/* DEV9null * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ // Note: I was using MegaDev9, dev9ghzdrk, and dev9linuz for reference on memory locations. // The ones I included were just some of the more important ones, so you may want to look // at the plugins I mentioned if trying to create your own dev9 plugin. // Additionally, there is a lot of information in the ps2drv drivers by Marcus R. Brown, so // looking through its code would be a good starting point. // Look under tags/plugins in svn for any older plugins that aren't included in pcsx2 any more. // --arcum42 #include #include #include #include using namespace std; #include "DEV9.h" const unsigned char version = PS2E_DEV9_VERSION; const unsigned char revision = 0; const unsigned char build = 5; // increase that with each version const char *libraryName = "DEV9null Driver"; // Our IRQ call. void (*DEV9irq)(int); __aligned16 s8 dev9regs[0x10000]; string s_strIniPath = "inis/"; string s_strLogPath="logs/"; PluginLog Dev9Log; Config conf; void LogInit() { const std::string LogFile(s_strLogPath + "/dev9null.log"); setLoggingState(); Dev9Log.Open(LogFile); } EXPORT_C_(void) DEV9setLogDir(const char* dir) { // Get the path to the log directory. s_strLogPath = (dir==NULL) ? "logs/" : dir; // Reload the log file after updated the path Dev9Log.Close(); LogInit(); } EXPORT_C_(u32) PS2EgetLibType() { return PS2E_LT_DEV9; } EXPORT_C_(char*) PS2EgetLibName() { return (char *)libraryName; } EXPORT_C_(u32) PS2EgetLibVersion2(u32 type) { return (version<<16) | (revision<<8) | build; } EXPORT_C_(s32) DEV9init() { LoadConfig(); setLoggingState(); LogInit(); Dev9Log.WriteLn("dev9null plugin version %d,%d", revision, build); Dev9Log.WriteLn("Initializing dev9null"); // Initialize anything that needs to be initialized. memset(dev9regs, 0, sizeof(dev9regs)); return 0; } EXPORT_C_(void) DEV9shutdown() { Dev9Log.WriteLn("Shutting down Dev9null."); Dev9Log.Close(); } EXPORT_C_(s32) DEV9open(void *pDsp) { Dev9Log.WriteLn("Opening Dev9null."); // Get anything ready we need to. Opening and creating hard // drive files, for example. return 0; } EXPORT_C_(void) DEV9close() { Dev9Log.WriteLn("Closing Dev9null."); // Close files opened. } EXPORT_C_(u8) DEV9read8(u32 addr) { u8 value = 0; switch(addr) { // case 0x1F80146E: // DEV9 hardware type (0x32 for an expansion bay) case 0x10000038: /*value = dev9Ru8(addr);*/ break; // We need to have at least one case to avoid warnings. default: //value = dev9Ru8(addr); Dev9Log.WriteLn("*Unknown 8 bit read at address %lx", addr); break; } return value; } EXPORT_C_(u16) DEV9read16(u32 addr) { u16 value = 0; switch(addr) { // Addresses you may want to catch here include: // case 0x1F80146E: // DEV9 hardware type (0x32 for an expansion bay) // case 0x10000002: // The Smart Chip revision. Should be 0x11 // case 0x10000004: // More type info: bit 0 - smap; bit 1 - hd; bit 5 - flash // case 0x1000000E: // Similar to the last; bit 1 should be set if a hd is hooked up. // case 0x10000028: // intr_stat // case 0x10000038: // hard drives seem to like reading and writing the max dma size per transfer here. // case 0x1000002A: // intr_mask // case 0x10000040: // pio_data // case 0x10000044: // nsector // case 0x10000046: // sector // case 0x10000048: // lcyl // case 0x1000004A: // hcyl // case 0x1000004C: // select // case 0x1000004E: // status // case 0x1000005C: // status // case 0x10000064: // if_ctrl case 0x10000038: /*value = dev9Ru16(addr);*/ break; default: //value = dev9Ru16(addr); Dev9Log.WriteLn("*Unknown 16 bit read at address %lx", addr); break; } return value; } EXPORT_C_(u32 ) DEV9read32(u32 addr) { u32 value = 0; switch(addr) { case 0x10000038: /*value = dev9Ru32(addr);*/ break; default: //value = dev9Ru32(addr); Dev9Log.WriteLn("*Unknown 32 bit read at address %lx", addr); break; } return value; } EXPORT_C_(void) DEV9write8(u32 addr, u8 value) { switch(addr) { case 0x10000038: /*dev9Ru8(addr) = value;*/ break; default: Dev9Log.WriteLn("*Unknown 8 bit write; address %lx = %x", addr, value); //dev9Ru8(addr) = value; break; } } EXPORT_C_(void) DEV9write16(u32 addr, u16 value) { switch(addr) { // Remember that list on DEV9read16? You'll want to write to a // lot of them, too. case 0x10000038: /*dev9Ru16(addr) = value;*/ break; default: Dev9Log.WriteLn("*Unknown 16 bit write; address %lx = %x", addr, value); //dev9Ru16(addr) = value; break; } } EXPORT_C_(void) DEV9write32(u32 addr, u32 value) { switch(addr) { case 0x10000038: /*dev9Ru32(addr) = value;*/ break; default: Dev9Log.WriteLn("*Unknown 32 bit write; address %lx = %x", addr, value); //dev9Ru32(addr) = value; break; } } //#ifdef ENABLE_NEW_IOPDMA_DEV9 EXPORT_C_(s32) DEV9dmaRead(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed) { // You'll want to put your own DMA8 reading code here. // Time to interact with your fake (or real) hardware. Dev9Log.WriteLn("Reading DMA8 Mem."); *bytesProcessed = bytesLeft; return 0; } EXPORT_C_(s32) DEV9dmaWrite(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed) { // See above. Dev9Log.WriteLn("Writing DMA8 Mem."); *bytesProcessed = bytesLeft; return 0; } EXPORT_C_(void) DEV9dmaInterrupt(s32 channel) { // See above. } //#else EXPORT_C_(void) DEV9readDMA8Mem(u32 *pMem, int size) { // You'll want to put your own DMA8 reading code here. // Time to interact with your fake (or real) hardware. Dev9Log.WriteLn("Reading DMA8 Mem."); } EXPORT_C_(void) DEV9writeDMA8Mem(u32* pMem, int size) { // See above. Dev9Log.WriteLn("Writing DMA8 Mem."); } //#endif EXPORT_C_(void) DEV9irqCallback(DEV9callback callback) { // Setting our callback. You will call it with DEV9irq(cycles), // Where cycles is the number of cycles till the irq is triggered. DEV9irq = callback; } int _DEV9irqHandler(void) { // And this gets called when the irq is triggered. return 0; } EXPORT_C_(DEV9handler) DEV9irqHandler(void) { // Pass it to pcsx2. return (DEV9handler)_DEV9irqHandler; } EXPORT_C_(void) DEV9setSettingsDir(const char* dir) { // Grab the ini directory. s_strIniPath = (dir == NULL) ? "inis/" : dir; } // extended funcs EXPORT_C_(s32) DEV9test() { return 0; } EXPORT_C_(s32) DEV9freeze(int mode, freezeData *data) { // This should store or retrieve any information, for if emulation // gets suspended, or for savestates. switch(mode) { case FREEZE_LOAD: // Load previously saved data. break; case FREEZE_SAVE: // Save data. break; case FREEZE_SIZE: // return the size of the data. break; } return 0; } /* For operating systems that need an entry point for a dll/library, here it is. Defined in PS2Eext.h. */ ENTRY_POINT;