/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* SPU2-X is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with SPU2-X. If not, see .
*/
#include "Global.h"
#include "Lowpass.h"
#include
#include
template< typename FloatType > __forceinline
LowPassFilter::LowPassFilter( FloatType freq, FloatType srate )
{
typedef FloatType FT;
FloatType omega = (FT)2.0 * freq / srate;
static const FloatType g = (FT)1.0;
// calculating coefficients:
FloatType k,p,q,a;
FloatType a0,a1,a2,a3,a4;
k = ((FT)4.0*g-(FT)3.0)/(g+(FT)1.0);
p = (FT)1.0-(FT)0.25*k;
p *= p;
// LP:
a = (FT)1.0/(tan((FT)0.5*omega)*((FT)1.0+p));
p = (FT)1.0+a;
q = (FT)1.0-a;
a0 = (FT)1.0/(k+p*p*p*p);
a1 = (FT)4.0*(k+p*p*p*q);
a2 = (FT)6.0*(k+p*p*q*q);
a3 = (FT)4.0*(k+p*q*q*q);
a4 = (k+q*q*q*q);
p = a0*(k+(FT)1.0);
coef[0] = p;
coef[1] = (FT)4.0*p;
coef[2] = (FT)6.0*p;
coef[3] = (FT)4.0*p;
coef[4] = p;
coef[5] = -a1*a0;
coef[6] = -a2*a0;
coef[7] = -a3*a0;
coef[8] = -a4*a0;
}
// Processes a single sample into the LPF.
template< typename FloatType > __forceinline
FloatType LowPassFilter::sample( FloatType inval )
{
const FloatType out = (coef[0]*inval) + d[0];
d[0] = (coef[1]*inval) + (coef[5]*out) + d[1];
d[1] = (coef[2]*inval) + (coef[6]*out) + d[2];
d[2] = (coef[3]*inval) + (coef[7]*out) + d[3];
d[3] = (coef[4]*inval) + (coef[8]*out);
return out;
}
LowPassFilter32::LowPassFilter32( float freq, float srate ) :
impl_lpf( freq, srate )
{
}
LowPassFilter64::LowPassFilter64( double freq, double srate ) :
impl_lpf( freq, srate )
{
}
float LowPassFilter32::sample( float inval )
{
return impl_lpf.sample( inval );
}
double LowPassFilter64::sample( double inval )
{
return impl_lpf.sample( inval );
}