/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2 * Developed and maintained by the Pcsx2 Development Team. * * Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz] * * SPU2-X is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with SPU2-X. If not, see . */ #include "Global.h" #include "Lowpass.h" #include #include template< typename FloatType > __forceinline LowPassFilter::LowPassFilter( FloatType freq, FloatType srate ) { typedef FloatType FT; FloatType omega = (FT)2.0 * freq / srate; static const FloatType g = (FT)1.0; // calculating coefficients: FloatType k,p,q,a; FloatType a0,a1,a2,a3,a4; k = ((FT)4.0*g-(FT)3.0)/(g+(FT)1.0); p = (FT)1.0-(FT)0.25*k; p *= p; // LP: a = (FT)1.0/(tan((FT)0.5*omega)*((FT)1.0+p)); p = (FT)1.0+a; q = (FT)1.0-a; a0 = (FT)1.0/(k+p*p*p*p); a1 = (FT)4.0*(k+p*p*p*q); a2 = (FT)6.0*(k+p*p*q*q); a3 = (FT)4.0*(k+p*q*q*q); a4 = (k+q*q*q*q); p = a0*(k+(FT)1.0); coef[0] = p; coef[1] = (FT)4.0*p; coef[2] = (FT)6.0*p; coef[3] = (FT)4.0*p; coef[4] = p; coef[5] = -a1*a0; coef[6] = -a2*a0; coef[7] = -a3*a0; coef[8] = -a4*a0; } // Processes a single sample into the LPF. template< typename FloatType > __forceinline FloatType LowPassFilter::sample( FloatType inval ) { const FloatType out = (coef[0]*inval) + d[0]; d[0] = (coef[1]*inval) + (coef[5]*out) + d[1]; d[1] = (coef[2]*inval) + (coef[6]*out) + d[2]; d[2] = (coef[3]*inval) + (coef[7]*out) + d[3]; d[3] = (coef[4]*inval) + (coef[8]*out); return out; } LowPassFilter32::LowPassFilter32( float freq, float srate ) : impl_lpf( freq, srate ) { } LowPassFilter64::LowPassFilter64( double freq, double srate ) : impl_lpf( freq, srate ) { } float LowPassFilter32::sample( float inval ) { return impl_lpf.sample( inval ); } double LowPassFilter64::sample( double inval ) { return impl_lpf.sample( inval ); }