# IMPORTANT: PCSX2 only looks for PCSX2_keys.ini at the inis folder. # You should first copy PCSX2_keys.ini.default to the inis folder, then # rename it to PCSX2_keys.ini, and then edit it. # Important: PAD bindings will override shortcuts at this file. # IMPORTANT: GS has fixed shortcuts. Make sure your shortcuts don't conflict. # Also, they will affect GS also when alt/ctrl/shift are pressed, so it's # best to completely avoid them at this file. GS uses: # F5 - Deinterlace modes # PAGE_UP - FXAA antialiasing (HW and SW) # PAGE_DOWN - Cycles through dither modes (HW) # DELETE - Software Antialiasing (AA1) # HOME - FX shader # INSERT - Hardware mipmapping # ----------------------------------------------------------------------------- # The KB shortcuts can be a normal key (e.g. f or ] etc) or a combination of # ALT/SHIFT/CTRL and a key, separated with a - or + (e.g. m or alt+ctrl+m or # alt-F12). Number (key) pad names start with KP_ (e.g. KP_0 to KP_9, KP_ADD). # Note: If the Dev console source is enabled, keypresses (including with Alt # etc) will be printed to the console and could be copied to PCSX2_keys.ini . # List of special key names (beyond KP_0 to KP_9 and normal keys): # DEL DELETE BACK INS INSERT ENTER RETURN PGUP PGDN LEFT RIGHT UP DOWN HOME END # SPACE TAB ESC ESCAPE CANCEL CLEAR MENU PAUSE CAPITAL SELECT PRINT EXECUTE # SNAPSHOT HELP ADD SEPARATOR SUBTRACT DECIMAL DIVIDE NUM_LOCK SCROLL_LOCK # PAGEUP PAGEDOWN KP_SPACE KP_TAB KP_ENTER KP_HOME KP_LEFT KP_UP KP_RIGHT # KP_DOWN KP_PRIOR KP_PAGEUP KP_NEXT KP_PAGEDOWN KP_END KP_BEGIN KP_INSERT # KP_DELETE KP_EQUAL KP_MULTIPLY KP_ADD KP_SEPARATOR KP_SUBTRACT KP_DECIMAL # KP_DIVIDE WINDOWS_LEFT WINDOWS_RIGHT WINDOWS_MENU COMMAND # save state: freeze is save state, defrost is load state. States_FreezeCurrentSlot = F1 States_DefrostCurrentSlot = F3 States_DefrostCurrentSlotBackup = Shift-F3 States_CycleSlotForward = F2 States_CycleSlotBackward = Shift-F2 FullscreenToggle = Alt-ENTER # Note: toggles suspend, but can resume only if the GS window is not set to hide # when paused (Emu options -> GS window), and when the GS window is focused. Sys_SuspendResume = ESC # Screenshot. Note: must not include shift or ctrl. With these held - it will # create debug GS dump. The two other shortcuts will be added automatically. Sys_TakeSnapshot = F8 # Hardware/software rendering toggle Sys_RenderswitchToggle = F9 Sys_LoggingToggle = F10 Sys_RecordingToggle = F12 GSwindow_CycleAspectRatio = F6 # Vertical stretch/squash GSwindow_ZoomInY = Alt-Ctrl-KP_ADD GSwindow_ZoomOutY = Alt-Ctrl-KP_SUBTRACT GSwindow_ZoomResetY = Alt-Ctrl-KP_MULTIPLY # Recording Bindings # Note - These are disabled if 'System > Enable Recording Tools' is disabled FrameAdvance = SPACE TogglePause = Shift-P InputRecordingModeToggle = Shift-R # Note - This is disabled if no input recording is active GoToFirstFrame = Shift-L # Save State Management # Note - These are disabled if 'System > Enable Recording Tools' is disabled States_SaveSlot0 = Shift-KP_0 States_SaveSlot1 = Shift-KP_1 States_SaveSlot2 = Shift-KP_2 States_SaveSlot3 = Shift-KP_3 States_SaveSlot4 = Shift-KP_4 States_SaveSlot5 = Shift-KP_5 States_SaveSlot6 = Shift-KP_6 States_SaveSlot7 = Shift-KP_7 States_SaveSlot8 = Shift-KP_8 States_SaveSlot9 = Shift-KP_9 States_LoadSlot0 = KP_0 States_LoadSlot1 = KP_1 States_LoadSlot2 = KP_2 States_LoadSlot3 = KP_3 States_LoadSlot4 = KP_4 States_LoadSlot5 = KP_5 States_LoadSlot6 = KP_6 States_LoadSlot7 = KP_7 States_LoadSlot8 = KP_8 States_LoadSlot9 = KP_9