/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include #include #include #include #include #include #include #include #include #include #include "GameListSettingsWidget.h" #include "MainWindow.h" #include "QtHost.h" #include "QtUtils.h" GameListSettingsWidget::GameListSettingsWidget(SettingsDialog* dialog, QWidget* parent) : QWidget(parent) { m_ui.setupUi(this); m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection); m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows); m_ui.searchDirectoryList->setAlternatingRowColors(true); m_ui.searchDirectoryList->setShowGrid(false); m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false); m_ui.searchDirectoryList->verticalHeader()->hide(); m_ui.searchDirectoryList->setCurrentIndex({}); m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu); connect(m_ui.searchDirectoryList, &QTableWidget::customContextMenuRequested, this, &GameListSettingsWidget::onDirectoryListContextMenuRequested); connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this, &GameListSettingsWidget::onAddSearchDirectoryButtonClicked); connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this, &GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked); connect(m_ui.addExcludedPath, &QPushButton::clicked, this, &GameListSettingsWidget::onAddExcludedPathButtonClicked); connect(m_ui.removeExcludedPath, &QPushButton::clicked, this, &GameListSettingsWidget::onRemoveExcludedPathButtonClicked); connect(m_ui.rescanAllGames, &QPushButton::clicked, this, &GameListSettingsWidget::onRescanAllGamesClicked); connect(m_ui.scanForNewGames, &QPushButton::clicked, this, &GameListSettingsWidget::onScanForNewGamesClicked); refreshDirectoryList(); refreshExclusionList(); } GameListSettingsWidget::~GameListSettingsWidget() = default; bool GameListSettingsWidget::addExcludedPath(const std::string& path) { if (!QtHost::AddBaseValueToStringList("GameList", "ExcludedPaths", path.c_str())) return false; m_ui.excludedPaths->addItem(QString::fromStdString(path)); g_main_window->refreshGameList(false); return true; } void GameListSettingsWidget::refreshExclusionList() { m_ui.excludedPaths->clear(); const std::vector paths(QtHost::GetBaseStringListSetting("GameList", "ExcludedPaths")); for (const std::string& path : paths) m_ui.excludedPaths->addItem(QString::fromStdString(path)); } void GameListSettingsWidget::resizeEvent(QResizeEvent* event) { QWidget::resizeEvent(event); QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100}); } void GameListSettingsWidget::addPathToTable(const std::string& path, bool recursive) { const int row = m_ui.searchDirectoryList->rowCount(); m_ui.searchDirectoryList->insertRow(row); QTableWidgetItem* item = new QTableWidgetItem(); item->setText(QString::fromStdString(path)); m_ui.searchDirectoryList->setItem(row, 0, item); QCheckBox* cb = new QCheckBox(m_ui.searchDirectoryList); m_ui.searchDirectoryList->setCellWidget(row, 1, cb); cb->setChecked(recursive); connect(cb, &QCheckBox::stateChanged, [item](int state) { const std::string path(item->text().toStdString()); if (state == Qt::Checked) { QtHost::RemoveBaseValueFromStringList("GameList", "Paths", path.c_str()); QtHost::AddBaseValueToStringList("GameList", "RecursivePaths", path.c_str()); } else { QtHost::RemoveBaseValueFromStringList("GameList", "RecursivePaths", path.c_str()); QtHost::AddBaseValueToStringList("GameList", "Paths", path.c_str()); } }); } void GameListSettingsWidget::refreshDirectoryList() { QSignalBlocker sb(m_ui.searchDirectoryList); while (m_ui.searchDirectoryList->rowCount() > 0) m_ui.searchDirectoryList->removeRow(0); std::vector path_list = QtHost::GetBaseStringListSetting("GameList", "Paths"); for (const std::string& entry : path_list) addPathToTable(entry, false); path_list = QtHost::GetBaseStringListSetting("GameList", "RecursivePaths"); for (const std::string& entry : path_list) addPathToTable(entry, true); m_ui.searchDirectoryList->sortByColumn(0, Qt::AscendingOrder); } void GameListSettingsWidget::addSearchDirectory(const QString& path, bool recursive) { const std::string spath(path.toStdString()); QtHost::RemoveBaseValueFromStringList("GameList", recursive ? "Paths" : "RecursivePaths", spath.c_str()); QtHost::AddBaseValueToStringList("GameList", recursive ? "RecursivePaths" : "Paths", spath.c_str()); refreshDirectoryList(); g_main_window->refreshGameList(false); } void GameListSettingsWidget::removeSearchDirectory(const QString& path) { const std::string spath(path.toStdString()); if (!QtHost::RemoveBaseValueFromStringList("GameList", "Paths", spath.c_str()) && !QtHost::RemoveBaseValueFromStringList("GameList", "RecursivePaths", spath.c_str())) { return; } refreshDirectoryList(); g_main_window->refreshGameList(false); } void GameListSettingsWidget::onDirectoryListContextMenuRequested(const QPoint& point) { QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes(); if (selection.size() < 1) return; const int row = selection[0].row(); QMenu menu; menu.addAction(tr("Remove"), [this]() { onRemoveSearchDirectoryButtonClicked(); }); menu.addSeparator(); menu.addAction(tr("Open Directory..."), [this, row]() { QtUtils::OpenURL(this, QUrl::fromLocalFile(m_ui.searchDirectoryList->item(row, 0)->text())); }); menu.exec(m_ui.searchDirectoryList->mapToGlobal(point)); } void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget) { QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(parent_widget, tr("Select Search Directory"))); if (dir.isEmpty()) return; QMessageBox::StandardButton selection = QMessageBox::question(this, tr("Scan Recursively?"), tr("Would you like to scan the directory \"%1\" recursively?\n\nScanning recursively takes " "more time, but will identify files in subdirectories.") .arg(dir), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel); if (selection == QMessageBox::Cancel) return; const bool recursive = (selection == QMessageBox::Yes); addSearchDirectory(dir, recursive); } void GameListSettingsWidget::onAddSearchDirectoryButtonClicked() { addSearchDirectory(this); } void GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked() { const int row = m_ui.searchDirectoryList->currentRow(); QTableWidgetItem* item = (row >= 0) ? m_ui.searchDirectoryList->takeItem(row, 0) : nullptr; if (!item) return; removeSearchDirectory(item->text()); delete item; } void GameListSettingsWidget::onAddExcludedPathButtonClicked() { QString path = QDir::toNativeSeparators(QFileDialog::getOpenFileName(QtUtils::GetRootWidget(this), tr("Select Path"))); if (path.isEmpty()) return; addExcludedPath(path.toStdString()); } void GameListSettingsWidget::onRemoveExcludedPathButtonClicked() { const int row = m_ui.excludedPaths->currentRow(); QListWidgetItem* item = (row >= 0) ? m_ui.excludedPaths->takeItem(row) : 0; if (!item) return; QtHost::RemoveBaseValueFromStringList("GameList", "ExcludedPaths", item->text().toUtf8().constData()); delete item; g_main_window->refreshGameList(false); } void GameListSettingsWidget::onRescanAllGamesClicked() { g_main_window->refreshGameList(true); } void GameListSettingsWidget::onScanForNewGamesClicked() { g_main_window->refreshGameList(false); }