/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Pcsx2Defs.h" #include #include #include namespace Path { /// Converts any forward slashes to backslashes on Win32. std::string ToNativePath(const std::string_view& path); void ToNativePath(std::string* path); /// Builds a path relative to the specified file std::string BuildRelativePath(const std::string_view& filename, const std::string_view& new_filename); /// Joins path components together, producing a new path. std::string Combine(const std::string_view& base, const std::string_view& next); /// Removes all .. and . components from a path. std::string Canonicalize(const std::string_view& path); void Canonicalize(std::string* path); /// Sanitizes a filename for use in a filesystem. std::string SanitizeFileName(const std::string_view& str, bool strip_slashes = true); void SanitizeFileName(std::string* str, bool strip_slashes = true); /// Returns true if the specified filename is valid on this operating system. bool IsValidFileName(const std::string_view& str, bool allow_slashes = false); /// Returns true if the specified path is an absolute path (C:\Path on Windows or /path on Unix). bool IsAbsolute(const std::string_view& path); /// Resolves any symbolic links in the specified path. std::string RealPath(const std::string_view& path); /// Makes the specified path relative to another (e.g. /a/b/c, /a/b -> ../c). /// Both paths must be relative, otherwise this function will just return the input path. std::string MakeRelative(const std::string_view& path, const std::string_view& relative_to); /// Returns a view of the extension of a filename. std::string_view GetExtension(const std::string_view& path); /// Removes the extension of a filename. std::string_view StripExtension(const std::string_view& path); /// Replaces the extension of a filename with another. std::string ReplaceExtension(const std::string_view& path, const std::string_view& new_extension); /// Returns the directory component of a filename. std::string_view GetDirectory(const std::string_view& path); /// Returns the filename component of a filename. std::string_view GetFileName(const std::string_view& path); /// Returns the file title (less the extension and path) from a filename. std::string_view GetFileTitle(const std::string_view& path); /// Changes the filename in a path. std::string ChangeFileName(const std::string_view& path, const std::string_view& new_filename); void ChangeFileName(std::string* path, const std::string_view& new_filename); /// Appends a directory to a path. std::string AppendDirectory(const std::string_view& path, const std::string_view& new_dir); void AppendDirectory(std::string* path, const std::string_view& new_dir); /// Splits a path into its components, handling both Windows and Unix separators. std::vector SplitWindowsPath(const std::string_view& path); std::string JoinWindowsPath(const std::vector& components); /// Splits a path into its components, only handling native separators. std::vector SplitNativePath(const std::string_view& path); std::string JoinNativePath(const std::vector& components); } // namespace Path