# onepad Plugin # plugin name set(onepadName onepad) # Debug - Build if(CMAKE_BUILD_TYPE STREQUAL Debug) # add defines add_definitions(-Wall -fPIC -m32 -g) endif(CMAKE_BUILD_TYPE STREQUAL Debug) # Devel - Build if(CMAKE_BUILD_TYPE STREQUAL Devel) # add defines add_definitions(-Wall -fPIC -m32 -O2) endif(CMAKE_BUILD_TYPE STREQUAL Devel) # Release - Build if(CMAKE_BUILD_TYPE STREQUAL Release) # add defines add_definitions(-Wall -fPIC -m32 -O2 -s) endif(CMAKE_BUILD_TYPE STREQUAL Release) # onepad sources set(onepadSources analog.cpp controller.cpp joystick.cpp keyboard.cpp onepad.cpp) # onepad headers set(onepadHeaders analog.h bitwise.h controller.h joystick.h keyboard.h onepad.h) # onepad Linux sources set(onepadLinuxSources # Linux/callbacks.c Linux/gui.cpp Linux/ini.cpp Linux/interface.c Linux/linux.cpp Linux/support.c) # onepad Linux headers set(onepadLinuxHeaders Linux/callbacks.h Linux/interface.h Linux/support.h) # onepad Windows sources set(onepadWindowsSources ) # onepad Windows headers set(onepadWindowsHeaders ) # add additional include directories include_directories(.) # add library add_library(${onepadName} SHARED ${onepadSources} ${onepadHeaders} ${onepadLinuxSources} ${onepadLinuxHeaders}) # set output directory set_target_properties(${onepadName} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins) # link target with SDL target_link_libraries(${onepadName} ${SDL_LIBRARY})