/* GamepadConfiguration.h * PCSX2 Dev Team * Copyright (C) 2015 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #ifndef __GAMEPADCONFIGURATION_H__ #define __GAMEPADCONFIGURATION_H__ #include #include #include #include #include #include #include "GamePad.h" #include "keyboard.h" #include "onepad.h" class GamepadConfiguration : public wxFrame { wxPanel* pan_gamepad_config; wxCheckBox *cb_rumble, *cb_hack_sixaxis; wxSlider *sl_rumble_intensity, *sl_joystick_sensibility; wxButton *bt_ok, *bt_cancel; wxStaticText *lbl_rumble_intensity, *lbl_joystick_sensibility; int pad_id; u32 init_rumble_intensity, init_joystick_sensibility; bool init_rumble, init_hack_sixaxis; // methods void repopulate(); void reset(); // Events void OnButtonClicked(wxCommandEvent&); void OnSliderReleased(wxCommandEvent&); void OnCheckboxChange(wxCommandEvent&); public: GamepadConfiguration(int, wxWindow*); void InitGamepadConfiguration(); }; #endif // __GAMEPADCONFIGURATION_H__