#include "Global.h" #include "InputManager.h" #include "VKey.h" #include "WindowsKeyboard.h" #include "KeyboardQueue.h" WindowsKeyboard::WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID) : Device(api, KEYBOARD, displayName, instanceID, deviceID) { for (int i=0; i<256; i++) { AddPhysicalControl(PSHBTN, i, i); } } wchar_t *WindowsKeyboard::GetPhysicalControlName(PhysicalControl *control) { int id = control->id; if (control->type == PSHBTN && id >= 0 && id < 256) { wchar_t *w = GetVKStringW(id); if (w) return w; } return Device::GetPhysicalControlName(control); } void WindowsKeyboard::UpdateKey(int vkey, int state) { if (vkey > 7 && vkey < 256) { int newState = state * FULLY_DOWN; if (newState != physicalControlState[vkey]) { // Check for alt-F4 to avoid toggling skip mode incorrectly. if (vkey != VK_F4 || !(physicalControlState[VK_MENU] || physicalControlState[VK_RMENU] || physicalControlState[VK_LMENU])) { int event = KEYPRESS; if (!newState) event = KEYRELEASE; QueueKeyEvent(vkey, event); } } physicalControlState[vkey] = newState; } } void WindowsKeyboard::InitState() { AllocState(); for (int vkey=5; vkey<256; vkey++) { int value = (unsigned short)(((short)GetAsyncKeyState(vkey))>>15); value += value&1; if (vkey == VK_CONTROL || vkey == VK_MENU || vkey == VK_SHIFT) { value = 0; } physicalControlState[vkey] = value; } }