/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSVector.h" class GSTexture { protected: GSVector2 m_scale; GSVector2i m_size; int m_type; int m_format; bool m_msaa; public: struct GSMap {uint8* bits; int pitch;}; enum {RenderTarget = 1, DepthStencil, Texture, Offscreen, Backbuffer}; public: GSTexture(); virtual ~GSTexture() {} virtual operator bool() {ASSERT(0); return false;} virtual bool Update(const GSVector4i& r, const void* data, int pitch) = 0; virtual bool Map(GSMap& m, const GSVector4i* r = NULL) = 0; virtual void Unmap() = 0; virtual bool Save(const string& fn, bool dds = false) = 0; virtual uint32 GetID() { return 0; } GSVector2 GetScale() const {return m_scale;} void SetScale(const GSVector2& scale) {m_scale = scale;} int GetWidth() const {return m_size.x;} int GetHeight() const {return m_size.y;} GSVector2i GetSize() const {return m_size;} int GetType() const {return m_type;} int GetFormat() const {return m_format;} bool IsMSAA() const {return m_msaa;} // frame number (arbitrary base) the texture was recycled on // different purpose than texture cache ages, do not attempt to merge unsigned last_frame_used; bool LikelyOffset; float OffsetHack_modx; float OffsetHack_mody; // Typical size of a RGBA texture virtual uint32 GetMemUsage() { return m_size.x * m_size.y * 4; } };