/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GS.h" #include "GSLocalMemory.h" class GSUtil { public: static GS_PRIM_CLASS GetPrimClass(uint32 prim); static bool HasSharedBits(uint32 spsm, uint32 dpsm); static bool HasSharedBits(uint32 sbp, uint32 spsm, uint32 dbp, uint32 dpsm); static bool HasCompatibleBits(uint32 spsm, uint32 dpsm); static bool CheckDirectX(); static bool CheckSSE(); static void UnloadDynamicLibraries(); static char* GetLibName(); // These should probably be located more closely to their respective DX9/DX11 driver files, // and not here in GSUtil (which should be DirectX independent, generally speaking) --air static void* GetDX9Proc( const char* methodname ); static bool IsDirect3D11Available(); static bool HasD3D11Features(); };