin &ominaisuudet Game &Grid Game &Grid Show Titles (Grid View) Show Titles (Grid View) Zoom &In (Grid View) Zoom &In (Grid View) Ctrl++ Ctrl++ Zoom &Out (Grid View) Zoom &Out (Grid View) Ctrl+- Ctrl+- Refresh &Covers (Grid View) Refresh &Covers (Grid View) Open Memory Card Directory... Open Memory Card Directory... Open Data Directory... Open Data Directory... Toggle Software Rendering Toggle Software Rendering Open Debugger Avaa virheenjäljitin Reload Cheats/Patches Lataa huijaukset/korjaukset uudelleen Enable System Console Enable System Console Enable Verbose Logging Enable Verbose Logging Enable EE Console Logging Enable EE Console Logging Enable IOP Console Logging Enable IOP Console Logging Save Single Frame GS Dump Save Single Frame GS Dump New This section refers to the Input Recording submenu. Uusi Play This section refers to the Input Recording submenu. Toista Stop This section refers to the Input Recording submenu. Pysäytä Settings This section refers to the Input Recording submenu. Asetukset Input Recording Logs Syötteentallennuslokit Controller Logs Ohjainlokit Enable &File Logging Enable &File Logging Enable CDVD Read Logging Enable CDVD Read Logging Save CDVD Block Dump Save CDVD Block Dump Enable Log Timestamps Enable Log Timestamps Start Big Picture Mode Käynnistä televisiotila Big Picture In Toolbar Iso Kuva Cover Downloader... Kansi Lataaja... Show Advanced Settings Näytä lisäasetukset Recording Viewer Tallennus Katsoja Video Capture Videon Otto Edit Cheats... Muokkaa Huijauksia... Edit Patches... Muokkaa Paikkauksia... Internal Resolution Internal Resolution %1x Scale %1x Scale Select location to save block dump: Select location to save block dump: Do not show again Älä näytä uudelleen Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? Lisäasetusten muuttamisella voi olla arvaamattomia vaikutuksia peleihin; grafiikkahäiriöt, lukkiutumiset ja jopa tallennustiedostojen turmeltuminen ovat mahdollisia. Emme suosittele lisäasetusten muuttamista, ellet tiedä mitä olet tekemässä, ja kunkin asetuksen muuttamisen seurauksia. PCSX2-tiimi ei tarjoa mitään tukea määrtityksille, jotka muokkaavat näitä asetuksia, olet omillasi. Haluatko varmasti jatkaa? %1 Files (*.%2) %1 Files (*.%2) RA: Logged in as %1 (%2, %3 softcore). %4 unread messages. RA: Logged in as %1 (%2, %3 softcore). %4 unread messages. Confirm Shutdown Vahvista sammutus Are you sure you want to shut down the virtual machine? Haluatko varmasti sammuttaa virtuaalikoneen? Save State For Resume Save State For Resume Error Virhe You must select a disc to change discs. Valitse levy tai vaihda levyjä. Properties... Ominaisuudet... Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... Set Cover Image... Aseta kansikuva... Exclude From List Jätä luettelosta pois Reset Play Time Nollaa peliaika Default Boot Oletus Käynnistys Fast Boot Nopea käynnistys Full Boot Täysi käynnistys Boot and Debug Käynnistys ja virheenjäljitys Add Search Directory... Lisää hakukansio... Start File Käynnistä tiedosto Start Disc Käynnistä levy Select Disc Image Valitse levykuva Updater Error Päivittäjä Virhe <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> Automatic updating is not supported on the current platform. Nykyisellä alustalla ei tueta automaattista päivitystä. Confirm File Creation Vahvista Tiedoston Luonti The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? Failed to create '%1'. Failed to create '%1'. Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Paused Pysäytetty Load State Failed Lataa Tila Epäonnistui Cannot load a save state without a running VM. Cannot load a save state without a running VM. The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. Failed to get window info from widget Failed to get window info from widget All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) Stop Big Picture Mode Lopeta Iso Kuva-tila Exit Big Picture In Toolbar Exit Big Picture Game Properties Pelin ominaisuudet Game properties is unavailable for the current game. Pelin ominaisuudet eivät ole saatavilla nykyiselle pelille. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Select disc drive: Valitse levyasema: This save state does not exist. Tätä tilatallennusta ei ole olemassa. Select Cover Image Valitse kansikuva Cover Already Exists Kansi On Jo Olemassa A cover image for this game already exists, do you wish to replace it? Kansikuva tälle pelille on jo olemassa, haluatko korvata sen? Copy Error Kopiointivirhe Failed to remove existing cover '%1' Nykyisen kannen '%1' poisto epäonnistui Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' Failed to remove '%1' '%1' poisto epäonnistui Confirm Reset Vahvista nollaus All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) You must select a different file to the current cover image. Valitse eri tiedosto nykyiseen kansi kuvaan. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Oletko varma että tahdot nollata peli ajan pelille '%1'? Tätä toimintoa ei voi kumota. Load Resume State Lataa Jatko Tila A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Uusi Käynnistys Delete And Boot Poista Ja Käynnistä Failed to delete save state file '%1'. Tallennetun tilan tiedoston '%1' poistaminen epäonnistui. Load State File... Lataa Tila Tiedosto... Load From File... Lataa tiedostosta... Select Save State File Valitse pelitilan tallennustiedosto Save States (*.p2s) Pelitallenteet (*.p2s) Delete Save States... Poista pelitallenteet... Undo Load State Kumoa pelitilan lataus Resume (%2) Jatka (%2) Load Slot %1 (%2) Lataa paikka %1 (%2) Delete Save States Poista pelitallenteet Are you sure you want to delete all save states for %1? The saves will not be recoverable. Are you sure you want to delete all save states for %1? The saves will not be recoverable. %1 save states deleted. %1 tallennettua tilaa poistettu. Save To File... Tallenna tiedostoon... Empty Tyhjä Save Slot %1 (%2) Tallenna paikka %1 (%2) Confirm Disc Change Vahvista levyn vaihto Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? Swap Disc Vaihda levy Reset Nollaa MemoryCard Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. Memory Cards reinserted. Memory Cards reinserted. Force ejecting all Memory Cards. Reinserting in 1 second. Kaikki muistikortit poistetaan. Uudelleensyötetään 1 sekunnissa. MemoryCardConvertDialog Convert Memory Card Konvertoi Muistikortti Conversion Type Konversio Tyyppi 8 MB File 8 Mt tiedosto 16 MB File 16 Mt tiedosto 32 MB File 32 Mt tiedosto 64 MB File 64 Mt tiedosto Folder Kansio <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> Progress Edistyminen Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. 2x larger than a standard Memory Card. May have some compatibility issues. 2x larger than a standard Memory Card. May have some compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 4 kertaa suurempi kuin tavallinen muistikortti. Todennäköisesti yhteensopivuusongelmia. 8x larger than a standard Memory Card. Likely to have compatibility issues. 8 kertaa suurempi kuin tavallinen muistikortti. Todennäköisesti yhteensopivuusongelmia. Convert Memory Card Failed MemoryCardType should be left as-is. Muistikortin Konvertointi Epäonnistui Invalid MemoryCardType Invalid MemoryCardType Conversion Complete Konversio Suoritettu Memory Card "%1" converted to "%2" Memory Card "%1" converted to "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Cannot Convert Memory Card Muistikorttia Ei Voi Konvertoida MemoryCardCreateDialog Create Memory Card Luo muistikortti <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> Memory Card Name: Muistikortin nimi: 8 MB [Most Compatible] 8 Mt [yhteensopivin] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. Tämä on standardi Sony varattu koko ja on tuettu kaikissa peleissä ja BIOS versioissa. 16 MB 16 Mt A typical size for third-party Memory Cards which should work with most games. Tyypillinen koko kolmannen osapuolen Muistikortille jonka pitäisi toimia suurimmassa osassa peleistä. 32 MB 32 Mt 64 MB 64 Mt Low compatibility warning: yes, it's very big, but may not work with many games. Low compatibility warning: yes, it's very big, but may not work with many games. Folder [Recommended] Folder [Recommended] Store Memory Card contents in the host filesystem instead of a file. Store Memory Card contents in the host filesystem instead of a file. 128 KB (PS1) 128 Kt (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. Use NTFS Compression Use NTFS Compression NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because another card with the name '%1' already exists. Muistikortin luominen epäonnistui, koska toinen samanniminen kortti on jo olemassa. Failed to create the Memory Card, the log may contain more information. Muistikorttia ei voitu luoda, lokissa voi olla lisätietoja. Memory Card '%1' created. Muistikortti '%1' luotu. MemoryCardListWidget Yes Kyllä No Ei MemoryCardSettingsWidget Console Ports Konsoli Portit Memory Cards Muistikortit Folder: Kansio: Browse... Selaa... Open... Avaa... Reset Nollaa Name Nimi Type Tyyppi Formatted Formatoitu Last Modified Viimeksi muokattu Refresh Lataa uudelleen Create Luo Duplicate Monista Rename Nimeä uudelleen Convert Konvertoi Delete Poista Settings Asetukset Automatically manage saves based on running game Automatically manage saves based on running game Auto-eject Memory Cards when loading save states Auto-eject Memory Cards when loading save states Checked Checked (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. Swap Memory Cards Swap Memory Cards Port %1 Portti %1 Eject Memory Card Poista muistikortti Error Virhe Not yet implemented. Not yet implemented. Delete Memory Card Poista muistikortti Rename Memory Card Uudelleennimeä muistikortti New Card Name Uuden kortin nimi New name is invalid, it must end with .ps2 Uusi nimi on virheellinen, sen lopussa on oltava .ps2 New name is invalid, a card with this name already exists. Uusi nimi ei kelpaa, tämänniminen muistikortti on jo olemassa. Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. Välttää hajonneita muistikorttitallennuksia. Ei ehkä toimi joidenkin pelien, kuten Guitar Hero:n, kanssa. This Memory Card is unknown. Tämä muistikortti on tuntematon. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Haluatko varmasti poistaa muistikortin '%1'? Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuksen. Failed to delete the Memory Card. The log may have more information. Muistikorttia ei voitu luoda. Loki saattaa sisältää lisätietoja. Failed to rename Memory Card. The log may contain more information. Muistikorttia ei voitu nimetä uudelleen. Loki saattaa sisältää lisätietoja. Use for Port %1 Use for Port %1 Both ports must have a card selected to swap. Both ports must have a card selected to swap. PS2 (8MB) PS2 (8Mt) PS2 (16MB) PS2 (16Mt) PS2 (32MB) PS2 (32Mt) PS2 (64MB) PS2 (64Mt) PS1 (128KB) PS1 (128Kt) Unknown Tuntematon PS2 (Folder) PS2 (kansio) MemoryCardSlotWidget %1 [%2] %1 [%2] %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] MemoryViewWidget Memory Muisti Copy Address Kopioi Osoite Go to in disassembly Go to in disassembly Go to address Siirry osoitteeseen Show as 1 byte Näytä 1:nä tavuna Show as 2 bytes Näytä 2:na tavuna Show as 4 bytes Näytä 4:nä tavuna Show as 8 bytes Näytä 8:na tavuna Copy Byte Copy Byte Copy Segment Copy Segment Copy Character Copy Character Paste Liitä NewInputRecordingDlg New Input Recording New Input Recording Select Recording Type Select Recording Type Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. Power On Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. Save State <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> Select File Path Select File Path Browse Selaa Enter Author Name Anna tekijän nimi Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Select a File Select a File Pad D-Pad Up Ristiohjain ylös D-Pad Right Ristiohjain oikea D-Pad Down Ristiohjain alas D-Pad Left Ristiohjain vasen Triangle Kolmio Circle Ympyrä Cross Risti Square Neliö Select Valitse Start Aloita L1 (Left Bumper) L1 (Vasen Puskuri) L2 (Left Trigger) L2 (vasen liipaisin) R1 (Right Bumper) R1 (Oikea Puskuri) R2 (Right Trigger) R2 (oikea liipaisin) L3 (Left Stick Button) L3 (vasen sauvapainike) R3 (Right Stick Button) R3 (oikea sauvapainike) Analog Toggle Analog Toggle Apply Pressure Apply Pressure Left Stick Up Vasen sauva ylös Left Stick Right Vasen sauva oikea Left Stick Down Vasen sauva alas Left Stick Left Vasen sauva vasen Right Stick Up Oikea sauva ylös Right Stick Right Oikea sauva oikea Right Stick Down Oikea sauva alas Right Stick Left Oikea sauva vasen Large (Low Frequency) Motor Large (Low Frequency) Motor Small (High Frequency) Motor Small (High Frequency) Motor Not Inverted Ei käänteistetty Invert Left/Right Käänteistä vasen/oikea Invert Up/Down Käänteistä ylös/alas Invert Left/Right + Up/Down Käänteistä vasen/oikea + ylös/alas Invert Left Stick Invert Left Stick Inverts the direction of the left analog stick. Inverts the direction of the left analog stick. Invert Right Stick Invert Right Stick Inverts the direction of the right analog stick. Inverts the direction of the right analog stick. Analog Deadzone Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. %.0f%% %.0f%% Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Button/Trigger Deadzone Button/Trigger Deadzone Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Analog light is now on for port {0} / slot {1} Analog light is now on for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog Sensitivity Analog Sensitivity Large Motor Vibration Scale Large Motor Vibration Scale Increases or decreases the intensity of low frequency vibration sent by the game. Increases or decreases the intensity of low frequency vibration sent by the game. Small Motor Vibration Scale Small Motor Vibration Scale Increases or decreases the intensity of high frequency vibration sent by the game. Increases or decreases the intensity of high frequency vibration sent by the game. Modifier Pressure Modifier Pressure Sets the pressure when the modifier button is held. Sets the pressure when the modifier button is held. Not Connected Ei yhdistetty DualShock 2 DualShock 2 -ohjain Strum Up Strum Up Strum Down Strum Down Green Fret Green Fret Red Fret Red Fret Yellow Fret Yellow Fret Blue Fret Blue Fret Orange Fret Orange Fret Whammy Bar Whammy Bar Tilt Up Ylös Kallistus Whammy Bar Deadzone Whammy Bar Deadzone Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Whammy Bar Sensitivity Whammy Bar Sensitivity Sets the whammy bar axis scaling factor. Sets the whammy bar axis scaling factor. Guitar Kitara Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Leaving the original controller type connected, but this may cause issues. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Leaving the original controller type connected, but this may cause issues. Patch Failed to open {}. Built-in game patches are not available. {} ei voitu avata. Sisäänrakennettuja pelikorjauksia ei ole saatavilla. {} GameDB patches {} GameDB patches {}{} game patches {}{} game patches {}{} cheat patches {}{} cheat patches {} are active. {} are active. No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. PermissionsDialogCamera PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2 PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2 PermissionsDialogMicrophone PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2 PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2 QObject Failed to open URL URL-osoitetta ei voitu avata Failed to open URL. The URL was: %1 URL-osoitetta ei voitu avata. URL-osoite oli: %1 HDD Creator HDD Creator Failed to create HDD image HDD-kuvaa ei voitu luoda Creating HDD file %1 / %2 MiB Luodaan HDD-tiedostoa %1 / %2 MiB Cancel Peruuta QtAsyncProgressThread Error Virhe Question Kysymys Information Tietoa QtModalProgressCallback PCSX2 PCSX2 Cancel Peruuta Error Virhe Question Kysymys Information Tietoa RegisterWidget Register View Register View View as hex View as hex View as float View as float Copy Top Half Copy Top Half Copy Bottom Half Copy Bottom Half Copy Segment Copy Segment Copy Value Kopioi Arvo Change Top Half Change Top Half Change Bottom Half Change Bottom Half Change Segment Change Segment Change Value Change Value Go to in Disassembly Go to in Disassembly Go to in Memory Siirry Muistiin Change %1 Changing the value in a CPU register (e.g. "Change t0") Change %1 Invalid register value Invalid register value Invalid hexadecimal register value. Invalid hexadecimal register value. Invalid floating-point register value. Invalid floating-point register value. Invalid target address Invalid target address SPU2 Requested audio output device '{}' not found, using default. Pyydettyä äänen ulostulolaitetta '{}' ei löytynyt, käytetään oletuslaitetta. Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) No Sound (Emulate SPU2 only) No Sound (Emulate SPU2 only) XAudio2 XAudio2 is an audio engine name. Leave as-is. XAudio2 SaveState This savestate is an unsupported version and cannot be used. You can download PCSX2 {} from pcsx2.net and make a normal memory card save. Otherwise delete the savestate and do a fresh boot. This savestate is an unsupported version and cannot be used. You can download PCSX2 {} from pcsx2.net and make a normal memory card save. Otherwise delete the savestate and do a fresh boot. SettingWidgetBinder Reset Nollaa Default: Oletus: Confirm Folder Vahvista Kansio The chosen directory does not currently exist: %1 Do you want to create this directory? The chosen directory does not currently exist: %1 Do you want to create this directory? Error Virhe Folder path cannot be empty. Folder path cannot be empty. Select folder for %1 Select folder for %1 SettingsDialog Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Käytä yleistä asetusta [Käytössä] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Käytä yleistä asetusta [Disabled] Use Global Setting [%1] Käytä Globaalia Asetusta [%1] SettingsWindow PCSX2 Settings PCSX2 Settings Restore Defaults Restore Defaults Copy Global Settings Copy Global Settings Clear Settings Clear Settings Close Close <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. Summary Summary Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. Interface Interface <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. Game List Game List <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS BIOS <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. Emulation Emulation <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. Patches Patches <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Cheats Cheats <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. Game Fixes Game Fixes <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. Graphics Graphics <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. Audio Audio <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. Memory Cards Memory Cards <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. Network & HDD Network & HDD <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. Folders Folders <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. Achievements Achievements <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. Advanced Advanced <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. Debug Debug <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. Confirm Restore Defaults Confirm Restore Defaults Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. Reset UI Settings Reset UI Settings The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? Per-game configuration copied from global settings. Per-game configuration copied from global settings. The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? Per-game configuration cleared. Per-game configuration cleared. Recommended Value Recommended Value SetupWizardDialog PCSX2 Setup Wizard PCSX2:n ohjattu asennus Language Kieli BIOS Image BIOS-tiedosto Game Directories Pelihakemistot Controller Setup Ohjaimen asetukset Complete Valmis <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Tervetuloa PCSX2:een!</span></h1><p>Tämä ohjattu toiminto opastaa sinua sovelluksen käyttämiseen vaadittavien määritysvaiheiden läpi. Jos asennat PCSX2:ta ensimmäistä kertaa, suosittelemme, että katsot asennusoppaan osoitteessa <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>Oletusarvoisesti PCSX2 yhdistää palvelimeen osoitteessa <a href="https://pcsx2.net/">pcsx2.net</a> tarkistaakseen päivitykset ja, jos ne on saatavilla ja vahvistettu, lataa päivityspaketit osoitteesta <a href="https://github.com/">github.com</a>. Jos et halua PCSX2:n muodostavan verkkoyhteyksiä käynnistyksen yhteydessä, poista valinta Automaattiset päivitykset -vaihtoehdosta nyt. Automaattinen päivitys -asetusta voidaan muuttaa myöhemmin milloin tahansa käyttöliittymäasetuksissa.</p><p>Aloita valitsemalla kieli ja teema.</p></body></html> Language: Kieli: Theme: Teema: Enable Automatic Updates Ota automaattiset päivitykset käyttöön <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> <html><head/><body><p>PCSX2 vaatii PS2 BIOSin toimiakseen.</p><p>Oikeudellisista syistä sinun on hankittava BIOS <strong>oikeasta PS2-yksiköstä, jonka sinä omistat</strong> (lainaamista ei lasketa).</p><p>Poimittuasi BIOS-tiedoston se tulee sijoittaa bios-kansioon alla näytetyssä tietohakemistossa, tai voit käskeä PCSX2:ta skannaamaan vaihtoehtoisen hakemiston.</p><p>Ohje BIOSin poimimiseen löytyy osoitteesta <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> BIOS Directory: BIOS-kansio: Browse... Selaa... Reset Reset Filename Tiedostonimi Version Versio Open BIOS Folder... Open BIOS Folder... Refresh List Päivitä lista <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) Search Directories (will be scanned for games) Add... Lisää... Remove Poista Search Directory Search Directory Scan Recursively Skannaa rekursiivisesti <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>Oletusarvoisesti PCSX2 yhdistää näppäimistösi virtuaaliseen PS2-ohjaimeen.</p><p><span style=" font-weight:700;">Käyttääksesi ulkoista ohjainta sinun on ensin määriteltävä se. </span>Tässä näytössä voit määritellä automaattisesti kaikki tällä hetkellä kytketyt ohjaimet. Jos ohjaimesi ei ole tällä hetkellä yhdistettynä, voit kytkeä sen nyt.</p><p>Jos haluat muuttaa ohjaimien sidoksia tarkemmin tai käyttää moninapautustoimintoa, avaa Asetukset-valikko ja valitse Ohjaimet, kun olet suorittanut ohjatun asennuksen.</p></body></html> Controller Port 1 Ohjainportti 1 Controller Mapped To: Ohjain määritelty: Controller Type: Ohjaintyyppi: Default (Keyboard) Oletus (näppäimistö) Automatic Mapping Automaattinen Mappaus Controller Port 2 Ohjainportti 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Asennus valmis!</span></h1><p>Olet valmis pelaamaan pelejä.</p><p>Lisää asetuksia lötyy asetusvalikosta. Televisiotilassa voit käyttää pelkkää ohjainta liikkuaksesi.</p><p>Toivottavasti nautit PCSX2:n käyttämisestä.</p></body></html> &Back &Takaisin &Next &Seuraava &Cancel &Peruuta Warning Varoitus A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? BIOS-tiedostoa ei ole valittu. PCSX2 <strong>ei pysty</strong> ajamaan pelejä ilman BIOS-tiedostoa.<br><br>Haluatko varmasti jatkaa valitsematta BIOS-tiedostoa? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? Pelihakemistoja ei ole valittu. Sinun on avattava manuaalisesti kaikki pelit, joita haluat pelata, PCSX2:n luettelo tulee olemaan tyhjä. Haluatko varmasti jatkaa? &Finish &Finish Cancel Setup Peruuta asennus Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Haluatko varmasti peruuttaa PCSX2:n asennuksen? Kaikki muutokset on tallennettu, ja ohjattu asennus käynnistyy uudelleen seuraavan kerran, kun käynnistät PCSX2:n. Open Directory... Avaa hakemisto... Select Search Directory Select Search Directory Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Haluatko skannata hakemiston rekursiivisesti? Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemistoista. Default (None) Default (None) No devices available No devices available Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. StackModel ENTRY Warning: short space limit. Abbreviate if needed. ENTRY LABEL Warning: short space limit. Abbreviate if needed. LABEL PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC INSTRUCTION Warning: short space limit. Abbreviate if needed. INSTRUCTION STACK POINTER Warning: short space limit. Abbreviate if needed. STACK POINTER SIZE Warning: short space limit. Abbreviate if needed. KOKO ThreadModel INVALID VIRHEELLINEN ID Warning: short space limit. Abbreviate if needed. ID PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC ENTRY Warning: short space limit. Abbreviate if needed. ENTRY PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY STATE Warning: short space limit. Abbreviate if needed. STATE WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE BAD Refers to a Thread State in the Debugger. BAD RUN Refers to a Thread State in the Debugger. RUN READY Refers to a Thread State in the Debugger. VALMIS WAIT Refers to a Thread State in the Debugger. WAIT SUSPEND Refers to a Thread State in the Debugger. SUSPEND WAIT SUSPEND Refers to a Thread State in the Debugger. WAIT SUSPEND DORMANT Refers to a Thread State in the Debugger. DORMANT NONE Refers to a Thread Wait State in the Debugger. EI MITÄÄN WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. WAKEUP REQUEST SEMAPHORE Refers to a Thread Wait State in the Debugger. SEMAPHORE SLEEP Refers to a Thread Wait State in the Debugger. NUKU DELAY Refers to a Thread Wait State in the Debugger. VIIVÄSTYS EVENTFLAG Refers to a Thread Wait State in the Debugger. EVENTFLAG MBOX Refers to a Thread Wait State in the Debugger. MBOX VPOOL Refers to a Thread Wait State in the Debugger. VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. FIXPOOL USB Webcam (EyeToy) Verkkokamera (EyeToy) Sony EyeToy Sony EyeToy Konami Capture Eye Konami capture eye Device Name Laitteen nimi Selects the device to capture images from. Selects the device to capture images from. HID Keyboard HID-näppäimistö Keyboard Näppäimistö HID Mouse HID-hiiri Pointer Osoitin Left Button Vasen painike Right Button Oikea painike Middle Button Keskipainike Konami Keyboard Konami Näppäimistö GunCon 2 GunCon 2 D-Pad Up Ristiohjain ylös D-Pad Down Ristiohjain alas D-Pad Left Ristiohjain vasen D-Pad Right Ristiohjain oikea Trigger Liipaisin Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot A A B B C C Select Valitse Start Start Relative Left Relative Left Relative Right Relative Right Relative Up Relative Up Relative Down Relative Down Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Cursor Scale Cursor Scale Scales the crosshair image set above. Scales the crosshair image set above. %.0f%% %.0f%% Cursor Color Cursor Color Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Manual Screen Configuration Manual Screen Configuration Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. X Scale (Sensitivity) X Scale (Sensitivity) Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. %.2f%% %.2f%% Y Scale (Sensitivity) Y Scale (Sensitivity) Center X Center X Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. %.0fpx %.0fpx Center Y Center Y Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. Screen Width Ruudun Leveys Sets the width of the simulated screen. Sets the width of the simulated screen. %dpx %dpx Screen Height Ruudun Korkeus Sets the height of the simulated screen. Sets the height of the simulated screen. Logitech USB Headset Logitech USB-kuulokkeet Input Device Syötelaite Selects the device to read audio from. Valitsee laitteen mistä lukea audiota. Output Device Ulostulolaite Selects the device to output audio to. Valitsee laitteen, johon ääntä syötetään. Input Latency Syöteviive Specifies the latency to the host input device. Specifies the latency to the host input device. %dms %dms Output Latency Ulostuloviive Specifies the latency to the host output device. Specifies the latency to the host output device. USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. Singstar Singstar Player 1 Device Pelaaja 1 -laite Selects the input for the first player. Valitsee syötteen ensimmäiselle pelaajalle. Player 2 Device Pelaaja 2 -laite Selects the input for the second player. Valitsee syötteen toiselle pelaajalle. Logitech USB Mic Logitech USB-mikrofoni usb-msd: Could not open image file '{}' usb-msd: Kuvatiedostoa '{}' ei voitu avata Mass Storage Device Mass Storage Device Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. Image Path Image Path Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. Steering Left Ohjaus Vasen Steering Right Ohjaus Oikea Throttle Kaasu Brake Jarru Cross Risti Square Neliö Circle Ympyrä Triangle Kolmio L1 L1 R1 R1 L2 L2 R2 R2 Force Feedback Force Feedback Shift Up / R1 Shift Up / R1 Shift Down / L1 Shift Down / L1 L3 L3 R3 R3 Menu Up Valikko Ylös Menu Down Valikko Alas X X Y Y Off Off Low Low Medium Medium High High Steering Smoothing Steering Smoothing Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. %d%% %d%% Steering Deadzone Ohjauksen tyhjä alue Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. Steering Damping Steering Damping Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. Wheel Device Ratti Laite Driving Force Driving Force Driving Force Pro Driving Force Pro Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) GT Force GT Force Rock Band Drum Kit Rock Band -rumpusetti Blue Sininen Green Vihreä Red Punainen Yellow Keltainen Orange Oranssi Buzz Controller Buzz-ohjain Player 1 Red Pelaaja 1 - Punainen Player 1 Blue Pelaaja 1 - Sininen Player 1 Orange Pelaaja 1 - Oranssi Player 1 Green Pelaaja 1 - Vihreä Player 1 Yellow Pelaaja 1 - Keltainen Player 2 Red Pelaaja 2 - punainen Player 2 Blue Pelaaja 2 - sininen Player 2 Orange Pelaaja 2 - oranssi Player 2 Green Pelaaja 2 - vihreä Player 2 Yellow Pelaaja 2 - keltainen Player 3 Red Pelaaja 3 - punainen Player 3 Blue Pelaaja 3 - sininen Player 3 Orange Pelaaja 3 - oranssi Player 3 Green Pelaaja 3 - vihreä Player 3 Yellow Pelaaja 3 - keltainen Player 4 Red Pelaaja 4 - punainen Player 4 Blue Pelaaja 4 - sininen Player 4 Orange Pelaaja 4 - oranssi Player 4 Green Pelaaja 4 - vihreä Player 4 Yellow Pelaaja 4 - keltainen KeyboardMania KeyboardMania C 1 C 1 C# 1 C# 1 D 1 D 1 D# 1 D# 1 E 1 E 1 F 1 F 1 F# 1 F# 1 G 1 G 1 G# 1 G# 1 A 1 A 1 A# 1 A# 1 B 1 B 1 C 2 C 2 C# 2 C# 2 D 2 D 2 D# 2 D# 2 E 2 E 2 F 2 F 2 F# 2 F# 2 G 2 G 2 G# 2 G# 2 A 2 A 2 A# 2 A# 2 B 2 B 2 Wheel Up Ratti Ylös Wheel Down Ratti Alas Sega Seamic Sega Seamic Stick Left Stick Left Stick Right Stick Right Stick Up Stick Up Stick Down Stick Down Z Z L L R R Failed to open '{}' for printing. '{}' ei voitu avata tulostusta varten. Printer saving to '{}'... Tulostin tallentaa kohteeseen '{}'... Printer Tulostin None Ei mitään Not Connected Ei yhdistetty Default Input Device Oletussyötelaite Default Output Device Oletusulostulolaite DJ Hero Turntable DJ Hero -levylautanen Triangle / Euphoria Triangle / Euphoria Crossfader Left Crossfader Left Crossfader Right Crossfader Right Left Turntable Clockwise Left Turntable Clockwise Left Turntable Counterclockwise Left Turntable Counterclockwise Right Turntable Clockwise Right Turntable Clockwise Right Turntable Counterclockwise Right Turntable Counterclockwise Left Turntable Green Left Turntable Green Left Turntable Red Left Turntable Red Left Turntable Blue Left Turntable Blue Right Turntable Green Right Turntable Green Right Turntable Red Right Turntable Red Right Turntable Blue Right Turntable Blue Apply a multiplier to the turntable Apply a multiplier to the turntable Effects Knob Left Effects Knob Left Effects Knob Right Effects Knob Right Turntable Multiplier Turntable Multiplier USBBindingWidget Axes Axes Buttons Painikkeet USBBindingWidget_DrivingForce Hints Vihjeet To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback D-Pad Ristiohjain Down Alas Left Vasen Up Ylös Right Oikea L1 L1 L2 L2 Brake Jarru Steering Left Rattiohjaus vasemmalle Steering Right Rattiohjaus oikealle Select Select Start Start Face Buttons Face Buttons Circle Ympyrä Cross Risti Triangle Kolmio Square Neliö R1 R1 R2 R2 Accelerator Kiihdytin USBBindingWidget_GTForce Hints Vihjeet To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Määrittääksesi ohjauksen useimmille nykyaikaisille 900 asteen ohjauspyörille, käännä ohjauspyörä yksi kierros haluttuun suuntaan, ja sitten takaisin keskiasentoon. Force Feedback Force Feedback X X A A Brake Jarru Steering Left Rattiohjaus vasemmalle Steering Right Rattiohjaus oikealle Left Paddle Vasen poljin Right Paddle Oikea poljin Y Y B B Accelerator Kiihdytin USBBindingWidget_GunCon2 Buttons Näppäimet A A C C Start Start Select Valitse B B D-Pad D-Pad Down Alas Left Vasemmalle Up Ylös Right Oikealle Pointer Setup Pointer Setup <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> <p>Oletuksena GunCon2 käyttää hiiren osoitinta. Hiiren käyttöä varten sinun <strong>ei tarvitse</strong> määrittää muita sidoksia liipaisimen ja painikkeiden lisäksi.</p> <p>Jos haluat käyttää ohjainta tai valopistoolia, joka simuloi ohjainta hiiren asemesta, sinun tulee sitoa se Relative Aimingiin. Muussa tapauksessa Relative Aiming tulee <strong>tulee jättää sidostamatta</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Relative Aiming Trigger Liipaisin Shoot Offscreen Shoot Offscreen Calibration Shot Kalibrointilaukaus Calibration shot is required to pass the setup screen in some games. Joissakin peleissä vaaditaan kalibrointilaukaus, jotta asetusnäytöstä pääsee etenemään. USBDeviceWidget Device Type Laitetyyppi Bindings Näppäinsidokset Settings Asetukset Automatic Mapping Automaattiset Mäppäykset Clear Mapping Tyhjennä Mäppäykset USB Port %1 USB-portti %1 No devices available No devices available Clear Bindings Poista sidokset Are you sure you want to clear all bindings for this device? This action cannot be undone. Oletko varma, että haluat tyhjentää kaikki sidokset tälle laitteelle? Tätä toimintoa ei voi peruuttaa. Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. VMManager Failed to back up old save state {}. Failed to back up old save state {}. Failed to save save state: {}. Failed to save save state: {}. PS2 BIOS ({}) PS2 BIOS ({}) Unknown Game Tuntematon peli Error Virhe PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. Resuming state Resuming state State saved to slot {}. Tila tallennettu paikkaan {}. Failed to save save state to slot {}. Tilan tallennus paikkaan {} epäonnistui. Loading state Loading state There is no save state in slot {}. Paikassa {} ei ole tilatallennusta. Loading state from slot {}... Ladataan tilaa paikasta {}... Saving state to slot {}... Tallennetaan tilaa paikkaan {}... Frame advancing Frame advancing Disc removed. Levy poistettu asemasta. Disc changed to '{}'. Disc changed to '{}'. Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Cheats have been disabled due to achievements hardcore mode. Huijaukset on poistettu käytöstä saavutusten hardcore-tilassa. Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. EE FPU-Rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. VU-Rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. Game Fixes are not enabled. Compatibility with some games may be affected. Pelikorjaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. Compatibility Patches are not enabled. Compatibility with some games may be affected. Yhteensopivuuskorjaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä. VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä. VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä. IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä. EE Cache is enabled, this will significantly reduce performance. EE-välimuisti on käytössä, tämä vähentää merkittävästi suorituskykyä. EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. Instant VU1 on poistettu käytöstä, tämä saattaa heikentää suorituskykyä. mVU Flag Hack is not enabled, this may reduce performance. mVU korjaus ei ole käytössä, tämä voi heikentää suorituskykyä. GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Tekstuurin Esilataus ei ole Täysi, tämä saattaa vähentää suorituskykyä. Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance.