/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "ui_AutoUpdaterDialog.h" #include #include #include #include class QNetworkAccessManager; class QNetworkReply; class AutoUpdaterDialog final : public QDialog { Q_OBJECT public: explicit AutoUpdaterDialog(QWidget* parent = nullptr); ~AutoUpdaterDialog(); static bool isSupported(); static QStringList getTagList(); static std::string getDefaultTag(); static QString getCurrentVersion(); static QString getCurrentVersionDate(); Q_SIGNALS: void updateCheckCompleted(); public Q_SLOTS: void queueUpdateCheck(bool display_message); private Q_SLOTS: void getLatestReleaseComplete(QNetworkReply* reply); void queueGetChanges(); void getChangesComplete(QNetworkReply* reply); void downloadUpdateClicked(); void skipThisUpdateClicked(); void remindMeLaterClicked(); private: void reportError(const char* msg, ...); void checkIfUpdateNeeded(); QString getCurrentUpdateTag() const; #if defined(_WIN32) bool processUpdate(const QByteArray& update_data); bool doUpdate(const QString& zip_path, const QString& updater_path, const QString& destination_path); #elif defined(__linux__) bool processUpdate(const QByteArray& update_data); #else bool processUpdate(const QByteArray& update_data); #endif Ui::AutoUpdaterDialog m_ui; QNetworkAccessManager* m_network_access_mgr = nullptr; QString m_latest_version; QDateTime m_latest_version_timestamp; QString m_download_url; int m_download_size = 0; bool m_display_messages = false; bool m_update_will_break_save_states = false; };