/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2 * Developed and maintained by the Pcsx2 Development Team. * * Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz] * * SPU2-X is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with SPU2-X. If not, see . */ #pragma once struct StereoOut32 { static StereoOut32 Empty; s32 Left; s32 Right; StereoOut32() : Left( 0 ), Right( 0 ) { } StereoOut32( s32 left, s32 right ) : Left( left ), Right( right ) { } StereoOut32( const StereoOut16& src ); explicit StereoOut32( const StereoOutFloat& src ); StereoOut16 DownSample() const; StereoOut32 operator*( const int& factor ) const { return StereoOut32( Left * factor, Right * factor ); } StereoOut32& operator*=( const int& factor ) { Left *= factor; Right *= factor; return *this; } StereoOut32 operator+( const StereoOut32& right ) const { return StereoOut32( Left + right.Left, Right + right.Right ); } StereoOut32 operator/( int src ) const { return StereoOut32( Left / src, Right / src ); } void ResampleFrom( const StereoOut32& src ) { this->Left = src.Left << 2; this->Right = src.Right << 2; } }; struct FrequencyResponseFilter { static FrequencyResponseFilter Empty; StereoOut32 History_One_In; StereoOut32 History_One_Out; StereoOut32 History_Two_In; StereoOut32 History_Two_Out; s32 lx1; s32 lx2; s32 ly1; s32 ly2; float la0, la1, la2, lb1, lb2; float ha0, ha1, ha2, hb1, hb2; FrequencyResponseFilter() : History_One_In( 0, 0 ), History_One_Out( 0, 0 ), History_Two_In( 0, 0 ), History_Two_Out( 0, 0 ), lx1 ( 0 ), lx2 ( 0 ), ly1 ( 0 ), ly2 ( 0 ), la0 ( 1.00320890889339290000f ), la1 ( -1.97516434134506300000f ), la2 ( 0.97243484967313087000f ), lb1 ( -1.97525280404731810000f ), lb2 ( 0.97555529586426892000f ), ha0 ( 1.52690772687271160000f ), ha1 ( -1.62653918974914990000f ), //-1.72 = "common equilizer curve" --____-- ha2 ( 0.57997976029249387000f ), hb1 ( -0.80955590379048203000f ), hb2 ( 0.28990420120653748000f ) { } }; extern void Mix(); extern s32 clamp_mix( s32 x, u8 bitshift=0 ); extern StereoOut32 clamp_mix( const StereoOut32& sample, u8 bitshift=0 );