/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSVector.h" #ifdef _WINDOWS class GSWnd { HWND m_hWnd; bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator bool m_frame; static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); virtual LRESULT OnMessage(UINT message, WPARAM wParam, LPARAM lParam); public: GSWnd(); virtual ~GSWnd(); bool Create(const string& title, int w, int h); bool Attach(void* handle, bool managed = true); void Detach(); bool IsManaged() const {return m_managed;} void* GetDisplay() {return m_hWnd;} void* GetHandle() {return m_hWnd;} GSVector4i GetClientRect(); bool SetWindowText(const char* title); void Show(); void Hide(); void HideFrame(); }; #else /* #include #include #include class GSWnd { Display* m_display; Window m_window; bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator bool m_frame; public: GSWnd(); virtual ~GSWnd(); bool Create(const string& title, int w, int h); bool Attach(void* handle, bool managed = true) {return false;} void Detach() {} bool IsManaged() const {return m_managed;} Display* GetDisplay() {return m_display;} void* GetHandle() {return (void*)m_window;} GSVector4i GetClientRect(); bool SetWindowText(const char* title); void Show(); void Hide(); void HideFrame(); }; */ #include #ifdef ENABLE_SDL_DEV #include "../../3rdparty/SDL-1.3.0-5387/include/SDL.h" #include "../../3rdparty/SDL-1.3.0-5387/include/SDL_syswm.h" #endif class GSWnd { #ifdef ENABLE_SDL_DEV SDL_Window* m_window; #else void* m_window; #endif Window m_Xwindow; Display* m_XDisplay; bool m_ctx_attached; bool m_managed; int m_renderer; GLXContext m_context; public: GSWnd(); virtual ~GSWnd(); bool Create(const string& title, int w, int h); bool Attach(void* handle, bool managed = true); void Detach(); bool IsManaged() const {return m_managed;} bool IsContextAttached() const { return m_ctx_attached; } Display* GetDisplay(); void* GetHandle() {return (void*)m_Xwindow;} GSVector4i GetClientRect(); bool SetWindowText(const char* title); #ifdef ENABLE_SDL_DEV void SetWindow(SDL_Window* current_window) { if (current_window) m_window = current_window; } #endif bool CreateContext(int major, int minor); void AttachContext(); void DetachContext(); void CheckContext(); void Show(); void Hide(); void HideFrame(); void Flip(); }; #endif