/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #if !defined(_WIN32) && !defined(__APPLE__) #include #if defined(__linux__) #include #elif defined(__unix__) #include #endif #include "common/PersistentThread.h" // We wont need this until we actually have this more then just stubbed out, so I'm commenting this out // to remove an unneeded dependency. //#include "x86emitter/tools.h" #if !defined(__unix__) #pragma message("LnxThreads.cpp should only be compiled by projects or makefiles targeted at Linux/BSD distros.") #else // Note: assuming multicore is safer because it forces the interlocked routines to use // the LOCK prefix. The prefix works on single core CPUs fine (but is slow), but not // having the LOCK prefix is very bad indeed. __forceinline void Threading::Sleep(int ms) { usleep(1000 * ms); } // For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory // improve performance and reduce cpu power consumption. __forceinline void Threading::SpinWait() { // If this doesn't compile you can just comment it out (it only serves as a // performance hint and isn't required). __asm__("pause"); } __forceinline void Threading::EnableHiresScheduler() { // Don't know if linux has a customizable scheduler resolution like Windows (doubtful) } __forceinline void Threading::DisableHiresScheduler() { } // Unit of time of GetThreadCpuTime/GetCpuTime u64 Threading::GetThreadTicksPerSecond() { return 1000000; } // Helper function to get either either the current cpu usage // in called thread or in id thread static u64 get_thread_time(uptr id = 0) { clockid_t cid; if (id) { int err = pthread_getcpuclockid((pthread_t)id, &cid); if (err) return 0; } else { cid = CLOCK_THREAD_CPUTIME_ID; } struct timespec ts; int err = clock_gettime(cid, &ts); if (err) return 0; return (u64)ts.tv_sec * (u64)1e6 + (u64)ts.tv_nsec / (u64)1e3; } // Returns the current timestamp (not relative to a real world clock) u64 Threading::GetThreadCpuTime() { return get_thread_time(); } u64 Threading::pxThread::GetCpuTime() const { // Get the cpu time for the thread belonging to this object. Use m_native_id and/or // m_native_handle to implement it. Return value should be a measure of total time the // thread has used on the CPU (scaled by the value returned by GetThreadTicksPerSecond(), // which typically would be an OS-provided scalar or some sort). if (!m_native_id) return 0; return get_thread_time(m_native_id); } void Threading::pxThread::_platform_specific_OnStartInThread() { // Obtain linux-specific thread IDs or Handles here, which can be used to query // kernel scheduler performance information. m_native_id = (uptr)pthread_self(); } void Threading::pxThread::_platform_specific_OnCleanupInThread() { // Cleanup handles here, which were opened above. } void Threading::SetNameOfCurrentThread(const char* name) { #if defined(__linux__) // Extract of manpage: "The name can be up to 16 bytes long, and should be // null-terminated if it contains fewer bytes." prctl(PR_SET_NAME, name, 0, 0, 0); #elif defined(__unix__) pthread_set_name_np(pthread_self(), name); #endif } #endif #endif