/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSVector.h" #pragma pack(push, 1) __declspec(align(16)) union GSVertexHW9 { struct { GSVector2 t; union {struct {uint8 r, g, b, a;}; uint32 c0;}; union {struct {uint8 ta0, ta1, res, f;}; uint32 c1;}; GSVector4 p; }; struct {GSVector4i vi[2];}; struct {GSVector4 vf[2];}; GSVertexHW9& operator = (GSVertexHW9& v) {vi[0] = v.vi[0]; vi[1] = v.vi[1]; return *this;} float GetQ() {return p.w;} }; __declspec(align(16)) union GSVertexHW10 { struct { union { struct {float x, y;} t; GIFRegST ST; }; union { struct {union {struct {uint16 x, y;}; uint32 xy;}; uint32 z;} p; GIFRegXYZ XYZ; }; union { union {struct {uint8 r, g, b, a; float q;}; uint32 c0;}; GIFRegRGBAQ RGBAQ; }; union { struct {uint32 _pad; union {struct {uint8 ta0, ta1, res, f;}; uint32 c1;};}; GIFRegFOG FOG; }; }; struct {GSVector4i vi[2];}; struct {GSVector4 vf[2];}; GSVertexHW10& operator = (GSVertexHW10& v) {vi[0] = v.vi[0]; vi[1] = v.vi[1]; return *this;} float GetQ() {return q;} }; #pragma pack(pop)