//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by GSdx.rc // // General Dialog: #define IDD_CONFIG 2001 #define IDB_NULL 2002 #define IDB_LOGO11 2003 #define IDB_LOGOGL 2004 #define IDC_NULL 2005 #define IDC_LOGO11 2006 #define IDC_LOGOGL 2007 #define IDC_ADAPTER_TEXT 2008 #define IDC_ADAPTER 2009 #define IDC_RENDERER 2010 #define IDC_FILTER_TEXT 2011 #define IDC_FILTER 2012 #define IDC_INTERLACE_TEXT 2013 #define IDC_INTERLACE 2014 #define IDC_OPENCL_DEVICE 2015 #define IDC_OPENCL_TEXT 2016 #define IDC_HACKSBUTTON 2017 #define IDC_OSDBUTTON 2018 #define IDC_SHADEBUTTON 2019 // Hardware Renderer Settings: #define IDC_PALTEX 2030 #define IDC_LARGE_FB 2031 #define IDC_UPSCALE_MULTIPLIER 2032 #define IDC_UPSCALE_MULTIPLIER_TEXT 2033 #define IDC_CUSTOM_TEXT 2034 #define IDC_RESX 2035 #define IDC_RESX_EDIT 2036 #define IDC_RESY 2037 #define IDC_RESY_EDIT 2038 #define IDC_AFCOMBO_TEXT 2039 #define IDC_AFCOMBO 2040 #define IDC_MIPMAP_HW 2041 #define IDC_MIPMAP_HW_TEXT 2042 #define IDC_CRC_LEVEL 2043 #define IDC_CRC_LEVEL_TEXT 2044 #define IDC_HACKS_ENABLED 2045 #define IDC_ACCURATE_DATE 2046 #define IDC_ACCURATE_DATE_TEXT 2047 #define IDC_ACCURATE_BLEND_UNIT 2048 #define IDC_ACCURATE_BLEND_UNIT_D3D11 2049 #define IDC_ACCURATE_BLEND_UNIT_TEXT 2050 // Software Renderer Settings: #define IDC_MIPMAP_SW 2060 #define IDC_AA1 2061 #define IDC_SWTHREADS_TEXT 2062 #define IDC_SWTHREADS 2063 #define IDC_SWTHREADS_EDIT 2064 #define IDC_AUTO_FLUSH_SW 2065 // PSX: #define IDD_GPUCONFIG 2070 #define IDC_ASPECTRATIO 2071 #define IDC_ASPECTRATIO_TEXT 2072 #define IDC_DITHERING 2073 #define IDC_DITHERING_TEXT 2074 #define IDC_WINDOWED 2075 #define IDC_RESOLUTION 2076 #define IDC_RESOLUTION_TEXT 2077 #define IDC_SCALE 2078 #define IDC_SCALE_TEXT 2079 // Capture: #define IDD_CAPTURE 2090 #define IDC_FILENAME 2091 #define IDC_CODECS 2092 #define IDC_BROWSE 2093 #define IDC_WIDTH 2094 #define IDC_HEIGHT 2095 #define IDC_CONFIGURE 2096 #define IDC_COLORSPACE 2097 // Hardware Hacks: #define IDC_WILDHACK 2100 #define IDC_OFFSETHACK 2101 #define IDC_OFFSETHACK_TEXT 2102 #define IDC_ALPHASTENCIL 2103 #define IDC_TCOFFSETX 2104 #define IDC_TCOFFSETX2 2105 #define IDC_TCOFFSETX_TEXT 2106 #define IDC_TCOFFSETY 2107 #define IDC_TCOFFSETY2 2108 #define IDC_TCOFFSETY_TEXT 2109 #define IDC_TCOFFSET_TEXT 2110 #define IDC_ROUND_SPRITE 2111 #define IDC_ROUND_SPRITE_TEXT 2112 #define IDC_ALIGN_SPRITE 2113 #define IDC_TC_DEPTH 2114 #define IDC_PRELOAD_GS 2115 #define IDC_FAST_TC_INV 2116 #define IDC_AUTO_FLUSH_HW 2117 #define IDC_MEMORY_WRAPPING 2118 #define IDC_TRI_FILTER 2119 #define IDC_TRI_FILTER_TEXT 2120 #define IDC_SAFE_FEATURES 2121 #define IDC_MERGE_PP_SPRITE 2122 #define IDC_CPU_FB_CONVERSION 2123 #define IDC_SKIPDRAWHACK 2124 #define IDC_SKIPDRAWHACK_TEXT 2125 #define IDC_SKIPDRAWHACKEDIT 2126 #define IDC_SKIPDRAWOFFSET 2127 #define IDC_SKIPDRAWOFFSETEDIT 2128 // Shader: #define IDC_SHADEBOOST 2140 #define IDC_FXAA 2141 #define IDC_SATURATION_SLIDER 2142 #define IDC_BRIGHTNESS_SLIDER 2143 #define IDC_CONTRAST_SLIDER 2144 #define IDC_SATURATION_TEXT 2145 #define IDC_BRIGHTNESS_TEXT 2146 #define IDC_CONTRAST_TEXT 2147 #define IDC_SATURATION_VALUE 2148 #define IDC_CONTRAST_VALUE 2149 #define IDC_BRIGHTNESS_VALUE 2150 #define IDC_SHADER_FX 2151 #define IDC_SHADER_FX_EDIT 2152 #define IDC_SHADER_FX_CONF_EDIT 2153 #define IDC_SHADER_FX_BUTTON 2154 #define IDC_SHADER_FX_CONF_BUTTON 2155 #define IDC_SHADER_FX_TEXT 2156 #define IDC_SHADER_FX_CONF_TEXT 2157 #define IDC_TVSHADER 2158 #define IDC_LINEAR_PRESENT 2159 // OSD: #define IDC_OSD_LOG 2170 #define IDC_OSD_MONITOR 2171 #define IDC_OSD_COLOR_RED_SLIDER 2172 #define IDC_OSD_COLOR_RED_TEXT 2173 #define IDC_OSD_COLOR_RED_AMOUNT 2174 #define IDC_OSD_COLOR_BLUE_SLIDER 2175 #define IDC_OSD_COLOR_BLUE_TEXT 2176 #define IDC_OSD_COLOR_BLUE_AMOUNT 2177 #define IDC_OSD_COLOR_GREEN_SLIDER 2178 #define IDC_OSD_COLOR_GREEN_TEXT 2179 #define IDC_OSD_COLOR_GREEN_AMOUNT 2180 #define IDC_OSD_TIMEOUT 2181 #define IDC_OSD_TIMEOUT_EDIT 2182 #define IDC_OSD_TIMEOUT_TEXT 2183 #define IDC_OSD_SIZE 2184 #define IDC_OSD_SIZE_EDIT 2185 #define IDC_OSD_OPACITY_SLIDER 2186 #define IDC_OSD_OPACITY_AMOUNT 2187 #define IDC_OSD_MAX_LOG 2188 #define IDC_OSD_MAX_LOG_EDIT 2189 #define IDC_OSD_MAX_LOG_TEXT 2190 #define IDC_OSD_SIZE_TEXT 2191 #define IDC_OSD_OPACITY_TEXT 2192 // OpenGL Advanced Settings: #define IDC_GEOMETRY_SHADER_OVERRIDE 2200 #define IDC_GEOMETRY_SHADER_TEXT 2201 #define IDC_IMAGE_LOAD_STORE 2202 #define IDC_IMAGE_LOAD_STORE_TEXT 2203 #define IDC_SPARSE_TEXTURE 2204 #define IDC_SPARSE_TEXTURE_TEXT 2205 #define IDR_CONVERT_FX 10000 #define IDR_TFX_FX 10001 #define IDR_MERGE_FX 10002 #define IDR_INTERLACE_FX 10003 #define IDR_FXAA_FX 10004 #define IDD_SHADER 10006 #define IDR_SHADEBOOST_FX 10007 #define IDR_TFX_CL 10008 #define IDD_HACKS 10009 #define IDD_OSD 10010 #define IDR_CONVERT_GLSL 10011 #define IDR_INTERLACE_GLSL 10012 #define IDR_MERGE_GLSL 10013 #define IDR_SHADEBOOST_GLSL 10014 #define IDR_COMMON_GLSL 10015 #define IDR_TFX_VGS_GLSL 10016 #define IDR_TFX_FS_GLSL 10017 #define IDC_STATIC -1 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 10018 #define _APS_NEXT_COMMAND_VALUE 32771 #define _APS_NEXT_CONTROL_VALUE 2194 #define _APS_NEXT_SYMED_VALUE 5000 #endif #endif