#------------------------------------------------------------------------------- # Search all libraries on the system #------------------------------------------------------------------------------- # Do not search Lib in /usr/lib64. Hope it is not overwritten in find_package or others macro SET(FIND_LIBRARY_USE_LIB64_PATHS FALSE) ## Linux only libraries if(Linux) # Most plugins (if not all) and PCSX2 core need gtk2, so # set the required flags find_package(GTK2 REQUIRED gtk) if(GTK2_FOUND) # From version 2.21.3 gtk moved gdk-pixbuf into a separate module # Cmake need to be fixed. For the moment uses a manual detection. find_path(GDK_PIXBUF_INCLUDE_DIRS NAMES gdk-pixbuf/gdk-pixbuf.h PATHS /usr/include/gdk-pixbuf-2.0 /usr/include) if (GDK_PIXBUF_INCLUDE_DIRS) set(GTK2_INCLUDE_DIRS "${GDK_PIXBUF_INCLUDE_DIRS}" "${GTK2_INCLUDE_DIRS}") # Remove duplicates when cmake will be fixed list(REMOVE_DUPLICATES GTK2_INCLUDE_DIRS) endif (GDK_PIXBUF_INCLUDE_DIRS) endif(GTK2_FOUND) find_package(X11) # Manually find Xxf86vm because it is not done in the module... FIND_LIBRARY(X11_Xxf86vm_LIB Xxf86vm ${X11_LIB_SEARCH_PATH}) MARK_AS_ADVANCED(X11_Xxf86vm_LIB) endif(Linux) ## Use cmake package to find module find_package(ALSA) find_package(BZip2) find_package(JPEG) find_package(OpenGL) # Tell cmake that we use SDL as a library and not as an application set(SDL_BUILDING_LIBRARY TRUE) find_package(SDL) find_package(Subversion) # The requierement of wxWidgets is checked in SelectPcsx2Plugins module # Does not requier the module (allow to compile non-wx plugins) find_package(wxWidgets COMPONENTS base core adv) if(NOT FORCE_INTERNAL_ZLIB) find_package(ZLIB) endif(NOT FORCE_INTERNAL_ZLIB) ## Use pcsx2 package to find module include(FindCg) include(FindGlew) include(FindPortAudio) if(NOT FORCE_INTERNAL_SOUNDTOUCH) include(FindSoundTouch) endif(NOT FORCE_INTERNAL_SOUNDTOUCH) include(FindSparseHash) # Note for include_directory: The order is important to avoid a mess between include file from your system and the one of pcsx2 # If you include first 3rdparty, all 3rdpary include will have a higer priority... # If you include first /usr/include, all system include will have a higer priority over the pcsx2 one... # Current implementation: # 1/ include 3rdparty sub-directory that we will used (either request or fallback) # 2/ include system one #---------------------------------------- # Fallback on 3rdparty libraries #---------------------------------------- # Note to avoid some conflict with system include, we must include 3rdparty first if(NOT ZLIB_FOUND OR FORCE_INTERNAL_ZLIB) # use project one set(projectZLIB TRUE) set(ZLIB_FOUND TRUE) # Set path set(ZLIB_LIBRARIES pcsx2_zlib) include_directories(${PROJECT_SOURCE_DIR}/3rdparty/zlib) message(STATUS "Use internal pcsx2 zlib library") endif(NOT ZLIB_FOUND OR FORCE_INTERNAL_ZLIB) if(NOT SOUNDTOUCH_FOUND OR FORCE_INTERNAL_SOUNDTOUCH) # use project one set(projectSoundTouch TRUE) set(SOUNDTOUCH_FOUND TRUE) # Set path set(SOUNDTOUCH_LIBRARIES pcsx2_SoundTouch) include_directories(${PROJECT_SOURCE_DIR}/3rdparty/soundtouch_linux_include) message(STATUS "Use internal pcsx2 SoundTouch library") endif(NOT SOUNDTOUCH_FOUND OR FORCE_INTERNAL_SOUNDTOUCH) #---------------------------------------- # Use system include (if not 3rdparty one) #---------------------------------------- if(Linux) # GTK2 if(GTK2_FOUND) include_directories(${GTK2_INCLUDE_DIRS}) endif(GTK2_FOUND) # x11 if(X11_FOUND) include_directories(${X11_INCLUDE_DIR}) endif(X11_FOUND) endif(Linux) # ALSA if(ALSA_FOUND) include_directories(${ALSA_INCLUDE_DIRS}) endif(ALSA_FOUND) # bzip2 if(BZIP2_FOUND) include_directories(${BZIP2_INCLUDE_DIR}) endif(BZIP2_FOUND) # Cg if(CG_FOUND) include_directories(${CG_INCLUDE_DIRS}) endif(CG_FOUND) # Jpeg if(JPEG_FOUND) include_directories(${JPEG_INCLUDE_DIR}) endif(JPEG_FOUND) # GLEW if(GLEW_FOUND) include_directories(${GLEW_INCLUDE_DIR}) endif(GLEW_FOUND) # OpenGL if(OPENGL_FOUND) include_directories(${OPENGL_INCLUDE_DIR}) endif(OPENGL_FOUND) # PortAudio if(PORTAUDIO_FOUND) include_directories(${PORTAUDIO_INCLUDE_DIR}) endif(PORTAUDIO_FOUND) # SDL if(SDL_FOUND) include_directories(${SDL_INCLUDE_DIR}) endif(SDL_FOUND) # SoundTouch if(SOUNDTOUCH_FOUND AND NOT projectSoundTouch) include_directories(${SOUNDTOUCH_INCLUDE_DIR}) endif(SOUNDTOUCH_FOUND AND NOT projectSoundTouch) # SPARSEHASH if(SPARSEHASH_FOUND) include_directories(${SPARSEHASH_INCLUDE_DIR}) endif(SPARSEHASH_FOUND) # Wx if(wxWidgets_FOUND) if(Linux) # Force the use of 32 bit library configuration on # 64 bits machine with 32 bits library in /usr/lib32 if(CMAKE_SIZEOF_VOID_P MATCHES "8" AND EXISTS "/usr/lib32") STRING(REGEX REPLACE "/usr/lib/wx" "/usr/lib32/wx" wxWidgets_INCLUDE_DIRS "${wxWidgets_INCLUDE_DIRS}") endif(CMAKE_SIZEOF_VOID_P MATCHES "8" AND EXISTS "/usr/lib32") endif(Linux) include(${wxWidgets_USE_FILE}) endif(wxWidgets_FOUND) # Zlib if(ZLIB_FOUND AND NOT projectZLIB) include_directories(${ZLIB_INCLUDE_DIRS}) endif(ZLIB_FOUND AND NOT projectZLIB)