/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2 * Developed and maintained by the Pcsx2 Development Team. * * Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz] * * SPU2-X is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with SPU2-X. If not, see . */ #pragma once #define SPU2_CORE0 0x00000000 #define SPU2_CORE1 0x00000400 #define SPU2_VP(voice) ((voice) * 16) #define SPU2_VA(voice) ((voice) * 12) #define REG_VP_VOLL 0x0000 // Voice Volume Left #define REG_VP_VOLR 0x0002 // Voice Volume Right #define REG_VP_PITCH 0x0004 // Pitch #define REG_VP_ADSR1 0x0006 // Envelope 1 (Attack-Decay-Sustain-Release) #define REG_VP_ADSR2 0x0008 // Envelope 2 (Attack-Decay-Sustain-Release) #define REG_VP_ENVX 0x000A // Current Envelope #define REG_VP_VOLXL 0x000C // Current Voice Volume Left #define REG_VP_VOLXR 0x000E // Current Voice Volume Right // .. repeated for each voice .. #define REG_S_PMON 0x0180 // Pitch Modulation Spec. #define REG_S_NON 0x0184 // Alloc Noise Generator #define REG_S_VMIXL 0x0188 // Voice Output Mix Left (Dry) #define REG_S_VMIXEL 0x018C // Voice Output Mix Left (Wet) #define REG_S_VMIXR 0x0190 // Voice Output Mix Right (Dry) #define REG_S_VMIXER 0x0194 // Voice Output Mix Right (Wet) #define REG_P_MMIX 0x0198 // Output Spec. After Voice Mix #define REG_C_ATTR 0x019A // Core X Attrib #define REG_A_IRQA 0x019C // Interrupt Address Spec. #define REG_S_KON 0x01A0 // Key On 0/1 #define REG_S_KOFF 0x01A4 // Key Off 0/1 #define REG_A_TSA 0x01A8 // Transfer starting address #define REG__1AC 0x01AC // Transfer data #define REG__1AE 0x01AE #define REG_S_ADMAS 0x01B0 // AutoDMA Status // 1b2, 1b4, 1b6, 1b8, 1ba, 1bc, 1be are unknown #define REG_VA_SSA 0x01C0 // Waveform data starting address #define REG_VA_LSAX 0x01C4 // Loop point address #define REG_VA_NAX 0x01C8 // Waveform data that should be read next // .. repeated for each voice .. #define REG_A_ESA 0x02E0 //Address: Top address of working area for effects processing #define R_FB_SRC_A 0x02E4 // Feedback Source A #define R_FB_SRC_B 0x02E8 // Feedback Source B #define R_IIR_DEST_A0 0x02EC #define R_IIR_DEST_A1 0x02F0 #define R_ACC_SRC_A0 0x02F4 #define R_ACC_SRC_A1 0x02F8 #define R_ACC_SRC_B0 0x02FC #define R_ACC_SRC_B1 0x0300 #define R_IIR_SRC_A0 0x0304 #define R_IIR_SRC_A1 0x0308 #define R_IIR_DEST_B0 0x030C #define R_IIR_DEST_B1 0x0310 #define R_ACC_SRC_C0 0x0314 #define R_ACC_SRC_C1 0x0318 #define R_ACC_SRC_D0 0x031C #define R_ACC_SRC_D1 0x0320 #define R_IIR_SRC_B1 0x0324 #define R_IIR_SRC_B0 0x0328 #define R_MIX_DEST_A0 0x032C #define R_MIX_DEST_A1 0x0330 #define R_MIX_DEST_B0 0x0334 #define R_MIX_DEST_B1 0x0338 #define REG_A_EEA 0x033C // Address: End address of working area for effects processing (upper part of address only!) #define REG_S_ENDX 0x0340 // End Point passed flag #define REG_P_STATX 0x0344 // Status register? // 0x346 .. 0x3fe are unknown (unused?) // core 1 has the same registers with 0x400 added. // core 1 ends at 0x746 // 0x746 .. 0x75e are unknown // "Different" register area #define REG_P_MVOLL 0x0760 // Master Volume Left #define REG_P_MVOLR 0x0762 // Master Volume Right #define REG_P_EVOLL 0x0764 // Effect Volume Left #define REG_P_EVOLR 0x0766 // Effect Volume Right #define REG_P_AVOLL 0x0768 // Core External Input Volume Left (Only Core 1) #define REG_P_AVOLR 0x076A // Core External Input Volume Right (Only Core 1) #define REG_P_BVOLL 0x076C // Sound Data Volume Left #define REG_P_BVOLR 0x076E // Sound Data Volume Right #define REG_P_MVOLXL 0x0770 // Current Master Volume Left #define REG_P_MVOLXR 0x0772 // Current Master Volume Right #define R_IIR_ALPHA 0x0774 //IIR alpha (% used) #define R_ACC_COEF_A 0x0776 #define R_ACC_COEF_B 0x0778 #define R_ACC_COEF_C 0x077A #define R_ACC_COEF_D 0x077C #define R_IIR_COEF 0x077E #define R_FB_ALPHA 0x0780 //feedback alpha (% used) #define R_FB_X 0x0782 //feedback #define R_IN_COEF_L 0x0784 #define R_IN_COEF_R 0x0786 // values repeat for core1 // End OF "Different" register area // SPDIF interface #define SPDIF_OUT 0x07C0 // SPDIF Out: OFF/'PCM'/Bitstream/Bypass #define IRQINFO 0x07C2 #define SPDIF_MODE 0x07C6 #define SPDIF_MEDIA 0x07C8 // SPDIF Media: 'CD'/DVD #define SPDIF_PROTECT 0x07CC // SPDIF Copy Protection /********************************************************************* Core attributes (SD_C) bit 1 - Unknown (this bit is sometimes set) bit 2..3 - Unknown (usually never set) bit 4..5 - DMA related bit 6 - IRQ? DMA mode? wtf? bit 7 - effect enable (reverb enable) bit 8 - IRQ enable? bit 9..14 - noise clock bit 15 - mute bit 16 - reset *********************************************************************/ #define SPDIF_OUT_OFF 0x0000 //no spdif output #define SPDIF_OUT_PCM 0x0020 //encode spdif from spu2 pcm output #define SPDIF_OUT_BYPASS 0x0100 //bypass spu2 processing #define SPDIF_MODE_BYPASS_BITSTREAM 0x0002 //bypass mode for digital bitstream data #define SPDIF_MODE_BYPASS_PCM 0x0000 //bypass mode for pcm data (using analog output) #define SPDIF_MODE_MEDIA_CD 0x0800 //source media is a CD #define SPDIF_MODE_MEDIA_DVD 0x0000 //source media is a DVD #define SPDIF_MEDIA_CDVD 0x0200 #define SPDIF_MEDIA_400 0x0000 #define SPDIF_PROTECT_NORMAL 0x0000 // spdif stream is not protected #define SPDIF_PROTECT_PROHIBIT 0x8000 // spdif stream can't be copied /********************************************************************/ #define VOICE_PARAM_VOLL 0x0 // Voice Volume Left #define VOICE_PARAM_VOLR 0x2 // Voice Volume Right #define VOICE_PARAM_PITCH 0x4 // Pitch #define VOICE_PARAM_ADSR1 0x6 // Envelope 1 (Attack-Delay-Sustain-Release) #define VOICE_PARAM_ADSR2 0x8 // Envelope 2 (Attack-Delay-Sustain-Release) #define VOICE_PARAM_ENVX 0xA // Current Envelope #define VOICE_PARAM_VOLXL 0xC // Current Voice Volume Left #define VOICE_PARAM_VOLXR 0xE // Current Voice Volume Right /********************************************************************/ #define VOICE_ADDR_SSA 0x0 // Waveform data starting address #define VOICE_ADDR_LSAX 0x4 // Loop point address #define VOICE_ADDR_NAX 0x8 // Waveform data that should be read next