/* * Copyright (C) 2011-2011 Gregory hainaut * Copyright (C) 2007-2009 Gabest * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSRendererHW.h" #include "GSRenderer.h" #include "GSTextureCacheOGL.h" #include "GSVertexHW.h" class GSRendererOGL final : public GSRendererHW { enum PRIM_OVERLAP { PRIM_OVERLAP_UNKNOW, PRIM_OVERLAP_YES, PRIM_OVERLAP_NO }; enum ACC_BLEND { ACC_BLEND_NONE = 0, ACC_BLEND_FREE = 1, ACC_BLEND_SPRITE = 2, ACC_BLEND_CCLIP_DALPHA = 3, ACC_BLEND_FULL = 4, ACC_BLEND_ULTRA = 5 }; private: bool m_accurate_date; int m_sw_blending; PRIM_OVERLAP m_prim_overlap; bool m_unsafe_fbmask; vector m_drawlist; unsigned int UserHacks_TCOffset; float UserHacks_TCO_x, UserHacks_TCO_y; bool UserHacks_safe_fbmask; bool UserHacks_merge_sprite; GSDeviceOGL::VSConstantBuffer vs_cb; GSDeviceOGL::PSConstantBuffer ps_cb; GSVector4i ComputeBoundingBox(const GSVector2& rtscale, const GSVector2i& rtsize); private: inline void EmulateGS(); inline void SetupIA(); inline bool EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_sel, GSDeviceOGL::OMColorMaskSelector& om_csel); inline void EmulateChannelShuffle(GSDeviceOGL::PSSelector& ps_sel, GSTexture** rt, const GSTextureCache::Source* tex); inline bool EmulateBlending(GSDeviceOGL::PSSelector& ps_sel, bool DATE_GL42); public: GSRendererOGL(); virtual ~GSRendererOGL() {}; bool CreateDevice(GSDevice* dev); void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex) final; PRIM_OVERLAP PrimitiveOverlap(); void SendDraw(bool require_barrier); };