/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GPURenderer.h" #include "GPUDrawScanline.h" template class GPURendererSW : public GPURenderer { protected: GSRasterizerList m_rl; Texture m_texture; void ResetDevice() { m_texture = Texture(); } bool GetOutput(Texture& t) { CRect r = m_env.GetDisplayRect(); r.left <<= m_scale.cx; r.top <<= m_scale.cy; r.right <<= m_scale.cx; r.bottom <<= m_scale.cy; // TODO static DWORD* buff = (DWORD*)_aligned_malloc(m_mem.GetWidth() * m_mem.GetHeight() * sizeof(DWORD), 16); m_mem.ReadFrame32(r, buff, !!m_env.STATUS.ISRGB24); r.OffsetRect(-r.TopLeft()); if(m_texture.GetWidth() != r.Width() || m_texture.GetHeight() != r.Height()) { m_texture = Texture(); } if(!m_texture && !m_dev.CreateTexture(m_texture, r.Width(), r.Height())) { return false; } m_texture.Update(r, buff, m_mem.GetWidth() * sizeof(DWORD)); t = m_texture; return true; } void VertexKick() { GSVertexSW& v = m_vl.AddTail(); // TODO: x/y + off.x/y should wrap around at +/-1024 int x = (int)(m_v.XY.X + m_env.DROFF.X) << m_scale.cx; int y = (int)(m_v.XY.Y + m_env.DROFF.Y) << m_scale.cy; int s = m_v.UV.X; int t = m_v.UV.Y; GSVector4 pt(x, y, s, t); v.p = pt.xyxy(GSVector4::zero()); v.t = (pt.zwzw(GSVector4::zero()) + GSVector4(0.125f)) * 256.0f; v.c = GSVector4((DWORD)m_v.RGB.ai32) * 128.0f; __super::VertexKick(); } void DrawingKickTriangle(GSVertexSW* v, int& count) { // TODO } void DrawingKickLine(GSVertexSW* v, int& count) { // TODO } void DrawingKickSprite(GSVertexSW* v, int& count) { // TODO } GSVector4i GetScissor() { GSVector4i v; v.x = (int)m_env.DRAREATL.X << m_scale.cx; v.y = (int)m_env.DRAREATL.Y << m_scale.cy; v.z = min((int)(m_env.DRAREABR.X + 1) << m_scale.cx, m_mem.GetWidth()); v.w = min((int)(m_env.DRAREABR.Y + 1) << m_scale.cy, m_mem.GetHeight()); return v; } void Draw() { const GPUDrawingEnvironment& env = m_env; // GPUScanlineParam p; p.sel.key = 0; p.sel.iip = env.PRIM.IIP; p.sel.me = env.STATUS.ME; if(env.PRIM.ABE) { p.sel.abe = env.PRIM.ABE; p.sel.abr = env.STATUS.ABR; } p.sel.tge = env.PRIM.TGE; if(env.PRIM.TME) { p.sel.tme = env.PRIM.TME; p.sel.tlu = env.STATUS.TP < 2; p.sel.twin = (env.TWIN.ai32 & 0xfffff) != 0; p.sel.ltf = m_filter == 1 && env.PRIM.TYPE == GPU_POLYGON || m_filter == 2 ? 1 : 0; const void* t = m_mem.GetTexture(env.STATUS.TP, env.STATUS.TX, env.STATUS.TY); if(!t) {ASSERT(0); return;} p.tex = t; p.clut = m_mem.GetCLUT(env.STATUS.TP, env.CLUT.X, env.CLUT.Y); } p.sel.dtd = m_dither ? env.STATUS.DTD : 0; p.sel.md = env.STATUS.MD; p.sel.sprite = env.PRIM.TYPE == GPU_SPRITE; // GSRasterizerData data; data.scissor = GetScissor(); data.vertices = m_vertices; data.count = m_count; data.param = &p; switch(env.PRIM.TYPE) { case GPU_POLYGON: data.primclass = GS_TRIANGLE_CLASS; break; case GPU_LINE: data.primclass = GS_LINE_CLASS; break; case GPU_SPRITE: data.primclass = GS_SPRITE_CLASS; break; default: __assume(0); } m_rl.Draw(&data); GSRasterizerStats stats; m_rl.GetStats(stats); m_perfmon.Put(GSPerfMon::Draw, 1); m_perfmon.Put(GSPerfMon::Prim, stats.prims); m_perfmon.Put(GSPerfMon::Fillrate, stats.pixels); // TODO { GSVector4 tl(+1e10f); GSVector4 br(-1e10f); for(int i = 0, j = m_count; i < j; i++) { GSVector4 p = m_vertices[i].p; tl = tl.minv(p); br = br.maxv(p); } GSVector4i scissor = data.scissor; CRect r; r.left = max(scissor.x, min(scissor.z, (int)tl.x)) >> m_scale.cx; r.top = max(scissor.y, min(scissor.w, (int)tl.y)) >> m_scale.cy; r.right = max(scissor.x, min(scissor.z, (int)br.x)) >> m_scale.cx; r.bottom = max(scissor.y, min(scissor.w, (int)br.y)) >> m_scale.cy; Invalidate(r); } } public: GPURendererSW(const GPURendererSettings& rs, int threads) : GPURenderer(rs) { m_rl.Create(this, threads); m_fpDrawingKickHandlers[GPU_POLYGON] = (DrawingKickHandler)&GPURendererSW::DrawingKickTriangle; m_fpDrawingKickHandlers[GPU_LINE] = (DrawingKickHandler)&GPURendererSW::DrawingKickLine; m_fpDrawingKickHandlers[GPU_SPRITE] = (DrawingKickHandler)&GPURendererSW::DrawingKickSprite; } virtual ~GPURendererSW() { } };