<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <ClCompile Include="AlignedMalloc.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\bmi.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Console.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\cpudetect.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Exceptions.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\fpu.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\groups.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\jmp.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\legacy.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\legacy_sse.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\LnxCpuDetect.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\avx.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Linux\LnxHostSys.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Linux\LnxMisc.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Linux\LnxThreads.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\movs.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Misc.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Perf.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="PrecompiledHeader.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="ReadbackSpinManager.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Semaphore.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\simd.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\WinCpuDetect.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Windows\WinHostSys.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Windows\WinMisc.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Windows\WinThreads.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="emitter\x86emitter.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="FastJmp.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="StringUtil.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="SettingsWrapper.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="WindowInfo.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GL\ContextWGL.cpp"> <Filter>Source Files\GL</Filter> </ClCompile> <ClCompile Include="GL\Context.cpp"> <Filter>Source Files\GL</Filter> </ClCompile> <ClCompile Include="GL\StreamBuffer.cpp"> <Filter>Source Files\GL</Filter> </ClCompile> <ClCompile Include="FileSystem.cpp"> <Filter>Source Files\GL</Filter> </ClCompile> <ClCompile Include="StringUtil.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Timer.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="ProgressCallback.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Vulkan\Builders.cpp"> <Filter>Source Files\Vulkan</Filter> </ClCompile> <ClCompile Include="Vulkan\Context.cpp"> <Filter>Source Files\Vulkan</Filter> </ClCompile> <ClCompile Include="Vulkan\Loader.cpp"> <Filter>Source Files\Vulkan</Filter> </ClCompile> <ClCompile Include="Vulkan\ShaderCache.cpp"> <Filter>Source Files\Vulkan</Filter> </ClCompile> <ClCompile Include="Vulkan\ShaderCompiler.cpp"> <Filter>Source Files\Vulkan</Filter> </ClCompile> <ClCompile Include="Vulkan\StreamBuffer.cpp"> <Filter>Source Files\Vulkan</Filter> </ClCompile> <ClCompile Include="Vulkan\SwapChain.cpp"> <Filter>Source Files\Vulkan</Filter> </ClCompile> <ClCompile Include="Vulkan\Texture.cpp"> <Filter>Source Files\Vulkan</Filter> </ClCompile> <ClCompile Include="Vulkan\Util.cpp"> <Filter>Source Files\Vulkan</Filter> </ClCompile> <ClCompile Include="MD5Digest.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GL\Program.cpp"> <Filter>Source Files\GL</Filter> </ClCompile> <ClCompile Include="GL\ShaderCache.cpp"> <Filter>Source Files\GL</Filter> </ClCompile> <ClCompile Include="Vulkan\vk_mem_alloc.cpp"> <Filter>Source Files\Vulkan</Filter> </ClCompile> <ClCompile Include="StackWalker.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="CrashHandler.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Image.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="HTTPDownloader.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="HTTPDownloaderCurl.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="HTTPDownloaderWinHTTP.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="MemorySettingsInterface.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="DynamicLibrary.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="WAVWriter.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="General.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="AlignedMalloc.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Assertions.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\bmi.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="boost_spsc_queue.hpp"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Console.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\cpudetect_internal.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\dwshift.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Exceptions.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="General.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\group1.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\group2.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\group3.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\helpers.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\incdec.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\instructions.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\internal.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\jmpcall.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\legacy_instructions.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\legacy_internal.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\legacy_types.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="MathUtils.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="MemcpyFast.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Path.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="PrecompiledHeader.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="ReadbackSpinManager.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="RedtapeWindows.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="SafeArray.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\simd_arithmetic.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\simd_comparisons.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\simd_helpers.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\simd_moremovs.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\simd_shufflepack.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\movs.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\avx.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Threading.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\test.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\tools.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\x86emitter.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\x86types.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="emitter\implement\xchg.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="FastJmp.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="StringUtil.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="SettingsInterface.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="SettingsWrapper.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Align.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="WindowInfo.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="BitCast.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GL\Context.h"> <Filter>Header Files\GL</Filter> </ClInclude> <ClInclude Include="GL\ContextWGL.h"> <Filter>Header Files\GL</Filter> </ClInclude> <ClInclude Include="GL\StreamBuffer.h"> <Filter>Header Files\GL</Filter> </ClInclude> <ClInclude Include="FileSystem.h"> <Filter>Header Files\GL</Filter> </ClInclude> <ClInclude Include="StringUtil.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="ScopedGuard.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Timer.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="ProgressCallback.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="ScopedGuard.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="HashCombine.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Vulkan\ShaderCompiler.h"> <Filter>Header Files\Vulkan</Filter> </ClInclude> <ClInclude Include="Vulkan\StreamBuffer.h"> <Filter>Header Files\Vulkan</Filter> </ClInclude> <ClInclude Include="Vulkan\SwapChain.h"> <Filter>Header Files\Vulkan</Filter> </ClInclude> <ClInclude Include="Vulkan\Texture.h"> <Filter>Header Files\Vulkan</Filter> </ClInclude> <ClInclude Include="Vulkan\Util.h"> <Filter>Header Files\Vulkan</Filter> </ClInclude> <ClInclude Include="Vulkan\Builders.h"> <Filter>Header Files\Vulkan</Filter> </ClInclude> <ClInclude Include="Vulkan\Context.h"> <Filter>Header Files\Vulkan</Filter> </ClInclude> <ClInclude Include="Vulkan\EntryPoints.h"> <Filter>Header Files\Vulkan</Filter> </ClInclude> <ClInclude Include="Vulkan\Loader.h"> <Filter>Header Files\Vulkan</Filter> </ClInclude> <ClInclude Include="Vulkan\ShaderCache.h"> <Filter>Header Files\Vulkan</Filter> </ClInclude> <ClInclude Include="MD5Digest.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GL\Program.h"> <Filter>Header Files\GL</Filter> </ClInclude> <ClInclude Include="GL\ShaderCache.h"> <Filter>Header Files\GL</Filter> </ClInclude> <ClInclude Include="ZipHelpers.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="CrashHandler.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="StackWalker.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="LRUCache.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Image.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Easing.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="HTTPDownloader.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="HTTPDownloaderCurl.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="HTTPDownloaderWinHTTP.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="ThreadPool.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="HeterogeneousContainers.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="MemorySettingsInterface.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="HeapArray.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="DynamicLibrary.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="WAVWriter.h"> <Filter>Header Files</Filter> </ClInclude> </ItemGroup> <ItemGroup> <Filter Include="Source Files"> <UniqueIdentifier>{2ee889b9-3f2a-4524-a936-962552d20487}</UniqueIdentifier> </Filter> <Filter Include="Header Files"> <UniqueIdentifier>{eef579af-e6a8-4d3b-a88e-c0e4cad9e5d8}</UniqueIdentifier> </Filter> <Filter Include="Header Files\GL"> <UniqueIdentifier>{92d1bb2d-d172-4356-b9f4-a8fcc8e7fcce}</UniqueIdentifier> </Filter> <Filter Include="Source Files\GL"> <UniqueIdentifier>{5e76b340-cb0e-4946-83ec-7d72e397cac8}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Vulkan"> <UniqueIdentifier>{94154238-8b02-44f8-a7b8-3612e7bfa33c}</UniqueIdentifier> </Filter> <Filter Include="Header Files\Vulkan"> <UniqueIdentifier>{46f36c68-0e0e-4acd-a621-3365e3167c4f}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <None Include="Vulkan\EntryPoints.inl"> <Filter>Source Files\Vulkan</Filter> </None> </ItemGroup> <ItemGroup> <MASM Include="FastJmp.asm"> <Filter>Source Files</Filter> </MASM> </ItemGroup> </Project>