/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include #include #include #include "ColorPickerButton.h" #include "ui_ControllerGlobalSettingsWidget.h" #include "ui_ControllerLEDSettingsDialog.h" #include "ui_ControllerMouseSettingsDialog.h" class ControllerSettingsDialog; class ControllerGlobalSettingsWidget : public QWidget { Q_OBJECT public: ControllerGlobalSettingsWidget(QWidget* parent, ControllerSettingsDialog* dialog); ~ControllerGlobalSettingsWidget(); void addDeviceToList(const QString& identifier, const QString& name); void removeDeviceFromList(const QString& identifier); Q_SIGNALS: void bindingSetupChanged(); private Q_SLOTS: void updateSDLOptionsEnabled(); void ledSettingsClicked(); void mouseSettingsClicked(); private: Ui::ControllerGlobalSettingsWidget m_ui; ControllerSettingsDialog* m_dialog; }; class ControllerLEDSettingsDialog : public QDialog { Q_OBJECT public: ControllerLEDSettingsDialog(QWidget* parent, ControllerSettingsDialog* dialog); ~ControllerLEDSettingsDialog(); private: void linkButton(ColorPickerButton* button, u32 player_id); Ui::ControllerLEDSettingsDialog m_ui; ControllerSettingsDialog* m_dialog; }; class ControllerMouseSettingsDialog : public QDialog { Q_OBJECT public: ControllerMouseSettingsDialog(QWidget* parent, ControllerSettingsDialog* dialog); ~ControllerMouseSettingsDialog(); private: Ui::ControllerMouseSettingsDialog m_ui; };