/* * Copyright (C) 2011-2013 Gregory hainaut * Copyright (C) 2007-2009 Gabest * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once class GSShaderOGL { GLuint m_pipeline; hash_map m_single_prog; const bool m_debug_shader; GLuint m_sub_count; GLuint m_ps_sub[2]; void SetupSubroutineUniform(); void SetupUniform(); void SetupRessources(); void SetUniformBinding(GLuint prog, GLchar* name, GLuint binding); void SetSamplerBinding(GLuint prog, GLchar* name, GLuint binding); bool ValidateShader(GLuint p); bool ValidateProgram(GLuint p); bool ValidatePipeline(GLuint p); std::string GenGlslHeader(const std::string& entry, GLenum type, const std::string& macro); GLuint LinkNewProgram(); public: GSShaderOGL(bool debug); ~GSShaderOGL(); void GS(GLuint s); void PS(GLuint s, GLuint sub_count = 0); void PS_subroutine(GLuint *sub); void PS_ressources(GLuint64 handle[2]); void VS(GLuint s); void UseProgram(); GLuint Compile(const std::string& glsl_file, const std::string& entry, GLenum type, const char* glsl_h_code, const std::string& macro_sel = ""); void Delete(GLuint s); };