AboutDialog About PCSX2 SCM Version <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> TextLabel Website Support Forums GitHub Repository License AchievementLoginDialog RetroAchievements Login Window title RetroAchievements Login Header text Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. User Name: Password: Ready... &Login Logging in... Login Error Login failed. Please check your username and password, and try again. Login failed. AchievementSettingsWidget Form Global Settings Enable Achievements Show Challenge Indicators Enable Rich Presence Enable Hardcore Mode Enable Leaderboards Test Unofficial Achievements Enable Test Mode Enable Sound Effects Show Notifications Account Login... View Profile... Game Info <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> Unchecked When enabled and logged in, PCSX2 will scan for achievements on game load. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. When enabled, rich presence information will be collected and sent to the server where supported. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Checked Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Reset System Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Username: %1 Login token generated on %2. Logout Not Logged In. AdvancedSettingsWidget Use Global Setting [%1] Rounding Mode Chop / Zero (Default) Clamping Mode Normal (Default) Enable Recompiler Checked Performs just - in - time binary translation of 64 - bit MIPS - IV machine code to x86. Wait Loop Detection Moderate speedup for some games, with no known side effects. Enable Cache (Slow) Unchecked Interpreter only, provided for diagnostic. INTC Spin Detection Huge speedup for some games, with almost no compatibility side effects. Enable Fast Memory Access Uses backpatching to avoid register flushing on every memory access. Enable VU0 Recompiler (Micro Mode) Enables VU0 Recompiler. Enable VU1 Recompiler Enables VU1 Recompiler. mVU Flag Hack Good speedup and high compatibility, may cause graphical errors. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Enable Game Fixes Automatically loads and applies gamefixes to known problematic games on game start. Enable Compatibility Patches Automatically loads and applies compatibility patches to known problematic games. AdvancedSystemSettingsWidget Form Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. EmotionEngine (MIPS-IV) Rounding Mode: Nearest Negative Positive Chop / Zero (Default) Clamping Mode: None Normal (Default) Extra + Preserve Sign Full Wait Loop Detection Enable Recompiler Enable Fast Memory Access Enable Cache (Slow) INTC Spin Detection Vector Units (VU) VU1 Rounding Mode: mVU Flag Hack Enable VU1 Recompiler Enable VU0 Recompiler (Micro Mode) Extra VU0 Clamping Mode: VU0 Rounding Mode: VU1 Clamping Mode: I/O Processor (IOP, MIPS-I) Game Settings Enable Game Fixes Enable Compatibility Patches Frame Rate Control hz PAL Frame Rate: NTSC Frame Rate: AudioSettingsWidget Form Timestretch Settings Sequence Length: 30 Seekwindow Size: 20 Overlap: 10 Reset Defaults Volume 100% Mixing Settings Synchronization: TimeStretch (Recommended) Async Mix (Breaks some games!) None (Audio can skip.) Expansion: Stereo (None, Default) Quadrafonic Surround 5.1 Surround 7.1 ProLogic Level: None (Default) ProLogic Decoding (basic) ProLogic II Decoding (gigaherz) Target Latency: 60 ms Output Settings Output Module: Output Latency: 20 ms Minimal Output Backend: Maximum Latency: Output Device: No Sound (Emulate SPU2 only) Cubeb (Cross-platform) XAudio2 ms Synchronization Expansion Output Module Output Backend Default Target Latency Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Output Latency Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Sequence Length 30 ms Seekwindow Size Overlap 10 ms Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. Use Global Setting [%1] %1% N/A %1 ms Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (minimum output latency unknown) AutoUpdaterDialog Automatic Updater Update Available Current Version: New Version: Download and Install... Skip This Update Remind Me Later Updater Error <h2>Changes:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to memory card before installing this update or you will lose progress.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> Downloading %1... Cancel No updates are currently available. Please try again later. Current Version: %1 (%2) New Version: %1 (%2) Loading... BIOSSettingsWidget Form BIOS Directory PCSX2 will search for BIOS images in this directory. Browse... Reset BIOS Selection Open in Explorer... Refresh List Filename Version Options and Patches Fast Boot Checked Patches the BIOS to skip the console's boot animation. BreakpointDialog Create / Modify Breakpoint Type Execute Memory Address 0 Read Write Change Size 1 Condition Log Enable Error Invalid address "%1" Invalid condition "%1" Invalid size "%1" BreakpointModel Execute No Condition -- Enabled Disabled Read Write(C) Write TYPE OFFSET SIZE / LABEL INSTRUCTION CONDITION HITS ENABLED ControllerBindingWidget Form Virtual Controller Type Bindings Settings Macros Automatic Mapping Clear Mapping %1 Settings No devices available Clear Bindings Are you sure you want to clear all bindings for this controller? This action cannot be undone. Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. ControllerBindingWidget_DualShock2 Form D-Pad Down PushButton Left Up Right Left Analog Large Motor L2 R2 L1 R1 Start Select Face Buttons Cross Square Triangle Circle Right Analog Small Motor L3 R3 Pressure Modifier Analog ControllerCustomSettingsWidget Restore Default Settings Browse... Select File ControllerGlobalSettingsWidget Form SDL Input Source The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). Enable SDL Input Source DualShock 4 / DualSense Enhanced Mode XInput Source The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol. Enable XInput Input Source DInput Source The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. Enable DInput Input Source Profile Settings When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Use Per-Profile Hotkeys Controller Multitap The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. Multitap on Console Port 1 Multitap on Console Port 2 Mouse/Pointer Source Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used. Horizontal Sensitivity: 10 Vertical Sensitivity: Enable Mouse Mapping Detected Devices ControllerMacroEditWidget Form Binds/Buttons Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Trigger Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. PushButton Frequency Macro will toggle every N frames. Set... Not Configured Set Frequency Frequency: Macro will not repeat. Macro will toggle buttons every %1 frames. ControllerMacroWidget Controller Port %1 Macros Macro %1 %2 ControllerSettingsDialog PCSX2 Controller Settings Profile: New Profile Load Profile Delete Profile Restore Defaults Create Input Profile Enter the name for the new input profile: Error A profile with the name '%1' already exists. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Failed to save the new profile to '%1'. Load Input Profile Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Delete Input Profile Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Failed to delete '%1'. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Global Settings Controller Port %1%2 %3 Controller Port %1 %2 USB Port %1 %2 Hotkeys Shared The input profile named '%1' cannot be found. CoverDownloadDialog Download Covers PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. Use Serial File Names Waiting to start... Start Close Download complete. Stop CpuWidget Registers Functions Refresh Filter Memory Search End 0x00 Value Start 0x2000000 Type 1 Byte (8 bits) 2 Bytes (16 bits) 4 Bytes (32 bits) 8 Bytes (64 bits) Float Double String Hex Search Memory Breakpoints Threads Active Call Stack Breakpoint List Context Menu New Edit Copy Delete Thread List Context Menu Demangle Symbols Copy Function Name Copy Function Address Go to in Disassembly Go to in Memory View Stack List Context Menu Debugger Invalid start address Invalid end address Start address can't be equal to or greater than the end address Invalid search value CreateMemoryCardDialog Create Memory Card <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder memory cards for best compatibility.</p></body></html> Memory Card Name: 8 MB [Most Compatible] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. 16 MB A typical size for third-party memory cards which should work with most games. 32 MB 64 MB Low compatiblity warning: yes, it's very big, but may not work with many games. Folder [Recommended] Store memory card contents in the host filesystem instead of a file. 128 KB (PS1) This is the standard Sony-provisioned size PS1 memory card, and only compatible with PS1 games. Use NTFS Compression NTFS compression is built-in, fast, and completely reliable. Typically compresses memory cards (highly recommended). Failed to create the memory card, because another card with the name '%1' already exists. Failed to create the memory card, the log may contain more information. Memory card '%1' created. DEV9DnsHostDialog Network DNS Hosts Inport/Export Select Hosts OK Cancel Selected Name Url Address Enabled DEV9SettingsWidget Form Ethernet Ethernet Device: Ethernet Device Type: Intercept DHCP Enabled Subnet Mask: Gateway Address: Auto Intercept DHCP: PS2 Address: DNS1 Address: DNS2 Address: Internal DNS Add Delete Export Import Per game Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 Hard Disk Drive HDD File: 40 120 HDD Size (GiB): Browse Create Image PCAP Bridged PCAP Switched TAP Sockets Manual Internal Use Global Setting [%1] Name Url Address Global [%1] Hosts File ini (*.ini) DNS Hosts Exported Successfully Failed to open file No Hosts in file Imported Successfully Per Game Host list Copy global settings? Delete per game host list? HDD Image File HDD (*.raw) Overwrite File? HDD image "%1" already exists? Do you want to overwrite? HDD Creator HDD image created Use Global Override DebugSettingsWidget Form GS Draw Dumping Dump GS Draws Save RT Save Frame Save Texture Save Depth Start Draw Number: Draw Dump Count: Hardware Dump Directory: Software Dump Directory: Browse... Open... DebuggerWindow PCSX2 Debugger Run Step Into Step Over Step Out Pause DisassemblyWidget Disassembly Copy Address Copy Instruction Hex Copy Instruction Text Assemble new Instruction(s) NOP Instruction(s) Run to Cursor Jump to Cursor Toggle Breakpoint Follow Branch Go to Address Go to in Memory View Add Function Rename Function Remove Function Assemble Error Unable to change assembly while core is running Assemble Instruction Go to address Go to address error Invalid address Add Function Error A function entry point already exists here. Consider renaming instead. Function will be (0x%1) instructions long. Enter function name Function name Rename Function Error Function name cannot be nothing. No function / symbol is currently selected. %1 NOT VALID ADDRESS EmptyGameListWidget Form <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> TextLabel Add Game Directory... Scan For New Games EmuThread %1x%2 Game: %1 FPS Video: %1 FPS (%2%) Game ID: %1 Game Title: %2 Achievements: %5 (%6) %n points Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. EmulationSettingsWidget Form Speed Control Normal Speed: Slow Motion Speed: Fast Forward Speed: Enable Speed Limiter System Settings Enable Instant VU1 Enable Cheats Enable Multi-Threaded VU1 (MTVU) Enable Host Filesystem Enable Fast CDVD EE Cycle Skipping: Disabled Mild Underclock Moderate Underclock Maximum Underclock EE Cycle Rate: 50% (Underclock) 60% (Underclock) 75% (Underclock) 100% (Normal Speed) 130% (Overclock) 180% (Overclock) 300% (Overclock) Affinity Control: EE > VU > GS EE > GS > VU VU > EE > GS VU > GS > EE GS > EE > VU GS > VU > EE Frame Pacing / Latency Control frames Maximum Frame Latency: Optimal Frame Pacing Scale To Host Refresh Rate Use Global Setting [%1] Normal Speed Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Fast Forward Speed User Preference Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled. Slow Motion Speed Sets the slow motion speed. This speed will be used when the slow motion hotkey is pressed/toggled. Speed Limiter Checked Limits the emulation to the appropriate framerate for the currently running game. Cycle Rate Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Cycle Skip Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Affinity Control Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD) MTVU (Multi-threaded VU1) Generally a speedup on CPUs with 3 or more threads. Safe for most games, but a few are incompatible and may hang. Instant VU1 Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Unchecked Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Automatically loads and applies cheats on game start. Allows games and homebrew to access files / folders directly on the host computer. Sets the vsync queue size to 0, making every frame be completed and presented by the GS before input is polled, and the next frame begins. Using this setting can reduce input lag, at the cost of measurably higher CPU and GPU requirements. Maximum Frame Latency 2 Frames Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Use Global Setting [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Custom Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed Enter Custom Speed FolderSettingsWidget Form Cache Directory Browse... Open... Reset Used for storing shaders, gzip indices, and game list data. Cheats Directory Used for storing .pnach files containing game cheats. Covers Directory Used for storing covers in the game grid/Big Picture UIs. Snapshots Directory Used for screenshots and saving GS dumps. Save States Directory Used for storing save states. GameFixSettingsWidget Form Game Fixes (NOT recommended to change globally) FPU Negative Divide Hack (For Gundam Games) FPU Multiply Hack (For Tales of Destiny) Use Software Renderer For FMVs Skip MPEG Hack (Skips Videos/FMVs) Preload TLB Hack (For Goemon) EE Timing Hack (General Purpose Timing Hack) Instant DMA Hack (Good for cache emulation problems) OPH Flag Hack (For Bleach Blade Battlers) Emulate GIF FIFO (Correct But Slower) DMA Busy Hack (Deny Writes When Busy) Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) Emulate VIF FIFO (Correct But Slower) Full VU0 Synchronization (Correct But Slower) VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) VU Add Hack (For Tri-Ace Games) VU Overflow Hack (Superman Returns) VU Sync (Run Behind, M-Bit games) VU XGKick Sync (Correct But Slower) Force Blit Internal FPS Detection (When auto-detection fails) GameListModel Type Code Title File Title CRC Time Played Last Played Size Region Compatibility GameListSettingsWidget Form Search Directories (will be scanned for games) Add Remove Search Directory Scan Recursively Excluded Paths (will not be scanned) Scan For New Games Rescan All Games Open Directory... Select Search Directory Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Select Path GameListWidget Form Game List Game Grid Show Titles All Types All Regions Search... GameSummaryWidget Title: Path: Serial: CRC: Type: PS2 Disc PS1 Disc ELF (PS2 Executable) Region: NTSC-B (Brazil) NTSC-C (China) NTSC-HK (Hong Kong) NTSC-J (Japan) NTSC-K (Korea) NTSC-T (Taiwan) NTSC-U (US) Other PAL-A (Australia) PAL-AF (South Africa) PAL-AU (Austria) PAL-BE (Belgium) PAL-E (Europe/Australia) PAL-F (France) PAL-FI (Finland) PAL-G (Germany) PAL-GR (Greece) PAL-I (Italy) PAL-IN (India) PAL-M (Europe/Australia) PAL-NL (Netherlands) PAL-NO (Norway) PAL-P (Portugal) PAL-R (Russia) PAL-S (Spain) PAL-SC (Scandinavia) PAL-SW (Sweden) PAL-SWI (Switzerland) PAL-UK (United Kingdom) Compatibility: Unknown Not Bootable Reaches Intro Reaches Menu In-Game Perfect Input Profile: Shared Disc Path: Browse... Clear Select Disc Path GraphicsSettingsWidget Form Renderer Renderer: Adapter: Display Fullscreen Mode: Aspect Ratio: Fit to Window / Fullscreen Auto Standard (4:3 Interlaced / 3:2 Progressive) Standard (4:3) Widescreen (16:9) FMV Aspect Ratio: Off (Default) De-interlacing: Automatic (Default) None (Interlaced, also used by Progressive) Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: None Bilinear (Smooth) Bilinear (Sharp) Vertical Stretch: % Crop: Left: px Top: Right: Bottom: Screen Offsets Integer Upscaling VSync Show Overscan Enable Widescreen Patches Enable No-Interlacing Patches Anti-Blur Ctrl+S Disable Interlace Offset Screenshot Size: Screen Resolution Internal Resolution Internal Resolution (Aspect Uncorrected) PNG JPEG Quality: Rendering Internal Resolution: Mipmapping: Off Basic (Generated Mipmaps) Full (PS2 Mipmaps) Texture Filtering: Nearest Bilinear (Forced) Bilinear (PS2) Bilinear (Forced excluding sprite) Trilinear Filtering: Off (None) Trilinear (PS2) Trilinear (Forced) Anisotropic Filtering: Dithering: Scaled Unscaled (Default) CRC Fix Level: None (Debug) Minimum (Debug) Partial (OpenGL) Full (Direct3D) Aggressive Blending Accuracy: Minimum Basic (Recommended) Medium High Full (Slow) Maximum (Very Slow) Texture Preloading: Partial Full (Hash Cache) GPU Palette Conversion Manual Hardware Renderer Fixes Spin GPU During Readbacks Spin CPU During Readbacks Extra Rendering Threads: threads Mipmapping Auto Flush Hardware Fixes Half Screen Fix: Force Disabled Force Enabled CPU Sprite Render Size: 0 (Disabled) 0 (Disabled) 1 (64 Max Width) 2 (128 Max Width) 3 (192 Max Width) 4 (256 Max Width) 5 (320 Max Width) 6 (384 Max Width) 7 (448 Max Width) 8 (512 Max Width) 9 (576 Max Width) 10 (640 Max Width) Skipdraw Range: Frame Buffer Conversion Disable Depth Emulation Disable Safe Features Disable Partial Invalidation Preload Frame Data Texture Inside RT 1 (Normal) 2 (Aggressive) Software CLUT Render: GPU Target CLUT: Disabled (Default) Enabled (Exact Match) Enabled (Check Inside Target) Upscaling Fixes Half Pixel Offset: Normal (Vertex) Special (Texture) Special (Texture - Aggressive) Round Sprite: Half Full Texture Offsets: X: Y: Merge Sprite Align Sprite Wild Arms Hack Texture Replacement Search Directory Browse... Open... Reset PCSX2 will dump and load texture replacements from this directory. Options Dump Textures Dump Mipmaps Dump FMV Textures Async Texture Loading Load Textures Precache Textures Post-Processing Sharpening/Anti-Aliasing Contrast Adaptive Sharpening: None (Default) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpness: FXAA Filters TV Shader: Scanline Filter Diagonal Filter Triangular Filter Wave Filter Lottes CRT Shade Boost Brightness: Contrast: Saturation OSD On-Screen Display OSD Scale: Show Indicators Show Resolution Show Inputs Show GPU Usage Show Settings Show FPS Show Notifications Show Statistics Show CPU Usage Show Speed Warn About Unsafe Settings Show Frame Times Advanced Advanced Options Hardware Download Mode: Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) GS Dump Compression: Uncompressed LZMA (xz) Zstandard (zst) Skip Presenting Duplicate Frames Use Blit Swap Chain Disable Threaded Presentation Video Capture Codec: Bitrate: kbps Debugging Options Override Texture Barriers: Override Geometry Shader: Use Debug Device Disable Dual Source Blending Disable Framebuffer Fetch Direct3D 11 Direct3D 12 OpenGL Vulkan Metal Software Null 2x 4x 8x 16x Use Global Setting [%1] Unchecked Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Disables interlacing offset which may reduce blurring in some situations. Bilinear Filtering Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. Enables the option to show the overscan area on games which draw more than the safe area of the screen. FMV Aspect Ratio Overrides the FMV aspect ratio. Checked Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Integer Scaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aspect Ratio Auto Standard (4:3/3:2 Progressive) Deinterlacing Screenshot Size Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Screenshot Format Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Screenshot Quality 50% Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Stretch Height 100% Fullscreen Mode Borderless Fullscreen Left 0px Top Right Bottom Native (PS2) (Default) Control the accuracy level of the mipmapping emulation. Texture Filtering Control the texture filtering of the emulation. Trilinear Filtering Control the texture tri-filtering of the emulation. Anisotropic Filtering Reduces texture aliasing at extreme viewing angles. Dithering Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. CRC Fix Level Control the number of Auto-CRC fixes and hacks applied to games. Blending Accuracy Control the accuracy level of the GS blending unit emulation. The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan Texture Preloading Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Extra Rendering Threads 2 threads Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Enables mipmapping, which some games require to render correctly. Half Screen Fix Control the half-screen fix detection on texture shuffling. CPU Sprite Renderer Size Software Clut Render Skipdraw Range Start 0 Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Skipdraw Range End Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps snowblind engine games. Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. In some selected games this is enabled by default regardless of this setting. Half Pixel Offset Might fix some misaligned fog, bloom, or blend effect. Round Sprite Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Texture Offsets X Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. Texture Offsets Y Fixes issues with upscaling(vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Contrast Adaptive Sharpening Sharpness Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Brightness 50 Contrast TV Shader OSD Scale Show OSD Messages Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Show Game Frame Rate Shows the internal frame rate of the game in the top-right corner of the display. Show Emulation Speed Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the resolution of the game in the top-right corner of the display. Shows host's CPU utilization. Shows host's GPU utilization. Shows counters for internal graphical utilization, useful for debugging. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast Forward, and Slow Motion. Displays warnings when settings are enabled which may break games. Override Texture Barriers Override Geometry Shader Allows the GPU instead of just the CPU to transform lines into sprites. This reduces CPU load and bandwidth requirement, but it is heavier on the GPU. GS Dump Compression Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Disable Frame Buffer Fetch Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. GS Download Mode Accurate Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Default (Default) InputBindingDialog Edit Bindings Bindings for Controller0/ButtonCircle Add Binding Remove Binding Clear Bindings Bindings for %1 %2 Close Push Button/Axis... [%1] InputBindingWidget %n bindings Push Button/Axis... [%1] InputRecordingViewer Input Recording Viewer File Edit View Open Close %1 %2 %1 %1 [%2] Input Recording Files (*.p2m2) InputVibrationBindingWidget Error No devices with vibration motors were detected. Select vibration motor for %1. InterfaceSettingsWidget Form Behaviour Pause On Focus Loss Inhibit Screensaver Save State On Shutdown Pause On Start Confirm Shutdown Create Save State Backups Enable Discord Presence Enable Per-Game Settings Game Display Start Fullscreen Double-Click Toggles Fullscreen Render To Separate Window Hide Main Window When Running Disable Window Resizing Hide Cursor In Fullscreen Preferences Language: Theme: Automatic Updater Update Channel: Current Version: Enable Automatic Update Check Check for Updates... Native Fusion [Light] Dark Fusion (Gray) [Dark] Dark Fusion (Blue) [Dark] Untouched Lagoon (Grayish Green/-Blue ) [Light] Baby Pastel (Pink) [Light] PCSX2 (White/Blue) [Light] Scarlet Devil (Red/Purple) [Dark] Violet Angel (Blue/Purple) [Dark] Ruby (Black/Red) [Dark] Sapphire (Black/Blue) [Dark] Custom.qss [Drop in PCSX2 Folder] Checked Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Unchecked Pauses the emulator when a game is started. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Automatically switches to fullscreen mode when a game is started. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. When enabled, custom per-game settings will be appled. Disable to always use the global configuration. Shows the game you are currently playing as part of your profile in Discord. MainWindow PCSX2 &System Change Disc Load State Save State S&ettings &Help &Debug Switch Renderer &View &Window Size &Tools Input Recording Toolbar Start &File... Start &Disc... Start &BIOS &Scan For New Games &Rescan All Games Shut &Down Shut Down &Without Saving &Reset &Pause &Load State &Save State E&xit &BIOS Emulation &Controllers &Hotkeys &Graphics A&chievements &Post-Processing Settings... Fullscreen Resolution Scale &GitHub Repository... Support &Forums... &Discord Server... Check for &Updates... About &Qt... &About PCSX2... Change Disc... &Audio Game List Interface Add Game Directory... &Settings... From File... From Device... From Game List... Remove Disc Global State &Screenshot &Memory Cards &Network && HDD &Folders &Toolbar Lock Toolbar &Status Bar Verbose Status Game &List System &Display Game &Properties Game &Grid Show Titles (Grid View) Zoom &In (Grid View) Ctrl++ Zoom &Out (Grid View) Ctrl+- Refresh &Covers (Grid View) Open Memory Card Directory... Open Data Directory... Toggle Software Rendering Open Debugger Reload Cheats/Patches Enable System Console Enable Verbose Logging Enable EE Console Logging Enable IOP Console Logging Save Single Frame GS Dump New Play Stop Settings Input Recording Logs Controller Logs Enable &File Logging Enable CDVD Read Logging Save CDVD Block Dump Enable Log Timestamps Start Big Picture Mode Big Picture Cover Downloader... Show Advanced Settings Recording Viewer Video Capture All File Types (*.bin *.iso *.cue *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) Internal Resolution %1x Scale Select location to save block dump: Do not show again Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? %1 Files (*.%2) Confirm Shutdown Are you sure you want to shut down the virtual machine? Save State For Resume Error You must select a disc to change discs. Properties... Open Containing Directory... Set Cover Image... Exclude From List Reset Play Time Default Boot Fast Boot Full Boot Boot and Debug Add Search Directory... Start File Start Disc Select Disc Image Updater Error <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> Automatic updating is not supported on the current platform. Input Recording Files (*.p2m2) Paused Load State Failed Cannot load a save state without a running VM. Failed to get window info from widget Failed to create host display device context. Failed to get new window info from widget Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Select disc drive: This save state does not exist. Select Cover Image All Cover Image Types (*.jpg *.jpeg *.png) Cover Already Exists A cover image for this game already exists, do you wish to replace it? Copy Error Failed to remove existing cover '%1' Failed to copy '%1' to '%2' Confirm Reset Are you sure you want to reset the play time for '%1'? This action cannot be undone. Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Delete And Boot Failed to delete save state file '%1'. Load State File... Load From File... Select Save State File Save States (*.p2s) Delete Save States... Undo Load State Resume (%2) Load Slot %1 (%2) Delete Save States Are you sure you want to delete all save states for %1? The saves will not be recoverable. %1 save states deleted. Save To File... Empty Save Slot %1 (%2) Confirm Disc Change Do you want to swap discs or boot the new image (via system reset)? Swap Disc Reset MemoryCardConvertDialog Convert Memory Card Conversion Type 8 MB File 16 MB File 32 MB File 64 MB File Folder <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> p, li { white-space: pre-wrap; } hr { height: 1px; border-width: 0; } </style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> <p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Note: Converting a memory card creates a COPY of your existing memory card. It does NOT delete, modify, or replace your existing memory card.</p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> p, li { white-space: pre-wrap; } hr { height: 1px; border-width: 0; } </style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> <p align="center" style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> Progress Convert Memory Card Failed Invalid MemoryCardType Conversion Complete Memory card "%1" converted to "%2" Cannot Convert Memory Card Your folder memory card has too much data inside it to be converted to a file memory card. The largest supported file memory card has a capacity of 64 MB. To convert your folder memory card, you must remove game folders until its size is 64 MB or less. MemoryCardListWidget Yes No MemoryCardSettingsWidget Form Console Ports Memory Cards Folder: Browse... Open... Reset Name Type Formatted Last Modified Refresh Create Duplicate Rename Convert Delete Settings Automatically manage saves based on running game Auto-eject memory cards when loading save states Checked Avoids broken memory card saves. May not work with some games such as Guitar Hero. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. Swap Memory Cards Port %1 Eject Memory Card Error This memory card is unknown. Not yet implemented. Delete Memory Card Are you sure you wish to delete the memory card '%1'? This action cannot be reversed, and you will lose any saves on the card. Failed to delete the memory card. The log may have more information. Rename Memory Card New Card Name New name is invalid, it must end with .ps2 New name is invalid, a card with this name already exists. Failed to rename memory card. The log may contain more information. Use for Port %1 Both ports must have a card selected to swap. PS2 (8MB) PS2 (16MB) PS2 (32MB) PS2 (64MB) PS1 (128KB) Unknown PS2 (Folder) MemoryCardSlotWidget %1 [%2] %1 [Missing] MemoryViewWidget Memory Go to in disassembly Go to address Show as 1 byte Show as 2 bytes Show as 4 bytes Show as 8 bytes Copy Byte Copy Segment Copy Character NewInputRecordingDlg New Input Recording Select Recording Type Power On Save State <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> Select File Path Browse Enter Author Name Input Recording Files (*.p2m2) QObject Failed to open URL Failed to open URL. The URL was: %1 HDD Creator Failed to create HDD image Creating HDD file %1 / %2 MiB Cancel QtAsyncProgressThread Error Question Information QtModalProgressCallback PCSX2 Cancel Error Question Information RegisterWidget Register View View as hex View as float Copy Top Half Copy Bottom Half Copy Segment Copy Value Change Top Half Change Bottom Half Change Segment Change Value Go to in Disassembly Go to in Memory Change %1 Invalid register value Invalid hexadecimal register value. Invalid floating-point register value. Invalid target address SettingWidgetBinder Reset Default: Select folder for %1 SettingsDialog PCSX2 Settings Restore Defaults Close Summary <strong>Summary</strong><hr>Eventually this will be where we can see patches and compute hashes/verify dumps/etc. Interface <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. Game List <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. Emulation <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. Game Fix <strong>Game Fix Settings</strong><hr>Gamefixes can work around incorrect emulation in some titles<br>however they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. Graphics <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. Audio <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. Memory Cards <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. Network & HDD <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. Folders <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. Achievements <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. RAIntegration is being used, built-in RetroAchievements support is disabled. This PCSX2 build was not compiled with RetroAchievements support. Advanced <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. Debug <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. Confirm Restore Defaults Are you sure you want to restore the default settings? Any preferences will be lost. Reset UI Settings Recommended Value %1 [%2] Use Global Setting [Enabled] Use Global Setting [Disabled] Use Global Setting [%1] StackModel ENTRY LABEL PC INSTRUCTION STACK POINTER SIZE ThreadModel INVALID ID PC ENTRY PRIORITY STATE WAIT TYPE BAD RUN READY WAIT SUSPEND WAIT SUSPEND DORMANT NONE WAKEUP REQUEST SEMAPHORE USBBindingWidget Axes Buttons USBBindingWidget_DrivingForce Form Hints To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback PushButton D-Pad Down Left Up Right L1 L2 Brake Steering Left Steering Right Select Start Face Buttons Circle Cross Triangle Square R1 R2 Accelerator USBBindingWidget_GTForce Form Hints To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback PushButton X A Brake Steering Left Steering Right Left Paddle Right Paddle Y B Accelerator USBDeviceWidget Form Device Type Bindings Settings Automatic Mapping Clear Mapping Device Settings No devices available Clear Bindings Are you sure you want to clear all bindings for this controller? This action cannot be undone. Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.