/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "StringHelpers.h" enum ConsoleColors { Color_Current = -1, Color_Black = 0, Color_Green, Color_Red, Color_Blue, Color_Magenta, Color_Orange, Color_Gray, Color_Cyan, // faint visibility, intended for logging PS2/IOP output Color_Yellow, // faint visibility, intended for logging PS2/IOP output Color_White, // faint visibility, intended for logging PS2/IOP output // Strong text *may* result in mis-aligned text in the console, depending on the // font and the platform, so use these with caution. Color_StrongBlack, Color_StrongRed, // intended for errors Color_StrongGreen, // intended for infrequent state information Color_StrongBlue, // intended for block headings Color_StrongOrange, // intended for warnings ConsoleColors_Count }; // Use fastcall for the console; should be helpful in most cases #define __concall __fastcall // ---------------------------------------------------------------------------------------- // IConsoleWriter -- For printing messages to the console. // ---------------------------------------------------------------------------------------- // struct IConsoleWriter { // Write implementation for internal use only. void (__concall *DoWrite)( const wxString& fmt ); // WriteLn implementation for internal use only. void (__concall *DoWriteLn)( const wxString& fmt ); void (__concall *Newline)(); void (__concall *SetTitle)( const wxString& title ); // Changes the active console color. // This color will be unset by calls to colored text methods // such as ErrorMsg and Notice. void (__concall *SetColor)( ConsoleColors color ); // Restores the console color to default (usually low-intensity white on Win32) void (__concall *ClearColor)(); // ---------------------------------------------------------------------------- // Public members; call these to print stuff to console! // // All functions always return false. Return value is provided only so that we can easily // disable logs at compile time using the "0&&action" macro trick. bool Write( ConsoleColors color, const char* fmt, ... ) const; bool WriteLn( ConsoleColors color, const char* fmt, ... ) const; bool Write( const char* fmt, ... ) const; bool WriteLn( const char* fmt, ... ) const; bool Error( const char* fmt, ... ) const; bool Warning( const char* fmt, ... ) const; bool Write( ConsoleColors color, const wxChar* fmt, ... ) const; bool WriteLn( ConsoleColors color, const wxChar* fmt, ... ) const; bool Write( const wxChar* fmt, ... ) const; bool WriteLn( const wxChar* fmt, ... ) const; bool Error( const wxChar* fmt, ... ) const; bool Warning( const wxChar* fmt, ... ) const; }; extern void Console_SetActiveHandler( const IConsoleWriter& writer, FILE* flushfp=NULL ); extern const wxString& ConsoleBuffer_Get(); extern void ConsoleBuffer_Clear(); extern void ConsoleBuffer_FlushToFile( FILE *fp ); extern const IConsoleWriter ConsoleWriter_Null; extern const IConsoleWriter ConsoleWriter_Stdio; extern const IConsoleWriter ConsoleWriter_Assert; extern const IConsoleWriter ConsoleWriter_Buffered; extern const IConsoleWriter ConsoleWriter_wxError; extern IConsoleWriter Console; #ifdef PCSX2_DEVBUILD extern IConsoleWriter DevConWriter; # define DevCon DevConWriter #else # define DevCon 0&&ConsoleWriter_Null #endif #ifdef PCSX2_DEBUG extern IConsoleWriter DbgConWriter; # define DbgCon DbgConWriter #else # define DbgCon 0&&ConsoleWriter_Null #endif