/* FWnull * Copyright (C) 2004-2009 PCSX2 Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include using namespace std; #include "FW.h" const u8 version = PS2E_FW_VERSION; const u8 revision = 0; const u8 build = 6; // increase that with each version static char *libraryName = "FWnull Driver"; string s_strIniPath="inis/"; s8 *fwregs; Config conf; PluginLog FWLog; void (*FWirq)(); EXPORT_C_(u32) PS2EgetLibType() { return PS2E_LT_FW; } EXPORT_C_(char*) PS2EgetLibName() { return libraryName; } EXPORT_C_(u32) PS2EgetLibVersion2(u32 type) { return (version<<16) | (revision<<8) | build; } EXPORT_C_(s32) FWinit() { LoadConfig(); setLoggingState(); FWLog.Open("logs/FWnull.log"); FWLog.WriteLn("FWnull plugin version %d,%d", revision, build); FWLog.WriteLn("Initializing FWnull"); // Initializing our registers. fwregs = (s8*)malloc(0x10000); if (fwregs == NULL) { FWLog.Message("Error allocating Memory"); return -1; } memset(fwregs, 0, 0x10000); return 0; } EXPORT_C_(void) FWshutdown() { // Freeing the registers. free(fwregs); FWLog.Close(); } EXPORT_C_(s32) FWopen(void *pDsp) { FWLog.WriteLn("Opening FWnull."); return 0; } EXPORT_C_(void) FWclose() { // Close the plugin. FWLog.WriteLn("Closing FWnull."); } EXPORT_C_(u32) FWread32(u32 addr) { u32 ret = 0; switch (addr) { // We should document what this location is. case 0x1f808410: ret = 0x8; break; // Include other relevant 32 bit addresses we need to catch here. default: // By default, read fwregs. ret = fwRu32(addr); break; } FWLog.WriteLn("FW read mem 0x%x: 0x%x", addr, ret); return ret; } EXPORT_C_(void) FWwrite32(u32 addr, u32 value) { switch (addr) { // Include other memory locations we want to catch here. // For example: // // case 0x1f808400: // case 0x1f808414: // case 0x1f808420: // case 0x1f808428: // case 0x1f808430: // // Are addresses to look at. case 0x1f808410: fwRu32(addr) = value; break; default: // By default, just write it to fwregs. fwRu32(addr) = value; break; } FWLog.WriteLn("FW write mem 0x%x: 0x%x", addr, value); } EXPORT_C_(void) FWirqCallback(void (*callback)()) { // Register FWirq, so we can trigger an interrupt with it later. FWirq = callback; } EXPORT_C_(void) FWsetSettingsDir(const char* dir) { // Find out from pcsx2 where we are supposed to put our ini file. s_strIniPath = (dir == NULL) ? "inis/" : dir; } EXPORT_C_(s32) FWfreeze(int mode, freezeData *data) { // This should store or retrieve any information, for if emulation // gets suspended, or for savestates. switch(mode) { case FREEZE_LOAD: // Load previously saved data. break; case FREEZE_SAVE: // Save data. break; case FREEZE_SIZE: // return the size of the data. break; } return 0; } EXPORT_C_(s32) FWtest() { // 0 if the plugin works, non-0 if it doesn't. return 0; }