/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #ifndef __PCSX2TYPES_H__ #define __PCSX2TYPES_H__ // -------------------------------------------------------------------------------------- // Forward declarations // -------------------------------------------------------------------------------------- // Forward declarations for wxWidgets-supporting features. // If you aren't linking against wxWidgets libraries, then functions that // depend on these types will not be usable (they will yield linker errors). #ifdef __cplusplus class wxString; class FastFormatAscii; class FastFormatUnicode; #endif // -------------------------------------------------------------------------------------- // Basic Atomic Types // -------------------------------------------------------------------------------------- #if defined(_MSC_VER) typedef __int8 s8; typedef __int16 s16; typedef __int32 s32; typedef __int64 s64; typedef unsigned __int8 u8; typedef unsigned __int16 u16; typedef unsigned __int32 u32; typedef unsigned __int64 u64; typedef unsigned int uint; #else // _MSC_VER*/ #ifdef __LINUX__ #ifdef HAVE_STDINT_H #include "stdint.h" // note: char and int8_t are not interchangable types on gcc, because int8_t apparently // maps to 'signed char' which (due to 1's compliment or something) is its own unique // type. This creates cross-compiler inconsistencies, in addition to being entirely // unexpected behavior to any sane programmer, so we typecast s8 to char instead. :) //typedef int8_t s8; typedef char s8; typedef int16_t s16; typedef int32_t s32; typedef int64_t s64; typedef uint8_t u8; typedef uint16_t u16; typedef uint32_t u32; typedef uint64_t u64; typedef uintptr_t uptr; typedef intptr_t sptr; #else // HAVE_STDINT_H typedef char s8; typedef short s16; typedef int s32; typedef long long s64; typedef unsigned char u8; typedef unsigned short u16; typedef unsigned int u32; typedef unsigned long long u64; #endif // HAVE_STDINT_H typedef unsigned int uint; #define LONG long typedef union _LARGE_INTEGER { long long QuadPart; } LARGE_INTEGER; #endif // __LINUX__ #endif //_MSC_VER #if !defined(__LINUX__) || !defined(HAVE_STDINT_H) #if defined(__x86_64__) typedef u64 uptr; typedef s64 sptr; #else typedef u32 uptr; typedef s32 sptr; #endif #endif // -------------------------------------------------------------------------------------- // u128 / s128 - A rough-and-ready cross platform 128-bit datatype, Non-SSE style. // -------------------------------------------------------------------------------------- // Note: These structs don't provide any additional constructors because C++ doesn't allow // the use of datatypes with constructors in unions (and since unions aren't the primary // uses of these types, that means we can't have constructors). Embedded functions for // performing explicit conversion from 64 and 32 bit values are provided instead. // #ifdef __cplusplus union u128 { struct { u64 lo; u64 hi; }; u64 _u64[2]; u32 _u32[4]; u16 _u16[8]; u8 _u8[16]; // Explicit conversion from u64. Zero-extends the source through 128 bits. static u128 From64( u64 src ) { u128 retval; retval.lo = src; retval.hi = 0; return retval; } // Explicit conversion from u32. Zero-extends the source through 128 bits. static u128 From32( u32 src ) { u128 retval; retval._u32[0] = src; retval._u32[1] = 0; retval.hi = 0; return retval; } operator u32() const { return _u32[0]; } operator u16() const { return _u16[0]; } operator u8() const { return _u8[0]; } bool operator==( const u128& right ) const { return (lo == right.lo) && (hi == right.hi); } bool operator!=( const u128& right ) const { return (lo != right.lo) && (hi != right.hi); } // In order for the following ToString() and WriteTo methods to be available, you must // be linking to both wxWidgets and the pxWidgets extension library. If you are not // using them, then you will need to provide your own implementations of these methods. wxString ToString() const; wxString ToString64() const; wxString ToString8() const; void WriteTo( FastFormatAscii& dest ) const; void WriteTo8( FastFormatAscii& dest ) const; void WriteTo64( FastFormatAscii& dest ) const; }; struct s128 { s64 lo; s64 hi; // explicit conversion from s64, with sign extension. static s128 From64( s64 src ) { s128 retval = { src, (src < 0) ? -1 : 0 }; return retval; } // explicit conversion from s32, with sign extension. static s128 From64( s32 src ) { s128 retval = { src, (src < 0) ? -1 : 0 }; return retval; } operator u32() const { return (s32)lo; } operator u16() const { return (s16)lo; } operator u8() const { return (s8)lo; } bool operator==( const s128& right ) const { return (lo == right.lo) && (hi == right.hi); } bool operator!=( const s128& right ) const { return (lo != right.lo) && (hi != right.hi); } }; #else typedef union _u128_t { struct { u64 lo; u64 hi; }; u64 _u64[2]; u32 _u32[4]; u16 _u16[8]; u8 _u8[16]; } u128; typedef union _s128_t { u64 lo; s64 hi; } s128; #endif #endif