/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSRendererDX10.h" #include "GSCrc.h" #include "resource.h" GSRendererDX10::GSRendererDX10() : GSRendererDX(new GSTextureCache10(this), GSVector2(-0.5f, -0.5f)) { InitVertexKick(); } bool GSRendererDX10::CreateDevice(GSDevice* dev) { if(!__super::CreateDevice(dev)) return false; return true; } template void GSRendererDX10::VertexKick(bool skip) { GSVertexHW10& dst = m_vl.AddTail(); dst.vi[0] = m_v.vi[0]; dst.vi[1] = m_v.vi[1]; if(tme && fst) { //GSVector4::storel(&dst.ST, m_v.GetUV()); int Udiff = 0; int Vdiff = 0; int Uadjust = 0; int Vadjust = 0; int multiplier = upscale_Multiplier(); if (multiplier > 1) { Udiff = m_v.UV.U & 255; Vdiff = m_v.UV.V & 255; if (Udiff != 0){ if (Udiff > 247) Uadjust = -1; //Mana Khemia 2 else if (Udiff < 9) Uadjust = 1; //Ar Tonelico 2 else { //float jaja = (float)m_v.UV.U / (float)(m_context->TEX0.TW*64); //int test = (int)jaja ; //float result = jaja-(float)test; // //if (result < 0.031251f || m_v.UV.U == 272 || m_v.UV.U == 400){ // Uadjust = 16; //Wild Arms Engine, still problems with Odin Sphere //} //else Uadjust = 0; } } else Uadjust = 0; if (Vdiff != 0){ if (Vdiff > 247) Vadjust = -1; else if (Vdiff < 9) Vadjust = 1; else { //float jaja = (float)m_v.UV.V / (float)(m_context->TEX0.TH*64); //int test = (int)jaja ; //float result = jaja-(float)test; // //if (result < 0.031251f || m_v.UV.V == 272 || m_v.UV.V == 400){ // Vadjust = 16; //Wild Arms Engine, still problems with Odin Sphere //} //else Vadjust = 0; } } else Vadjust = 0; } dst.ST.S = (float)m_v.UV.U - Uadjust; dst.ST.T = (float)m_v.UV.V - Vadjust; } int count = 0; if(GSVertexHW10* v = DrawingKick(skip, count)) { GSVector4i scissor = m_context->scissor.dx10; GSVector4i pmin, pmax; #if _M_SSE >= 0x401 GSVector4i v0, v1, v2; switch(prim) { case GS_POINTLIST: v0 = GSVector4i::load((int)v[0].p.xy).upl16(); pmin = v0; pmax = v0; break; case GS_LINELIST: case GS_LINESTRIP: case GS_SPRITE: v0 = GSVector4i::load((int)v[0].p.xy); v1 = GSVector4i::load((int)v[1].p.xy); pmin = v0.min_u16(v1).upl16(); pmax = v0.max_u16(v1).upl16(); break; case GS_TRIANGLELIST: case GS_TRIANGLESTRIP: case GS_TRIANGLEFAN: v0 = GSVector4i::load((int)v[0].p.xy); v1 = GSVector4i::load((int)v[1].p.xy); v2 = GSVector4i::load((int)v[2].p.xy); pmin = v0.min_u16(v1).min_u16(v2).upl16(); pmax = v0.max_u16(v1).max_u16(v2).upl16(); break; } #else switch(prim) { case GS_POINTLIST: pmin.x = v[0].p.x; pmin.y = v[0].p.y; pmax.x = v[0].p.x; pmax.y = v[0].p.y; break; case GS_LINELIST: case GS_LINESTRIP: case GS_SPRITE: pmin.x = std::min(v[0].p.x, v[1].p.x); pmin.y = std::min(v[0].p.y, v[1].p.y); pmax.x = std::max(v[0].p.x, v[1].p.x); pmax.y = std::max(v[0].p.y, v[1].p.y); break; case GS_TRIANGLELIST: case GS_TRIANGLESTRIP: case GS_TRIANGLEFAN: pmin.x = std::min(std::min(v[0].p.x, v[1].p.x), v[2].p.x); pmin.y = std::min(std::min(v[0].p.y, v[1].p.y), v[2].p.y); pmax.x = std::max(std::max(v[0].p.x, v[1].p.x), v[2].p.x); pmax.y = std::max(std::max(v[0].p.y, v[1].p.y), v[2].p.y); break; } #endif GSVector4i test = (pmax < scissor) | (pmin > scissor.zwxy()); switch(prim) { case GS_TRIANGLELIST: case GS_TRIANGLESTRIP: case GS_TRIANGLEFAN: case GS_SPRITE: test |= pmin == pmax; break; } if(test.mask() & 0xff) { return; } m_count += count; } } void GSRendererDX10::Draw(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex) { switch(m_vt.m_primclass) { case GS_POINT_CLASS: m_topology = D3D10_PRIMITIVE_TOPOLOGY_POINTLIST; m_perfmon.Put(GSPerfMon::Prim, m_count); break; case GS_LINE_CLASS: case GS_SPRITE_CLASS: m_topology = D3D10_PRIMITIVE_TOPOLOGY_LINELIST; m_perfmon.Put(GSPerfMon::Prim, m_count / 2); break; case GS_TRIANGLE_CLASS: m_topology = D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST; m_perfmon.Put(GSPerfMon::Prim, m_count / 3); break; default: __assume(0); } __super::Draw(rt, ds, tex); }