/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* SPU2-X is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with SPU2-X. If not, see .
*/
#include "Spu2.h"
extern u8 callirq;
FILE *DMA4LogFile=0;
FILE *DMA7LogFile=0;
FILE *ADMA4LogFile=0;
FILE *ADMA7LogFile=0;
FILE *ADMAOutLogFile=0;
FILE *REGWRTLogFile[2]={0,0};
int packcount=0;
u16* MBASE[2] = {0,0};
u16* DMABaseAddr;
void DMALogOpen()
{
if(!DMALog()) return;
DMA4LogFile = fopen( Unicode::Convert( DMA4LogFileName ).c_str(), "wb");
DMA7LogFile = fopen( Unicode::Convert( DMA7LogFileName ).c_str(), "wb");
ADMA4LogFile = fopen( "logs/adma4.raw", "wb" );
ADMA7LogFile = fopen( "logs/adma7.raw", "wb" );
ADMAOutLogFile = fopen( "logs/admaOut.raw", "wb" );
//REGWRTLogFile[0]=fopen("logs/RegWrite0.raw","wb");
//REGWRTLogFile[1]=fopen("logs/RegWrite1.raw","wb");
}
void DMA4LogWrite(void *lpData, u32 ulSize) {
if(!DMALog()) return;
if (!DMA4LogFile) return;
fwrite(lpData,ulSize,1,DMA4LogFile);
}
void DMA7LogWrite(void *lpData, u32 ulSize) {
if(!DMALog()) return;
if (!DMA7LogFile) return;
fwrite(lpData,ulSize,1,DMA7LogFile);
}
void ADMA4LogWrite(void *lpData, u32 ulSize) {
if(!DMALog()) return;
if (!ADMA4LogFile) return;
fwrite(lpData,ulSize,1,ADMA4LogFile);
}
void ADMA7LogWrite(void *lpData, u32 ulSize) {
if(!DMALog()) return;
if (!ADMA7LogFile) return;
fwrite(lpData,ulSize,1,ADMA7LogFile);
}
void ADMAOutLogWrite(void *lpData, u32 ulSize) {
if(!DMALog()) return;
if (!ADMAOutLogFile) return;
fwrite(lpData,ulSize,1,ADMAOutLogFile);
}
void RegWriteLog(u32 core,u16 value)
{
if(!DMALog()) return;
if (!REGWRTLogFile[core]) return;
fwrite(&value,2,1,REGWRTLogFile[core]);
}
void DMALogClose() {
if(!DMALog()) return;
if (DMA4LogFile) fclose(DMA4LogFile);
if (DMA7LogFile) fclose(DMA7LogFile);
if (REGWRTLogFile[0]) fclose(REGWRTLogFile[0]);
if (REGWRTLogFile[1]) fclose(REGWRTLogFile[1]);
if (ADMA4LogFile) fclose(ADMA4LogFile);
if (ADMA7LogFile) fclose(ADMA7LogFile);
if (ADMAOutLogFile) fclose(ADMAOutLogFile);
}
__forceinline u16 DmaRead(u32 core)
{
const u16 ret = (u16)spu2M_Read(Cores[core].TDA);
Cores[core].TDA++;
Cores[core].TDA&=0xfffff;
return ret;
}
__forceinline void DmaWrite(u32 core, u16 value)
{
spu2M_Write( Cores[core].TSA, value );
Cores[core].TSA++;
Cores[core].TSA&=0xfffff;
}
void AutoDMAReadBuffer(int core, int mode) //mode: 0= split stereo; 1 = do not split stereo
{
int spos=((Cores[core].InputPos+0xff)&0x100); //starting position of the free buffer
if(core==0)
ADMA4LogWrite(Cores[core].DMAPtr+Cores[core].InputDataProgress,0x400);
else
ADMA7LogWrite(Cores[core].DMAPtr+Cores[core].InputDataProgress,0x400);
if(mode)
{
//hacky :p
memcpy((Cores[core].ADMATempBuffer+(spos<<1)),Cores[core].DMAPtr+Cores[core].InputDataProgress,0x400);
Cores[core].MADR+=0x400;
Cores[core].InputDataLeft-=0x200;
Cores[core].InputDataProgress+=0x200;
}
else
{
memcpy((Cores[core].ADMATempBuffer+spos),Cores[core].DMAPtr+Cores[core].InputDataProgress,0x200);
//memcpy((spu2mem+0x2000+(core<<10)+spos),Cores[core].DMAPtr+Cores[core].InputDataProgress,0x200);
Cores[core].MADR+=0x200;
Cores[core].InputDataLeft-=0x100;
Cores[core].InputDataProgress+=0x100;
memcpy((Cores[core].ADMATempBuffer+spos+0x200),Cores[core].DMAPtr+Cores[core].InputDataProgress,0x200);
//memcpy((spu2mem+0x2200+(core<<10)+spos),Cores[core].DMAPtr+Cores[core].InputDataProgress,0x200);
Cores[core].MADR+=0x200;
Cores[core].InputDataLeft-=0x100;
Cores[core].InputDataProgress+=0x100;
}
// See ReadInput at mixer.cpp for explanation on the commented out lines
//
}
void StartADMAWrite(int core,u16 *pMem, u32 sz)
{
int size=(sz)&(~511);
if(MsgAutoDMA()) ConLog(" * SPU2: DMA%c AutoDMA Transfer of %d bytes to %x (%02x %x %04x).\n",
(core==0)?'4':'7',size<<1,Cores[core].TSA,Cores[core].DMABits,Cores[core].AutoDMACtrl,(~Cores[core].Regs.ATTR)&0x7fff);
Cores[core].InputDataProgress=0;
if((Cores[core].AutoDMACtrl&(core+1))==0)
{
Cores[core].TSA=0x2000+(core<<10);
Cores[core].DMAICounter=size;
}
else if(size>=512)
{
Cores[core].InputDataLeft=size;
if(Cores[core].AdmaInProgress==0)
{
#ifdef PCM24_S1_INTERLEAVE
if((core==1)&&((PlayMode&8)==8))
{
AutoDMAReadBuffer(core,1);
}
else
{
AutoDMAReadBuffer(core,0);
}
#else
if(((PlayMode&4)==4)&&(core==0))
Cores[0].InputPos=0;
AutoDMAReadBuffer(core,0);
#endif
if(size==512)
Cores[core].DMAICounter=size;
}
Cores[core].AdmaInProgress=1;
}
else
{
Cores[core].InputDataLeft=0;
Cores[core].DMAICounter=1;
}
Cores[core].TADR=Cores[core].MADR+(size<<1);
}
void DoDMAWrite(int core,u16 *pMem,u32 size)
{
// Perform an alignment check.
// Not really important. Everything should work regardless,
// but it could be indicative of an emulation foopah elsewhere.
#if 0
uptr pa = ((uptr)pMem)&7;
uptr pm = Cores[core].TSA&0x7;
if( pa )
{
fprintf(stderr, "* SPU2 DMA Write > Missaligned SOURCE! Core: %d TSA: 0x%x TDA: 0x%x Size: 0x%x\n", core, Cores[core].TSA, Cores[core].TDA, size);
}
if( pm )
{
fprintf(stderr, "* SPU2 DMA Write > Missaligned TARGET! Core: %d TSA: 0x%x TDA: 0x%x Size: 0x%x\n", core, Cores[core].TSA, Cores[core].TDA, size );
}
#endif
if(core==0)
DMA4LogWrite(pMem,size<<1);
else
DMA7LogWrite(pMem,size<<1);
if(MsgDMA()) ConLog(" * SPU2: DMA%c Transfer of %d bytes to %x (%02x %x %04x).\n",(core==0)?'4':'7',size<<1,Cores[core].TSA,Cores[core].DMABits,Cores[core].AutoDMACtrl,(~Cores[core].Regs.ATTR)&0x7fff);
Cores[core].TSA &= 0xfffff;
u32 buff1end = Cores[core].TSA + size;
u32 buff2end=0;
if( buff1end > 0x100000 )
{
buff2end = buff1end - 0x100000;
buff1end = 0x100000;
}
const int cacheIdxStart = Cores[core].TSA / pcm_WordsPerBlock;
const int cacheIdxEnd = (buff1end+pcm_WordsPerBlock-1) / pcm_WordsPerBlock;
PcmCacheEntry* cacheLine = &pcm_cache_data[cacheIdxStart];
PcmCacheEntry& cacheEnd = pcm_cache_data[cacheIdxEnd];
do
{
cacheLine->Validated = false;
cacheLine++;
} while ( cacheLine != &cacheEnd );
//ConLog( " * SPU2 : Cache Clear Range! TSA=0x%x, TDA=0x%x (low8=0x%x, high8=0x%x, len=0x%x)\n",
// Cores[core].TSA, buff1end, flagTSA, flagTDA, clearLen );
// First Branch needs cleared:
// It starts at TSA and goes to buff1end.
const u32 buff1size = (buff1end-Cores[core].TSA);
memcpy( GetMemPtr( Cores[core].TSA ), pMem, buff1size*2 );
if( buff2end > 0 )
{
// second branch needs copied:
// It starts at the beginning of memory and moves forward to buff2end
// endpoint cache should be irrelevant, since it's almost certainly dynamic
// memory below 0x2800 (registers and such)
//const u32 endpt2 = (buff2end + roundUp) / indexer_scalar;
//memset( pcm_cache_flags, 0, endpt2 );
// Emulation Grayarea: Should addresses wrap around to zero, or wrap around to
// 0x2800? Hard to know for usre (almost no games depend on this)
memcpy( GetMemPtr( 0 ), &pMem[buff1size], buff2end*2 );
Cores[core].TDA = (buff2end+1) & 0xfffff;
if(Cores[core].IRQEnable)
{
// Flag interrupt?
// If IRQA occurs between start and dest, flag it.
// Since the buffer wraps, the conditional might seem odd, but it works.
if( ( Cores[core].IRQA >= Cores[core].TSA ) ||
( Cores[core].IRQA < Cores[core].TDA ) )
{
Spdif.Info = 4 << core;
SetIrqCall();
}
}
}
else
{
// Buffer doesn't wrap/overflow!
// Just set the TDA and check for an IRQ...
Cores[core].TDA = buff1end;
if(Cores[core].IRQEnable)
{
// Flag interrupt?
// If IRQA occurs between start and dest, flag it.
// (start is inclusive, dest exclusive -- fixes DMC1 and hopefully won't break
// other games. ;)
if( ( Cores[core].IRQA >= Cores[core].TSA ) &&
( Cores[core].IRQA < Cores[core].TDA ) )
{
Spdif.Info = 4 << core;
SetIrqCall();
}
}
}
Cores[core].TSA=Cores[core].TDA&0xFFFF0;
Cores[core].DMAICounter=size;
Cores[core].TADR=Cores[core].MADR+(size<<1);
}
void SPU2readDMA(int core, u16* pMem, u32 size)
{
if( cyclePtr != NULL ) TimeUpdate( *cyclePtr );
Cores[core].TSA &= 0xffff8;
u32 buff1end = Cores[core].TSA + size;
u32 buff2end = 0;
if( buff1end > 0x100000 )
{
buff2end = buff1end - 0x100000;
buff1end = 0x100000;
}
const u32 buff1size = (buff1end-Cores[core].TSA);
memcpy( pMem, GetMemPtr( Cores[core].TSA ), buff1size*2 );
// Note on TSA's position after our copy finishes:
// IRQA should be measured by the end of the writepos+0x20. But the TDA
// should be written back at the precise endpoint of the xfer.
if( buff2end > 0 )
{
// second branch needs cleared:
// It starts at the beginning of memory and moves forward to buff2end
memcpy( &pMem[buff1size], GetMemPtr( 0 ), buff2end*2 );
Cores[core].TDA = (buff2end+0x20) & 0xfffff;
for( int i=0; i<2; i++ )
{
if(Cores[i].IRQEnable)
{
// Flag interrupt?
// If IRQA occurs between start and dest, flag it.
// Since the buffer wraps, the conditional might seem odd, but it works.
if( ( Cores[i].IRQA >= Cores[core].TSA ) ||
( Cores[i].IRQA <= Cores[core].TDA ) )
{
Spdif.Info=4<= Cores[i].TSA ) &&
( Cores[i].IRQA < Cores[i].TDA ) )
{
Spdif.Info=4<