/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "RedtapeWindows.h" #include "x86emitter/tools.h" #include "PersistentThread.h" #ifndef __WXMSW__ # pragma message( "WinThreads.cpp should only be compiled by projects or makefiles targeted at Microsoft Windows.") #else __fi void Threading::Sleep( int ms ) { ::Sleep( ms ); } // For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory // improve performance and reduce cpu power consumption. __fi void Threading::SpinWait() { _mm_pause(); } __fi void Threading::EnableHiresScheduler() { // This improves accuracy of Sleep() by some amount, and only adds a negligible amount of // overhead on modern CPUs. Typically desktops are already set pretty low, but laptops in // particular may have a scheduler Period of 15 or 20ms to extend battery life. // (note: this same trick is used by most multimedia software and games) timeBeginPeriod( 1 ); } __fi void Threading::DisableHiresScheduler() { timeEndPeriod( 1 ); } // This hacky union would probably fail on some cpu platforms if the contents of FILETIME aren't // packed (but for any x86 CPU and microsoft compiler, they will be). union FileTimeSucks { FILETIME filetime; u64 u64time; }; u64 Threading::GetThreadCpuTime() { FileTimeSucks user, kernel; FILETIME dummy; GetThreadTimes( GetCurrentThread(), &dummy, &dummy, &kernel.filetime, &user.filetime ); return user.u64time + kernel.u64time; } u64 Threading::GetThreadTicksPerSecond() { return 10000000; } u64 Threading::pxThread::GetCpuTime() const { if (!m_native_handle) return 0; FileTimeSucks user, kernel; FILETIME dummy; if( GetThreadTimes( (HANDLE)m_native_handle, &dummy, &dummy, &kernel.filetime, &user.filetime ) ) return user.u64time + kernel.u64time; return 0; // thread prolly doesn't exist anymore. } void Threading::pxThread::_platform_specific_OnStartInThread() { // OpenThread Note: Vista and Win7 need only THREAD_QUERY_LIMITED_INFORMATION (XP and 2k need more), // however we own our process threads, so shouldn't matter in any case... m_native_id = (uptr)GetCurrentThreadId(); m_native_handle = (uptr)OpenThread( THREAD_QUERY_INFORMATION, false, (DWORD)m_native_id ); pxAssertDev( m_native_handle, wxNullChar ); } void Threading::pxThread::_platform_specific_OnCleanupInThread() { CloseHandle( (HANDLE)m_native_handle ); } void Threading::pxThread::_DoSetThreadName( const char* name ) { // This feature needs Windows headers and MSVC's SEH support: #if defined(_WIN32) && defined(_MSC_VER) // This code sample was borrowed form some obscure MSDN article. // In a rare bout of sanity, it's an actual Microsoft-published hack // that actually works! static const int MS_VC_EXCEPTION = 0x406D1388; #pragma pack(push,8) struct THREADNAME_INFO { DWORD dwType; // Must be 0x1000. LPCSTR szName; // Pointer to name (in user addr space). DWORD dwThreadID; // Thread ID (-1=caller thread). DWORD dwFlags; // Reserved for future use, must be zero. }; #pragma pack(pop) THREADNAME_INFO info; info.dwType = 0x1000; info.szName = name; info.dwThreadID = GetCurrentThreadId(); info.dwFlags = 0; __try { RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info ); } __except(EXCEPTION_EXECUTE_HANDLER) { } #endif } #endif