/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently #pragma once #include "config.h" #ifdef _WIN32 #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include #include #include #include #include #include #include #include #include #define D3DCOLORWRITEENABLE_RGBA (D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA) #endif #ifdef ENABLE_OPENCL #define CL_USE_DEPRECATED_OPENCL_1_1_APIS #define __CL_ENABLE_EXCEPTIONS #include #endif // put these into vc9/common7/ide/usertype.dat to have them highlighted typedef unsigned char uint8; typedef signed char int8; typedef unsigned short uint16; typedef signed short int16; typedef unsigned int uint32; typedef signed int int32; typedef unsigned long long uint64; typedef signed long long int64; #ifdef __x86_64__ typedef uint64 uptr; #else typedef uint32 uptr; #endif // xbyak compatibilities typedef int64 sint64; #define MIE_INTEGER_TYPE_DEFINED // stdc #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; #include #include #if _MSC_VER >= 1800 || !defined(_WIN32) #include #include #define hash_map unordered_map #define hash_set unordered_set #else #include #include using namespace stdext; #endif #ifdef _WIN32 // Note use GL/glcorearb.h on the future #include #include #include #include "GLLoader.h" // hashing algoritms at: http://www.cris.com/~Ttwang/tech/inthash.htm // default hash_compare does ldiv and other crazy stuff to reduce speed template<> class hash_compare { public: enum {bucket_size = 1}; size_t operator()(uint32 key) const { key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16); return (size_t)key; } bool operator()(uint32 a, uint32 b) const { return a < b; } }; template<> class hash_compare { public: enum {bucket_size = 1}; size_t operator()(uint64 key) const { key += ~(key << 32); key ^= (key >> 22); key += ~(key << 13); key ^= (key >> 8); key += (key << 3); key ^= (key >> 15); key += ~(key << 27); key ^= (key >> 31); return (size_t)key; } bool operator()(uint64 a, uint64 b) const { return a < b; } }; #define vsnprintf _vsnprintf #define snprintf _snprintf #define DIRECTORY_SEPARATOR '\\' #else // Note use GL/glcorearb.h on the future #include #include #include "GLLoader.h" #include // mkdir #define DIRECTORY_SEPARATOR '/' #endif #ifdef _MSC_VER #if _MSC_VER < 1900 #define alignas(n) __declspec(align(n)) #endif #define EXPORT_C_(type) extern "C" type __stdcall #define EXPORT_C EXPORT_C_(void) #define ALIGN_STACK(n) alignas(n) int dummy__; #else #ifndef __fastcall #define __fastcall __attribute__((fastcall)) #endif #define EXPORT_C_(type) extern "C" __attribute__((stdcall,externally_visible,visibility("default"))) type #define EXPORT_C EXPORT_C_(void) #ifdef __GNUC__ #define __forceinline __inline__ __attribute__((always_inline,unused)) // #define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__)) #define __assume(c) do { if (!(c)) __builtin_unreachable(); } while(0) // GCC removes the variable as dead code and generates some warnings. // Stack is automatically realigned due to SSE/AVX operations #define ALIGN_STACK(n) (void)0; #else // TODO Check clang behavior #define ALIGN_STACK(n) alignas(n) int dummy__; #endif #endif #define countof(a) (sizeof(a) / sizeof(a[0])) #ifndef RESTRICT #ifdef __INTEL_COMPILER #define RESTRICT restrict #elif defined(_MSC_VER) #define RESTRICT __restrict #elif defined(__GNUC__) #define RESTRICT __restrict__ #else #define RESTRICT #endif #endif #define ASSERT assert #ifdef __x86_64__ #define _M_AMD64 #endif // sse #if defined(__GNUC__) && !defined(__x86_64__) // Convert gcc see define into GSdx (windows) define #if defined(__AVX2__) #define _M_SSE 0x501 #elif defined(__AVX__) #define _M_SSE 0x500 #elif defined(__SSE4_2__) #define _M_SSE 0x402 #elif defined(__SSE4_1__) #define _M_SSE 0x401 #elif defined(__SSSE3__) #define _M_SSE 0x301 #elif defined(__SSE2__) #define _M_SSE 0x200 #elif defined(__SSE__) #define _M_SSE 0x100 #endif #endif #if !defined(_M_SSE) && (!defined(_WIN32) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2) #define _M_SSE 0x200 #endif #if _M_SSE >= 0x200 #include #include #ifndef _MM_DENORMALS_ARE_ZERO #define _MM_DENORMALS_ARE_ZERO 0x0040 #endif #define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON) #define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \ { \ __m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \ __m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \ __m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \ __m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \ (row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \ (row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \ (row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \ (row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \ } #else #error TODO: GSVector4 and GSRasterizer needs SSE2 #endif #if _M_SSE >= 0x301 #include #endif #if _M_SSE >= 0x401 #include #endif #if _M_SSE >= 0x500 #include #endif #undef min #undef max #undef abs #if !defined(_MSC_VER) #if defined(__USE_ISOC11) && !defined(ASAN_WORKAROUND) // not supported yet on gcc 4.9 #define _aligned_malloc(size, a) aligned_alloc(a, size) #else extern void* _aligned_malloc(size_t size, size_t alignment); #endif static inline void _aligned_free(void* p) { free(p); } // http://svn.reactos.org/svn/reactos/trunk/reactos/include/crt/mingw32/intrin_x86.h?view=markup __forceinline unsigned char _BitScanForward(unsigned long* const Index, const unsigned long Mask) { __asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask)); return Mask ? 1 : 0; } #ifdef __GNUC__ // gcc 4.8 define __rdtsc but unfortunately the compiler crash... // The redefine allow to skip the gcc __rdtsc version -- Gregory #define __rdtsc _lnx_rdtsc //__forceinline unsigned long long __rdtsc() __forceinline unsigned long long _lnx_rdtsc() { #if defined(__amd64__) || defined(__x86_64__) unsigned long long low, high; __asm__ __volatile__("rdtsc" : "=a"(low), "=d"(high)); return low | (high << 32); #else unsigned long long retval; __asm__ __volatile__("rdtsc" : "=A"(retval)); return retval; #endif } #endif #endif extern string format(const char* fmt, ...); struct delete_object {template void operator()(T& p) {delete p;}}; struct delete_first {template void operator()(T& p) {delete p.first;}}; struct delete_second {template void operator()(T& p) {delete p.second;}}; struct aligned_free_object {template void operator()(T& p) {_aligned_free(p);}}; struct aligned_free_first {template void operator()(T& p) {_aligned_free(p.first);}}; struct aligned_free_second {template void operator()(T& p) {_aligned_free(p.second);}}; extern void* vmalloc(size_t size, bool code); extern void vmfree(void* ptr, size_t size); #ifdef _WIN32 #ifdef ENABLE_VTUNE #include #pragma comment(lib, "jitprofiling.lib") #endif #endif // Note: GL messages are present in common code, so in all renderers. #define GL_INSERT(type, code, sev, ...) \ do if (glDebugMessageInsert) glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, type, code, sev, -1, format(__VA_ARGS__).c_str()); while(0); #if defined(_DEBUG) #define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #else #define GL_CACHE(...) (0); #endif #if defined(ENABLE_TRACE_REG) && defined(_DEBUG) #define GL_REG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xB0B0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #else #define GL_REG(...) (0); #endif #if defined(ENABLE_EXTRA_LOG) && defined(_DEBUG) #define GL_DBG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xD0D0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #else #define GL_DBG(...) (0); #endif #if defined(ENABLE_OGL_DEBUG) struct GLAutoPop { ~GLAutoPop() { if (glPopDebugGroup) glPopDebugGroup(); } }; #define GL_PUSH_(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0); #define GL_PUSH(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0); GLAutoPop gl_auto_pop; #define GL_POP() do if (glPopDebugGroup) glPopDebugGroup(); while(0); #define GL_INS(...) GL_INSERT(GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__) #define GL_PERF(...) GL_INSERT(GL_DEBUG_TYPE_PERFORMANCE, 0xFEE1, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #else #define GL_PUSH_(...) (0); #define GL_PUSH(...) (0); #define GL_POP() (0); #define GL_INS(...) (0); #define GL_PERF(...) (0); #endif // Helper path to dump texture #ifdef _WIN32 const std::string root_sw("c:\\temp1\\_"); const std::string root_hw("c:\\temp2\\_"); #else const std::string root_sw("/tmp/GS_SW_dump/"); const std::string root_hw("/tmp/GS_HW_dump/"); #endif