/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" bool pxIsEnglish( int id ) { return ( id == wxLANGUAGE_ENGLISH || id == wxLANGUAGE_ENGLISH_US ); } // -------------------------------------------------------------------------------------- // pxExpandMsg -- an Iconized Text Translator // Was replaced by a standard implementation of wxGetTranslation // -------------------------------------------------------------------------------------- const wxChar* __fastcall pxExpandMsg( const wxChar* englishContent ) { return wxGetTranslation(englishContent).wc_str(); } // ------------------------------------------------------------------------ // Alternative implementation for wxGetTranslation. // This version performs a string length check in devel builds, which issues a warning // if the string seems too long for gettext lookups. Longer complicated strings should // usually be implemented used the pxMsgExpand system instead. // const wxChar* __fastcall pxGetTranslation( const wxChar* message ) { if( IsDevBuild ) { if( wxStrlen( message ) > 128 ) { Console.Warning( "pxGetTranslation: Long message detected, maybe use pxE() instead?" ); Console.WriteLn( Color_Green, L"Message: %s", message ); } } return wxGetTranslation(message).wc_str(); }