/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2023 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "ui_ControllerSettingsDialog.h" #include "pcsx2/Input/InputManager.h" #include "pcsx2/USB/USB.h" #include #include #include #include #include #include #include class ControllerGlobalSettingsWidget; class ControllerBindingWidget; class HotkeySettingsWidget; class USBDeviceWidget; class SettingsInterface; class ControllerSettingsDialog final : public QDialog { Q_OBJECT public: enum class Category { GlobalSettings, FirstControllerSettings, HotkeySettings, Count }; enum : u32 { MAX_PORTS = 8 }; ControllerSettingsDialog(QWidget* parent = nullptr); ~ControllerSettingsDialog(); __fi HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; } __fi const QList>& getDeviceList() const { return m_device_list; } __fi const QStringList& getVibrationMotors() const { return m_vibration_motors; } __fi bool isEditingGlobalSettings() const { return m_profile_name.isEmpty(); } __fi bool isEditingProfile() const { return !m_profile_name.isEmpty(); } __fi SettingsInterface* getProfileSettingsInterface() { return m_profile_interface.get(); } void updateListDescription(u32 global_slot, ControllerBindingWidget* widget); void updateListDescription(u32 port, USBDeviceWidget* widget); // Helper functions for updating setting values globally or in the profile. bool getBoolValue(const char* section, const char* key, bool default_value) const; s32 getIntValue(const char* section, const char* key, s32 default_value) const; std::string getStringValue(const char* section, const char* key, const char* default_value) const; void setBoolValue(const char* section, const char* key, bool value); void setIntValue(const char* section, const char* key, s32 value); void setStringValue(const char* section, const char* key, const char* value); void clearSettingValue(const char* section, const char* key); Q_SIGNALS: void inputProfileSwitched(); public Q_SLOTS: void setCategory(Category category); private Q_SLOTS: void onCategoryCurrentRowChanged(int row); void onCurrentProfileChanged(int index); void onNewProfileClicked(); void onLoadProfileClicked(); void onDeleteProfileClicked(); void onRestoreDefaultsClicked(); void onInputDevicesEnumerated(const QList>& devices); void onInputDeviceConnected(const QString& identifier, const QString& device_name); void onInputDeviceDisconnected(const QString& identifier); void onVibrationMotorsEnumerated(const QList& motors); void createWidgets(); private: void refreshProfileList(); void switchProfile(const QString& name); Ui::ControllerSettingsDialog m_ui; ControllerGlobalSettingsWidget* m_global_settings = nullptr; std::array m_port_bindings{}; std::array m_usb_bindings{}; HotkeySettingsWidget* m_hotkey_settings = nullptr; QList> m_device_list; QStringList m_vibration_motors; QString m_profile_name; std::unique_ptr m_profile_interface; };