/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #ifndef __PCSX2DEFS_H__ #define __PCSX2DEFS_H__ #if defined (__linux__) && !defined(__LINUX__) // some distributions are lower case # define __LINUX__ #endif #ifdef __CYGWIN__ # define __LINUX__ #endif #include "Pcsx2Types.h" #ifdef _MSC_VER # include #else # include #endif // Renamed ARRAYSIZE to ArraySize -- looks nice and gets rid of Windows.h conflicts (air) // Notes: I'd have used ARRAY_SIZE instead but ran into cross-platform lib conflicts with // that as well. >_< #ifndef ArraySize # define ArraySize(x) (sizeof(x)/sizeof((x)[0])) #endif ////////////////////////////////////////////////////////////////////////////////////////// // __releaseinline -- a forceinline macro that is enabled for RELEASE/PUBLIC builds ONLY. // This is useful because forceinline can make certain types of debugging problematic since // functions that look like they should be called won't breakpoint since their code is // inlined, and it can make stack traces confusing or near useless. // // Use __releaseinline for things which are generally large functions where trace debugging // from Devel builds is likely useful; but which should be inlined in an optimized Release // environment. // #ifdef PCSX2_DEVBUILD # define __releaseinline #else # define __releaseinline __forceinline #endif ////////////////////////////////////////////////////////////////////////////////////////// // jASSUME - give hints to the optimizer // This is primarily useful for the default case switch optimizer, which enables VC to // generate more compact switches. #ifndef jASSUME # ifdef NDEBUG # define jBREAKPOINT() ((void) 0) # ifdef _MSC_VER # define jASSUME(exp) (__assume(exp)) # else # define jASSUME(exp) ((void) sizeof(exp)) # endif # else # define jBREAKPOINT() __debugbreak(); # ifdef wxASSERT # define jASSUME(exp) wxASSERT(exp) # else # define jASSUME(exp) do { if(exp) ; else jBREAKPOINT(); } while(0); # endif # endif #endif ////////////////////////////////////////////////////////////////////////////////////////// // jNO_DEFAULT -- disables the default case in a switch, which improves switch optimization // under MSVC. // // How it Works: jASSUME turns into an __assume(0) under msvc compilers, which when specified // in the 'default:' case of a switch tells the compiler that the case is unreachable, so // that it will not generate any code, LUTs, or conditionals to handle it. // // * In debug builds the default case will cause an assertion. // * In devel builds the default case will cause a LogicError exception (C++ only) // (either meaning the jNO_DEFAULT has been used incorrectly, and that the default case is in // fact used and needs to be handled). // // MSVC Note: To stacktrace LogicError exceptions, add Exception::LogicError to the C++ First- // Chance Exception list (under Debug->Exceptions menu). // #ifndef jNO_DEFAULT #if defined(__cplusplus) && defined(PCSX2_DEVBUILD) # define jNO_DEFAULT \ { \ default: \ assert(0); \ if( !IsDebugBuild ) throw Exception::LogicError( "Incorrect usage of jNO_DEFAULT detected (default case is not unreachable!)" ); \ break; \ } #else # define jNO_DEFAULT \ default: \ { \ jASSUME(0); \ break; \ } #endif #endif ////////////////////////////////////////////////////////////////////////////////////////// // compile-time assertion; usable at static variable define level. // (typically used to confirm the correct sizeof() for struct types where size // restaints must be enforced). // #ifndef C_ASSERT # define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1] #endif ////////////////////////////////////////////////////////////////////////////////////////// // Dev / Debug conditionals - Consts for using if() statements instead of uglier #ifdef. // // Note: Using if() optimizes nicely in Devel and Release builds, but will generate extra // code overhead in debug builds (since debug neither inlines, nor optimizes out const- // level conditionals). Normally not a concern, but if you stick if( IsDevbuild ) in // some tight loops it will likely make debug builds unusably slow. // #ifdef __cplusplus # ifdef PCSX2_DEVBUILD static const bool IsDevBuild = true; # else static const bool IsDevBuild = false; # endif # ifdef PCSX2_DEBUG static const bool IsDebugBuild = true; # else static const bool IsDebugBuild = false; # endif #else # ifdef PCSX2_DEVBUILD static const u8 IsDevBuild = 1; # else static const u8 IsDevBuild = 0; # endif # ifdef PCSX2_DEBUG static const u8 IsDebugBuild = 1; # else static const u8 IsDebugBuild = 0; # endif #endif ////////////////////////////////////////////////////////////////////////////////////////// // PCSX2_ALIGNED16 - helper macros for aligning variables in MSVC and GCC. // // GCC Warning! The GCC linker (LD) typically fails to assure alignment of class members. // If you want alignment to be assured, the variable must either be a member of a struct // or a static global. // // General Performance Warning: Any function that specifies alignment on a local (stack) // variable will have to align the stack frame on enter, and restore it on exit (adds // overhead). Furthermore, compilers cannot inline functions that have aligned local // vars. So use local var alignment with much caution. // // Note: building the 'extern' into PCSX2_ALIGNED16 fixes Visual Assist X's intellisense. // #ifdef _MSC_VER # define PCSX2_ALIGNED(alig,x) __declspec(align(alig)) x # define PCSX2_ALIGNED_EXTERN(alig,x) extern __declspec(align(alig)) x # define PCSX2_ALIGNED16(x) __declspec(align(16)) x # define PCSX2_ALIGNED16_EXTERN(x) extern __declspec(align(16)) x # define __naked __declspec(naked) # define __unused /*unused*/ # define __noinline __declspec(noinline) # define __threadlocal __declspec(thread) // Don't know if there are Visual C++ equivalents of these. # define __hot # define __cold # define likely(x) x # define unlikely(x) x # define CALLBACK __stdcall #else // GCC 4.4.0 is a bit nutty, as compilers go. it gets a define to itself. # define GCC_VERSION (__GNUC__ * 10000 \ + __GNUC_MINOR__ * 100 \ + __GNUC_PATCHLEVEL__) /* Test for GCC > 4.4.0; Should be adjusted when new versions come out */ # if GCC_VERSION >= 40400 # define THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0 # define __nooptimization __attribute__((optimize("O0"))) # endif /* This theoretically unoptimizes. Not having much luck so far. # ifdef THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0 # pragma GCC optimize ("O0") # endif # ifdef THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0 # pragma GCC reset_options # endif */ // fixme - is this needed for recent versions of GCC? Or can we just use the first two macros // instead for both definitions (implementations) and declarations (includes)? -- air # define PCSX2_ALIGNED(alig,x) x __attribute((aligned(alig))) # define PCSX2_ALIGNED16(x) x __attribute((aligned(16))) # define PCSX2_ALIGNED_EXTERN(alig,x) extern x __attribute((aligned(alig))) # define PCSX2_ALIGNED16_EXTERN(x) extern x __attribute((aligned(16))) # define __naked // GCC lacks the naked specifier # define CALLBACK // CALLBACK is a win32-specific mess // GCC uses attributes for a lot of things that Visual C+ doesn't. # define __fastcall __attribute__((fastcall)) # define __unused __attribute__((unused)) # define _inline __inline__ __attribute__((unused)) # ifdef NDEBUG # define __forceinline __attribute__((always_inline,unused)) # else # define __forceinline // no forceinlines in debug builds # endif # define __noinline __attribute__((noinline)) # define __hot __attribute__((hot)) # define __cold __attribute__((cold)) # define __threadlocal __thread # define likely(x) __builtin_expect(!!(x), 1) # define unlikely(x) __builtin_expect(!!(x), 0) #endif #ifndef THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0 # define __nooptimization #endif typedef struct { int size; s8 *data; } freezeData; // event values: #define KEYPRESS 1 #define KEYRELEASE 2 typedef struct _keyEvent { u32 key; u32 evt; } keyEvent; #endif