/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #ifdef _MSC_VER # pragma warning(disable:4063) // case '1' is not a valid value for switch() #endif // These functions are meant for memset operations of constant length only. // For dynamic length clears, use the C-compiler provided memset instead. template< u8 data, size_t bytes > static __fi void memset_8( void *dest ) { memset(dest, data, bytes); } // This method can clear any object-like entity -- which is anything that is not a pointer. // Structures, static arrays, etc. No need to include sizeof() crap, this does it automatically // for you! template< typename T > static __fi void memzero( T& object ) { memset(&object, 0, sizeof(T)); } // This method clears an object with the given 8 bit value. template< u8 data, typename T > static __fi void memset8( T& object ) { memset_8( &object ); }