AboutDialog About PCSX2 Acerca de PCSX2 SCM Version SCM= Source Code Management Versión del SCM <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto, cuyo fin es emular el hardware del PS2' mediante una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. De esta forma puedes ejecutar juegos de PS2 en tu PC con todo tipo de prestaciones y beneficios adicionales.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> <html><head/><body><p>PlayStation 2 y PS2 son marcas registradas de Sony Interactive Entertainment. Esta aplicación no está afiliada de ninguna forma con Sony Interactive Entertainment.</p></body></html> Website Sitio Web Support Forums Foros de soporte GitHub Repository Repositorio de GitHub License Licencia Third-Party Licenses Licencias de terceros View Document Ver documento File not found: %1 Archivo no encontrado: %1 AchievementLoginDialog RetroAchievements Login Window title Inicio de sesión en RetroAchievements RetroAchievements Login Header text Inicio de sesión en RetroAchievements Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. Introduce tu nombre de usuario y contraseña de retroachievements.org. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso. User Name: Nombre de usuario: Password: Contraseña: Ready... Listo... <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Tu token de acceso de RetroAchievements ha dejado de ser válido.</strong> Debes volver a introducir tus credenciales para poder hacer el seguimiento de tus logros. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso. &Login &Iniciar sesión Logging in... Iniciando sesión... Login Error Error de inicio de sesión Login failed. Error: %1 Please check your username and password, and try again. No se ha podido iniciar sesión. Error: %1 Por favor comprueba tu nombre de usuario y contraseña e intenta otra vez. Login failed. Error al iniciar sesión. Enable Achievements Habilitar logros Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? El seguimiento de logros no está activado. Hasta que no lo actives, el inicio de sesión no tendrá efecto alguno. ¿Deseas activar el seguimiento de logros? Enable Hardcore Mode Habilitar modo «hardcore» Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? Actualmente el modo hardcore no está activado. Activar el modo hardcore te permite establecer tiempos, puntuaciones y participar en tablas de posiciones en ciertos juegos específicos. Sin embargo, el modo hardcore evita el uso de guardados rápidos, trucos o efectos de ralentización. ¿Deseas activar el modo hardcore? Reset System Restablecer sistema Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El Modo Hardcore no será activado hasta que el sistema sea reiniciado. ¿Deseas reiniciar el sistema ahora? AchievementSettingsWidget Enable Achievements Activar Logros Enable Hardcore Mode Activar Modo Hardcore Test Unofficial Achievements Probar logros no oficiales Enable Sound Effects Activar efectos de sonido Notifications Notificaciones 5 seconds 5 segundos Account Cuenta Login... Iniciar sesión... View Profile... Ver perfil... Settings Ajustes Enable Spectator Mode Activar Modo Espectador Enable Encore Mode Activar Modo Desafío Adicional Show Achievement Notifications Mostrar notificaciones de logros Show Leaderboard Notifications Mostrar Notificaciones de Marcador Enable In-Game Overlays Activar Pantallas De Información Durante El Juego Username: Login token generated at: Nombre de Usuario: Token de acceso generado en: Game Info Información del juego <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 usa RetroAchievements como base de datos de logros y para hacer seguimiento del progreso. Para usar logros, crea una cuenta en <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para er la lista de logros dentro del juego, presiona la tecla de acceso rápido <span style=" font-weight:600;">Abrir Menú de Pausa</span> y selecciona <span style=" font-weight:600;">Logros</span> desde el menú.</p></body></html> Unchecked Desmarcado When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. Ten en cuenta que RetroAchievements no hace un seguimiento de estos logros, así que se desbloquearán constantemente. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modo "Desafio" para logros, incluyendo seguimiento de tablas de clasificacion. Desactiva el Save State, Trucos, y funciones de ralentizado. Checked Marcado Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío. When enabled and logged in, PCSX2 will scan for achievements on startup. Mientras esté activado y haya iniciado sesión, PCSX2 escaneará los logros al iniciar una partida. Displays popup messages on events such as achievement unlocks and game completion. Muestra mensajes emergentes en eventos como el desbloqueo de logros o al completar un juego. Displays popup messages when starting, submitting, or failing a leaderboard challenge. Muestra mensajes emergentes al empezar, enviar, o fallar un desafio del marcador. When enabled, each session will behave as if no achievements have been unlocked. Al activar esta opción, en cada partida, todos los logros deberán ser desbloqueados nuevamente. Reset System Reiniciar sistema Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora? %n seconds %n segundos %n seconds Username: %1 Login token generated on %2. Nombre de usuario: %1 Token de acceso generado el %2. Logout Cerrar sesión Not Logged In. No se ha iniciado sesión. Achievements Hardcore mode will be enabled on system reset. El modo Hardcore será habilitado al reiniciar el sistema. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} no se puede realizar mientras el modo hardcore esté activo. ¿Quieres deshabilitar el modo hardcore? {0} será cancelado si seleccionas No. Hardcore mode is now enabled. El modo «hardcore» está activado. {} (Hardcore Mode) {} (Modo Hardcore) {0}, {1}. {0}, {1}. You have unlocked {} of %n achievements Achievement popup Desbloqueaste {} de %n logros You have unlocked {} of %n achievements and earned {} of %n points Achievement popup y ganaste {} de %n puntos and earned {} of %n points {} (Unofficial) {} (No oficial) Mastered {} Completado en Modo Hardcore {} {0}, {1} {0}, {1} %n achievements Mastery popup %n logros %n achievements %n points Mastery popup %n puntos %n points Leaderboard attempt started. Intento de entrar al marcador iniciado. Leaderboard attempt failed. Intento de entrar al marcador fallado. Your Time: {}{} Tiempo transcurrido: {}{} Your Score: {}{} Tu puntuación: {}{} Your Value: {}{} Tu Valor: {}{} (Submitting) (Enviando) Achievements Disconnected Logros Desconectados An unlock request could not be completed. We will keep retrying to submit this request. Una petición de desbloqueo no pudo ser completada. Seguiremos tratando de enviar esta petición. Achievements Reconnected Logros Reconectados All pending unlock requests have completed. Todas las peticiones de desbloqueo pendientes han sido completadas. Hardcore mode is now disabled. El modo «hardcore» está desactivado. Score: {0} pts (softcore: {1} pts) Unread messages: {2} Puntos: {0} pts (softcore: {1} pts) Mensajes no leídos: {2} Confirm Hardcore Mode Confirmar Modo Hardcore Active Challenge Achievements Activas los Logros Por Desafíos (Hardcore Mode) (Modo Hardcore) You have unlocked all achievements and earned {} points! ¡Has desbloqueado todos los logros y ganaste {} puntos! Leaderboard Download Failed Descarga de la table de clasificación fallida Your Time: {0} (Best: {1}) Tu Tiempo: {0} (Mejor Tiempo: {1}) Your Score: {0} (Best: {1}) Tu Puntuación: {0} (Mejor Puntuación: {1}) Your Value: {0} (Best: {1}) Tu Valor: {0} (Mejor Valor: {1}) {0} Leaderboard Position: {1} of {2} {0} Posición en el Marcador: {1} de {2} Server error in {0}: {1} Error del servidor en {0}: {1} Yes No No You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Has desbloqueado {0} de {1} logros y obtenido {2} de {3} puntos posibles. Unknown Desconocido Locked Bloqueado Unlocked Desbloqueado Unsupported No soportado Unofficial No oficial Recently Unlocked Desbloqueado recientemente Active Challenges Desafíos En Curso Almost There Un Poco Más {} points {} puntos {} point {} punto XXX points XXX Puntos Unlocked: {} Desbloqueado: {} This game has {} leaderboards. Este juego tiene {} marcadores. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Tus puntuaciones no serán registradas porque el Modo Hardcore está deshabilitado. Únicamente podrás consultar la Tabla de Posiciones. Show Best Mostrar mejor Show Nearby Mostrar Cercanos A Ti Rank Rango Name Nombre Time Tiempo Score Puntaje Value Valor Date Submitted Fecha de Envío Downloading leaderboard data, please wait... Descargando las puntuaciones de la Tabla de Clasificación, por favor espere... Loading... Cargando... This game has no achievements. Este juego no tiene logros. Failed to read executable from disc. Achievements disabled. Error al leer el ejecutable del disco. Logros desactivados. AdvancedSettingsWidget Use Global Setting [%1] Utilizar configuración global [%1] Rounding Mode Modo de redondeo Chop/Zero (Default) Eliminar/cero (predeterminado) Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia el como PCSX2 maneja el redondear mientras emula la Unidad de Coma Flotante del Emotion Engine (UCF EE). Ya que las distintas UCF en la PS2 no cumplen con los estándares internacionales, algunos juegos necesitarían distintos modos para hacer sus calculos correctamente. El valor por defecto maneja la mayoria de los juegos; <b>modificar esta opción cuando un juego no tiene un problema notable puede causar inestabilidad.</b> Division Rounding Mode Modo de redondeo de divisiones Nearest (Default) Por proximidad (predeterminado) Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina como son redondeados los resultados de una división de valores de punto flotante. Algunos juegos necesitan ajustes específicos; <b>modificar este ajuste cuando un juego no tiene un problema visible puede causar inestabilidad.</b> Clamping Mode Modo de limitación Normal (Default) Normal (predeterminado) Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86. El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> Enable Recompiler Activar recompilador Checked Marcado Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a x86. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detección de bucles en espera Moderate speedup for some games, with no known side effects. Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos. Enable Cache (Slow) Activar caché (lenta) Unchecked Desmarcado Interpreter only, provided for diagnostic. Solo para el intérprete, utilizado con fines de diagnósticos. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detección de valores de INTC Huge speedup for some games, with almost no compatibility side effects. Mejora en gran medida la velocidad de algunos juegos sin casi ningún efecto secundario en la compatibilidad. Enable Fast Memory Access Activar acceso rápido a memoria Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. Pause On TLB Miss Pausar al fallar el TLB Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausa la máquina virtual cuando una pérdida del TLB ocurre, en vez de ignorarla y continuar. Ten en cuenta que la MV se pausará luego del fin del bloque, no en la instrucción que haya causado la excepción. Consulte la consola para ver la dirección en la que se produjo el acceso no válido. Enable 128MB RAM (Dev Console) Habilitar 128MB de RAM (Dev Console) Exposes an additional 96MB of memory to the virtual machine. Expone 96MB adicionales de memoria a la máquina virtual. VU0 Rounding Mode Modo de redondeo del VU0 Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia la forma en que PCSX2 maneja el redondeo mientras emula Emotion Engine's Vector Unit 0 (EE VU0). El valor predeterminado maneja la gran mayoría de juegos; <b>modificar esta configuración cuando un juego no tiene un problema visible causará problemas de estabilidad y/o fallas.</b> VU1 Rounding Mode Modo de redondeo del VU1 Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifica cómo PCSX2 redondea los números cuando imita la Unidad Vectorial 1 (EE VU1) del Emotion Engine's. La opción por defecto funciona para casi todos los juegos; <b>si cambias esto sin que haya un problema evidente, el emulador se puede poner lento o dejar de funcionar.</b> VU0 Clamping Mode Modo de limitación del VU0 Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> VU1 Clamping Mode Modo de limitación del VU1 Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Enable Instant VU1 Enable Instant VU1 Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activar recompilador del VU0 (modo micro) Enables VU0 Recompiler. Activa el recompilador del VU0. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activar recompilador del VU1 Enables VU1 Recompiler. Activa el recompilador del VU1. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack de indicador mVU Good speedup and high compatibility, may cause graphical errors. Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a x86. Enable Game Fixes Activar correcciones para juegos Automatically loads and applies fixes to known problematic games on game start. Carga y aplica automáticamente arreglos para juegos problemáticos conocidos al iniciarlos. Enable Compatibility Patches Activar parches de compatibilidad Automatically loads and applies compatibility patches to known problematic games. Carga y aplica automáticamente parches de compatibilidad a juegos problemáticos conocidos. AdvancedSystemSettingsWidget Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiar estas opciones pueden causar que algunos juegos dejen de funcionar. Modificar bajo tu propio riesgo, el equipo de PCSX2 no dará soporte para dichas configuraciones. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. Modo de redondeo: Nearest Más cercano Negative Negativo Positive Positivo Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Modo de limitación: None Nada Normal (Default) Normal (predeterminado) Chop/Zero (Default) Chop/Zero (Default) Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: Nearest (Default) Nearest (Default) Chop/Zero Chop/Zero None ClampMode Nada Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + conservar signo Full Completo Wait Loop Detection Esperar detección de bucle Enable Recompiler Activar recompilador Enable Fast Memory Access Habilitar acceso rápido a memoria Enable Cache (Slow) Habilitar caché (lento) INTC Spin Detection Detección de valores de INTC Pause On TLB Miss Pausar al fallar el TLB Enable 128MB RAM (Dev Console) Habilitar 128MB de RAM (Dev Console) Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Unidades vectoriales (VU) VU1 Rounding Mode: Modo de redondeo del VU1: mVU Flag Hack Hack de indicador mVU Enable VU1 Recompiler Habilitar recompilador del VU1 Enable VU0 Recompiler (Micro Mode) Habilitar recompilador del VU0 (modo micro) Enable Instant VU1 Enable Instant VU1 Extra Extra VU0 Clamping Mode: Modo de limitación del VU0: VU0 Rounding Mode: Modo de redondeo del VU0: VU1 Clamping Mode: Modo de limitación del VU1: I/O Processor (IOP, MIPS-I) Procesador de E/S (IOP, MIPS-I) Game Settings Ajustes de Juego Enable Game Fixes Activar Arreglos de Juegos Enable Compatibility Patches Habilitar parches de compatibilidad Frame Rate Control Control de velocidad de fotogramas hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.   hz PAL Frame Rate: Velocidad de fotogramas PAL: NTSC Frame Rate: Velocidad de fotogramas NTSC: PINE Settings Ajustes de PINE Slot: Puerto: Enable Activar AudioExpansionSettingsDialog Audio Expansion Settings Ajustes de expansión de audio Circular Wrap: Circular Wrap: 30 30 Shift: Shift: 20 20 Depth: Profundidad: 10 10 Focus: Enfoque: Center Image: Centrar imagen: Front Separation: Separación frontal: Rear Separation: Separación trasera: Low Cutoff: Low Cutoff: High Cutoff: High Cutoff: <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> Block Size: Tamaño del bloque: AudioSettingsWidget Configuration Configuración Driver: Controlador: Expansion Settings Ajustes de expansión Stretch Settings Stretch Settings Buffer Size: Tamaño del búfer: Maximum latency: 0 frames (0.00ms) Maximum latency: 0 frames (0.00ms) Backend: Backend: 0 ms 0 ms Controls Controles Output Volume: Volumen de salida: 100% 100 % Fast Forward Volume: Fast Forward Volume: Mute All Sound Silenciar todo sonido Synchronization: Sincronización: TimeStretch (Recommended) Expansión de tiempo (recomendada) Expansion: Expansión: Output Latency: Latencia de salida: Minimal Mínima Output Device: Dispositivo de salida: Synchronization Sincronización When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Cuando la emulación se ejecute a una velocidad que no sea el 100 %, se ajustará el tiempo del audio en vez de omitir fotogramas. Produce un audio más agradable cuando la emulación se acelere o ralentice. Default Predeterminado Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determina el tamaño del búfer que intentará mantener lleno el expansor de tiempo. A efectos prácticos, selecciona la latencia media, ya que el audio será expandido o contraído para mantener el tamaño del búfer dentro de los límites. Output Latency Latencia de salida Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. Resets output volume back to the default. Resets output volume back to the default. Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the default. Resets fast forward volume back to the default. %1% %1% N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/D % % Audio Backend Audio Backend The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. %1 ms %1 ms Buffer Size Tamaño del búfer Output Volume Volumen de salida Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. Fast Forward Volume Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. Unchecked Desmarcado Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. Expansion Mode Modo de expansión Disabled (Stereo) Deshabilitado (Stereo) Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Reset Volume Restablecer volumen Reset Fast Forward Volume Reset Fast Forward Volume Unknown Device "%1" Unknown Device "%1" Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) AudioStream Null (No Output) Nulo (sin salida de audio) Cubeb Cubeb SDL SDL Disabled (Stereo) Desactivado (Estéreo) Stereo with LFE Estéreo con LFE Quadraphonic Quadraphonic Quadraphonic with LFE Quadraphonic with LFE 5.1 Surround Surround 5.1 7.1 Surround 7.1 Surround Default Predeterminado AudioStretchSettingsDialog Audio Stretch Settings Audio Stretch Settings Sequence Length: Sequence Length: 30 30 Seekwindow Size: Seekwindow Size: 20 20 Overlap: Overlap: 10 10 <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> Use Quickseek Use Quickseek Use Anti-Aliasing Filter Use Anti-Aliasing Filter AutoUpdaterDialog Automatic Updater Actualizador automático Update Available Actualización disponible Current Version: Versión actual: New Version: Nueva versión: Download Size: Tamaño de descarga: Download and Install... Descargar e instalar... Skip This Update Saltar esta actualización Remind Me Later Recordar más tarde Updater Error Error del actualizador <h2>Changes:</h2> <h2>Cambios:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Advertencia sobre los guardados rápidos</h2><p>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>. Asegúrate de haber guardado tus avances en una Memory Card antes de instalar esta actualización, o perderás dichos avances.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Advertencia sobre la configuración</h2><p>La instalación de esta actualización reiniciará la configuración del programa. Recuerda que tendrás que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualización.</p> Savestate Warning Advertencia sobre los guardados rápidos <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>ADVERTENCIA</h1><p style='font-size:12pt;'>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>, <i>asegúrate de haber guardado todos tus avances en tus Memory Cards antes de continuar</i>.</p><p>¿Seguro que quieres continuar?</p> Downloading %1... Descargando %1... No updates are currently available. Please try again later. No hay actualizaciones disponibles en este momento. Inténtalo de nuevo más tarde. Current Version: %1 (%2) Versión actual: %1 (%2) New Version: %1 (%2) Versión más reciente: %1 (%2) Download Size: %1 MB Tamaño de descarga %1 MB Loading... Cargando... Failed to remove updater exe after update. Failed to remove updater exe after update. BIOSSettingsWidget BIOS Directory Directorio de BIOS PCSX2 will search for BIOS images in this directory. PCSX2 buscará imágenes BIOS en este directorio. Browse... Buscar... Reset Reiniciar BIOS Selection Selección de BIOS Open BIOS Folder... Abrir carpeta de BIOS... Refresh List Actualizar lista Filename Nombre de archivo Version Versión Options and Patches Opciones y parches Fast Boot Arranque rápido Fast Forward Boot Arranque rápido Checked Marcado Patches the BIOS to skip the console's boot animation. Parcha el BIOS para omitir la animación de arranque de la consola Unchecked Desmarcado Removes emulation speed throttle until the game starts to reduce startup time. Desactiva el limitador de velocidad hasta que el juego comience a ejecutarse para reducir el tiempo de arranque. BreakpointDialog Create / Modify Breakpoint Crear/Modificar punto de interrupción Type Tipo Execute Ejecución Memory Memoria Address Dirección 0 0 Read Lectura Write Escritura Change Cambio Size Tamaño 1 1 Condition Condición Log Registro Enable Activar Error Error Invalid address "%1" Dirección no válida: «%1» Invalid condition "%1" Condición no válida "%1" Invalid size "%1" Tamaño inválido "%1" BreakpointModel Execute Ejecución -- -- Enabled Activar Disabled Desactivada Read Lectura Write(C) (C) = changes, as in "look for changes". Escritura (C) Write Escritura TYPE Warning: limited space available. Abbreviate if needed. TIPO OFFSET Warning: limited space available. Abbreviate if needed. DESPLAZ SIZE / LABEL Warning: limited space available. Abbreviate if needed. TAM./ETIQUETA INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCCIÓN CONDITION Warning: limited space available. Abbreviate if needed. CONDICIÓN HITS Warning: limited space available. Abbreviate if needed. HITS X Warning: limited space available. Abbreviate if needed. X CDVD Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. El juego se encuentra en una unidad extraible, pueden producirse problemas de rendimiento. Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. Precaching CDVD Precacheo de CDVD Audio Audio Mode 1 Modo 1 Mode 2 Modo 2 Unknown Desconocido Precaching is not supported for discs. El precacheo no está soportado para discos. Precaching {}... Precaching {}... Precaching is not supported for this file format. Precaching is not supported for this file format. Required memory ({}GB) is the above the maximum allowed ({}GB). Required memory ({}GB) is the above the maximum allowed ({}GB). ColorPickerButton Select LED Color Seleccionar color del led ControllerBindingWidget Virtual Controller Type Tipo de control virtual Bindings Asignaciones Settings Configuración Macros Macros Automatic Mapping Asignación automática Clear Mapping Borrar asignaciones Controller Port %1 Puerto de control %1 No devices available No hay dispositivos disponibles Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Eliminar asignaciones Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). ¿Seguro que quieres borrar todas las asignaciones de este control? Esta acción no puede deshacerse. Automatic Binding Asignación automática No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Ninguna asignación general fue generada para el dispositivo '%1'. El control/origen podría no ser compatible con el mapeo automático. ControllerBindingWidget_DualShock2 D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Botones de dirección Down Abajo Left Izquierda Up Arriba Right Derecha Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Joystick analógico izquierdo Large Motor Motor grande L2 Leave this button name as-is. L2 R2 Leave this button name as-is. R2 L1 Leave this button name as-is. L1 R1 Leave this button name as-is. R1 Start Leave this button name as-is or uppercase it entirely. Start Select Leave this button name as-is or uppercase it entirely. Select Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Botones de acción Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Cruz Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Cuadrado Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Triángulo Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Círculo Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Joystick analógico derecho Small Motor Motor pequeño L3 Leave this button name as-is. L3 R3 Leave this button name as-is. R3 Pressure Modifier Modificador de presión Analog Análogo ControllerBindingWidget_Guitar Yellow Amarillo PushButton PushButton Start Start Red Rojo Green Verde Orange Naranja Select Select Strum Up Barra de toque hacia arriba Strum Down Barra de toque hacia abajo Blue Azul Whammy Bar Whammy Bar Tilt Inclinar ControllerBindingWidget_Popn Select Leave this button name as-is or uppercase it entirely. Seleccionar Yellow (Left) Amarillo (Izquierda) Yellow (Right) Amarillo (Derecha) Blue (Right) Azul (Derecha) Blue (Left) Azul (Izquierda) Start Leave this button name as-is or uppercase it entirely. Iniciar Red Rojo Green (Right) Verde (Derecha) White (Left) Blanco (Izquierda) Green (Left) Verde (Izquierda) White (Right) Blanco (Derecha) ControllerCustomSettingsWidget Restore Default Settings Restaurar valores predeterminados Browse... Explorar... Select File Seleccionar archivo ControllerGlobalSettingsWidget SDL Input Source Fuente de entrada SDL The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). La fuente de entrada SDL soporta la mayoría de controles y ofrece funcionalidades avanzadas para DualShock 4 / DualSense en modo Bluetooth (vibración / control de LED). Enable SDL Input Source Activar fuente de entrada SDL DualShock 4 / DualSense Enhanced Mode Modo mejorado para DualShock 4/DualSense XInput Source Origen XInput Enable XInput Input Source Activar fuente de entrada XInput DInput Source Origen DInput The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. El origen XInput ofrece compatibilidad para controles de legado que no son compatibles con XInput. Se recomienda acceder a estos controles a través de SDL, pero si no son compatibles con SDL se puede utilizar DirectInput. Enable DInput Input Source Activar fuente de entrada DInput Profile Settings Ajustes de perfil When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Al activar esta opción se podrán asignar teclas de acceso rápido a este perfil de entrada, que se utilizarán en vez de las teclas globales. Las teclas de acceso rápido se comparten siempre entre todos los perfiles de forma predeterminada. Use Per-Profile Hotkeys Use Per-Profile Hotkeys Controller LED Settings Configuración del LED del control Enable SDL Raw Input Activar entrada sin procesar SDL Enable IOKit Driver Habilitar controlado IOKit Enable MFI Driver Habilitar controlador MFI The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. La fuente XInput ofrece compatibilidad para los controles de Xbox 360 / Xbox One / Xbox Series, y controles de terceros que implementen el protocolo XInput. Controller Multitap Multitap The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. El multitap permite conectar hasta 8 controles a la consola. Cada multitap proporciona 4 puertos. Multitap no está soportado por todos los juegos. Multitap on Console Port 1 Multitap en el puerto de la consola 1 Multitap on Console Port 2 Multitap en el puerto de la consola 2 Mouse/Pointer Source Origen de ratón/puntero PCSX2 allows you to use your mouse to simulate analog stick movement. PCSX2 te permite utilizar el ratón para simular el movimiento de los joysticks analógicos. Settings... Ajustes... Enable Mouse Mapping Activar mapeo del ratón Detected Devices Dispositivos detectados ControllerLEDSettingsDialog Controller LED Settings Ajustes del LED de los controles SDL-0 LED LED SDL-0 SDL-1 LED LED SDL-1 Enable DualSense Player LED Activar las luces de indicador de jugador del DualSense SDL-2 LED LED SDL-2 SDL-3 LED LED SDL-3 ControllerMacroEditWidget Binds/Buttons Asignaciones/Botones Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Selecciona los botones que deseas activar con esta macro. Se activarán todos los botones a la vez. Pressure Presión For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. Para botones sensibles a la presión, este deslizador controla cuánta fuerza será simulada cuando el macro esté activo. 100% 100 % Trigger Disparador Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Press To Toggle Presionar para alternar Deadzone: Zona muerta: Frequency Frecuencia Macro will toggle every N frames. Macro will toggle every N frames. Set... Set... Not Configured No configurado %1% %1% Set Frequency Establecer frecuencia Frequency: Frecuencia: Macro will not repeat. Macro will not repeat. Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. ControllerMacroWidget Controller Port %1 Macros Macros del puerto de control %1 Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured Macro %1 %2 ControllerMappingSettingsDialog Controller Mapping Settings Ajustes de mapeo de controles <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> Ignore Inversion Ignorar inversión <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> ControllerMouseSettingsDialog Mouse Mapping Settings Ajustes de mapeo del ratón Y Speed Velocidad Y 10 10 X Speed Velocidad X <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> Inertia Inercia X Dead Zone Zona muerta X Y Dead Zone Zona muerta Y ControllerSettingsWindow PCSX2 Controller Settings Ajustes de control de PCSX2 Editing Profile: Editando perfil: New Profile Nuevo perfil Apply Profile Aplicar perfil Delete Profile Borrar perfil Mapping Settings Ajustes de mapeo Restore Defaults Restaurar predeterminados Create Input Profile Crear perfil de entrada Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Los Perfiles de entrada personalizada se utilizan para reemplazar el perfil de entrada compartido para juegos específicos. Para aplicar un perfil de entrada personalizado a un juego, ve a sus Propiedades de juego, luego cambia el 'Perfil de entrada' en la pestaña Sumario. Introduce el nombre del nuevo perfil de entrada: Error Error A profile with the name '%1' already exists. Un perfil con el nombre '%1' ya existe. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? Failed to save the new profile to '%1'. Fallo al guardar el nuevo perfil en '%1'. Load Input Profile Cargar perfil de entrada Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. ¿Estás seguro que quieres cargar el perfil de entrada llamado '%1'? Todas las asignaciones globales serán removidas y se cargaran las asignaciones del perfil. No puedes deshacer esta acción. Delete Input Profile Borrar perfil de entrada Are you sure you want to delete the input profile named '%1'? You cannot undo this action. ¿Estás seguro de que quieres eliminar el perfil de entrada llamado '%1'? No puedes deshacer esta acción. Failed to delete '%1'. Fallo al borrar '%1'. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Global Settings Ajustes globales Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Puerto de control %1%2 %3 Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Puerto de control %1 %2 USB Port %1 %2 Puerto USB %1 %2 Hotkeys Teclas de acceso rápido Shared "Shared" refers here to the shared input profile. Compartido The input profile named '%1' cannot be found. No se ha encontrado el perfil de entrada llamado '%1'. CoverDownloadDialog Download Covers Descargar caratulas PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. PCSX2 puede descargar automáticamente las carátulas de aquellos juegos que no tengan una carátula asignada. No alojamos imagen alguna de carátula, es el usuario quien debe proporcionar la fuente de éstas. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. Las carátulas descargadas se guardarán de forma predeterminada con el nombre del juego. Si no quieres eso, activa la opción «Usar números de serie como nombres de archivo». Al usar números de serie en lugar de títulos de juegos, se evitarán los conflictos al tener varias copias del mismo juego que sean de distintas regiones. Use Serial File Names Usar números de serie como nombres de archivo Waiting to start... Esperando para iniciar... Start Iniciar Close Cerrar Download complete. Descarga completa. Stop Detener CpuWidget Registers Registros Functions Funciones Module Módulo Version Versión Count Conteo Refresh Actualizar Filter Filtrar Memory Search Buscar en memoria Memory Memoria Breakpoints Breakpoints Threads Hilos Active Call Stack Active Call Stack Saved Addresses Saved Addresses Breakpoint List Context Menu Breakpoint List Context Menu New Nuevo Edit Editar Copy Copiar Delete Borrar Copy all as CSV Copiar todo como CSV Paste from CSV Pegar desde CSV Thread List Context Menu Thread List Context Menu Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ Demangle Symbols Copy Function Name Copiar nombre de función Copy Function Address Copiar dirección de función Go to in Disassembly Go to in Disassembly Load from Settings Cargar desde ajustes Save to Settings Guardar en ajustes Go to in Memory View Go to in Memory View Copy Address Copy Address Copy Text Copy Text Module Tree Árbol de módulo Stack List Context Menu Stack List Context Menu DEV9DnsHostDialog Network DNS Hosts Import/Export Network DNS Hosts Import/Export Select Hosts Select Hosts OK Aceptar Cancel Cancelar Selected Selected Name Nombre Url Url Address Dirección Enabled Habilitada DEV9SettingsWidget Ethernet Ethernet Ethernet Device: Dispositivo Ethernet: Ethernet Device Type: Tipo de dispositivo Ethernet: Intercept DHCP Intercept DHCP Enabled Habilitada Enabled InterceptDHCP Habilitada Subnet Mask: Subnet Mask: Gateway Address: Dirección de Gateway: Auto Automática Intercept DHCP: Interceptar DHCP: PS2 Address: Dirección de PS2: DNS1 Address: Dirección de DNS1: DNS2 Address: Dirección de DNS2: Internal DNS DNS interno Add Agrergar Delete Borrar Export Exportar Import Importar Per game Según el juego Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 El DNS interno puede seleccionarse mediante las listas desplegables de DNS1/2 o configurando ambos a 192.0.2.1 Enabled InternalDNSTable Activado Hard Disk Drive HDD Enable 48-Bit LBA Habilitar LBA de 48 bits HDD File: Archivo de HDD: 40 40 120 120 HDD Size (GiB): Tamaño del HDD (GiB): Enabled HDD Activado Browse Buscar Create Image Crear imagen PCAP Bridged PCAP (puente) PCAP Switched PCAP cambiado TAP TAP Sockets Sockets Manual Manual Internal Internal Use Global Setting [%1] Usar ajuste global [%1] Name Nombre Url Url Address Dirección Hosts File Archivo Hosts ini (*.ini) ini (*.ini) DNS Hosts Hosts DNS Exported Successfully Exportado con éxito Failed to open file Error al abrir el archivo No Hosts in file No hay hosts en el archivo Imported Successfully Importado con éxito Per Game Host list Por lista de hosts de juego Copy global settings? ¿Copiar ajustes globales? Delete per game host list? ¿Borrar por lista de hosts del juego? HDD Image File Archivo de imagen de HDD HDD (*.raw) HDD (*.raw) 2000 2000 100 100 Overwrite File? ¿Sobreescribir archivo? HDD image "%1" already exists. Do you want to overwrite? HDD image "%1" already exists. Do you want to overwrite? HDD Creator Creador de HDD HDD image created Imagen de HDD creada Use Global Usar global Override Sobreponer DebugSettingsWidget GS GS Draw Dumping Vocaldos de dibujo Dump GS Draws Volcar dibujos de GS Save RT Guardar RT Save Frame Cuardar cuadro Save Texture Guardar textura Save Depth Guardar profundidad Start Draw Number: Número de dibujo inicial: Draw Dump Count: Dibujar número de vocado: Hardware Dump Directory: Directorio de vocado de hardware: Software Dump Directory: Directorio de vocado de software: Browse... Buscar... Open... Abrir... DebuggerWindow PCSX2 Debugger Depurador de PCSX2 Run Ejecutar Step Into Entrar F11 F11 Step Over Pasar sobre F10 F10 Step Out Salir Shift+F11 Mayús+F11 Always On Top Siempre encima Show this window on top Mostrar esta ventana encima Pause Pausar DisassemblyWidget Disassembly Desensamblador Copy Address Copiar dirección Copy Instruction Hex Copiar Hex de instrucción NOP Instruction(s) Instrucción(ones) NOP Run to Cursor Ejecutar a cursor Follow Branch Seguir rama Go to in Memory View Ir al visualizador de memoria Add Function Añadir función Rename Function Renombrar función Remove Function Quitar función Assemble Error Error de ensamblado Unable to change assembly while core is running No es posible cambiar el ensamblado mientras se ejecuta el núcleo Assemble Instruction Instrucción de ensablador Go to address Ir a dirección Go to address error Ir al error de la dirección Invalid address Dirección no válida Add Function Error Añadir error de función A function entry point already exists here. Consider renaming instead. Ya existe un punto de entrada de función. Considere renombrar en su lugar. Function will be (0x%1) instructions long. Enter function name La función tendra (0x%1) instrucciones. Inserta el nombre de función Function name Nombre de función Rename Function Error Error al renombrar la función Function name cannot be nothing. Nombre de función no puede estar vacío. No function / symbol is currently selected. No hay función / simbolo seleccionado actualmente. Restore Function Error Error al restaurar función Unable to stub selected address. Unable to stub selected address. &Copy Instruction Text &Copy Instruction Text Copy Function Name Copiar nombre de función Restore Instruction(s) Restaurar instrucción(es) Asse&mble new Instruction(s) Asse&mble new Instruction(s) &Jump to Cursor &Jump to Cursor Toggle &Breakpoint Toggle &Breakpoint &Go to Address &Go to Address Restore Function Restaurar función Stub (NOP) Function Stub (NOP) Function Show &Opcode Show &Opcode %1 NOT VALID ADDRESS %1 NO ES UNA DIRECCIÓN VALIDA EmptyGameListWidget <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> <html><head/><body><p><span style=" font-weight:700;">No se han podido encontrar juegos en formatos soportados.</span></p><p>Por favor añade un directorio con juegos para comenzar.</p><p>Dumps de juegos en los siguientes formatos serán escaneados y listados:</p></body></html> Add Game Directory... Añadir directorio de juegos... Scan For New Games Escanear juegos nuevos EmuThread Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | GS: %4% Slot: %1 | %2 | EE: %3% | GS: %4% No Image No Image %1x%2 %1x%2 Game: %1 FPS Juego: %1 FPS Video: %1 FPS (%2%) Video: %1 FPS (%2%) Game: %1 (%2) Game: %1 (%2) Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Juego no cargado o no hay RetroLogros disponibles. Error Error Failed to create HTTPDownloader. Failed to create HTTPDownloader. Downloading %1... Downloading %1... Download failed with HTTP status code %1. Descarga fallida con código de estado HTTP %1. Download failed: Data is empty. Download failed: Data is empty. Failed to write '%1'. Failed to write '%1'. EmulationSettingsWidget Speed Control Control de Velocidad Normal Speed: Velocidad Normal: System Settings Ajustes del Sistema Enable Cheats Activar trucos Slow-Motion Speed: Slow-Motion Speed: Fast-Forward Speed: Fast-Forward Speed: Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) Enable Host Filesystem Enable Host Filesystem Enable Fast CDVD Habilitar CDVD rápido Enable CDVD Precaching Habilitar precacheo de CDVD Enable Thread Pinning Enable Thread Pinning EE Cycle Skipping: Omisión de ciclos del EE: Disabled Deshabilitada Mild Underclock Underclock leve Moderate Underclock Underclock moderado Maximum Underclock Underclock máximo EE Cycle Rate: Frecuencia de ciclos del EE: 50% (Underclock) 50% (Underclock) 60% (Underclock) 60% (Underclock) 75% (Underclock) 75% (Underclock) 100% (Normal Speed) 100% (Velocidad normal) 130% (Overclock) 130% (Overclock) 180% (Overclock) 180% (Overclock) 300% (Overclock) 300% (Overclock) Frame Pacing / Latency Control Frame Pacing / Latency Control frames This string will appear next to the amount of frames selected, in a dropdown box. cuadros Maximum Frame Latency: Maximum Frame Latency: Use Host VSync Timing Use Host VSync Timing Sync to Host Refresh Rate Sync to Host Refresh Rate Optimal Frame Pacing Optimal Frame Pacing Vertical Sync (VSync) Sincronización vertical (VSync) Use Global Setting [%1] Use Global Setting [%1] Normal Speed Normal Speed Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. User Preference Preferencia del usuario Checked Checked Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Valores más altos pueden aumentar los cuadros por segundo internos en los juegos, pero aumentarán sustancialmente los requerimientos de la CPU. Valores más bajos reducirán la carga de la CPU permitiendo a los juegos ligeros correr a toda velocidad en CPUs más débiles. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Unchecked Unchecked Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed 100% 100% Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. EE Cycle Rate EE Cycle Rate EE Cycle Skip EE Cycle Skip Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generalmente acelera CPUs con 4 más núcleos. Seguro para la mayoría de juegos, pero algunos pocos son incompatibles y podrían colgarse. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Carga la imagen del disco en la RAM antes de encender la máquina virtual. Puede reducir los tirones en discos duros con tiempos de activación largo, pero aumenta significativamente los tiempos de arranque. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Maximum Frame Latency Maximum Frame Latency 2 Frames 2 Frames Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Use Global Setting [%1%] Use Global Setting [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unlimited Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Custom Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed Velocidad personalizada Enter Custom Speed Enter Custom Speed FileOperations Failed to show file Fallo al mostrar archivo Failed to show file in file explorer. The file was: %1 Fallo al mostrar archivo en el explorardor de archivos. El archivo era: %1 Show in Folder Windows action to show a file in Windows Explorer Mostrar en carpeta Show in Finder macOS action to show a file in Finder Mostrar en buscador Open Containing Directory Opens the system file manager to the directory containing a selected file Abrir directorio contenedor Failed to open URL Fallo al abrir URL Failed to open URL. The URL was: %1 Fallo al arbir URL. La URL era: %1 FolderSettingsWidget Cache Directory Cache Directory Browse... Browse... Open... Abrir... Reset Reiniciar Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. Cheats Directory Cheats Directory Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. Covers Directory Directorio de carátulas Used for storing covers in the game grid/Big Picture UIs. Usado para almacenar las carátulas en las interfaces de cuadrícula de juegos y Big Picture. Snapshots Directory Directorio de capturas de imagen Used for screenshots and saving GS dumps. Usado para capturas de pantalla y guardar volcados de GS. Save States Directory Directorio de guardados rápidos Used for storing save states. Utilizado para almacenar los guardados rápidos. FullscreenUI Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No se pudo encontrar ningún dispositivo de CD/DVD-ROM. Por favor asegúrese de tener un lector conectado y suficientes permisos para acceder a el. Use Global Setting Utilizar configuración global Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. Game title copied to clipboard. Título del juego copiado al portapapeles. Game serial copied to clipboard. Número de serie del juego copiado al portapapeles. Game CRC copied to clipboard. CRC del juego copiado al portapapeles. Game type copied to clipboard. Game type copied to clipboard. Game region copied to clipboard. Región del juego copiada al portapapeles. Game compatibility copied to clipboard. Compatibilidad del juego copiada al portapapeles. Game path copied to clipboard. Ruta del juego copiada al portapapeles. Per-game controller configuration initialized with global settings. Configuración de control por juego iniciada con la configuración global. Controller settings reset to default. Configuración del control reiniciada a sus valores predeterminados. No input profiles available. No hay perfiles de entrada disponibles. Create New... Crear nuevo... Enter the name of the input profile you wish to create. Introduce el nombre del perfil de entrada que desees crear. Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. Settings reset to defaults. Settings reset to defaults. No save present in this slot. No save present in this slot. No save states found. No se encontraron guardados rápidos. Failed to delete save state. Error al eliminar el guardado rápido. Failed to copy text to clipboard. Fallo al copiar el texto al portapapeles. This game has no achievements. Este juego no tiene logros. This game has no leaderboards. Este juego no tiene tablas de clasificación. Reset System Restablecer sistema Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Launch a game from images scanned from your game directories. Lanza un juego de las imágenes escaneadas desde tus directorios de juego. Launch a game by selecting a file/disc image. Lanza un juego seleccionando una imagen de archivo/disco. Start the console without any disc inserted. Inicia la consola sin ningún disco insertado. Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. No Binding No Binding Setting %s binding %s. Setting %s binding %s. Push a controller button or axis now. Oprima un botón o eje ahora. Timing out in %.0f seconds... Timing out in %.0f seconds... Unknown Unknown OK Aceptar Select Device Select Device Details Detalles Options Opciones Copies the current global settings to this game. Copies the current global settings to this game. Clears all settings set for this game. Clears all settings set for this game. Behaviour Comportamiento Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. Pauses the emulator when a game is started. Pauses the emulator when a game is started. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa el emulador al abrir el menú rápido y lo reanuda al cerrarlo. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. Game Display Game Display Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta el puntero/cursor del ratón cuando el emulador está en pantalla completa. Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. Muestra el uso de la CPU basado en hilos en la esquina superior derecha de la pantalla. Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Muestra el estado actual del control del sistema en la esquina inferior izquierda de la pantalla. Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Resets configuration to defaults (excluding controller settings). Restablece la configuración por defecto (excluyendo los ajustes del control). Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. Automatic Automatic {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} Default Default WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. On-Screen Display On-Screen Display %d%% %d%% Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. BIOS Configuration Configuracion del BIOS BIOS Selection Selección de BIOS Options and Patches Opciones y parches Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. Speed Control Speed Control Normal Speed Normal Speed Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. Fast Forward Speed Fast Forward Speed Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. Slow Motion Speed Slow Motion Speed Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. System Settings System Settings EE Cycle Rate EE Cycle Rate Underclocks or overclocks the emulated Emotion Engine CPU. Disminuye o aumenta el reloj del CPU emulado Emotion Engine. EE Cycle Skipping EE Cycle Skipping Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) Enable Instant VU1 Enable Instant VU1 Enable Cheats Activar cheats Enables loading cheats from pnach files. Permite cargar cheats de archivos ".pnach". Enable Host Filesystem Activar sistema de archivos del host Enables access to files from the host: namespace in the virtual machine. Activa el acceso a los archivos desde el host: namespace en la máquina virtual. Enable Fast CDVD Activar CDVD rápido Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. Frame Pacing/Latency Control Frame Pacing/Latency Control Maximum Frame Latency Latencia máxima de fotogramas Sets the number of frames which can be queued. Sets the number of frames which can be queued. Optimal Frame Pacing Optimal Frame Pacing Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. Renderer Renderer Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. Display Display Aspect Ratio Relación de aspecto Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. FMV Aspect Ratio FMV Aspect Ratio Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. Deinterlacing Desentrelazado Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Screenshot Size Tamaño de capturas de pantalla Determines the resolution at which screenshots will be saved. Determina la resolución en la que se guardarán las capturas de pantalla. Screenshot Format Formato de captura de pantalla Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. Screenshot Quality Calidad de captura de pantalla Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. Vertical Stretch Vertical Stretch Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. Crop Recortar Crops the image, while respecting aspect ratio. Recorta la imagen, respetando la relación de aspecto. %dpx %dpx Enable Widescreen Patches Activar parches Widescreen Enables loading widescreen patches from pnach files. Permite cargar parches widescreen de archivos ".pnach". Enable No-Interlacing Patches Activar parches "No-Interlacing" Enables loading no-interlacing patches from pnach files. Permite activar parches "No-Interlacing" de archivos ".pnach". Bilinear Upscaling Escalado bilinear Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. Integer Upscaling Integer Upscaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Screen Offsets Screen Offsets Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. Show Overscan Show Overscan Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Anti-Blur Anti-Desenfoque Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Rendering Renderizado Internal Resolution Resolución interna Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). Mipmapping Mipmapping Bilinear Filtering Filtrado bilineal Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. Trilinear Filtering Trilinear Filtering Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. Anisotropic Filtering Filtrado anisotrópico Dithering Dithering Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. Blending Accuracy Blending Accuracy Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Texture Preloading Texture Preloading Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Software Rendering Threads Software Rendering Threads Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. Auto Flush (Software) Auto Flush (Software) Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. Edge AA (AA1) Edge AA (AA1) Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. Shows the current PCSX2 version on the top-right corner of the display. Muestra la versión actual de PCSX2 en la esquina superior derecha de la pantalla. Hardware Fixes Hardware Fixes Manual Hardware Fixes Manual Hardware Fixes Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. CPU Sprite Render Size CPU Sprite Render Size Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. CPU Sprite Render Level CPU Sprite Render Level Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. Software CLUT Render Software CLUT Render Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. Skip Draw Start Skip Draw Start Object range to skip drawing. Object range to skip drawing. Skip Draw End Skip Draw End Auto Flush (Hardware) Auto Flush (Hardware) CPU Framebuffer Conversion CPU Framebuffer Conversion Disable Depth Conversion Deshabilitar conversión de profundidad Disable Safe Features Disable Safe Features This option disables multiple safe features. This option disables multiple safe features. This option disables game-specific render fixes. This option disables game-specific render fixes. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Disable Partial Invalidation Disable Partial Invalidation Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Read Targets When Closing Read Targets When Closing Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. Estimate Texture Region Estimate Texture Region Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). GPU Palette Conversion GPU Palette Conversion Upscaling Fixes Upscaling Fixes Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. Native Scaling Escalado nativo Attempt to do rescaling at native resolution. Intento de reescalar a resolución nativa. Round Sprite Round Sprite Adjusts sprite coordinates. Adjusts sprite coordinates. Bilinear Upscale Escalado bilineal Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Adjusts target texture offsets. Adjusts target texture offsets. Align Sprite Align Sprite Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. Merge Sprite Merge Sprite Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Unscaled Palette Texture Draws Unscaled Palette Texture Draws Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. Texture Replacement Texture Replacement Load Textures Cargar texturas Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Asynchronous Texture Loading Asynchronous Texture Loading Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Precache Replacements Precache Replacements Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Replacements Directory Replacements Directory Folders Folders Texture Dumping Texture Dumping Dump Textures Volcar texturas Dump Mipmaps Dump Mipmaps Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Dump FMV Textures Dump FMV Textures Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Post-Processing Post-Procesamiento FXAA FXAA Enables FXAA post-processing shader. Enables FXAA post-processing shader. Contrast Adaptive Sharpening Contrast Adaptive Sharpening Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. CAS Sharpness CAS Sharpness Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Filters Filtros Shade Boost Shade Boost Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. Shade Boost Brightness Shade Boost Brightness Adjusts brightness. 50 is normal. Ajusta el brillo. 50 es normal. Shade Boost Contrast Shade Boost Contrast Adjusts contrast. 50 is normal. Ajusta el contraste. El valor 50 es lo normal. Shade Boost Saturation Shade Boost Saturation Adjusts saturation. 50 is normal. Ajusta la saturación. 50 es normal. TV Shaders TV Shaders Advanced Avanzado Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Extended Upscaling Multipliers Extended Upscaling Multipliers Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Hardware Download Mode Hardware Download Mode Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Override Texture Barriers Override Texture Barriers Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. GS Dump Compression GS Dump Compression Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. Disable Framebuffer Fetch Disable Framebuffer Fetch Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. Disable Shader Cache Disable Shader Cache Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. Disable Vertex Shader Expand Disable Vertex Shader Expand Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. %d ms %d ms Settings and Operations Settings and Operations Creates a new memory card file or folder. Creates a new memory card file or folder. Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. Enable/Disable the Player LED on DualSense controllers. Activa/Desactiva las luces de indicador de jugador en los controles DualSense. Trigger Disparador Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. {:%H:%M} {:%H:%M} Slot {} Ranura {} 1.25x Native (~450px) Nativa ×1.25 (~450px) 1.5x Native (~540px) Nativa ×1.5 (~540px) 1.75x Native (~630px) Nativa ×1.75 (~630px) 2x Native (~720px/HD) Nativa ×2 (~720px/HD) 2.5x Native (~900px/HD+) Nativa ×2.5 (~900px/HD+) 3x Native (~1080px/FHD) Nativa ×3 (~1080px/FHD) 3.5x Native (~1260px) Nativa ×3,5 (~1260px) 4x Native (~1440px/QHD) Nativa ×4 (~1440px/QHD) 5x Native (~1800px/QHD+) Nativa ×5 (~1800px/QHD+) 6x Native (~2160px/4K UHD) Nativa ×6 (~2160px/4K UHD) 7x Native (~2520px) Nativa ×7 (~2520px) 8x Native (~2880px/5K UHD) Nativa ×8 (~2880px/5K UHD) 9x Native (~3240px) Nativa ×9 (~3240px) 10x Native (~3600px/6K UHD) Nativa ×10 (~3600px/6K UHD) 11x Native (~3960px) Nativa ×11 (~3960px) 12x Native (~4320px/8K UHD) Nativa ×12 (~4320px/8K UHD) WebP WebP Aggressive Agresiva Change Selection Cambiar la selección Select Seleccionar Parent Directory Directorio principal Enter Value Ingresar valor About Acerca de Toggle Fullscreen Alternar pantalla completa Navigate Navegar Load Global State Cargar estado global Change Page Cambiar página Return To Game Volver al juego Select State Seleccionar estado Select Game Seleccionar juego Change View Cambiar vista Launch Options Opciones de lanzamiento Create Save State Backups Crear copias de seguridad de guardados rápidos Show PCSX2 Version Mostrar versión de PCSX2 Create Memory Card Crear Memory Card Configuration Configuración Start Game Iniciar juego Launch a game from a file, disc, or starts the console without any disc inserted. Lanza un juego desde un archivo, disco o inicia la consola sin insertar ningún disco. Changes settings for the application. Cambia los ajustes para la aplicación. Return to desktop mode, or exit the application. Volver al modo de escritorio o salir de la aplicación. Back Volver Return to the previous menu. Volver al menú previo. Exit PCSX2 Salir de PCSX2 Completely exits the application, returning you to your desktop. Sale por completo de la aplicación, devolviéndote al escritorio. Desktop Mode Modo de escritorio Exits Big Picture mode, returning to the desktop interface. Sale del modo Big Picture, volviendo a la interfaz de escritorio. Uses game-specific settings for controllers for this game. Uses game-specific settings for controllers for this game. Copies the global controller configuration to this game. Copia la configuración global de control a este juego. Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. Stores the current settings to an input profile. Stores the current settings to an input profile. Input Sources Input Sources The SDL input source supports most controllers. La fuente de entrada SDL soporta la mayoría de controles. Provides vibration and LED control support over Bluetooth. Proporciona soporte para la vibración y control del LED a través del Bluetooth. Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La fuente XInput proporciona compatibilidad para los controles de Xbox 360/Xbox One/Xbox Series. Multitap Multitap Enables an additional three controller slots. Not supported in all games. Habilita tres puertos de control adicionales. No compatible en todos los juegos. Attempts to map the selected port to a chosen controller. Intenta mapear el puerto seleccionado a un control elegido. Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. Toggle every %d frames Alternar cada %d fotogramas Clears all bindings for this USB controller. Limpia todas las asignaciones para este control USB. Data Save Locations Ubicaciones de datos guardados Show Advanced Settings Mostrar Ajustes Avanzados Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiar estas opciones pueden causar que los juegos dejen de funcionar. Modificar bajo su propio riesgo, el equipo de PCSX2 no dará soporte para configuraciones con estos ajustes cambiados. Logging Logging System Console Consola del sistema Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). File Logging File Logging Writes log messages to emulog.txt. Escribe mensajes de registro en emulog.txt. Verbose Logging Registro detallado Writes dev log messages to log sinks. Writes dev log messages to log sinks. Log Timestamps Log Timestamps Writes timestamps alongside log messages. Writes timestamps alongside log messages. EE Console EE Console Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. IOP Console IOP Console Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. CDVD Verbose Reads CDVD Verbose Reads Logs disc reads from games. Logs disc reads from games. Emotion Engine Emotion Engine Rounding Mode Rounding Mode Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. Division Rounding Mode Division Rounding Mode Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. Clamping Mode Clamping Mode Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. Enable EE Recompiler Enable EE Recompiler Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Enable EE Cache Enable EE Cache Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. Enable INTC Spin Detection Enable INTC Spin Detection Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. Enable Wait Loop Detection Enable Wait Loop Detection Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. Enable Fast Memory Access Enable Fast Memory Access Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. Vector Units Vector Units VU0 Rounding Mode VU0 Rounding Mode VU0 Clamping Mode VU0 Clamping Mode VU1 Rounding Mode VU1 Rounding Mode VU1 Clamping Mode VU1 Clamping Mode Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. Enable VU1 Recompiler Enable VU1 Recompiler Enable VU Flag Optimization Enable VU Flag Optimization Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. I/O Processor I/O Processor Enable IOP Recompiler Enable IOP Recompiler Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Graphics Gráficos Use Debug Device Use Debug Device Settings Ajustes No cheats are available for this game. No cheats are available for this game. Cheat Codes Cheat Codes No patches are available for this game. No patches are available for this game. Game Patches Parches de juego Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. La activación de parches de juego puede causar comportamientos impredecibles, cuelgues, soft-locks o romper partidas guardadas. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utiliza los parches bajo tu propio riesgo, el equipo de PCSX2 no dará soporte a usuarios que activen los parches de juego. Game Fixes Game Fixes Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. FPU Multiply Hack FPU Multiply Hack For Tales of Destiny. For Tales of Destiny. Preload TLB Hack Preload TLB Hack Needed for some games with complex FMV rendering. Necesario para algunos juegos con renderizado de FMV complejo. Skip MPEG Hack Skip MPEG Hack Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. OPH Flag Hack OPH Flag Hack EE Timing Hack EE Timing Hack Instant DMA Hack Instant DMA Hack Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. VU Add Hack VU Add Hack Full VU0 Synchronization Full VU0 Synchronization Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. VU Overflow Hack VU Overflow Hack To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Load State Cargar guardado rápido Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. Disable Render Fixes Disable Render Fixes Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Half Pixel Offset Half Pixel Offset Texture Offset X Texture Offset X Texture Offset Y Texture Offset Y Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. Use Software Renderer For FMVs Use Software Renderer For FMVs To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Emulate GIF FIFO Emulate GIF FIFO Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. DMA Busy Hack DMA Busy Hack Delay VIF1 Stalls Delay VIF1 Stalls Emulate VIF FIFO Emulate VIF FIFO Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VU I Bit Hack VU I Bit Hack Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. VU Sync VU Sync Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. VU XGKick Sync VU XGKick Sync Force Blit Internal FPS Detection Force Blit Internal FPS Detection Save State Guardado rápido Load Resume State Load Resume State A resume save state created at %s was found. Do you want to load this save and continue? A resume save state created at %s was found. Do you want to load this save and continue? Region: Región: Compatibility: Compatibilidad: No Game Selected No Game Selected Search Directories Directorios de búsqueda Adds a new directory to the game search list. Adds a new directory to the game search list. Scanning Subdirectories Scanning Subdirectories Not Scanning Subdirectories Not Scanning Subdirectories List Settings List Settings Sets which view the game list will open to. Sets which view the game list will open to. Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). Cover Settings Ajustes de carátulas Downloads covers from a user-specified URL template. Descarga las carátulas de una plantilla de URL especificada por el usuario. Operations Operations Selects where anisotropic filtering is utilized when rendering textures. Selecciona dónde es utilizado el filtrado anisotrópico al renderizar texturas. Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. Identifies any new files added to the game directories. Identifies any new files added to the game directories. Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. Download Covers Descargar carátulas About PCSX2 Acerca de PCSX2 PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto. Su propósito es emular el hardware de PS2 usando una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. Esto te permite jugar juegos de PS2 en tu PC con muchas características y beneficios adicionales. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. When enabled and logged in, PCSX2 will scan for achievements on startup. Cuando está activado y con sesión iniciada, PCSX2 buscará logros al iniciar. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Error Error Pauses the emulator when a controller with bindings is disconnected. Pausa el emulador cuando un control con enlaces es desconectado. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Enable CDVD Precaching Habilitar precacheo de CDVD Loads the disc image into RAM before starting the virtual machine. Carga la imagen del disco en la RAM antes de encender la máquina virtual. Vertical Sync (VSync) Sincronización vertical (VSync) Sync to Host Refresh Rate Sync to Host Refresh Rate Use Host VSync Timing Use Host VSync Timing Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. Disable Mailbox Presentation Disable Mailbox Presentation Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Audio Control Control de audio Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. Fast Forward Volume Volumen del avance rápido Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. Mute All Sound Silenciar todo sonido Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. Backend Settings Backend Settings Audio Backend Audio Backend The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. Expansion Expansión Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. Synchronization Sincronización Buffer Size Tamaño de búfer Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. Output Latency Latencia de salida Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Minimal Output Latency Latencia de salida mínima When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. Thread Pinning Thread Pinning Force Even Sprite Position Force Even Sprite Position Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. Account Cuenta Logs out of RetroAchievements. Logs out of RetroAchievements. Logs in to RetroAchievements. Logs in to RetroAchievements. Current Game Juego actual An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} An error occurred while saving game settings: {} An error occurred while saving game settings: {} {} is not a valid disc image. {} is not a valid disc image. Automatic mapping completed for {}. Automatic mapping completed for {}. Automatic mapping failed for {}. Automatic mapping failed for {}. Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. {} (Current) {} (Current) {} (Folder) {} (Folder) Failed to load '{}'. Failed to load '{}'. Input profile '{}' loaded. Input profile '{}' loaded. Input profile '{}' saved. Input profile '{}' saved. Failed to save input profile '{}'. Failed to save input profile '{}'. Port {} Controller Type Port {} Controller Type Select Macro {} Binds Select Macro {} Binds Port {} Device Port {} Device Port {} Subtype Port {} Subtype {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. This Session: {} This Session: {} All Time: {} All Time: {} Save Slot {0} Save Slot {0} Saved {} Saved {} {} does not exist. {} does not exist. {} deleted. {} deleted. Failed to delete {}. Failed to delete {}. File: {} File: {} CRC: {:08X} CRC: {:08X} Time Played: {} Time Played: {} Last Played: {} Última partida: {} Size: {:.2f} MB Size: {:.2f} MB Left: Left: Top: Top: Right: Right: Bottom: Bottom: Summary Resumen Interface Settings Interface Settings BIOS Settings Ajustes de BIOS Emulation Settings Ajustes de emulación Graphics Settings Ajustes de gráficos Audio Settings Ajustes de audio Memory Card Settings Ajustes de Memory Card Controller Settings Ajustes del control Hotkey Settings Ajustes de atajos Achievements Settings Ajustes de logros Folder Settings Ajustes de carpeta Advanced Settings Ajustes avanzados Patches Parches Cheats Trucos 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 50% Speed 50% Speed 60% Speed 60% Speed 75% Speed 75% Speed 100% Speed (Default) 100% Speed (Default) 130% Speed 130% Speed 180% Speed 180% Speed 300% Speed 300% Speed Normal (Default) Normal (Default) Mild Underclock Mild Underclock Moderate Underclock Moderate Underclock Maximum Underclock Maximum Underclock Disabled Desactivado 0 Frames (Hard Sync) 0 Frames (Hard Sync) 1 Frame 1 Frame 2 Frames 2 Frames 3 Frames 3 Frames None None Extra + Preserve Sign Extra + Preserve Sign Full Full Extra Extra Automatic (Default) Automatic (Default) Direct3D 11 Direct3D 11 Direct3D 12 Direct3D 12 OpenGL OpenGL Vulkan Vulkan Metal Metal Software Software Null Null Off Off Bilinear (Smooth) Bilinear (Smooth) Bilinear (Sharp) Bilinear (Sharp) Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First) Bob (Top Field First) Bob (Bottom Field First) Bob (Bottom Field First) Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) Adaptive (Top Field First) Adaptive (Top Field First) Adaptive (Bottom Field First) Adaptive (Bottom Field First) Native (PS2) Native (PS2) Nearest Nearest Bilinear (Forced) Bilinear (Forced) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Off (None) Off (None) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (Forced) Scaled Scaled Unscaled (Default) Unscaled (Default) Minimum Minimum Basic (Recommended) Basic (Recommended) Medium Medium High High Full (Slow) Full (Slow) Maximum (Very Slow) Maximum (Very Slow) Off (Default) Off (Default) 2x 2x 4x 4x 8x 8x 16x 16x Partial Parcial Full (Hash Cache) Full (Hash Cache) Force Disabled Force Disabled Force Enabled Force Enabled Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) Screen Resolution Screen Resolution Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) WARNING: Memory Card Busy WARNING: Memory Card Busy Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. Pause On Controller Disconnection Pausar al desconectar el control SDL DualSense Player LED Luces de indicador de jugador del DualSense SDL Press To Toggle Presionar para alternar Deadzone Deadzone Full Boot Arranque completo Achievement Notifications Achievement Notifications Leaderboard Notifications Leaderboard Notifications Enable In-Game Overlays Enable In-Game Overlays Encore Mode Encore Mode Spectator Mode Modo espectador PNG PNG - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Removes the current card from the slot. Removes the current card from the slot. Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). {} Frames {} Frames No Deinterlacing No Deinterlacing Force 32bit Forzar 32 bits JPEG JPEG 0 (Disabled) 0 (Desactivado) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Aggressive) Inside Target Inside Target Merge Targets Merge Targets Normal (Vertex) Normal (Vertex) Special (Texture) Special (Texture) Special (Texture - Aggressive) Special (Texture - Aggressive) Align To Native Align To Native Half Half Force Bilinear Force Bilinear Force Nearest Force Nearest Disabled (Default) Disabled (Default) Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) None (Default) None (Default) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes CRT 4xRGSS 4xRGSS NxAGSS NxAGSS Uncompressed Sin comprimir LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16 MB) PS2 (32MB) PS2 (32 MB) PS2 (64MB) PS2 (64 MB) PS1 PS1 Negative Negative Positive Positive Chop/Zero (Default) Chop/Zero (Default) Game Grid Game Grid Game List Lista de juegos Game List Settings Game List Settings Type Tipo Serial Serial Title Title File Title File Title CRC CRC Time Played Tiempo jugado Last Played Última partida Size Size Select Disc Image Seleccionar imagen de disco Select Disc Drive Select Disc Drive Start File Iniciar archivo Start BIOS Iniciar BIOS Start Disc Iniciar disco Exit Salir Set Input Binding Set Input Binding Region Región Compatibility Rating Compatibility Rating Path Path Disc Path Disc Path Select Disc Path Select Disc Path Copy Settings Copiar ajustes Clear Settings Limpiar ajustes Inhibit Screensaver Inhibit Screensaver Enable Discord Presence Enable Discord Presence Pause On Start Pausar al iniciar Pause On Focus Loss Pausar al perder el foco Pause On Menu Pausar al entrar al menú Confirm Shutdown Confirmar apagado Save State On Shutdown Crear guardado rápido al apagar Use Light Theme Usar tema claro Start Fullscreen Iniciar en pantalla completa Double-Click Toggles Fullscreen Doble clic alterna pantalla completa Hide Cursor In Fullscreen Ocultar cursor en pantalla completa OSD Scale OSD Scale Show Messages Mostrar mensajes Show Speed Mostrar velocidad Show FPS Mostrar FPS Show CPU Usage Mostrar uso de la CPU Show GPU Usage Mostrar uso de la GPU Show Resolution Mostrar resolución Show GS Statistics Show GS Statistics Show Status Indicators Show Status Indicators Show Settings Mostrar ajustes Show Inputs Mostrar entradas Show Frame Times Show Frame Times Warn About Unsafe Settings Warn About Unsafe Settings Reset Settings Restablecer ajustes Change Search Directory Cambiar directorio de búsqueda Fast Boot Arranque rápido Output Volume Volumen de salida Memory Card Directory Directorio de Memory Card Folder Memory Card Filter Folder Memory Card Filter Create Crear Cancel Cancelar Load Profile Cargar perfil Save Profile Guardar perfil Per-Game Configuration Configuración por juego Copy Global Settings Copiar ajustes globales Enable SDL Input Source Activar fuente de entrada SDL SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode SDL Raw Input SDL Raw Input Enable XInput Input Source Enable XInput Input Source Enable Console Port 1 Multitap Enable Console Port 1 Multitap Enable Console Port 2 Multitap Enable Console Port 2 Multitap Controller Port {}{} Puerto de control {}{} Controller Port {} Puerto de control {} Controller Type Tipo de control Automatic Mapping Asignación automática Controller Port {}{} Macros Macros de Puerto de control {}{} Controller Port {} Macros Controller Port {} Macros Macro Button {} Macro Button {} Buttons Botones Frequency Frequency Pressure Pressure Controller Port {}{} Settings Ajustes del puerto de control {}{} Controller Port {} Settings Ajustes del puerto de control {} USB Port {} Conector USB {} Device Type Tipo de dispositivo Device Subtype Subtipo de dispositivo {} Bindings {} Bindings Clear Bindings Clear Bindings {} Settings {} Settings Cache Directory Directorio de la caché Covers Directory Directorio de carátulas Snapshots Directory Directorio de capturas de imagen Save States Directory Directorio de guardados rápidos Game Settings Directory Directorio de ajustes de juegos Input Profile Directory Directorio de perfiles de entrada Cheats Directory Directorio de trucos Patches Directory Directorio de parches Texture Replacements Directory Texture Replacements Directory Video Dumping Directory Video Dumping Directory Resume Game Reanudar juego Toggle Frame Limit Alternar limitador de fotogramas Game Properties Propiedades del juego Achievements Logros Save Screenshot Guardar captura de pantalla Switch To Software Renderer Switch To Software Renderer Switch To Hardware Renderer Switch To Hardware Renderer Change Disc Cambiar disco Close Game Cerrar juego Exit Without Saving Salida sin guardar Back To Pause Menu Back To Pause Menu Exit And Save State Salir y crear guardado rápido Leaderboards Leaderboards Delete Save Delete Save Close Menu Close Menu Delete State Delete State Default Boot Arranque predeterminado Reset Play Time Restablecer tiempo jugado Add Search Directory Añadir directorio de búsqueda Open in File Browser Abrir en el explorador de archivos Disable Subdirectory Scanning Disable Subdirectory Scanning Enable Subdirectory Scanning Enable Subdirectory Scanning Remove From List Eliminar de la lista Default View Vista por defecto Sort By Ordenar por Sort Reversed Sort Reversed Scan For New Games Escanear juegos nuevos Rescan All Games Rescan All Games Website Website Support Forums Foros de soporte GitHub Repository GitHub Repository License License Close Close RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. Enable Achievements Activar logros Hardcore Mode Hardcore Mode Sound Effects Efectos de sonido Test Unofficial Achievements Probar logros no oficiales Username: {} Nombre de usuario: {} Login token generated on {} Login token generated on {} Logout Logout Not Logged In Not Logged In Login Login Game: {0} ({1}) Game: {0} ({1}) Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Juego no cargado o no hay RetroLogros disponibles. Card Enabled Card Enabled Card Name Nombre de Memory Card Eject Card Expulsar Memory Card GS Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Failed to reopen, restoring old configuration. Fallo al reabrir, restaurando la configuración anterior. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Error al crear el dispositivo de renderizado. Puede que tu GPU no sea compatible con el renderizador seleccionado ({}) o porque sus controladores necesiten ser actualizados. Upscale multiplier set to {}x. Upscale multiplier set to {}x. Saving screenshot to '{}'. Guardando captura de pantalla en '{}'. Saved screenshot to '{}'. Captura de pantalla guardada en '{}'. Failed to save screenshot to '{}'. Fallo al guardar captura de pantalla en '{}'. Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. with no compression with no compression with LZMA compression with LZMA compression with Zstandard compression with Zstandard compression Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' single frame single frame multi-frame multi-frame Failed to render/download screenshot. Fallo al renderizar/descargar captura de pantalla. Saved GS dump to '{}'. Saved GS dump to '{}'. Hash cache has used {:.2f} MB of VRAM, disabling. Hash cache has used {:.2f} MB of VRAM, disabling. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. Switching to Software Renderer... Switching to Software Renderer... Switching to Hardware Renderer... Switching to Hardware Renderer... The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. GSCapture Failed to load FFmpeg Failed to load FFmpeg You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. GameCheatSettingsWidget Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Enable Cheats Activar trucos Name Nombre Author Autor Description Descripción Enable All Activar todo Disable All Desactivar todo All CRCs Todos los CRCs Reload Cheats Recargar trucos Show Cheats For All CRCs Mostrar trucos para todos los CRC Checked Marcado Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. GameDatabase {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: No tracks provided. No tracks provided. Hash {} is not in database. Hash {} is not in database. Data track number does not match data track in database. Data track number does not match data track in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} does not match database track. Track {0} with hash {1} does not match database track. GameFixSettingsWidget Game Fixes Game Fixes FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. Use Software Renderer For FMVs Unchecked Desmarcado For Tales of Destiny. For Tales of Destiny. To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. GameList Unknown Desconocida Nothing Nada Intro Introducción Menu Menú In-Game En juego Playable Jugable Perfect Perfecto Scanning directory {} (recursively)... Scanning directory {} (recursively)... Scanning directory {}... Escaneando directorio {}... Scanning {}... Escaneando {}... Never Never Today Hoy Yesterday Ayer {}h {}m {}h {}m {}h {}m {}s {}h {}m {}s {}m {}s {}m {}s {}s {}s %n hours %n horas %n hours %n minutes %n minutos %n minutes Downloading cover for {0} [{1}]... Descargando carátula para {0} [{1}]... GameListModel Type Tipo Code Code Title Title File Title File Title CRC CRC Time Played Tiempo jugado Last Played Última partida Size Tamaño Region Región Compatibility Compatibilidad GameListSettingsWidget Game Scanning Escaneo de juegos Search Directories (will be scanned for games) Directorios de búsqueda (serán escaneados en busca de juegos) Add... Agregar... Remove Remove Search Directory Seleccionar directorio Scan Recursively Escanear recursivamente Excluded Paths (will not be scanned) Rutas excluidas (no se escanearán) Directory... Directorio... File... Archivo... Scan For New Games Escanear juegos nuevos Rescan All Games Reescanear todos los juegos Display Pantalla Prefer English Titles Preferir títulos en inglés Unchecked Desmarcado For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. Open Directory... Abrir directorio... Select Search Directory Seleccionar directorio de búsqueda Scan Recursively? ¿Escanear recursivamente? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. ¿Te gustaría escanear el directorio "%1" recursivamente? Escanear recursivamente toma más tiempo pero identificará archivos en subdirectorios. Select File Seleccionar archivo Select Directory Seleccionar directorio GameListWidget Game List Lista de juegos Game Grid Cuadrícula de juegos Show Titles Mostrar títulos All Types Todos los tipos All Regions Todas las regiones Search... Buscar... GamePatchDetailsWidget Patch Title Título del parche Enabled Activado <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <strong>Author: </strong>%1<br>%2 <strong>Autor: </strong>%1<br>%2 Unknown Unknown No description provided. No se ha proporcionado una descripción. GamePatchSettingsWidget Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. La activación de parches de juego puede causar comportamientos impredecibles, cuelgues, soft-locks o romper partidas guardadas. Utiliza los parches bajo tu propio riesgo, el equipo de PCSX2 no dará soporte a usuarios que activen los parches de juego. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. All CRCs Todos los CRCs Reload Patches Recargar parches Show Patches For All CRCs Mostrar parches para todos los CRCs Checked Marcado Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. There are no patches available for this game. No hay parches disponibles para este juego. GameSummaryWidget Title: Título: Clear the line to restore the original title... Limpiar la linea para restaurar el título original... Restore Restaurar Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") Ordenanto título: English Title: Título en inglés: Path: Ruta: Serial: Serial: Check Wiki Comprobar Wiki CRC: CRC: Type: Tipo: PS2 Disc Disco de PS2 PS1 Disc Disco de PS1 ELF (PS2 Executable) ELF (ejecutable de PS2) Region: Región: NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japón) NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Corea) NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwán) NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) Other Other PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polonia) PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Escandinavia) PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) Compatibility: Compatibilidad: Input Profile: Perfil de entrada: Shared Refers to the shared settings profile. Compartido Disc Path: Ruta de disco: Browse... Explorar... Clear Clear Verify Verificar Search on Redump.org... Buscar en Redump.org... %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1 Select Disc Path Seleccionar ruta de disco Game is not a CD/DVD. El juego no es un CD/DVD. Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. # # Mode Modo Start Start Sectors Sectores Size Tamaño MD5 MD5 Status Estado %1 %1 <not computed> <no computado> Error Error Cannot verify image while a game is running. Cannot verify image while a game is running. One or more tracks is missing. One or more tracks is missing. Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). Verified as %1 [%2]. Verified as %1 [%2]. GraphicsSettingsWidget Renderer: Renderer: Adapter: Adapter: Display Display Fullscreen Mode: Modo pantalla completa: Aspect Ratio: Aspect Ratio: Fit to Window / Fullscreen Ajustar a ventana / pantalla completa Auto Standard (4:3 Interlaced / 3:2 Progressive) Auto Standard (4:3 Interlaced / 3:2 Progressive) Standard (4:3) Standard (4:3) Widescreen (16:9) Widescreen (16:9) FMV Aspect Ratio: FMV Aspect Ratio: Off (Default) Off (Default) Automatic (Default) Automatic (Default) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: Filtrado bilineal: None None Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) Bilinear (Sharp) Sharp: Refers to the texture clarity. Bilinear (Sharp) Vertical Stretch: Vertical Stretch: % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. % Crop: Crop: Left: Warning: short space constraints. Abbreviate if necessary. Left: px px Top: Warning: short space constraints. Abbreviate if necessary. Top: Right: Warning: short space constraints. Abbreviate if necessary. Right: Bottom: Warning: short space constraints. Abbreviate if necessary. Bottom: Screen Offsets Screen Offsets Show Overscan Show Overscan Enable Widescreen Patches Enable Widescreen Patches Enable No-Interlacing Patches Enable No-Interlacing Patches Anti-Blur Anti-Blur Ctrl+S Ctrl+S Disable Interlace Offset Disable Interlace Offset Screenshot Size: Tamaño de captura de pantalla: Screen Resolution Screen Resolution Internal Resolution Resolución Interna PNG PNG JPEG JPEG Quality: Calidad: Rendering Rendering Internal Resolution: Resolución Interna: Off Off Texture Filtering: Texture Filtering: Nearest Nearest Bilinear (Forced) Bilinear (Forced) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Trilinear Filtering: Trilinear Filtering: Off (None) Off (None) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (Forced) Anisotropic Filtering: Anisotropic Filtering: Dithering: Dithering: Scaled Scaled Unscaled (Default) Unscaled (Default) Blending Accuracy: Blending Accuracy: Minimum Minimum Basic (Recommended) Basic (Recommended) Medium Medium High High Full (Slow) Full (Slow) Maximum (Very Slow) Maximum (Very Slow) Texture Preloading: Texture Preloading: Partial Partial Full (Hash Cache) Full (Hash Cache) Software Rendering Threads: Software Rendering Threads: Skip Draw Range: Skip Draw Range: Disable Depth Conversion Disable Depth Conversion GPU Palette Conversion GPU Palette Conversion Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes Spin GPU During Readbacks Spin GPU During Readbacks Spin CPU During Readbacks Spin CPU During Readbacks threads threads Mipmapping Mipmapping Auto Flush Auto Flush Hardware Fixes Hardware Fixes Force Disabled Force Disabled Force Enabled Force Enabled CPU Sprite Render Size: CPU Sprite Render Size: 0 (Disabled) 0 (Disabled) 0 (Desactivado) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Disable Safe Features Disable Safe Features Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Aggressive) Software CLUT Render: Software CLUT Render: GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: Disabled (Default) Disabled (Default) Enabled (Exact Match) Enabled (Exact Match) Enabled (Check Inside Target) Enabled (Check Inside Target) Upscaling Fixes Upscaling Fixes Half Pixel Offset: Half Pixel Offset: Normal (Vertex) Normal (Vertex) Special (Texture) Special (Texture) Special (Texture - Aggressive) Special (Texture - Aggressive) Round Sprite: Round Sprite: Half Half Full Full Texture Offsets: Texture Offsets: X: X: Y: Y: Merge Sprite Merge Sprite Align Sprite Align Sprite Deinterlacing: Deinterlacing: No Deinterlacing No Deinterlacing Apply Widescreen Patches Aplicar parches de pantalla ancha Apply No-Interlacing Patches Aplicar parches de no entrelazado Window Resolution (Aspect Corrected) Window Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (No Aspect Correction) Internal Resolution (No Aspect Correction) WebP WebP Force 32bit Forzar 32 bits Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles Auto Flush: Auto Flush: Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) Texture Inside RT: Texture Inside RT: Inside Target Inside Target Merge Targets Merge Targets Disable Partial Source Invalidation Disable Partial Source Invalidation Read Targets When Closing Read Targets When Closing Estimate Texture Region Estimate Texture Region Disable Render Fixes Disable Render Fixes Align To Native Align To Native Unscaled Palette Texture Draws Unscaled Palette Texture Draws Bilinear Dirty Upscale: Bilinear Dirty Upscale: Force Bilinear Force Bilinear Force Nearest Force Nearest Texture Replacement Texture Replacement Search Directory Directorio de búsqueda Browse... Explorar... Open... Abrir... Reset Reiniciar PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. Options Opciones Dump Textures Dump Textures Dump Mipmaps Dump Mipmaps Dump FMV Textures Dump FMV Textures Load Textures Cargar texturas Native Scaling Native Scaling Normal Normal Aggressive Aggressive Force Even Sprite Position Force Even Sprite Position Precache Textures Precache Textures Post-Processing Post-Processing Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: None (Default) None (Default) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Sharpness: Sharpness: FXAA FXAA Filters Filters TV Shader: TV Shader: Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) Shade Boost Shade Boost Brightness: Brightness: Contrast: Contraste: Saturation Saturación OSD OSD On-Screen Display On-Screen Display OSD Scale: OSD Scale: Show Indicators Show Indicators Show Resolution Mostrar resolución Show Inputs Mostrar entradas Show GPU Usage Mostrar uso de la GPU Show Settings Mostrar ajustes Show FPS Mostrar FPS Disable Mailbox Presentation Disable Mailbox Presentation Extended Upscaling Multipliers Extended Upscaling Multipliers Disable Shader Cache Disable Shader Cache Disable Vertex Shader Expand Disable Vertex Shader Expand Show Statistics Mostrar estadísticas Asynchronous Texture Loading Asynchronous Texture Loading Saturation: Saturación: Show CPU Usage Mostrar uso de la CPU Warn About Unsafe Settings Warn About Unsafe Settings Show Frame Times Show Frame Times Recording Recording Video Dumping Directory Video Dumping Directory Capture Setup Capture Setup Show PCSX2 Version Mostrar versión de PCSX2 capture capture Container: Container: Codec: Codec: Extra Arguments Extra Arguments Capture Audio Capture Audio Format: Formato: Resolution: Resolución: x x Auto Auto Capture Video Capture Video Advanced Advanced here refers to the advanced graphics options. Avanzado Advanced Options Opciones avanzadas Hardware Download Mode: Hardware Download Mode: Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) GS Dump Compression: GS Dump Compression: Uncompressed Uncompressed LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain Bitrate: Bitrate: kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps Allow Exclusive Fullscreen: Permitir pantalla completa exclusiva: Disallowed Disallowed Allowed Allowed Debugging Options Debugging Options Override Texture Barriers: Override Texture Barriers: Use Debug Device Use Debug Device Show Speed Percentages Show Speed Percentages Disable Framebuffer Fetch Disable Framebuffer Fetch Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 OpenGL Graphics backend/engine type. Leave as-is. OpenGL Vulkan Graphics backend/engine type. Leave as-is. Vulkan Metal Graphics backend/engine type. Leave as-is. Metal Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software Null Null here means that this is a graphics backend that will show nothing. Null 2x 2x 4x 4x 8x 8x 16x 16x Use Global Setting [%1] Use Global Setting [%1] Unchecked Unchecked Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. Bilinear Filtering Bilinear Filtering Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. FMV Aspect Ratio FMV Aspect Ratio Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Software Rendering Threads Software Rendering Threads CPU Sprite Render Size CPU Sprite Render Size Software CLUT Render Software CLUT Render Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. This option disables game-specific render fixes. This option disables game-specific render fixes. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Framebuffer Conversion Framebuffer Conversion Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Disabled Disabled Remove Unsupported Settings Remover ajustes no soportados You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Soluciona problemas al escalar la imagen (líneas verticales) en juegos de Namco, tales como Ace Combat, Tekken, Soul Calibur, etc. Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Adjusts brightness. 50 is normal. Ajusta el brillo. Un valor de 50 es lo normal. Adjusts contrast. 50 is normal. Ajusta el contraste. Un valor de 50 es lo normal. Adjusts saturation. 50 is normal. Ajusta la saturación. Un valor de 50 es lo normal. Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. Shows the current PCSX2 version on the top-right corner of the display Muestra la versión actual de PCSX2 en la esquina superior derecha de la pantalla Video Codec Video Codec Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Video Format Formato de video Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Video Bitrate Video Bitrate 6000 kbps 6000 kbps Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Automatic Resolution Automatic Resolution When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Enable Extra Video Arguments Enable Extra Video Arguments Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. Extra Video Arguments Extra Video Arguments Audio Codec Códec de audio Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Audio Bitrate Audio Bitrate Enable Extra Audio Arguments Enable Extra Audio Arguments Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. Extra Audio Arguments Extra Audio Arguments Allow Exclusive Fullscreen Permitir pantalla completa exclusiva Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detecta cuando se presentan cuadros inactivos en juegos de 25/30fps, y omite presentar esos cuadros. El cuadro sigue siendo renderizado, esto sólo significa que la GPU tiene más tiempo para completarlo (esto NO es omision de fotograma). Puede suavizar las fluctuaciones de tiempo del cuadro cuando la CPU/GPU está cerca de la máxima utilización, pero hace que el ritmo del cuadro sea más inconsistente y puede aumentar el retraso de la entrada. 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) 13x Native (~4680px) 13x Native (~4680px) 14x Native (~5040px) 14x Native (~5040px) 15x Native (~5400px) 15x Native (~5400px) 16x Native (~5760px) 16x Native (~5760px) 17x Native (~6120px) 17x Native (~6120px) 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) 19x Native (~6840px) 19x Native (~6840px) 20x Native (~7200px) 20x Native (~7200px) 21x Native (~7560px) 21x Native (~7560px) 22x Native (~7920px) 22x Native (~7920px) 23x Native (~8280px) 23x Native (~8280px) 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) 25x Native (~9000px) 25x Native (~9000px) %1x Native %1x Native Checked Marcado Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Integer Scaling Integer Scaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aspect Ratio Relación de aspecto Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Deinterlacing Deinterlacing Screenshot Size Tamaño de captura de pantalla Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Screenshot Format Formato de captura de pantalla Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Screenshot Quality Calidad de captura de pantalla 50% 50 % Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 100% 100% Vertical Stretch Vertical Stretch Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Fullscreen Mode Modo pantalla completa Borderless Fullscreen Pantalla completa sin bordes Chooses the fullscreen resolution and frequency. Elige la resolucion y frecuencia de pantalla completa. Left Left 0px 0px Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. Top Top Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. Right Right Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. Bottom Bottom Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. Native (PS2) (Default) Native (PS2) (Default) Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Texture Filtering Texture Filtering Control the texture filtering of the emulation. Controla el filtrado de texturas de la emulación. Trilinear Filtering Trilinear Filtering Anisotropic Filtering Anisotropic Filtering Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. Dithering Dithering Blending Accuracy Blending Accuracy Texture Preloading Texture Preloading Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 2 threads 2 threads Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. GPU Target CLUT GPU Target CLUT Skipdraw Range Start Skipdraw Range Start 0 0 Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Skipdraw Range End Skipdraw Range End This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Half Pixel Offset Half Pixel Offset Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. Round Sprite Round Sprite Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Texture Offsets X Texture Offsets X Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. Texture Offsets Y Texture Offsets Y Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening Sharpness Sharpness Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Brightness Brightness 50 50 Contrast Contrast TV Shader TV Shader Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. OSD Scale OSD Scale Show OSD Messages Show OSD Messages Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. Shows host's CPU utilization. Shows host's CPU utilization. Shows host's GPU utilization. Shows host's GPU utilization. Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Leave It Blank Leave It Blank Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Sets the audio bitrate to be used. Sets the audio bitrate to be used. 160 kbps 160 kbps Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" GS Dump Compression GS Dump Compression Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Enable Debug Device Enable Debug Device Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. GS Download Mode GS Download Mode Accurate Accurate Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Default This string refers to a default codec, whether it's an audio codec or a video codec. Predeterminado Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. (Default) (Default) GraphicsSettingsWidget::GraphicsSettingsWidget Default This string refers to a default pixel format Predeterminado Hotkeys Graphics Gráficos Save Screenshot Guardar captura de pantalla Toggle Video Capture Toggle Video Capture Save Single Frame GS Dump Save Single Frame GS Dump Save Multi Frame GS Dump Save Multi Frame GS Dump Toggle Software Rendering Alternar renderizado por software Increase Upscale Multiplier Increase Upscale Multiplier Decrease Upscale Multiplier Decrease Upscale Multiplier Toggle On-Screen Display Alternar presentación en pantalla Cycle Aspect Ratio Cycle Aspect Ratio Aspect ratio set to '{}'. Aspect ratio set to '{}'. Toggle Hardware Mipmapping Alternar Mipmapeo de Hardware Hardware mipmapping is now enabled. El mipmapeo de hardware está ahora habilitado. Hardware mipmapping is now disabled. El mipmapeo de hardware está ahora deshabilitado. Cycle Deinterlace Mode Cycle Deinterlace Mode Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. Toggle Texture Dumping Alternar volcado de texturas Texture dumping is now enabled. Texture dumping is now enabled. Texture dumping is now disabled. Texture dumping is now disabled. Toggle Texture Replacements Alternar reemplazo de texturas Texture replacements are now enabled. Texture replacements are now enabled. Texture replacements are now disabled. Texture replacements are now disabled. Reload Texture Replacements Reload Texture Replacements Texture replacements are not enabled. Texture replacements are not enabled. Reloading texture replacements... Reloading texture replacements... Target speed set to {:.0f}%. Target speed set to {:.0f}%. Volume: Muted Volume: Muted Volume: {}% Volume: {}% No save state found in slot {}. No se ha encontrado un guardado rápido en la ranura {}. System System Open Pause Menu Abrir menú de pausa Open Achievements List Abrir lista de logros Open Leaderboards List Open Leaderboards List Toggle Pause Alternar pausa Toggle Fullscreen Alternar pantalla completa Toggle Frame Limit Alternar limitador de fotogramas Toggle Turbo / Fast Forward Alternar turbo/avance rápido Toggle Slow Motion Toggle Slow Motion Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) Increase Target Speed Increase Target Speed Decrease Target Speed Decrease Target Speed Increase Volume Increase Volume Decrease Volume Decrease Volume Toggle Mute Alternar silencio Frame Advance Frame Advance Shut Down Virtual Machine Apagar maquina virtual Reset Virtual Machine Reiniciar maquina virtual Toggle Input Recording Mode Toggle Input Recording Mode Save States Guardados rápidos Select Previous Save Slot Select Previous Save Slot Select Next Save Slot Select Next Save Slot Save State To Selected Slot Crear guardado rápido en la ranura seleccionada Load State From Selected Slot Cargar guardado rápido de la ranura seleccionada Save State and Select Next Slot Crear guardado rápido y seleccionar la ranura siguiente Save State To Slot 1 Crear guardado rápido en la ranura 1 Load State From Slot 1 Cargar estado desde ranura 1 Save State To Slot 2 Crear guardado rápido en la ranura 2 Load State From Slot 2 Cargar guardado rápido de la ranura 2 Save State To Slot 3 Crear guardado rápido en la ranura 3 Load State From Slot 3 Cargar guardado rápido de la ranura 3 Save State To Slot 4 Crear guardado rápido en la ranura 4 Load State From Slot 4 Cargar guardado rápido de la ranura 4 Save State To Slot 5 Crear guardado rápido en la ranura 5 Load State From Slot 5 Cargar guardado rápido de la ranura 5 Save State To Slot 6 Crear guardado rápido en la ranura 6 Load State From Slot 6 Cargar guardado rápido de la ranura 6 Save State To Slot 7 Crear guardado rápido en la ranura 7 Load State From Slot 7 Cargar guardado rápido de la ranura 7 Save State To Slot 8 Crear guardado rápido en la ranura 8 Load State From Slot 8 Cargar guardado rápido de la ranura 8 Save State To Slot 9 Crear guardado rápido en la ranura 9 Load State From Slot 9 Cargar guardado rápido de la ranura 9 Save State To Slot 10 Crear guardado rápido en la ranura 10 Load State From Slot 10 Cargar guardado rápido de la ranura 10 Save slot {0} selected ({1}). Save slot {0} selected ({1}). ImGuiOverlays {} Recording Input {} Recording Input {} Replaying {} Replaying Input Recording Active: {} Input Recording Active: {} Frame: {}/{} ({}) Frame: {}/{} ({}) Undo Count: {} Undo Count: {} Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. Load Cargar Save Guardar Select Previous Seleccionar previo Select Next Seleccionar siguiente Save Slot {0} Save Slot {0} No save present in this slot. No save present in this slot. no save yet no save yet InputBindingDialog Edit Bindings Edit Bindings Bindings for Controller0/ButtonCircle Bindings for Controller0/ButtonCircle Sensitivity: Sensitivity: 100% 100 % Deadzone: Zona muerta: Add Binding Add Binding Remove Binding Remove Binding Clear Bindings Clear Bindings Bindings for %1 %2 Bindings for %1 %2 Close Close Push Button/Axis... [%1] Push Button/Axis... [%1] %1% %1% InputBindingWidget Left click to assign a new button Shift + left click for additional bindings Left click to assign a new button Shift + left click for additional bindings Right click to clear binding Right click to clear binding No bindings registered No bindings registered %n bindings %n bindings %n bindings Push Button/Axis... [%1] Push Button/Axis... [%1] InputRecordingViewer Input Recording Viewer Input Recording Viewer File File Edit Edit View View Open Abrir Close Close %1 %2 %1 %2 %1 %1 %1 [%2] %1 [%2] Left Analog Izquierda analógica Right Analog Derecha analógica Cross Cruz Square Cuadrado Triangle Triangulo Circle Círculo L1 L1 R1 R1 L2 L2 R2 R2 D-Pad Down D-Pad Abajo L3 L3 R3 R3 Select Select Start Start D-Pad Right D-Pad Right D-Pad Up D-Pad Up D-Pad Left D-Pad Left Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Opening Recording Failed Opening Recording Failed Failed to open file: %1 Fallo al abrir archivo: %1 InputVibrationBindingWidget Error Error No devices with vibration motors were detected. No devices with vibration motors were detected. Select vibration motor for %1. Select vibration motor for %1. InterfaceSettingsWidget Behaviour Comportamiento Pause On Focus Loss Pausar al perder foco Inhibit Screensaver Inhibit Screensaver Save State On Shutdown Crear guardado rápido al apagar Pause On Start Pausar al iniciar Confirm Shutdown Confirmar apagado Create Save State Backups Crear copias de seguridad de guardados rápidos Enable Discord Presence Enable Discord Presence Pause On Controller Disconnection Pausar al desconectar el control Game Display Game Display Start Fullscreen Iniciar en pantalla completa Double-Click Toggles Fullscreen Doble clic alterna pantalla completa Render To Separate Window Renderizar en una ventana separada Hide Main Window When Running Ocultar la ventana principal al ejecutar Disable Window Resizing Desactiva el cambio de tamaño de la ventana Hide Cursor In Fullscreen Ocultar cursor en pantalla completa Preferences Preferencias Language: Language: Theme: Tema: Automatic Updater Actualizador automático Update Channel: Canal de actualización: Current Version: Versión actual: Enable Automatic Update Check Activar comprobación autom. de actualizaciones Check for Updates... Buscar actualizaciones... Native Native Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Windows clásico Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (gris) [Oscuro] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (azul) [Oscuro] Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Materia gris (Gris) [Oscuro] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (verde grisáceo/-azul) [Claro] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (rosa) [Claro] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (blanco/azul) [Claro] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (rojo/púrpura) [Oscuro] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (azul/púrpura) [Oscuro] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (negro/rojo) [Oscuro] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (negro/azul) [Oscuro] Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Esmeralda (Negro/Verde) [Oscuro] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. Custom.qss [Drop in PCSX2 Folder] Checked Marcado Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Pauses the emulator when a controller with bindings is disconnected. Pausa el emulador cuando un control con enlaces es desconectado. Allows switching in and out of fullscreen mode by double-clicking the game window. Permite entrar y salir del modo de pantalla completa haciendo doble clic en la ventana del juego. Prevents the main window from being resized. Evita que se cambie el tamaño de la ventana principal. Unchecked Unchecked Fusion [Light/Dark] Fusion [Light/Dark] Pauses the emulator when a game is started. Pausa el emulador cuando un juego a iniciado. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa el emulador cuando minimizas la ventana o cambias a otra aplicacion, y se despausa cuando vuelves a cambiar. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Crea una copia de seguridad de un guardado rápido si este ya existe cuando es creado. La copia de seguridad tiene una extensión .backup. Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renderiza el juego a una ventana separada, en lugar de en la ventana principal. Si está desmarcado, el juego se mostrará en la parte superior de la lista de juegos. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Oculta la ventana principal (con la lista de juegos) cuando un juego se está ejecutando, requiere Renderizar en una ventana separada para activarse. Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. System Language [Default] Idioma del sistema [Predeterminado] LogWindow Log Window - %1 [%2] Log Window - %1 [%2] Log Window Ventana de registro &Clear &Limpiar &Save... &Guardar... Cl&ose &Cerrar &Settings &Ajustes Log To &System Console Log To &System Console Log To &Debug Console Log To &Debug Console Log To &File Log To &File Attach To &Main Window Acoplar a la ventana &principal Show &Timestamps Show &Timestamps Select Log File Select Log File Log Files (*.txt) Log Files (*.txt) Error Error Failed to open file for writing. Failed to open file for writing. Log was written to %1. Log was written to %1. MAC_APPLICATION_MENU Services Services Hide %1 Hide %1 Hide Others Hide Others Show All Show All Preferences... Preferences... Quit %1 Quit %1 About %1 About %1 MainWindow PCSX2 PCSX2 &System &Sistema Change Disc Cambiar disco Load State Cargar guardado rápido Save State Guardado rápido S&ettings A&justes &Help &Ayuda &Debug &Debug Switch Renderer Cambiar renderizador &View &Vista &Window Size &Tamaño de la ventana &Tools &Herramientas Input Recording Grabar entrada Toolbar Barra de herramientas Start &File... Iniciar &archivo... Start &Disc... Iniciar &disco... Start &BIOS Iniciar &BIOS &Scan For New Games &Escanear juegos nuevos &Rescan All Games &Reescanear todos los juegos Shut &Down A&pagar Shut Down &Without Saving Apagar &sin guardar &Reset &Reiniciar &Pause &Pausar E&xit S&alir &BIOS &BIOS Emulation Emulación &Controllers &Controles &Hotkeys &Atajos de teclado &Graphics &Gráficos A&chievements L&ogros &Post-Processing Settings... &Ajustes de posprocesado... Fullscreen Pantalla completa Resolution Scale Escala de resolución &GitHub Repository... Repositorio de &GitHub... Support &Forums... &Foros de soporte... &Discord Server... Servidor de &Discord... Check for &Updates... Buscar &actualizaciones... About &Qt... Acerca de &Qt... &About PCSX2... Acerca de PCSX2... Fullscreen In Toolbar Pantalla completa Change Disc... In Toolbar Cambiar disco... &Audio &Audio Game List Lista de juegos Interface Interfaz Add Game Directory... Añadir directorio de juegos... &Settings &Ajustes From File... From File... From Device... From Device... From Game List... From Game List... Remove Disc Extraer disco Global State Global State &Screenshot &Captura de pantalla Start File In Toolbar Iniciar archivo Start Disc In Toolbar Iniciar disco Start BIOS In Toolbar Iniciar BIOS Shut Down In Toolbar Apagar Reset In Toolbar Reinciar Pause In Toolbar Pausar Load State In Toolbar Cargar guardado rápido Save State In Toolbar Guardado rápido Controllers In Toolbar Controles Settings In Toolbar Ajustes Screenshot In Toolbar Captura de pantalla &Memory Cards &Memory Cards &Network && HDD &Red y HDD &Folders &Carpetas &Toolbar &Barra de herramientas Lock Toolbar Bloquear barra de herramientas &Status Bar &Status Bar Verbose Status Estado detallado Game &List &Lista de juegos System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display Game &Properties &Propiedades del juego Game &Grid &Cuadrícula de juegos Show Titles (Grid View) Mostrar títulos (vista en cuadrícula) Zoom &In (Grid View) Zoom &In (Grid View) Ctrl++ Ctrl++ Zoom &Out (Grid View) Zoom &Out (Grid View) Ctrl+- Ctrl+- Refresh &Covers (Grid View) Actualizar &carátulas (vista en cuadrícula) Open Memory Card Directory... Abrir directorio de Memory Card... Open Data Directory... Abrir directorio de datos... Toggle Software Rendering Alternar renderizado por software Open Debugger Abrir depurador Reload Cheats/Patches Recargar trucos/parches Enable System Console Enable System Console Enable Debug Console Activar consola de depuración Enable Log Window Activar ventana de registro Enable Verbose Logging Habilitar registro detallado Enable EE Console Logging Enable EE Console Logging Enable IOP Console Logging Enable IOP Console Logging Save Single Frame GS Dump Save Single Frame GS Dump New This section refers to the Input Recording submenu. New Play This section refers to the Input Recording submenu. Play Stop This section refers to the Input Recording submenu. Stop Settings This section refers to the Input Recording submenu. Ajustes Input Recording Logs Input Recording Logs Controller Logs Controller Logs Enable &File Logging Enable &File Logging Enable CDVD Read Logging Enable CDVD Read Logging Save CDVD Block Dump Save CDVD Block Dump Enable Log Timestamps Enable Log Timestamps Start Big Picture Mode Iniciar modo Big Picture Big Picture In Toolbar Big Picture Cover Downloader... Descargador de carátulas... Show Advanced Settings Mostrar ajustes avanzados Recording Viewer Recording Viewer Video Capture Video Capture Edit Cheats... Editar trucos... Edit Patches... Editar parches... Internal Resolution Internal Resolution %1x Scale %1x Scale Select location to save block dump: Select location to save block dump: Do not show again Do not show again Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? Cambiar los ajustes avanzados podría tener efectos impredecibles en los juegos, incluyendo fallos gráficos, cuelgues e incluso archivos de guardado corruptos. No recomendamos cambiar los ajustes avanzados a menos que sepas lo que estás haciendo y las implicaciones de cambiar cada ajuste. El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración que modifique estos ajustes, estás a solas. ¿Seguro que quieres continuar? %1 Files (*.%2) %1 Files (*.%2) WARNING: Memory Card Busy WARNING: Memory Card Busy Confirm Shutdown Confirmar apagado Are you sure you want to shut down the virtual machine? ¿Seguro que quieres apagar la máquina virtual? Save State For Resume Crear un guardado rápido para continuar más tarde Error Error You must select a disc to change discs. Debes seleccionar un disco para cambiar discos. Properties... Propiedades... Set Cover Image... Establecer imagen de carátula... Exclude From List Excluir de la lista Reset Play Time Restablecer tiempo jugado Check Wiki Page Comprobar página de Wiki Default Boot Arranque predeterminado Fast Boot Arranque rápido Full Boot Arranque completo Boot and Debug Arranque y depuración Add Search Directory... Añadir directorio de búsqueda... Start File Iniciar archivo Start Disc Iniciar disco Select Disc Image Seleccionar imagen de disco Updater Error Error del actualizador <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Lo sentimos, estás intentando actualizar una versión de PCSX2 que no es una publicación oficial de GitHub. Para evitar incompatibilidades, el actualizador automático sólo está habilitado en compilaciones oficiales.</p><p>Para obtener una compilación oficial, por favor descargue desde el siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> Automatic updating is not supported on the current platform. La actualización automática no es compatible con esta plataforma. Confirm File Creation Confirmar creación de archivo The pnach file '%1' does not currently exist. Do you want to create it? El archivo pnach '%1' no existe. ¿Desea crearlo? Failed to create '%1'. Error al crear '%1'. Input Recording Failed Input Recording Failed Failed to create file: {} Fallo al crear archivo: {} Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Input Playback Failed Input Playback Failed Failed to open file: {} Fallo al abrir archivo: {} Paused Pausado Load State Failed Error al cargar el guardado rápido Cannot load a save state without a running VM. Cannot load a save state without a running VM. The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. Failed to get window info from widget Failed to get window info from widget Stop Big Picture Mode Detener modo Big Picture Exit Big Picture In Toolbar Salir del Big Picture Game Properties Propiedades del juego Game properties is unavailable for the current game. Las propiedades del juego no están disponibles para el juego actual. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Select disc drive: Select disc drive: This save state does not exist. Este guardado rápido no existe. Select Cover Image Seleccionar imagen de carátula Cover Already Exists La carátula ya existe A cover image for this game already exists, do you wish to replace it? Ya existe una imagen de carátula para este juego, ¿deseas reemplazarla? Copy Error Copy Error Failed to remove existing cover '%1' Error al eliminar la carátula existente '%1' Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' Failed to remove '%1' Fallo al eliminar '%1' Confirm Reset Confirmar reinicio All Cover Image Types (*.jpg *.jpeg *.png *.webp) Todos los tipos de imagen de carátula (*.jpg *.jpeg *.png *.webp) You must select a different file to the current cover image. Debes seleccionar un archivo distinto a la imagen actual de la carátula. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Load Resume State Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Arranque fresco Delete And Boot Eliminar y arrancar Failed to delete save state file '%1'. Error al eliminar el archivo de guardado rápido '%1'. Load State File... Cargar archivo de guardado rápido... Load From File... Load From File... Select Save State File Seleccionar archivo de guardado rápido Save States (*.p2s) Guardados rápidos (*.p2s) Delete Save States... Eliminar guardados rápidos... All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> Save States (*.p2s *.p2s.backup) Guardados rápidos (*.p2s *.p2s.backup) Undo Load State Undo Load State Resume (%2) Resume (%2) Load Slot %1 (%2) Load Slot %1 (%2) Delete Save States Eliminar guardados rápidos Are you sure you want to delete all save states for %1? The saves will not be recoverable. ¿Seguro que deseas eliminar todos los guardados rápidos de: %1? Los guardados no serán recuperables. %1 save states deleted. %1 guardado rápido eliminado. Save To File... Save To File... Empty Empty Save Slot %1 (%2) Save Slot %1 (%2) Confirm Disc Change Confirmar cambio de disco Do you want to swap discs or boot the new image (via system reset)? ¿Deseas cambiar de discos o arrancar la nueva imagen (a través del reinicio del sistema)? Swap Disc Cambiar disco Reset Reiniciar Missing Font File Missing Font File The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Downloading Files Downloading Files MemoryCard Memory Card Creation Failed Memory Card Creation Failed Could not create the memory card: {} No se pudo crear la tarjeta de memoria: {} Memory Card Read Failed Memory Card Read Failed Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} Memory Cards reinserted. Memory Cards reinserted. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. MemoryCardConvertDialog Convert Memory Card Convert Memory Card Conversion Type Conversion Type 8 MB File 8 MB File 16 MB File 16 MB File 32 MB File 32 MB File 64 MB File 64 MB File Folder Folder <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> Progress Progress Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. 2x larger than a standard Memory Card. May have some compatibility issues. 2x larger than a standard Memory Card. May have some compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. Convert Memory Card Failed MemoryCardType should be left as-is. Convert Memory Card Failed Invalid MemoryCardType Invalid MemoryCardType Conversion Complete Conversion Complete Memory Card "%1" converted to "%2" Memory Card "%1" converted to "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Cannot Convert Memory Card Cannot Convert Memory Card MemoryCardCreateDialog Create Memory Card Crear Memory Card <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Crear Memory Card</span><br />Introduce el nombre de la Memory Card que deseas crear y elige un tamaño. Por compatibilidad recomendamos utilizar Memory Cards de 8 Mb o carpetas Memory Card..</p></body></html> Memory Card Name: Nombre de Memory Card: 8 MB [Most Compatible] 8 MB [lo más compatible] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. El tamaño estándar ofrecido por Sony, compatible con todos los juegos y versiones de BIOS. 16 MB 16 MB A typical size for third-party Memory Cards which should work with most games. Un tamaño habitual en las Memory Card de terceros, el cual debería funcionar en la mayoría de juegos. 32 MB 32 MB 64 MB 64 MB Low compatibility warning: yes, it's very big, but may not work with many games. Advertencia de baja compatibilidad: sí, mucho espacio, pero podría no funcionar en muchos juegos. Folder [Recommended] Carpeta [Recommended] Store Memory Card contents in the host filesystem instead of a file. Almacena los contenidos de la Memory Card en el sistema de archivos del host en lugar de como archivo. 128 KB (PS1) 128 KB (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. Este es el tamaño estándar de Memory Card de PS1 ofrecido por Sony, solo compatible con los juegos de PS1. Use NTFS Compression Usar compresión NTFS NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). La compresión NTFS es integrada, rápida y totalmente fiable. Suele comprimir las Memory Card (muy recomendada). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Error al crear la Memory Card, porque el nombre '%1' contiene uno o más caracteres inválidos. Failed to create the Memory Card, because another card with the name '%1' already exists. Error al crear la Memory Card, porque ya existe otra con el nombre '%1'. Failed to create the Memory Card, the log may contain more information. Error al crear la Memory Card, el registro podría contener más información. Memory Card '%1' created. Memory Card '%1' creada. MemoryCardListWidget Yes Yes No No MemoryCardSettingsWidget Memory Card Slots Ranuras de tarjeta de memoria Memory Cards Memory Cards Folder: Folder: Browse... Browse... Open... Abrir... Reset Reiniciar Name Nombre Type Type Formatted Formateada Last Modified Última modificación Refresh Actualizar Create Crear Rename Renombrar Convert Convert Delete Delete Settings Settings Automatically manage saves based on running game Automatically manage saves based on running game Checked Checked (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. Swap Memory Cards Swap Memory Cards Eject Memory Card Expulsar Memory Card Error Error Delete Memory Card Delete Memory Card Rename Memory Card Renombrar Memory Card New Card Name Nombre nuevo de la Memory Card New name is invalid, it must end with .ps2 El nombre nuevo no es válido: debe terminar en .ps2 New name is invalid, a card with this name already exists. El nombre nuevo no es válido: ya existe una Memory Card con el mismo nombre. Slot %1 Ranura %1 This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. Failed to rename Memory Card. The log may contain more information. Error al renombrar la Memory Card. El registro podría contener más información. Use for Slot %1 Usar para ranura %1 Both slots must have a card selected to swap. Ambas ranuras deben tener seleccionada una tarjeta para intercambiar. PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16 MB) PS2 (32MB) PS2 (32 MB) PS2 (64MB) PS2 (64 MB) PS1 (128KB) PS1 (128 KB) Unknown Unknown PS2 (Folder) PS2 (Folder) MemoryCardSlotWidget %1 [%2] %1 [%2] %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] MemorySearchWidget Value Value Type Tipo 1 Byte (8 bits) 1 Byte (8 bits) 2 Bytes (16 bits) 2 Bytes (16 bits) 4 Bytes (32 bits) 4 Bytes (32 bits) 8 Bytes (64 bits) 8 Bytes (64 bits) Float Flotante Double Doble String Cadena Array of byte Matriz de byte Hex Hex Search Buscar Filter Search Filtrar búsqueda Equals Equals Not Equals Not Equals Greater Than Greater Than Greater Than Or Equal Greater Than Or Equal Less Than Less Than Less Than Or Equal Less Than Or Equal Comparison Comparison Start Inicio End Fin Search Results List Context Menu Search Results List Context Menu Copy Address Copiar dirección Go to in Disassembly Go to in Disassembly Add to Saved Memory Addresses Add to Saved Memory Addresses Remove Result Remove Result Debugger Depurador Invalid start address Dirección de inicio inválida Invalid end address Dirección de fin inválida Start address can't be equal to or greater than the end address Start address can't be equal to or greater than the end address Invalid search value Valor de búsqueda inválido Value is larger than type Value is larger than type This search comparison can only be used with filter searches. This search comparison can only be used with filter searches. %0 results found %0 results found Searching... Buscando... Increased Incrementado Increased By Incrementado por Decreased Disminuido Decreased By Decreased By Changed Changed Changed By Changed By Not Changed Not Changed MemoryViewWidget Memory Memory Copy Address Copiar dirección Go to in Disassembly Go to in Disassembly Go to address Go to address Show as Little Endian Mostrar como Pequeña Endian Show as 1 byte Show as 1 byte Show as 2 bytes Show as 2 bytes Show as 4 bytes Show as 4 bytes Show as 8 bytes Show as 8 bytes Add to Saved Memory Addresses Add to Saved Memory Addresses Copy Byte Copy Byte Copy Segment Copy Segment Copy Character Copy Character Paste Paste NewInputRecordingDlg New Input Recording New Input Recording Select Recording Type Select Recording Type Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. Al encender Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. Guardado rápido <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> Select File Path Select File Path Browse Browse Enter Author Name Introduce el nombre del autor Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Select a File Selecciona un archivo Pad D-Pad Up D-Pad Up D-Pad Right D-Pad Right D-Pad Down D-Pad Down D-Pad Left D-Pad Left Triangle Triangle Circle Circle Cross Cross Square Square Select Select Start Start L1 (Left Bumper) L1 (Left Bumper) L2 (Left Trigger) L2 (Left Trigger) R1 (Right Bumper) R1 (Right Bumper) R2 (Right Trigger) R2 (Right Trigger) L3 (Left Stick Button) L3 (Left Stick Button) R3 (Right Stick Button) R3 (Right Stick Button) Analog Toggle Alternar analógico Apply Pressure Apply Pressure Left Stick Up Left Stick Up Left Stick Right Left Stick Right Left Stick Down Left Stick Down Left Stick Left Left Stick Left Right Stick Up Right Stick Up Right Stick Right Right Stick Right Right Stick Down Right Stick Down Right Stick Left Right Stick Left Large (Low Frequency) Motor Large (Low Frequency) Motor Small (High Frequency) Motor Small (High Frequency) Motor Not Inverted Not Inverted Invert Left/Right Invertir izquierda/derecha Invert Up/Down Invertir arriba/abajo Invert Left/Right + Up/Down Invert Left/Right + Up/Down Invert Left Stick Invert Left Stick Inverts the direction of the left analog stick. Inverts the direction of the left analog stick. Invert Right Stick Invertir joystick derecho Inverts the direction of the right analog stick. Invierte la dirección del joystick analógico derecho. Analog Deadzone Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. %.0f%% %.0f%% Button/Trigger Deadzone Button/Trigger Deadzone Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Pressure Modifier Amount Cantidad de presión del modificador Analog light is now on for port {0} / slot {1} Analog light is now on for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog Sensitivity Sensibilidad analógica Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Large Motor Vibration Scale Large Motor Vibration Scale Increases or decreases the intensity of low frequency vibration sent by the game. Increases or decreases the intensity of low frequency vibration sent by the game. Small Motor Vibration Scale Small Motor Vibration Scale Increases or decreases the intensity of high frequency vibration sent by the game. Increases or decreases the intensity of high frequency vibration sent by the game. Sets the pressure when the modifier button is held. Sets the pressure when the modifier button is held. Not Connected Not Connected DualShock 2 DualShock 2 Strum Up Strum Up Strum Down Strum Down Green Fret Green Fret Red Fret Red Fret Yellow Fret Yellow Fret Blue Fret Blue Fret Orange Fret Orange Fret Whammy Bar Whammy Bar Tilt Up Tilt Up Whammy Bar Deadzone Whammy Bar Deadzone Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Whammy Bar Sensitivity Whammy Bar Sensitivity Sets the whammy bar axis scaling factor. Sets the whammy bar axis scaling factor. Guitar Guitarra Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Yellow (Left) Yellow (Left) Yellow (Right) Yellow (Right) Blue (Left) Blue (Left) Blue (Right) Blue (Right) White (Left) White (Left) White (Right) White (Right) Green (Left) Green (Left) Green (Right) Green (Right) Red Red Pop'n Music Pop'n Music Motor Motor Patch Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. %n GameDB patches are active. OSD Message %n GameDB patches are active. %n GameDB patches are active. %n game patches are active. OSD Message %n parches de juego activados. %n game patches are active. %n cheat patches are active. OSD Message %n cheat patches are active. %n cheat patches are active. No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. Pcsx2Config Disabled (Noisy) Disabled (Noisy) TimeStretch (Recommended) TimeStretch (Recommended) PermissionsDialogCamera PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PermissionsDialogMicrophone PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. QObject HDD Creator Creador de HDD Failed to create HDD image Failed to create HDD image Creating HDD file %1 / %2 MiB Creating HDD file %1 / %2 MiB Cancel Cancelar QtAsyncProgressThread Error Error Question Question Information Information QtHost RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. Error Error An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} An error occurred while saving game settings: {} An error occurred while saving game settings: {} Controller {} connected. Control {} conectado. System paused because controller {} was disconnected. Sistema pausado porque el control {} fue desconectado. Controller {} disconnected. Control {} desconectado. Cancel Cancelar QtModalProgressCallback PCSX2 PCSX2 Cancel Cancel Error Error Question Question Information Information RegisterWidget Register View Register View View as hex View as hex View as float View as float Copy Top Half Copy Top Half Copy Bottom Half Copy Bottom Half Copy Segment Copy Segment Copy Value Copy Value Change Top Half Change Top Half Change Bottom Half Change Bottom Half Change Segment Change Segment Change Value Change Value Go to in Disassembly Go to in Disassembly Go to in Memory View Go to in Memory View Change %1 Changing the value in a CPU register (e.g. "Change t0") Change %1 Invalid register value Invalid register value Invalid hexadecimal register value. Invalid hexadecimal register value. Invalid floating-point register value. Invalid floating-point register value. Invalid target address Invalid target address SaveState This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. Este guardado rápido es obsoleto y ha dejado de ser compatible con la versión actual de PCSX2. Si tienes cualquier progreso no guardado en este guardado rápido, puedes descargar la versión compatible (PCSX2 {}) desde pcsx2.net, cargar el guardado rápido y guardar tu progreso en una Memory Card. SavedAddressesModel MEMORY ADDRESS MEMORY ADDRESS LABEL LABEL DESCRIPTION DESCRIPTION SettingWidgetBinder Reset Reiniciar Default: Default: Confirm Folder Confirmar carpeta The chosen directory does not currently exist: %1 Do you want to create this directory? The chosen directory does not currently exist: %1 Do you want to create this directory? Error Error Folder path cannot be empty. La ruta de la carpeta no puede estar vacía. Select folder for %1 Select folder for %1 SettingsDialog Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Usar configuración(es) global(es) [Enabled] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Usar configuración(es) global(es) [Disabled] Use Global Setting [%1] Use Global Setting [%1] SettingsWindow PCSX2 Settings Ajustes de PCSX2 Restore Defaults Restaurar predeterminados Copy Global Settings Copiar ajustes globales Clear Settings Limpiar ajustes Close Cerrar <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. Summary Resumen Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. Interface Interfaz Game List Lista de juegos <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS BIOS Emulation Emulación Patches Parches <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Parches</strong><hr>Esta sección te permite elegir los parches opcionales que puedes aplicar al juego, los cuales podrían ofrecer mejoras de rendimiento, visuales o de jugabilidad. Cheats Cheats <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. Game Fixes Game Fixes <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Ajustes de arreglos de juego</strong><hr>Los arreglos de juego puden ser una solución alternativa a una emulación incorrecta en algunos títulos.<br>No obstante, pueden causar problemas en juegos si son usados incorrectamente.<br>Lo mejor es dejar todo desactivado a menos que se aconseje lo contrario. Graphics Gráficos Audio Audio Memory Cards Memory Cards Network & HDD Red y HDD Folders Carpetas <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. Achievements Logros <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. Advanced Avanzado Are you sure you want to restore the default settings? Any existing preferences will be lost. Are you sure you want to restore the default settings? Any existing preferences will be lost. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. Debug Debug <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. Confirm Restore Defaults Confirm Restore Defaults Reset UI Settings Reset UI Settings The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? Per-game configuration copied from global settings. Per-game configuration copied from global settings. The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? Per-game configuration cleared. Per-game configuration cleared. Recommended Value Recommended Value SetupWizardDialog PCSX2 Setup Wizard Asistente de configuración de PCSX2 Language Language BIOS Image Imagen de la BIOS Game Directories Game Directories Controller Setup Controller Setup Complete Complete Language: Language: Theme: Tema: Enable Automatic Updates Enable Automatic Updates <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> <html><head/><body><p>PCSX2 necesita una BIOS de PS2 para poder funcionar.</p><p>Por razones legales, debes obtener una BIOS <strong>de una unidad de PS2 real de tu propiedad</strong> (el préstamo no cuenta).</p><p>Una vez volcada la imagen de la BIOS deberá ser colocada en el directorio bios mostrado abajo, o puedes indicar a PCSX2 que escanee un directorio alternativo.</p><p>Una guía para volcar tu BIOS disponible <a href="https://pcsx2.net/docs/setup/bios/">aquí</a>.</p></body></html> BIOS Directory: BIOS Directory: Browse... Browse... Reset Reiniciar Filename Nombre de archivo Version Versión Open BIOS Folder... Abrir carpeta de BIOS... Refresh List Actualizar lista <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> <html><head/><body><p>PCSX2 buscará e identificará automáticamente juegos de los directorios seleccionados abajo y llenará la lista de juegos.<br>Estos juegos deberán ser volcados de discos de tu propiedad. Puedes encontrar guías para volcar discos <a href="https://pcsx2.net/docs/setup/dumping">aquí</a>.</p><p>Formatos de volcado compatibles incluyen:</p><p><ul><li>.bin/.iso (imágenes de disco ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) Directorios de búsqueda (serán escaneados en busca de juegos) Add... Agregar... Remove Remove Search Directory Directorio de búsqueda Scan Recursively Escanear recursivamente <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> Controller Port 1 Puerto de control 1 Controller Mapped To: Controller Mapped To: Controller Type: Tipo de control: Default (Keyboard) Default (Keyboard) Automatic Mapping Automatic Mapping Controller Port 2 Puerto de control 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡Configuración completa!</span></h1><p>Ahora estás listo para ejecutar juegos.</p><p>Opciones adicionales están disponibles en el menú de ajustes. También puedes usar la interfaz de usuario Big Picture para navegar completamente con un control.</p><p>Esperamos que disfrutes usando PCSX2.</p></body></html> &Back &Back &Next &Next &Cancel &Cancel Warning Warning A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? &Finish &Finalizar Cancel Setup Cancel Setup Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Open Directory... Abrir directorio... Select Search Directory Seleccionar directorio de búsqueda Scan Recursively? ¿Escanear recursivamente? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. ¿Te gustaría escanear el directorio "%1" recursivamente? Escanear recursivamente toma más tiempo pero identificará archivos en subdirectorios. Default (None) Default (None) No devices available No devices available Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. StackModel ENTRY Warning: short space limit. Abbreviate if needed. ENTRY LABEL Warning: short space limit. Abbreviate if needed. LABEL PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC INSTRUCTION Warning: short space limit. Abbreviate if needed. INSTRUCTION STACK POINTER Warning: short space limit. Abbreviate if needed. STACK POINTER SIZE Warning: short space limit. Abbreviate if needed. SIZE ThreadModel INVALID INVALID ID Warning: short space limit. Abbreviate if needed. ID PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC ENTRY Warning: short space limit. Abbreviate if needed. ENTRY PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY STATE Warning: short space limit. Abbreviate if needed. STATE WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE BAD Refers to a Thread State in the Debugger. BAD RUN Refers to a Thread State in the Debugger. RUN READY Refers to a Thread State in the Debugger. READY WAIT Refers to a Thread State in the Debugger. WAIT SUSPEND Refers to a Thread State in the Debugger. SUSPEND WAIT SUSPEND Refers to a Thread State in the Debugger. WAIT SUSPEND DORMANT Refers to a Thread State in the Debugger. DORMANT NONE Refers to a Thread Wait State in the Debugger. NONE WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. WAKEUP REQUEST SEMAPHORE Refers to a Thread Wait State in the Debugger. SEMAPHORE SLEEP Refers to a Thread Wait State in the Debugger. SLEEP DELAY Refers to a Thread Wait State in the Debugger. DELAY EVENTFLAG Refers to a Thread Wait State in the Debugger. EVENTFLAG MBOX Refers to a Thread Wait State in the Debugger. MBOX VPOOL Refers to a Thread Wait State in the Debugger. VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. FIXPOOL USB Webcam (EyeToy) Webcam (EyeToy) Sony EyeToy Sony EyeToy Konami Capture Eye Konami Capture Eye Device Name Nombre del dispositivo Selects the device to capture images from. Selects the device to capture images from. HID Keyboard HID Keyboard Keyboard Teclado HID Mouse HID Mouse Pointer Pointer Left Button Left Button Right Button Right Button Middle Button Middle Button Konami Keyboard Teclado de Konami GunCon 2 GunCon 2 D-Pad Up Botones de dirección Arriba D-Pad Down Botones de dirección Abajo D-Pad Left Botones de dirección Izquierda D-Pad Right Botones de dirección Derecha Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot A A B B C C Select Select Start Start Relative Left Relative Left Relative Right Relative Right Relative Up Relative Up Relative Down Relative Down Cursor Path Cursor Path Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Cursor Scale Cursor Scale Scales the crosshair image set above. Scales the crosshair image set above. %.0f%% %.0f%% Cursor Color Cursor Color Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Manual Screen Configuration Manual Screen Configuration Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. X Scale (Sensitivity) X Scale (Sensitivity) Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. %.2f%% %.2f%% Y Scale (Sensitivity) Y Scale (Sensitivity) Center X Center X Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. %.0fpx %.0fpx Center Y Center Y Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. Screen Width Screen Width Sets the width of the simulated screen. Sets the width of the simulated screen. %dpx %dpx Screen Height Screen Height Sets the height of the simulated screen. Sets the height of the simulated screen. Logitech USB Headset Logitech USB Headset Input Device Input Device Selects the device to read audio from. Selects the device to read audio from. Output Device Output Device Selects the device to output audio to. Selects the device to output audio to. Input Latency Input Latency Specifies the latency to the host input device. Specifies the latency to the host input device. %dms %dms Output Latency Output Latency Specifies the latency to the host output device. Specifies the latency to the host output device. USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. Singstar Singstar Player 1 Device Player 1 Device Selects the input for the first player. Selects the input for the first player. Player 2 Device Player 2 Device Selects the input for the second player. Selects the input for the second player. Logitech USB Mic Logitech USB Mic usb-msd: Could not open image file '{}' usb-msd: Could not open image file '{}' Mass Storage Device Mass Storage Device Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. Image Path Image Path Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. Steering Left Steering Left Steering Right Steering Right Throttle Throttle Brake Brake Cross Cruz Square Cuadrado Circle Circulo Triangle Triangulo L1 L1 R1 R1 L2 L2 R2 R2 Force Feedback Force Feedback Shift Up / R1 Shift Up / R1 Shift Down / L1 Shift Down / L1 L3 L3 R3 R3 Menu Up Menu Up Menu Down Menu Down X X Y Y Off Off Low Low Medium Medium High High Steering Smoothing Steering Smoothing Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. %d%% %d%% Steering Deadzone Steering Deadzone Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. Steering Damping Steering Damping Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. Wheel Device Wheel Device Driving Force Driving Force Driving Force Pro Driving Force Pro Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) GT Force GT Force Rock Band Drum Kit Rock Band Drum Kit Blue Blue Green Green Red Red Yellow Yellow Orange Orange Buzz Controller Buzz Controller Player 1 Red Player 1 Red Player 1 Blue Player 1 Blue Player 1 Orange Player 1 Orange Player 1 Green Player 1 Green Player 1 Yellow Player 1 Yellow Player 2 Red Player 2 Red Player 2 Blue Player 2 Blue Player 2 Orange Player 2 Orange Player 2 Green Player 2 Green Player 2 Yellow Player 2 Yellow Player 3 Red Player 3 Red Player 3 Blue Player 3 Blue Player 3 Orange Player 3 Orange Player 3 Green Player 3 Green Player 3 Yellow Player 3 Yellow Player 4 Red Player 4 Red Player 4 Blue Player 4 Blue Player 4 Orange Player 4 Orange Player 4 Green Player 4 Green Player 4 Yellow Player 4 Yellow KeyboardMania KeyboardMania C 1 C 1 C# 1 C# 1 D 1 D 1 D# 1 D# 1 E 1 E 1 F 1 F 1 F# 1 F# 1 G 1 G 1 G# 1 G# 1 A 1 A 1 A# 1 A# 1 B 1 B 1 C 2 C 2 C# 2 C# 2 D 2 D 2 D# 2 D# 2 E 2 E 2 F 2 F 2 F# 2 F# 2 G 2 G 2 G# 2 G# 2 A 2 A 2 A# 2 A# 2 B 2 B 2 Wheel Up Wheel Up Wheel Down Wheel Down Sega Seamic Sega Seamic Stick Left Stick Left Stick Right Stick Right Stick Up Stick Up Stick Down Stick Down Z Z L L R R Failed to open '{}' for printing. Failed to open '{}' for printing. Printer saving to '{}'... Printer saving to '{}'... Printer Impresora None None Not Connected Not Connected Default Input Device Default Input Device Default Output Device Default Output Device DJ Hero Turntable Tornamesa DJ Hero Triangle / Euphoria Triángulo / Euforia Crossfader Left Crossfader Left Crossfader Right Crossfader Right Left Turntable Clockwise Left Turntable Clockwise Left Turntable Counterclockwise Left Turntable Counterclockwise Right Turntable Clockwise Right Turntable Clockwise Right Turntable Counterclockwise Right Turntable Counterclockwise Left Turntable Green Left Turntable Green Left Turntable Red Left Turntable Red Left Turntable Blue Left Turntable Blue Right Turntable Green Right Turntable Green Right Turntable Red Right Turntable Red Right Turntable Blue Right Turntable Blue Apply a multiplier to the turntable Apply a multiplier to the turntable Effects Knob Left Perilla de Efectos a la Izquierda Effects Knob Right Perilla de Efectos a la Derecha Turntable Multiplier Multiplicador de Plato Gametrak Device Dispositivo Gametrak Foot Pedal Pedal de Pie Left X Left X Left Y Left Y Left Z Left Z Right X Right X Right Y Right Y Right Z Right Z Invert X axis Invert X axis Invert Y axis Invert Y axis Invert Z axis Invert Z axis Limit Z axis [100-4095] Limit Z axis [100-4095] - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads %d %d RealPlay Device RealPlay Device RealPlay Racing RealPlay Racing RealPlay Sphere RealPlay Sphere RealPlay Golf RealPlay Golf RealPlay Pool RealPlay Pool Accel X Accel X Accel Y Accel Y Accel Z Accel Z Trance Vibrator (Rez) Trance Vibrator (Rez) USBBindingWidget Axes Ejes Buttons Botones USBBindingWidget_DrivingForce Hints Hints To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback D-Pad D-Pad Down Down Left Left Up Up Right Right L1 L1 L2 L2 Brake Brake Steering Left Steering Left Steering Right Steering Right Select Select Start Start Face Buttons Face Buttons Circle Circulo Cross Cruz Triangle Triangulo Square Cuadrado R1 R1 R2 R2 Accelerator Accelerator USBBindingWidget_GTForce Hints Hints To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback X X A A Brake Brake Steering Left Steering Left Steering Right Steering Right Left Paddle Left Paddle Right Paddle Right Paddle Y Y B B Accelerator Acelerador USBBindingWidget_Gametrak Left Hand Left Hand X Axis X Axis PushButton PushButton Left=0 / Right=0x3ff Left=0 / Right=0x3ff Y Axis Y Axis Back=0 / Front=0x3ff Back=0 / Front=0x3ff Z Axis Z Axis Top=0 / Bottom=0xfff Top=0 / Bottom=0xfff Foot Pedal Foot Pedal Right Hand Right Hand USBBindingWidget_GunCon2 Buttons Botones A A C C Start Start Select Select B B D-Pad D-Pad Down Abajo Left Izquierda Up Arriba Right Derecha Pointer Setup Pointer Setup <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Relative Aiming Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot Calibration shot is required to pass the setup screen in some games. Calibration shot is required to pass the setup screen in some games. USBBindingWidget_RealPlay D-Pad Up D-Pad Up PushButton PushButton D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Red Red Green Green Yellow Yellow Blue Blue Accel X Accel X Accel Y Accel Y Accel Z Accel Z USBBindingWidget_TranceVibrator Motor Motor USBDeviceWidget Device Type Tipo de dispositivo Bindings Bindings Settings Ajustes Automatic Mapping Automatic Mapping Clear Mapping Clear Mapping USB Port %1 Conector USB %1 No devices available Ningún dispositivo disponible Clear Bindings Quitar asignaciones Are you sure you want to clear all bindings for this device? This action cannot be undone. ¿Está seguro de que quiere quitar todas las asignaciones para este dispositivo? Esta acción no puede deshacerse. Automatic Binding Asignación automática No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. VMManager Failed to back up old save state {}. Error al crear la copia de seguridad del guardado rápido antiguo {}. Failed to save save state: {}. Error al crear el guardado rápido: {}. PS2 BIOS ({}) PS2 BIOS ({}) Unknown Game Juego desconocido CDVD precaching was cancelled. El precacheo de CDVD fue cancelado. CDVD precaching failed: {} Precacheo de CDVD fallido: {} Error Error PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. PCSX2 requiere un BIOS de PS2 para poder ejecutarse. Por razones legales, *debes* obtener un BIOS de una unidad PS2 real de tu propiedad (el préstamo no cuenta). Una vez descargada, esta imagen del BIOS debe colocarse en la carpeta BIOS dentro del directorio de datos (Menú Herramientas -> Abrir directorio de datos). Por favor consulte las preguntas frecuentes y las guías para obtener más instrucciones. Resuming state Reanudando estado Boot and Debug Arranque y depuración Failed to load save state Error al cargar el guardado rápido State saved to slot {}. Crear guardado rápido en la ranura {}. Failed to save save state to slot {}. Error al crear el guardado rápido en la ranura {}. Loading state Cargando estado Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) There is no save state in slot {}. No hay un guardado rápido en la ranura {}. Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) Loading state from slot {}... Cargando estado desde la ranura {}... Failed to save state (Memory card is busy) Error al crear el guardado rápido (Memory Card ocupada) Failed to save state to slot {} (Memory card is busy) Error al crear el guardado rápido en la ranura {0} (Memory Card ocupada) Saving state to slot {}... Saving state to slot {}... Frame advancing Avance de cuadros Disc removed. Disc removed. Disc changed to '{}'. Disco cambiado a '{}'. Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. No Game Running No Game Running Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Texture dumping is enabled, this will continually dump textures to disk. El volcado de texturas está habilitado, esto volcará continuamente las texturas al disco.