/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSRendererHW.h" #include "GSVertexHW.h" #include "GSTextureCache10.h" #include "GSTextureFX10.h" class GSRendererHW10 : public GSRendererHW { typedef GSDevice10 Device; typedef GSVertexHW10 Vertex; typedef GSTextureCache10 TextureCache; bool WrapZ(uint32 maxz); protected: GSTextureFX10 m_tfx; void Draw(int prim, Texture& rt, Texture& ds, GSTextureCache::GSTexture* tex); struct { CComPtr dss; CComPtr bs; } m_date; void SetupDATE(Texture& rt, Texture& ds); public: GSRendererHW10(uint8* base, bool mt, void (*irq)(), const GSRendererSettings& rs); bool Create(const string& title); template void VertexKick(bool skip); };