/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSdx.h" #include "GSUtil.h" #include "GPURendererSW.h" #include "GSDevice7.h" #include "GSDevice9.h" #include "GSDevice10.h" #include "GPUSettingsDlg.h" #define PSE_LT_GPU 2 static HRESULT s_hr = E_FAIL; static GPURenderer* s_gpu = NULL; EXPORT_C_(uint32) PSEgetLibType() { return PSE_LT_GPU; } EXPORT_C_(char*) PSEgetLibName() { return GSUtil::GetLibName(); } EXPORT_C_(uint32) PSEgetLibVersion() { static const uint32 version = 1; static const uint32 revision = 1; return version << 16 | revision << 8 | PLUGIN_VERSION; } EXPORT_C_(int32) GPUinit() { return 0; } EXPORT_C_(int32) GPUshutdown() { return 0; } EXPORT_C_(int32) GPUclose() { delete s_gpu; s_gpu = NULL; #ifdef _WINDOWS if(SUCCEEDED(s_hr)) { ::CoUninitialize(); s_hr = E_FAIL; } #endif return 0; } EXPORT_C_(int32) GPUopen(HWND hWnd) { GPUclose(); #ifdef _WINDOWS AFX_MANAGE_STATE(AfxGetStaticModuleState()); s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED); if(!GSUtil::CheckDirectX()) { return -1; } #endif if(!GSUtil::CheckSSE()) { return -1; } int renderer = theApp.GetConfig("Renderer", 1); switch(renderer) { default: case 0: s_gpu = new GPURendererSW(new GSDevice7()); break; case 1: s_gpu = new GPURendererSW(new GSDevice9()); break; case 2: s_gpu = new GPURendererSW(new GSDevice10()); break; // TODO: case 3: s_gpu = new GPURendererNull(new GSDeviceNull()); break; } if(!s_gpu->Create(hWnd)) { GPUclose(); return -1; } return 0; } EXPORT_C_(int32) GPUconfigure() { #ifdef _WINDOWS AFX_MANAGE_STATE(AfxGetStaticModuleState()); GPUSettingsDlg dlg; if(IDOK == dlg.DoModal()) { GPUshutdown(); GPUinit(); } #endif return 0; } EXPORT_C_(int32) GPUtest() { return 0; } EXPORT_C GPUabout() { // TODO } EXPORT_C GPUwriteDataMem(const uint8* mem, uint32 size) { s_gpu->WriteData(mem, size); } EXPORT_C GPUwriteData(uint32 data) { s_gpu->WriteData((uint8*)&data, 1); } EXPORT_C GPUreadDataMem(uint8* mem, uint32 size) { s_gpu->ReadData(mem, size); } EXPORT_C_(uint32) GPUreadData() { uint32 data = 0; s_gpu->ReadData((uint8*)&data, 1); return data; } EXPORT_C GPUwriteStatus(uint32 status) { s_gpu->WriteStatus(status); } EXPORT_C_(uint32) GPUreadStatus() { return s_gpu->ReadStatus(); } EXPORT_C_(uint32) GPUdmaChain(const uint8* mem, uint32 addr) { uint32 last[3]; memset(last, 0xff, sizeof(last)); do { if(addr == last[1] || addr == last[2]) { break; } (addr < last[0] ? last[1] : last[2]) = addr; last[0] = addr; uint8 size = mem[addr + 3]; if(size > 0) { s_gpu->WriteData(&mem[addr + 4], size); } addr = *(uint32*)&mem[addr] & 0xffffff; } while(addr != 0xffffff); return 0; } EXPORT_C_(uint32) GPUgetMode() { // TODO return 0; } EXPORT_C GPUsetMode(uint32 mode) { // TODO } EXPORT_C GPUupdateLace() { s_gpu->VSync(); } EXPORT_C GPUmakeSnapshot() { s_gpu->MakeSnapshot("c:/"); // TODO } EXPORT_C GPUdisplayText(char* text) { // TODO } EXPORT_C GPUdisplayFlags(uint32 flags) { // TODO } EXPORT_C_(int32) GPUfreeze(uint32 type, GPUFreezeData* data) { if(!data || data->version != 1) { return 0; } if(type == 0) { s_gpu->Defrost(data); return 1; } else if(type == 1) { s_gpu->Freeze(data); return 1; } else if(type == 2) { int slot = *(int*)data + 1; if(slot < 1 || slot > 9) { return 0; } // TODO return 1; } return 0; } EXPORT_C GPUgetScreenPic(uint8* mem) { // TODO } EXPORT_C GPUshowScreenPic(uint8* mem) { // TODO } EXPORT_C GPUcursor(int player, int x, int y) { // TODO }