/*----------------------------------------------------------*\ * * Copyright (C) 2011 Avi Halachmi * avihpit (at) yahoo (dot) com * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html This file compiles into a DLL which implements a generic GSdx CRC hack logic. - GSdx will (re)load this DLL at runtime whenever this DLL is modified. - See Notes and Usage instructions at the bottom of this file. - Compiles using tcc ( http://bellard.org/tcc/ ). Tested: tcc v0.9.25/Win32 version 1.1 - initial release Version 1.2 - better GSdx integration, Bugfix. Version 1.4 - Configuration, few utils, Cleanups (dll API is unchanged) version 1.5 - Supports CRC passed from GSdx and util IsCRC(crc1 [, crc2, ...]) \*----------------------------------------------------------*/ #include <windows.h> #include <stdio.h> #include <stdlib.h> #include <stdarg.h> //some common tokens not available in C typedef int int32; typedef unsigned int uint32; typedef int bool; #define true (1) #define false (0) //GSdx values available to CRC hacks typedef struct{ uint32 FBP; uint32 FPSM; uint32 FBMSK; uint32 TBP0; uint32 TPSM; uint32 TZTST; bool TME;} GSFrameInfo; enum Region{CRC_NoRegion,CRC_US,CRC_EU,CRC_JP,CRC_JPUNDUB,CRC_RU,CRC_FR,CRC_DE,CRC_IT,CRC_ES,CRC_ASIA,CRC_KO,CRC_RegionCount}; enum GS_PSM{PSM_PSMCT32=0,PSM_PSMCT24=1,PSM_PSMCT16=2,PSM_PSMCT16S=10,PSM_PSMT8=19,PSM_PSMT4=20,PSM_PSMT8H=27, PSM_PSMT4HL=36,PSM_PSMT4HH=44,PSM_PSMZ32=48,PSM_PSMZ24=49,PSM_PSMZ16=50,PSM_PSMZ16S=58}; //trickery to make the hack function appear and behave (almost) identical to the CRC hack functions at GSState.cpp // - see the Notes section for exceptions #define skip (*pSkip) #define GSUtil_HasSharedBits(a,b,c,d) sharedBits #define GSC_AnyGame(a,b) _GSC_AnyGame() GSFrameInfo fi; int* pSkip; uint32 g_crc_region; uint32 sharedBits; uint32 g_crc; //utils const int MODE_3_DELAY = 750; // ms void dprintf(const char* format, ...); void dings(const int n); bool isCornerTriggered(); bool IsIn(const DWORD val, ...); // END is a magic number, if we have such CRC - meh #define END (0x72951413) #define IsCRC(...) (g_crc!=END && IsIn(g_crc, __VA_ARGS__, END)) // C99 syntax for variadic macro: #define FOO(fmt, ...) printf(fmt, __VA_ARGS__) // empty list not supported // empty list is possible by suppressing prior comma by using ##__VA_ARGS__ // ---------- Configuration --------------------------------- // // Available Modes (can be changed and recompiled while PCSX2 is running): // 0 - Disable this file (use the pre-compiled GSdx hacks as if this file never existed) // 1 - Disable all CRC hacks (both this file and the pre-compiled GSdx hacks) // 2 - * Enable this file (use this file instead of any pre-compiled GSdx hacks) // 3 - Toggle repeatedly between modes 1 and 2 #define INITIAL_MODE 2 // If MOUSE_TOGGLE is 1 and INITIAL_MODE is NOT 0, you can switch between modes 1/2/3 by moving the mouse // pointer to the top-left corner of the screen (while PCSX2 is running). Set to 0 to disable mouse toggle. // If MOUSE_TOGGLE is 2, it's the same as 1, but also plays beep sounds when switching modes. #define MOUSE_TOGGLE 0 /************ Dynamic CRC hack code starts here *****************/ bool GSC_AnyGame( const GSFrameInfo& fi, int& skip ) { //Example: MGS3 CRC hack copied directly from GSState.cpp (see the Notes section exceptions): if( IsCRC(0x086273D2, 0x26A6E286, 0x9F185CE1) ){ // 3 first MGS3 CRCs from GSCrc.c if(skip == 0) { if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT24) { skip = 1000; // 76, 79 } else if(fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT32) { skip = 1000; // 69 } } else { if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32) { skip = 0; } else if(!fi.TME && fi.FBP == fi.TBP0 && fi.TBP0 == 0x2000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMCT24) { if(g_crc_region == CRC_US || g_crc_region == CRC_JP || g_crc_region == CRC_KO) { skip = 119; //ntsc } else { skip = 136; //pal } } } return true; } return true; } /*********** Dynamic CRC hack code ends here *****************/ // Prints to the Debugger's output window or to DebugView ( http://technet.microsoft.com/en-us/sysinternals/bb896647 ) void dprintf( const char* format, ...) { #define _BUFSIZ 2048 char buffer[_BUFSIZ]; va_list args; va_start( args, format ); if( 0 > vsnprintf( buffer, _BUFSIZ, format, args ) ) sprintf( buffer, "%s","<too-long-to-print>\n" ); OutputDebugString( buffer ); va_end( args ); }; // Tests if the first argument is equal to any of the other arguments. // - The last argument must be 'END'. // - All values MUST be 32 bits (int/uint32/DWORD etc) or else it may crash. // E.g. IsIn( 6, 2,4,6,8, END) is true // E.g. IsIn( 7, 2,4,6,8,10, END) is false bool IsIn( const DWORD val, ... ) { va_list args; va_start( args, val ); DWORD test, res = 0; for ( ; ( test = va_arg( args, DWORD ) ) != END ; ) if( test == val) {res=1; break;} va_end( args ); return res; } // Returns true if the mouse pointer is at the top-left corner // of the screen and it wasn't there on the previous iteration bool isCornerTriggered() { static POINT last; POINT coord; GetCursorPos( &coord ); bool triggered = ( !coord.x && !coord.y && ( last.x || last.y ) ); last = coord; return triggered; } DWORD _dingsLeft=0, _nextDing=0; // Initiate n ding sounds (at 250ms intervals) while aborting any previous sequence. // Use n=0 to stop an already playing sequence. void dings(const int n){_dingsLeft=n; _nextDing=0;} void processDings() { if( _dingsLeft <= 0 ) return; DWORD now = GetTickCount(); if( now < _nextDing ) return; _nextDing = now + 250; _dingsLeft--; MessageBeep( 0 ); // Asynchronous } // Executed every iteration of the DLL hack invocation, takes care of mode and sounds bool preProcess_isAbort() { static int mode = INITIAL_MODE; if( MOUSE_TOGGLE && isCornerTriggered() ){ mode = 1 + mode%3; if( MOUSE_TOGGLE == 2 ) dings( mode ); dprintf( "Hack Mode: %s\n", mode==1?"Off":(mode==2?"On":"Toggle") ); } processDings(); if( mode == 1 ) return true; if( mode == 2 ) return false; return ( GetTickCount() / MODE_3_DELAY) %2; } DWORD WINAPI thread_PrintStats( LPVOID lpParam ); typedef struct _stats { uint32 overall, changed, skipped, nextPrint;} Stats; #define DLL_EXPORT __declspec(dllexport) #define CRC_HACK DynamicCrcHack2 #define CRC_HACK_OLD DynamicCrcHack #if INITIAL_MODE == 0 #define CRC_HACK Voldemort2 #define CRC_HACK_OLD Voldemort #endif DLL_EXPORT bool CRC_HACK (uint32 FBP, uint32 FPSM, uint32 FBMSK, uint32 TBP0, uint32 TPSM, uint32 TZTST, uint32 TME, int* _pSkip, uint32 _g_crc_region, uint32 _sharedBits, uint32 _crc) { static Stats stat={overall:0, changed:0, skipped:0, nextPrint:0}; DWORD now=GetTickCount(); if(stat.nextPrint <= now){ dprintf("DH: Overall: %5d, skipped: %5d, actions:%5d\n", stat.overall, stat.skipped, stat.changed); stat.overall=stat.changed=stat.skipped=0; stat.nextPrint=now+1000; } stat.overall++; if(preProcess_isAbort()) // Process dings if required return true; // Abort hack depending on mode fi.FBP=FBP; fi.FPSM=FPSM; fi.FBMSK=FBMSK; fi.TBP0=TBP0; fi.TPSM=TPSM; fi.TZTST=TZTST; fi.TME=TME; pSkip=_pSkip; g_crc_region=_g_crc_region; sharedBits=_sharedBits; g_crc = _crc; int pre=skip; bool res=_GSC_AnyGame(); int post=skip; if(skip) stat.skipped++; if(post!=pre) stat.changed++; return res; } DLL_EXPORT bool CRC_HACK_OLD (uint32 FBP, uint32 FPSM, uint32 FBMSK, uint32 TBP0, uint32 TPSM, uint32 TZTST, uint32 TME, int* _pSkip, uint32 _g_crc_region, uint32 _sharedBits) { return CRC_HACK(FBP, FPSM, FBMSK, TBP0, TPSM, TZTST, TME,_pSkip, _g_crc_region,_sharedBits, END); } char* v[]={ "DLL_PROCESS_DETACH", "DLL_PROCESS_ATTACH", "DLL_THREAD_ATTACH", "DLL_THREAD_DETACH" }; BOOL WINAPI DllMain (HANDLE hDll, DWORD dwReason, LPVOID lpReserved) { if (dwReason<4) dprintf("DllMain: %s\n", v[dwReason]); else dprintf("DllMain: %d\n", dwReason); return TRUE; } /*-------------------- Notes- -------------------------------*\ 1. If required, Use CRC_<region> instead of CRC::<region> (e.g. CRC_US instead of CRC::US) - g_crc_region will only be valid if your CRC is already associated with a hack function at GSdx AND it's not disabled (via CrcHacksExclusions). 2. If required, Use GSUtil_HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM) instead of GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM) - Note: GSUtil_HasSharedBits supports only these arguments: (fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM) 3. When copying the code back to GSState.cpp, remember to restore CRC::.. and GSUtil::... 4. GSdx v5215 onwards also sends the CRC of the game (even if it's not defined at GSdx). You can test the CRC using IsCRC(0x12345678) or, for few CRCs: IsCRC(0x12345678, 0x87654321, ...) NOTE: with GSdx v5214 and before: IsCRC(...) always returns false. \*----------------------------------------------------------*/ /* --------------- Usage instructions --------------------------------------------*\ 1. Download tcc (Tiny C Compiler) from http://bellard.org/tcc/ (Tested with v0.9.25 for Win32) and extract it fully to <this-folder>\tcc such that tcc.exe is at <this-folder>\tcc\tcc.exe 2. Compile GSdx with dynamic crc hacks support by uncommenting this line at GSState.cpp: //#define USE_DYNAMIC_CRC_HACK 3. Configure GSdx to use this DLL by setting DYNA_DLL_PATH (The DLL is created at the same folder as this C file) Yes, it's not configurable via ini. 4. Run PCSX2 with a game you want to develop a CRC hack for. If the DLL exists and not disabled, you'll see a message at the PCSX2 console: "GSdx: Dynamic CRC-hacks: Loaded OK (-> overriding internal hacks)" If the DLL doesn't exist (yet): "GSdx: Dynamic CRC-hacks: Not available (-> using internal hacks)" - Note: Whenever this DLL is created or changed, GSdx would automatically reload it at runtime, and display a message. 5. Run the batch file Auto_Compile.bat This batch file will keep a window open and automatically compile this C file into the DLL whenever this C file is changes and saved. The window will display a message if the compile succeeded or failed, and will and play some beeps. 6. Open this C file with a programmer's editor of your choice, change the configuration and/or modify the contents of the function GSC_AnyGame. Save this file and watch the GSdx window for the effect it has. Repeat till you're happy. Once you're happy with the hack, copy GSC_AnyGame function to GSState.cpp to be an integral part of GSdx (see Notes). \*-------------------------------------------------------------------------------*/