// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team // SPDX-License-Identifier: GPL-3.0+ #pragma once #include class Error; /** * Provides a platform-independent interface for loading a dynamic library and retrieving symbols. * The interface maintains an internal reference count to allow one handle to be shared between * multiple users. */ class DynamicLibrary final { public: /// Default constructor, does not load a library. DynamicLibrary(); /// Automatically loads the specified library. Call IsOpen() to check validity before use. DynamicLibrary(const char* filename); /// Move constructor, transfers ownership. DynamicLibrary(DynamicLibrary&& move); /// Closes the library. ~DynamicLibrary(); /// Returns the specified library name with the platform-specific suffix added. static std::string GetUnprefixedFilename(const char* filename); /// Returns the specified library name in platform-specific format. /// Major/minor versions will not be included if set to -1. /// If libname already contains the "lib" prefix, it will not be added again. /// Windows: LIBNAME-MAJOR-MINOR.dll /// Linux: libLIBNAME.so.MAJOR.MINOR /// Mac: libLIBNAME.MAJOR.MINOR.dylib static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1); /// Returns true if a module is loaded, otherwise false. bool IsOpen() const { return m_handle != nullptr; } /// Loads (or replaces) the handle with the specified library file name. /// Returns true if the library was loaded and can be used. bool Open(const char* filename, Error* error); /// Adopts, or takes ownership of an existing opened library. void Adopt(void* handle); /// Unloads the library, any function pointers from this library are no longer valid. void Close(); /// Returns the address of the specified symbol (function or variable) as an untyped pointer. /// If the specified symbol does not exist in this library, nullptr is returned. void* GetSymbolAddress(const char* name) const; /// Obtains the address of the specified symbol, automatically casting to the correct type. /// Returns true if the symbol was found and assigned, otherwise false. template bool GetSymbol(const char* name, T* ptr) const { *ptr = reinterpret_cast(GetSymbolAddress(name)); return *ptr != nullptr; } /// Returns the opaque OS-specific handle. void* GetHandle() const { return m_handle; } /// Move assignment, transfer ownership. DynamicLibrary& operator=(DynamicLibrary&& move); private: DynamicLibrary(const DynamicLibrary&) = delete; DynamicLibrary& operator=(const DynamicLibrary&) = delete; /// Platform-dependent data type representing a dynamic library handle. void* m_handle = nullptr; };