AboutDialog About PCSX2 Om PCSX2 SCM Version SCM= Source Code Management SCM Versjon <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>PCSX2 er en fri og åpen kildekode PlayStation 2 (PS2) emulator. Formålet er å emulere maskinvaren til PS2en, ved hjelp av en kombinasjon av MIPS CPU Interpreters, rekompilatorer og en virtuell maskin som behandler maskinvaretilstand og PS2-systemminne. Dette gir deg mulighet til å spille PS2-spill på PCen din med ekstra funksjoner og fordeler.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> <html><head/><body><p>PlayStation 2 og PS2 er registrerte varemerker for Sony Interactive Entertainment. Denne applikasjonen er ikke tilknyttet Sony Interactive Entertainment.</p></body></html> Website Nettside Support Forums Støtteforum GitHub Repository Github-repositorium License Lisens Third-Party Licenses Tredjepartslisenser View Document Vis dokument File not found: %1 Fil ikke funnet: %1 AchievementLoginDialog RetroAchievements Login Window title RetroAchievements innlogging RetroAchievements Login Header text RetroAchievements innlogging Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. Vennligst skriv inn brukernavn og passord for retroachievements.org nedenfor, passordet ditt vil ikke bli lagret i PCSX2. Et tilgangstoken vil bli generert og brukt istedenfor. User Name: Brukernavn: Password: Passord: Ready... Klar... <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>dine Retroprestasjoner inlogging's ID nummer er ikke lengre gyldig.</strong> Du må skrive inn dine innloggings detaljer for prestasjoner for å bli sporet. Passordet ditt vil ikke bli spart i PCSX2, tilgangs id nummeret vil bli generert å brukt isteden. &Login &Innlogging Logging in... Logger inn... Login Error Påloggingsfeil Login failed. Error: %1 Please check your username and password, and try again. Påloggingen mislyktes. Feil: %1 Vennligst sjekk brukernavn og passord, og prøv på nytt. Login failed. Påloggingsfeil. Enable Achievements Aktiver Prestasjoner Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? Enable Hardcore Mode Aktiver Hardcore modus Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? Reset System Omstart systemet Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? AchievementSettingsWidget Enable Achievements Aktiver Prestasjoner Enable Hardcore Mode Aktiver Hardcore modus Test Unofficial Achievements Test uoffisielle prestasjoner Enable Sound Effects Aktiver lydeffekter Notifications Varsler 5 seconds 5 sekunder Account Konto Login... Logg inn... View Profile... Vis profil... Settings Innstillinger Enable Spectator Mode Aktiver tilskuermodus Enable Encore Mode Enable Encore Mode Show Achievement Notifications Vis prestasjonsvarsler Show Leaderboard Notifications Vis Ledertavle Varsler Enable In-Game Overlays Aktiver I-Spill Overlegg Username: Login token generated at: Brukernavn: Påloggingstoken generert på: Game Info Spill Info <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 bruker RetroAchievements som en prestasjonsdatabase og til å spore fremgang. For å bruke prestasjoner må du registrere en konto på <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">For å se prestasjonslisten i spillet, trykk på hurtigtasten for <span style=" font-weight:600;">Åpne pause meny</span> og velg <span style=" font-weight:600;">Prestasjoner</span> i menyen.</p></body></html> Unchecked Uavmerket When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Når aktivert vil PCSX2 anta at alle prestasjoner er låst og ikke sende noen opplåsnings notifikasjoner til serveren. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Når aktivert vil PCSX2 liste opp prestasjoner fra uoffisielle sett. Vær oppmerksom på at disse prestasjonene ikke er sporet av RetroAchievements, så de vil låse opp hver gang. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Utfordring" modus for prestasjoner, inkludert ledertavle sporing. Deaktiverer lagret tilstand, juksing og tregere funksjoner. Checked Avmerket Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spiller av lydeffekter for hendelser som prestasjon opplåsinger og ledertavle innsendinger. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Viser ikoner nederst til høyre på skjermen når en utfordring/"primed" prestasjon er aktiv. When enabled and logged in, PCSX2 will scan for achievements on startup. Når aktivert og logget inn, vil PCSX2 søke etter prestasjoner ved oppstart. Displays popup messages on events such as achievement unlocks and game completion. Viser popup-meldinger på hendelser som for eksempel prestasjoner og spillefullføring. Displays popup messages when starting, submitting, or failing a leaderboard challenge. Viser popup-meldinger ved oppstart, sending eller mislykket en ledertavleutfordring. When enabled, each session will behave as if no achievements have been unlocked. Når aktivert, vil hver økt oppføre seg som om ingen prestasjoner har blitt låst opp. Reset System Omstart systemet Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore modus vil ikke bli aktivert før systemet er omstartet. Vil du omstarte systemet nå? %n seconds %n sekunder %n sekunder Username: %1 Login token generated on %2. Brukernavn: %1 Påloggingstoken generert på %2. Logout Logg ut Not Logged In. Ikke innlogget. Achievements Hardcore mode will be enabled on system reset. Hardcore modus vil bli aktivert når systemet tilbakestilles. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} kan ikke utføres mens hardcore modus er aktiv. Vil du deaktivere hardcore modus? {0} vil bli kansellert hvis du velger Nei. Hardcore mode is now enabled. Hardcore modus er nå aktivert. {} (Hardcore Mode) {} (Hardcore Modus) {0}, {1}. {0}, {1}. You have unlocked {} of %n achievements Achievement popup Du har låst opp {} av %n prestasjoner You have unlocked {} of %n achievements and earned {} of %n points Achievement popup and earned {} of %n points and earned {} of %n points {} (Unofficial) {} (frivillig) Mastered {} Mestret {} {0}, {1} {0}, {1} %n achievements Mastery popup %n prestasjoner %n achievements %n points Mastery popup %n poeng %n points Leaderboard attempt started. Ledertavleseforsøk startet. Leaderboard attempt failed. Ledertavleforsøk feilet. Your Time: {}{} Tiden din: {}{} Your Score: {}{} Poengsum: {}{} Your Value: {}{} Verdien din: {}{} (Submitting) (Oppføring) Achievements Disconnected Prestasjoner frakoblet An unlock request could not be completed. We will keep retrying to submit this request. En opplåsningsforespørsel kunne ikke bli fullført. Vi vil fortsette å sende inn denne forespørselen på nytt. Achievements Reconnected Oppnåelser gjenopprettet All pending unlock requests have completed. Alle ventende opplåsningsforespørsler er fullført. Hardcore mode is now disabled. Hardcore modus er nå deaktivert. Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} pts (softcore: {1} pts) Unread messages: {2} Confirm Hardcore Mode Bekreft Hardcore modus Active Challenge Achievements Aktiv utfordring Prestasjoner (Hardcore Mode) (Hardcore Modus) You have unlocked all achievements and earned {} points! Du har låst opp alle prestasjoner og tjente {} poeng! Leaderboard Download Failed Leaderboard Download Failed Your Time: {0} (Best: {1}) Din tid: {0} (Best: {1}) Your Score: {0} (Best: {1}) Din poengsum: {0} (Best: {1}) Your Value: {0} (Best: {1}) Din verdi: {0} (Best: {1}) {0} Leaderboard Position: {1} of {2} {0} Ledertavle Posisjon: {1} av {2} Server error in {0}: {1} Serverfeil i {0}: {1} Yes Ja No Nei You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Du har låst opp {0} av {1} prestasjoner, som tjener {2} av {3} mulige poeng. Unknown Ukjent Locked Låst Unlocked Opplåst Unsupported Ikke støttet Unofficial Uoffisiell Recently Unlocked Nylig låst opp Active Challenges Aktive utfordringer Almost There Nesten fremme {} points {} poeng {} point {} poeng XXX points XXX poeng Unlocked: {} Opplåst: {} This game has {} leaderboards. Dette spillet har {} ledertavler. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Innsending av poengsummene er deaktivert pga hardcore modus er skrudd av. Poengtavlen er skrivebeskyttet og kan ikke leses. Show Best Vis beste Show Nearby Vis nærliggende Rank Rang Name Navn Time Tid Score Poengsum Value Verdi Date Submitted Dato innsendt Downloading leaderboard data, please wait... Laster ned data for poengtavlen, vennligst vent... Loading... Laster... This game has no achievements. Dette spillet har ingen prestasjoner. Failed to read executable from disc. Achievements disabled. Kunne ikke lese kjørbar fil fra disk. Prestasjoner er deaktivert. AdvancedSettingsWidget Use Global Setting [%1] Bruk globale innstillinger [%1] Rounding Mode Avrundings modus Chop/Zero (Default) Chop/Zero (Default) Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Division Rounding Mode Division Rounding Mode Nearest (Default) Nærmeste (standard) Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Clamping Mode Klemme modus Normal (Default) Normal (standard) Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Enable Recompiler Aktiver rekompilator Checked Avmerket Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Utfører just-in-time binær oversettelse av 64-bit MIPS-IV maskinkode til x86. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection Moderate speedup for some games, with no known side effects. Moderat hastighetsøkning for noen spill, uten kjente bivirkninger. Enable Cache (Slow) Aktiver hurtiglagring (treg) Unchecked Uavmerket Interpreter only, provided for diagnostic. Kun kommandotolk, gitt for diagnostikk. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC-spinnoppdagelse Huge speedup for some games, with almost no compatibility side effects. Svær hastighetsøkning for noen spill, nesten helt uten kompatibilitetsbivirkninger. Enable Fast Memory Access Aktiver hurtig minne tilgang Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Bruker backpatching for å unngå registerskylling ved hver minnetilgang. Pause On TLB Miss Pause ved TLB avvik Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Setter den virtuelle maskinen i pause når TLB avvik oppstår, i stedet for å ignorere den og fortsette. Legg merke til at VMen vil settes i pause etter blokkens slutt, ikke på instruksjonen som førte til unntaket. Se konsollen for å finne adressen hvor det ugyldige tilganget oppstod. Enable 128MB RAM (Dev Console) Aktiver 128MB RAM (Utviklerkonsoll) Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. VU0 Rounding Mode VU0 Avrunding Modus Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> VU1 Rounding Mode VU1 Avrunding Modus Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> VU0 Clamping Mode VU0 Klemme Modus Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> VU1 Clamping Mode VU1 Klemme Modus Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Enable Instant VU1 Aktiver øyeblikkelig VU1 Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Aktiver VU0 Rekompilator (Mikro Modus) Enables VU0 Recompiler. Aktiverer VU0 Rekompilator. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Aktiver VU1 Rekompilator Enables VU1 Recompiler. Aktiverer VU1 Rekompilator. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU-flaggkorrigering Good speedup and high compatibility, may cause graphical errors. God hastighet og høy kompatibilitet, kan forårsake grafiske feil. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Utfør en ''just-in-time'' binær oversettelse av 32-bit MIPS-i maskinkode til x86. Enable Game Fixes Aktiver spillfikser Automatically loads and applies fixes to known problematic games on game start. Laster automatisk inn og bruker rettelser på kjente problematiske spill ved oppstart av spill. Enable Compatibility Patches Aktiver kompatibilitetspatcher Automatically loads and applies compatibility patches to known problematic games. Laster automatisk inn og bruker kompatibilitetspatcher på kjente problematiske spill. Savestate Compression Method Savestate Compression Method Zstandard Zstandard Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. Savestate Compression Level Savestate Compression Level Medium Medium Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. Save State On Shutdown Save State On Shutdown Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Create Save State Backups Create Save State Backups Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. AdvancedSystemSettingsWidget Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Hvis du endrer disse alternativene, kan det føre til at spillene ikke fungerer. PCSX2-teamet vil ikke gi støtte for konfigurasjoner der disse innstillingene er endret. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. Avrunding Modus: Nearest Nærmeste Negative Negativ Positive Positiv Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Klemme Modus: None Ingen Normal (Default) Normal (Standard) Chop/Zero (Default) Chop/Zero (Default) Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: Nearest (Default) Nærmeste (standard) Chop/Zero Chop/Zero None ClampMode Ingen Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Ekstra + bevar tegn Full Full Wait Loop Detection Wait Loop Detection Enable Recompiler Aktiver Rekompilator Enable Fast Memory Access Aktiver Hurtig Minne Tilgang Enable Cache (Slow) Aktiver Hurtiglagring (Treg) INTC Spin Detection INTC-spinnoppdagelse Pause On TLB Miss Pause Ved TLB Avvik Enable 128MB RAM (Dev Console) Aktiver 128MB RAM (Utviklerkonsoll) Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektorenheter (VU) VU1 Rounding Mode: VU1 Avrunding Modus: mVU Flag Hack mVU-flaggkorrigering Enable VU1 Recompiler Aktiver VU1 Rekompilator Enable VU0 Recompiler (Micro Mode) Aktiver VU0 Rekompilator (Mikro Modus) Enable Instant VU1 Enable Instant VU1 Extra Ekstra VU0 Clamping Mode: VU0 Klemme Modus: VU0 Rounding Mode: VU0 Avrunding Modus: VU1 Clamping Mode: VU1 Klemme Modus: I/O Processor (IOP, MIPS-I) I/O-prosessor (IOP, MIPS-I) Game Settings Spillinnstillinger Enable Game Fixes Aktiver spillfikser Enable Compatibility Patches Aktiver kompatibilitetspatcher Create Save State Backups Create Save State Backups Save State On Shutdown Save State On Shutdown Frame Rate Control Bildefrekvens Kontroll hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz PAL Frame Rate: PAL Bildefrekvens: NTSC Frame Rate: NTSC Bildefrekvens: Savestate Settings Savestate Settings Compression Level: Compression Level: Compression Method: Compression Method: Uncompressed Uncompressed Deflate64 Deflate64 Zstandard Zstandard LZMA2 LZMA2 Low (Fast) Low (Fast) Medium (Recommended) Medium (Recommended) High High Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) PINE Settings PINE Innstillinger Slot: Spor: Enable Aktiver AnalysisOptionsDialog Analysis Options Analysis Options Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. Close dialog after analysis has started Close dialog after analysis has started Analyze Analyze Close Close AudioExpansionSettingsDialog Audio Expansion Settings Audio Expansion Settings Circular Wrap: Circular Wrap: 30 30 Shift: Shift: 20 20 Depth: Dybde: 10 10 Focus: Fokus: Center Image: Center Image: Front Separation: Front Separation: Rear Separation: Rear Separation: Low Cutoff: Low Cutoff: High Cutoff: High Cutoff: <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> Block Size: Block Size: AudioSettingsWidget Configuration Konfigurasjon Driver: Driver: Expansion Settings Expansion Settings Stretch Settings Stretch Settings Buffer Size: Databuffer Størrelse: Maximum latency: 0 frames (0.00ms) Maximum latency: 0 frames (0.00ms) Backend: Backend: 0 ms 0 ms Controls Controls Output Volume: Output Volume: 100% 100% Fast Forward Volume: Fast Forward Volume: Mute All Sound Mute All Sound Synchronization: Synkronisering: TimeStretch (Recommended) TimeStretch (Anbefalt) Expansion: Utvidelse: Output Latency: Utdatalatens: Minimal Minimal Output Device: Utdataenhet: Synchronization Synkronisering When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Når du kjører utenfor 100 % hastighet, justeres tempoet på lyden i stedet for å slippe bilder. Gir mye bedre lyd når lyden blir strukket/krympet. Default Standard Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Bestemmer bufferstørrelsen som tidsstrekkeren vil forsøke å holde fylt. Den velger i praksis den gjennomsnittlige ventetiden, ettersom lyden vil bli strukket/krympet for å holde bufferstørrelsen innenfor kontroll. Output Latency Utdatalatens Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Bestemmer latenstiden fra bufferen til vertslydutgangen. Denne kan settes lavere enn målforsinkelsen for å redusere lydforsinkelsen. Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. Resets output volume back to the default. Resets output volume back to the default. Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the default. Resets fast forward volume back to the default. %1% %1% N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Ikke tilgjengelig % % Audio Backend Audio Backend The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. %1 ms %1 ms Buffer Size Buffer Size Output Volume Output Volume Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. Fast Forward Volume Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. Unchecked Unchecked Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. Expansion Mode Expansion Mode Disabled (Stereo) Disabled (Stereo) Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Reset Volume Reset Volume Reset Fast Forward Volume Reset Fast Forward Volume Unknown Device "%1" Unknown Device "%1" Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) AudioStream Null (No Output) Null (No Output) Cubeb Cubeb SDL SDL Disabled (Stereo) Disabled (Stereo) Stereo with LFE Stereo with LFE Quadraphonic Quadraphonic Quadraphonic with LFE Quadraphonic with LFE 5.1 Surround 5.1 Surround 7.1 Surround 7.1 Surround Default Default AudioStretchSettingsDialog Audio Stretch Settings Audio Stretch Settings Sequence Length: Sequence Length: 30 30 Seekwindow Size: Seekwindow Size: 20 20 Overlap: Overlap: 10 10 <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> Use Quickseek Use Quickseek Use Anti-Aliasing Filter Use Anti-Aliasing Filter AutoUpdaterDialog Automatic Updater Automatisk oppdateringsverktøy Update Available Oppdatering tilgjengelig Current Version: Nåværende versjon: New Version: Ny versjon: Download Size: Nedlastingsstørrelse: Download and Install... Last ned og installer... Skip This Update Hopp over denne oppdateringen Remind Me Later Påminn Meg Senere Updater Error Feil ved oppdatering <h2>Changes:</h2> <h2>Endringer:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Savestate advarsel</h2><p>ved å installere denne oppdateringen vil det gjøre savestaten<b>inkompatibel</b>. Forsikre deg om at du har lagret fremgang på spill til minnekort før du installerer denne oppdateringen, eller at du vil miste fremdriften.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Advarsel om innstillinger</h2><p>Installasjon av denne oppdateringen vil tilbakestille programkonfigurasjonen. Vær oppmerksom på at du må konfigurere innstillingene på nytt etter denne oppdateringen.</p> Savestate Warning lagretilstander Advarsel <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>ADVARSEL</h1><p style='font-size:12pt;'>Installering av denne oppdateringen vil gjøre <b>lagretilstandene inkompatible</b>, <i>Pass på at du lagrer til minnekortene dine før du fortsetter </i>.</p><p>Ønsker du å fortsette?</p> Downloading %1... Laster ned %1... No updates are currently available. Please try again later. Ingen oppdateringer er tilgjengelig for øyeblikket. Prøv igjen senere. Current Version: %1 (%2) Nåværende versjon: %1 (%2) New Version: %1 (%2) Ny versjon: %1 (%2) Download Size: %1 MB Nedlastingsstørrelse: %1 MB Loading... Laster... Failed to remove updater exe after update. Failed to remove updater exe after update. BIOSSettingsWidget BIOS Directory BIOS-mappe PCSX2 will search for BIOS images in this directory. PCSX2 vil søke etter BIOS bilder i denne mappen. Browse... Bla gjennom... Reset Gjenstart BIOS Selection BIOS Valg Open BIOS Folder... Åpne BIOS mappen... Refresh List Oppdater Liste Filename Filnavn Version Versjon Options and Patches Alternativer og Patcher Fast Boot Hurtig Oppstart Fast Forward Boot Hurtig oppstart Checked Avmerket Patches the BIOS to skip the console's boot animation. Patcher BIOS for å hoppe over konsollens oppstartsanimasjon. Unchecked Uavmerket Removes emulation speed throttle until the game starts to reduce startup time. Reduser oppstartstiden til spillet ved å fjerne begrensning på emuleringshastighet. BreakpointDialog Create / Modify Breakpoint Opprette / endre brytningspunkt Type Type Execute Eksekver Memory Minne Address Adresse 0 0 Read Les Write Skriv Change Endre Size Størrelse 1 1 Condition Betingelse Log Logg Enable Aktiver Invalid Address Invalid Address Invalid Condition Invalid Condition Invalid Size Invalid Size BreakpointModel Execute Eksekver -- -- Enabled Aktivert Disabled Deaktivert Read Les Write(C) (C) = changes, as in "look for changes". Skriv(C) Write Skriv TYPE Warning: limited space available. Abbreviate if needed. TYPE OFFSET Warning: limited space available. Abbreviate if needed. OFFSET SIZE / LABEL Warning: limited space available. Abbreviate if needed. STØRRELSE / ETIKETT INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUKSJON CONDITION Warning: limited space available. Abbreviate if needed. BETINGELSE HITS Warning: limited space available. Abbreviate if needed. TREFF X Warning: limited space available. Abbreviate if needed. X CDVD Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Plasseringen av spilldisken er på en flyttbar enhet. Det kan oppstå ytelsesproblemer som hakking og frysing Saving CDVD block dump to '{}'. Lagring av CDVD-blokkdump til '{}'. Precaching CDVD Precaching CDVD Audio Lyd Mode 1 Modus 1 Mode 2 Modus 2 Unknown Ukjent Precaching is not supported for discs. Precaching is not supported for discs. Precaching {}... Precaching {}... Precaching is not supported for this file format. Precaching is not supported for this file format. Required memory ({}GB) is the above the maximum allowed ({}GB). Required memory ({}GB) is the above the maximum allowed ({}GB). ColorPickerButton Select LED Color Velg LED Farge ControllerBindingWidget Virtual Controller Type Virtuell Kontroll Type Bindings Bindinger Settings Innstillinger Macros Makroer Automatic Mapping Automatisk kartlegging Clear Mapping Fjern tilordning Controller Port %1 Kontroll Port %1 No devices available Ingen enheter er tilgjengelige Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Tøm bindinger Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Er du sikker på at du vil fjerne alle bindinger for denne kontrolleren? Handlingen kan ikke angres. Automatic Binding Automatisk binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Ingen generiske bindinger ble generert for enheten '%1'. Kontrolleren/kilden støtter kanskje ikke automatisk tilordning. ControllerBindingWidget_DualShock2 D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. D-Pad Down Ned Left Venstre Up Opp Right Høyre Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Venstre analog Large Motor Stor motor L2 Leave this button name as-is. L2 R2 Leave this button name as-is. R2 L1 Leave this button name as-is. L1 R1 Leave this button name as-is. R1 Start Leave this button name as-is or uppercase it entirely. Start Select Leave this button name as-is or uppercase it entirely. Velg Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Hovedknapper Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Kryss Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Kvadrat Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Trekant Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Sirkel Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Høyre Analog Small Motor Liten Motor L3 Leave this button name as-is. L3 R3 Leave this button name as-is. R3 Pressure Modifier Trykkmodifikator Analog Analog ControllerBindingWidget_Guitar Yellow Gul PushButton TrykkKnapp Start Start Red Rød Green Grønn Orange Oransje Select Velg Strum Up Slag Opp Strum Down Slag Ned Blue Blå Whammy Bar vibrato arm Tilt Tilt ControllerBindingWidget_Jogcon D-Pad D-Pad Down Down Left Left Up Up Right Right Large Motor Large Motor L2 L2 R2 R2 L1 L1 R1 R1 Start Start Select Select Face Buttons Face Buttons Cross Cross Square Square Triangle Triangle Circle Circle Small Motor Small Motor Dial Left Dial Left Dial Right Dial Right ControllerBindingWidget_Negcon D-Pad D-Pad Down Down Left Left Up Up Right Right Large Motor Large Motor L L Start Start R R Face Buttons Face Buttons I I II II B B A A Small Motor Small Motor Twist Left Twist Left Twist Right Twist Right ControllerBindingWidget_Popn Select Leave this button name as-is or uppercase it entirely. Velg Yellow (Left) Gul (venstre) Yellow (Right) Gul (høyre) Blue (Right) Blå (høyre) Blue (Left) Blå (venstre) Start Leave this button name as-is or uppercase it entirely. Start Red Rød Green (Right) Grønn (høyre) White (Left) Hvit (venstre) Green (Left) Grønn (venstre) White (Right) Hvit (høyre) ControllerCustomSettingsWidget Restore Default Settings Gjenopprett Standardinnstillinger Browse... Bla gjennom... Select File Velg Fil ControllerGlobalSettingsWidget SDL Input Source SDL-inndatakilde The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). SDL-inngangskilden støtter de fleste kontrollere og gir avansert funksjonalitet for DualShock 4/DualSense kontrollere i Bluetooth-modus (vibrasjon/LED-kontroll). Enable SDL Input Source Aktiver SDL-inngangskilde DualShock 4 / DualSense Enhanced Mode Dualshock 4 / Dualsense Forbedring Modus XInput Source XInput Kilde Enable XInput Input Source Aktiver XInput Inngang Kilde DInput Source DInput Kilde The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. DInput-kilden gir støtte for eldre kontrollere som ikke støtter XInput. Det anbefales å bruke disse kontrollerne via SDL istedenfor, men DirectInput kan brukes hvis de ikke er kompatible med SDL. Enable DInput Input Source Aktiver DInput Inngang Kilde Profile Settings Profilinnstillinger When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Når dette alternativet er aktivert, kan hurtigtaster angis i denne inndataprofilen og bli brukt i stedet for de globale hurtigtastene. Som standard deles hurtigtaster alltid mellom alle profiler. Use Per-Profile Hotkeys Bruk hurtigtaster per profil Controller LED Settings Kontroll LED Innstillinger Enable SDL Raw Input Aktiver SDL Rå-inngang Enable IOKit Driver Enable IOKit Driver Enable MFI Driver Enable MFI Driver The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. XInput kilden gir støtte til Xbox 360 / Xbox One / Xbox-serie-kontrollere og tredjeparts kontroller som bruker XInput protokollen. Controller Multitap Kontroll Multitap The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. Multitrykk lar opptil 8 kontroller kobles til konsollen. Hvert multitrykk gir 4 porter. Multitrykk støttes ikke av alle spill. Multitap on Console Port 1 Multitap på Kontrollport 1 Multitap on Console Port 2 Multitap på Kontrollport 2 Mouse/Pointer Source Mus/Peker Kilder PCSX2 allows you to use your mouse to simulate analog stick movement. PCSX2 lar deg bruke musen din til å simulere analoge bevegelser. Settings... Innstillinger... Enable Mouse Mapping Aktiver musetilordning Detected Devices Oppdagede Enheter ControllerLEDSettingsDialog Controller LED Settings Kontroll LED Innstillinger SDL-0 LED SDL-0 LED SDL-1 LED SDL-1 LED Enable DualSense Player LED Enable DualSense Player LED SDL-2 LED SDL-2 LED SDL-3 LED SDL-3 LED ControllerMacroEditWidget Binds/Buttons Bindinger/knapper Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Velg knappene du ønsker å utløse med denne makroen. Alle knappene er aktivert samtidig. Pressure Trykkfølsomhet For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. For knapper som er trykkfølsomme, styrer denne glidebryteren hvor mye kraft som skal simuleres når makroen er aktiv. 100% 100% Trigger Trigger Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Velg utløseren som skal aktivere denne makroen. Dette kan være en enkelt knapp eller en kombinasjon av knapper (akkord). Shift-klikk for flere utløsere. Press To Toggle Press To Toggle Deadzone: Dødsone: Frequency Frekvens Macro will toggle every N frames. Makroen veksler hvert N bilde. Set... Sett... Not Configured Ikke konfigurert %1% %1% Set Frequency Tilpass frekvens Frequency: Frekvens: Macro will not repeat. Makro vil ikke gjentas. Macro will toggle buttons every %1 frames. Makroen veksler mellom knappene hvert %1 bilde. ControllerMacroWidget Controller Port %1 Macros Kontroll Port %1 Makro Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured Makro %1 %2 ControllerMappingSettingsDialog Controller Mapping Settings Controller Mapping Settings <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> Ignore Inversion Ignore Inversion <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> ControllerMouseSettingsDialog Mouse Mapping Settings Innstillinger for musetilordning Y Speed Y Fart 10 10 X Speed X Fart <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Musetilordningsinnstillinger</span><br/>Disse innstillingene finjusterer oppførselen når du tilordner en mus til den emulerte kontrolleren.</p></body></html> Inertia Treghet X Dead Zone X Dødsone Y Dead Zone Y Dødsone ControllerSettingsWindow PCSX2 Controller Settings PVSX2 Kontrollerinnstillinger Editing Profile: Redigerer profil: New Profile Ny profil Apply Profile Apply Profile Delete Profile Slett profil Mapping Settings Mapping Settings Restore Defaults Gjenopprett standardinnstillinger Create Input Profile Opprett inndataprofil Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Error Feil A profile with the name '%1' already exists. En profil med navnet '%1' finnes allerede. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Vil du kopiere alle bindinger fra gjeldende profil til den nye profilen? Velger du Nei vil den opprette en helt tom profil. Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? Failed to save the new profile to '%1'. Kunne ikke lagre den nye profilen til '%1'. Load Input Profile Last inn inndataprofil Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Delete Input Profile Slett inndataprofil Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Failed to delete '%1'. Failed to delete '%1'. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Global Settings Globale innstillinger Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Kontrollerport %1%2 %3 Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Kontrollerport %1 %2 USB Port %1 %2 USB-port %1 %2 Hotkeys Tastatursnarveier Shared "Shared" refers here to the shared input profile. Delt The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. CoverDownloadDialog Download Covers Last ned omslag PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. PCSX2 kan automatisk nedlaste omslag for spill som for øyeblikket har ikke blitt angitt et omslag. Vi oppgir ikke noen omslagsbilder, brukeren må oppgi dems egen kilde for bildene. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> <html><head/><body><p>I boksen nedenfor angir du URL-ene som omslagene skal lastes ned fra, med én mal-URL per linje. Følgende variabler er tilgjengelige:</p><p><span style=" font-style:italic;">${title}:</span> Tittel på spillet.<br/><span style=" font-style:italic;">${filetitle}:</span> Navnkomponent i spillets filnavn. <br/><span style=" font-style:italic;">${serial}:</span> Spillets serienummer. </p><p><span style=" font-weight:700;">Eksempel:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. Use Title File Names Use Title File Names Waiting to start... Venter på å starte... Start Start Close Lukk Download complete. Nedlasting fullført. Stop Stopp CpuWidget Registers Registre Functions Funksjoner Memory Search Minne Søk Memory Minne Breakpoints Brytningspunkter Threads Tråder Active Call Stack Aktiv Call Stack Saved Addresses Lagrede adresser Globals Globals Locals Locals Parameters Parameters Breakpoint List Context Menu Kontekstmeny for brytepunktliste New Ny Edit Rediger Copy Kopier Delete Slett Copy all as CSV Kopier alle som CSV Paste from CSV Lim inn fra CSV Thread List Context Menu Tråd Liste Kontekst Meny Go to in Disassembly Gå til Disassembly Load from Settings Last inn fra innstillinger Save to Settings Lagre i innstillinger Go to in Memory View Gå til minnevisning Copy Address Kopier adresse Copy Text Kopier tekst Stack List Context Menu Kontekstmeny for stackliste DEV9DnsHostDialog Network DNS Hosts Import/Export Network DNS Vert Import/Eksport Select Hosts Velg verter OK OK Cancel Avbryt Selected Valgt Name Navn Url Url Address Adresse Enabled Aktivert DEV9SettingsWidget Ethernet Ethernet Ethernet Device: Ethernet enhet: Ethernet Device Type: Ethernet-enhetstype: Intercept DHCP Avskjære DHCP Enabled Aktivert Enabled InterceptDHCP Aktivert Subnet Mask: Subnet Maske: Gateway Address: Gateway Adresse: Auto Auto Intercept DHCP: Avskjære DHCP: PS2 Address: PS2 Adresse: DNS1 Address: DNS1 Adresse: DNS2 Address: DNS2 Adresse: Internal DNS Intern DNS Add Legg Til Delete Slett Export Eksporter Import Importer Per game Per spill Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 Intern DNS kan velges med DNS1/2 nedtrykksmenyene, eller ved å sette dem til 192.0.2.1 Enabled InternalDNSTable Aktivert Hard Disk Drive Harddisk Enable 48-Bit LBA Enable 48-Bit LBA HDD File: HDD Fil: 40 40 120 120 HDD Size (GiB): HDD Størrelse (GiB): Enabled HDD Aktivert Browse Bla gjennom Create Image Opprett bilde PCAP Bridged PCAP Bridged PCAP Switched PCAP Switched TAP TAP Sockets Socket Manual Manuell Internal Intern Use Global Setting [%1] Bruk Globale Innstillinger [%1] Name Navn Url Url Address Adresse Hosts File Hosts-fil ini (*.ini) ini (*.ini) DNS Hosts DNS-verter Exported Successfully Eksport Vellykket Failed to open file Kunne ikke åpne fil No Hosts in file Ingen verter i filen Imported Successfully Importeringen var vellykket Per Game Host list Per spillvertliste Copy global settings? Kopier globale innstillinger? Delete per game host list? Slette per spillvertliste? HDD Image File HDD bildefil HDD (*.raw) HDD (*.raw) 2000 2000 100 100 Overwrite File? Erstatt Filen? HDD image "%1" already exists. Do you want to overwrite? HDD image "%1" already exists. Do you want to overwrite? HDD Creator HDD-skaper HDD image created HDD-bilde opprettet Use Global Bruk globalt Override Overstyring DebugAnalysisSettingsWidget Clear Existing Symbols Clear Existing Symbols Automatically Select Symbols To Clear Automatically Select Symbols To Clear <html><head/><body><p><br/></p></body></html> <html><head/><body><p><br/></p></body></html> Import Symbols Import Symbols Import From ELF Import From ELF Demangle Symbols Demangle Symbols Demangle Parameters Demangle Parameters Import Default .sym File Import Default .sym File Import from file (.elf, .sym, etc): Import from file (.elf, .sym, etc): Add Add Remove Remove Scan For Functions Scan For Functions Scan Mode: Scan Mode: Scan ELF Scan ELF Scan Memory Scan Memory Skip Skip Custom Address Range: Custom Address Range: Start: Start: End: End: Hash Functions Hash Functions Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions Checked Checked Automatically delete symbols that were generated by any previous analysis runs. Automatically delete symbols that were generated by any previous analysis runs. Import symbol tables stored in the game's boot ELF. Import symbol tables stored in the game's boot ELF. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. Include parameter lists in demangled function names. Include parameter lists in demangled function names. Scan Mode Scan Mode Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. Custom Address Range Custom Address Range Unchecked Unchecked Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> Add Symbol File Add Symbol File DebugSettingsWidget Analysis Analysis These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. Automatically Analyze Program: Automatically Analyze Program: Always Always If Debugger Is Open If Debugger Is Open Never Never Generate Symbols For IRX Exports Generate Symbols For IRX Exports GS GS Draw Dumping Rå dumping Dump GS Draws Dumpe GF Trekk Save RT Lagre RT Save Frame Lagre bilde Save Texture Lagre tekstur Save Depth Lagre dybde Start Draw Number: Start trekk nummer: Draw Dump Count: Trekk Dumpe Nummer: Hardware Dump Directory: Mappe for maskinvaredumper: Software Dump Directory: Mappe for programvaredumper: Browse... Bla gjennom … Open... Åpne... Trace Logging Trace Logging Enable Enable EE EE DMA Control DMA Control SPR / MFIFO SPR / MFIFO VIF VIF COP1 (FPU) COP1 (FPU) MSKPATH3 MSKPATH3 Cache Cache GIF GIF R5900 R5900 COP0 COP0 HW Regs (MMIO) HW Regs (MMIO) Counters Counters SIF SIF COP2 (VU0 Macro) COP2 (VU0 Macro) VIFCodes VIFCodes Memory Memory Unknown MMIO Unknown MMIO IPU IPU BIOS BIOS DMA Registers DMA Registers GIFTags GIFTags IOP IOP CDVD CDVD R3000A R3000A Memcards Memcards Pad Pad MDEC MDEC COP2 (GPU) COP2 (GPU) Analyze Program Analyze Program Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables Checked Checked Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Enable Trace Logging Enable Trace Logging Unchecked Unchecked Globally enable / disable trace logging. Globally enable / disable trace logging. EE BIOS EE BIOS Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. EE Memory EE Memory Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. EE R5900 EE R5900 Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. EE COP0 EE COP0 Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. EE COP1 EE COP1 Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. EE COP2 EE COP2 Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. EE Cache EE Cache Log EE cache activity. Log EE cache activity. EE Known MMIO EE Known MMIO Log known MMIO accesses. Log known MMIO accesses. EE Unknown MMIO EE Unknown MMIO Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. EE DMA Registers EE DMA Registers Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. EE IPU EE IPU Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. EE GIF Tags EE GIF Tags Log GIFtag parsing activity. Log GIFtag parsing activity. EE VIF Codes EE VIF Codes Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. EE MSKPATH3 EE MSKPATH3 Log Path3 Masking processing. Log Path3 Masking processing. EE MFIFO EE MFIFO Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. EE DMA Controller EE DMA Controller Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. EE Counters EE Counters Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. EE VIF EE VIF Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. EE GIF EE GIF Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. IOP BIOS IOP BIOS Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. IOP Memcards IOP Memcards Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. IOP R3000A IOP R3000A Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). IOP COP2 IOP COP2 Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. IOP Known MMIO IOP Known MMIO IOP Unknown MMIO IOP Unknown MMIO IOP DMA Registers IOP DMA Registers IOP PAD IOP PAD Log PAD activity. Log PAD activity. IOP DMA Controller IOP DMA Controller IOP Counters IOP Counters Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. IOP CDVD IOP CDVD Log CDVD hardware activity. Log CDVD hardware activity. IOP MDEC IOP MDEC Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. EE SIF EE SIF Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. DebuggerWindow PCSX2 Debugger PCSX2 Feilsøker Run Kjør Step Into Gå inn F11 F11 Step Over Gå over F10 F10 Step Out Gå ut Shift+F11 Shift+F11 Always On Top Always On Top Show this window on top Show this window on top Analyze Analyze Pause Pause DisassemblyWidget Disassembly Demonter Copy Address Kopier adresse Copy Instruction Hex Kopier instruksjonshex NOP Instruction(s) NOP instruksjon(er) Run to Cursor Hopp til markøren Follow Branch Følg grenen Go to in Memory View Gå til minnevisning Add Function Legg til funksjon Rename Function Endre funksjonsnavn Remove Function Fjern funksjon Assemble Error Monteringsfeil Unable to change assembly while core is running Kan ikke endre montering mens kjernen kjører Assemble Instruction Monter instruksjon Function name Funksjonsnavn Rename Function Error Endre navn på funksjonsfeil Function name cannot be nothing. Funksjonsnavn kan ikke være ingenting. No function / symbol is currently selected. Ingen funksjon / symbol er valgt for øyeblikket. Go To In Disassembly Go To In Disassembly Cannot Go To Cannot Go To Restore Function Error Restore Function Error Unable to stub selected address. Unable to stub selected address. &Copy Instruction Text &Copy Instruction Text Copy Function Name Copy Function Name Restore Instruction(s) Restore Instruction(s) Asse&mble new Instruction(s) Asse&mble new Instruction(s) &Jump to Cursor &Jump to Cursor Toggle &Breakpoint Toggle &Breakpoint &Go to Address &Go to Address Restore Function Gjenopprett funksjon Stub (NOP) Function Stub (NOP) Function Show &Opcode Show &Opcode %1 NOT VALID ADDRESS %1 IKKE GYLDIG ADRESSE EmptyGameListWidget <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Ingen spill i støttede formater ble funnet.</span></p><p>Legg til en mappe med spill for å begynne.</p><p>Spill dumper i følgende format vil bli skannet og oppført:</p></body></html> Add Game Directory... Legg til spillmappe... Scan For New Games Søk etter nye spill EmuThread Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | GS: %4% Slot: %1 | %2 | EE: %3% | GS: %4% No Image No Image %1x%2 %1x %2 FPS: %1 FPS: %1 VPS: %1 VPS: %1 Speed: %1% Speed: %1% Game: %1 (%2) Spill: %1 (%2) Rich presence inactive or unsupported. Rich presence inaktiv eller ikke støttet. Game not loaded or no RetroAchievements available. Spillet er ikke lastet inn eller så er ingen RetroAchievements tilgjengelig. Error Feil Failed to create HTTPDownloader. Failed to create HTTPDownloader. Downloading %1... Laster ned %1... Download failed with HTTP status code %1. Download failed with HTTP status code %1. Download failed: Data is empty. Download failed: Data is empty. Failed to write '%1'. Failed to write '%1'. EmulationSettingsWidget Speed Control Hastighetsregulator Normal Speed: Normal hastighet: System Settings Systeminnstillinger Enable Cheats Skru på juksekoder Slow-Motion Speed: Hastighet for sakte bevegelse: Fast-Forward Speed: Hastighet for hurtigspoling: Enable Multithreaded VU1 (MTVU) Aktiver flertrådet VU1 (MTVU) Enable Host Filesystem Aktiver vertens filsystem Enable Fast CDVD Aktiver rask CDVD Enable CDVD Precaching Enable CDVD Precaching Enable Thread Pinning Enable Thread Pinning EE Cycle Skipping: Hopp over EE-syklus: Disabled Deaktivert Mild Underclock Mild underklokking Moderate Underclock Moderat underklokking Maximum Underclock Maksimal underklokking EE Cycle Rate: EE syklusfrekvens: 50% (Underclock) 50% (underklokking) 60% (Underclock) 60% (underklokking) 75% (Underclock) 75% (underklokking) 100% (Normal Speed) 100 % (Normal hastighet) 130% (Overclock) 130% (overklokking) 180% (Overclock) 180% (overklokking) 300% (Overclock) 300% (overklokking) Frame Pacing / Latency Control Styring av bilderytme / forsinkelse frames This string will appear next to the amount of frames selected, in a dropdown box. bilder Maximum Frame Latency: Maksimal bildeforsinkelse: Use Host VSync Timing Use Host VSync Timing Sync to Host Refresh Rate Sync to Host Refresh Rate Optimal Frame Pacing Optimal bilderytme Vertical Sync (VSync) Vertical Sync (VSync) Use Global Setting [%1] Bruk Globale Innstillinger [%1] Normal Speed Normal hastighet Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Angir ønsket emuleringshastighet. Det er ikke garantert at denne hastigheten blir nådd, og hvis ikke vil emulatoren kjøre så raskt den klarer. User Preference Brukerpreferanse Checked Avmerket Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Høyere verdier kan øke den interne bildefrekvensen i spill, men vil øke CPU-kravene betydelig. Lavere verdier reduserer CPU-belastningen, slik at lette spill kan kjøres med full hastighet på svakere CPU-er. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Får den emulerte Emotion Engine til å hoppe over sykluser. Hjelper noen få spill, som Shadow of the Colossus. For det meste er dette skadelig for ytelsen. Unchecked Uavmerket Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Rask disktilgang, kortere lastetid. Sjekk HDLoader-kompatibilitetslistene for kjente spill som har problemer med dette. Automatically loads and applies cheats on game start. Laster automatisk inn og bruker juksekoder når spillet starter. Allows games and homebrew to access files / folders directly on the host computer. Gir spill og homebrew tilgang til filer/mapper direkte på vertsdatamaskinen. Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Hastighet for hurtigspoling 100% 100% Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Angir hastigheten for hurtigspoling. Denne hastigheten brukes når hurtigtasten for hurtigspoling trykkes/blinkes. Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Hastighet for sakte bevegelse Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Angir hastigheten for sakte bevegelse. Denne hastigheten brukes når hurtigtasten for sakte bevegelse trykkes/veksles. EE Cycle Rate EE syklusfrekvens EE Cycle Skip Hopp over EE-syklus Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. Angir prioriteten for bestemte tråder i en bestemt rekkefølge uten å ta hensyn til systemplanleggeren. Kan hjelpe CPU-er med store (P) og små (E) kjerner (f.eks. Intel 12th eller nyere generasjoner CPU-er fra Intel eller andre leverandører som AMD). Enable Multithreaded VU1 (MTVU1) Aktiver flertrådet VU1 (MTVU1) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Vanligvis en hastighetsøkning på CPU-er med 4 eller flere kjerner. Trygt for de fleste spill, men noen få er inkompatible og kan henge seg opp. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Setter VSync kø størrelse til 0, gjør hver bilde ferdig og presentert av GF før inndata er valgt, å neste bilde valgt. Bruk av denne instillingen kan reduysere inndata lag på kosten av målbart høyere CPU og GPU kravene. Maximum Frame Latency Maksimal bildeforsinkelse 2 Frames 2 bilder Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Use Global Setting [%1%] Bruk Globale Innstillinger [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Ubegrenset Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Egendefinert Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Tilpasset [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed Egendefinert hastighet Enter Custom Speed Angi egendefinert hastighet ExpressionParser Invalid memory access size %d. Invalid memory access size %d. Invalid memory access (unaligned). Invalid memory access (unaligned). Token too long. Token too long. Invalid number "%s". Invalid number "%s". Invalid symbol "%s". Invalid symbol "%s". Invalid operator at "%s". Invalid operator at "%s". Closing parenthesis without opening one. Closing parenthesis without opening one. Closing bracket without opening one. Closing bracket without opening one. Parenthesis not closed. Parenthesis not closed. Not enough arguments. Not enough arguments. Invalid memsize operator. Invalid memsize operator. Division by zero. Division by zero. Modulo by zero. Modulo by zero. Invalid tertiary operator. Invalid tertiary operator. Invalid expression. Invalid expression. FileOperations Failed to show file Failed to show file Failed to show file in file explorer. The file was: %1 Failed to show file in file explorer. The file was: %1 Show in Folder Windows action to show a file in Windows Explorer Vis i mappe Show in Finder macOS action to show a file in Finder Show in Finder Open Containing Directory Opens the system file manager to the directory containing a selected file Åpne den inneholdende mappen Failed to open URL Mislyktes i å åpne URL Failed to open URL. The URL was: %1 Mislyktes i å åpne URL-en. URL-en var: %1 FolderSettingsWidget Cache Directory Mappe for hurtiglager Browse... Bla gjennom... Open... Åpne... Reset Tilbakestill Used for storing shaders, game list, and achievement data. Brukes til lagring av shaders, spilliste og prestasjonsdata. Cheats Directory Mappe for juksekoder Used for storing .pnach files containing game cheats. Brukes til å lagre .pnach-filer som inneholder juksekoder. Covers Directory Mappe for omslag Used for storing covers in the game grid/Big Picture UIs. Brukes til å lagre omslag i spillets rutenett/store bildegrensesnitt. Snapshots Directory Mappe for skjermbilder Used for screenshots and saving GS dumps. Brukes til skjermbilder og lagring av GS-dumps. Save States Directory Mappe for lagrede tilstander Used for storing save states. Brukes til å lagre lagringstilstander. FullscreenUI Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kunne ikke finne noen CD/DVD-ROM enheter. Pass på at du har en optisk enhet koblet til og tilstrekkelig tilgang til å bruke den. Use Global Setting Bruk global Instilling Automatic binding failed, no devices are available. Automatisk binding feilet, ingen enhet er tilgjengelig. Game title copied to clipboard. Spill tittel kopiert til i utklippstavlen. Game serial copied to clipboard. Spill nøkkel kopert til utklippstavlen. Game CRC copied to clipboard. Spill CRC kopert til utklippstavlen. Game type copied to clipboard. Spill type kopert til utklippstavlen. Game region copied to clipboard. Spill region kopert til utklippstavlen. Game compatibility copied to clipboard. Spill kompatiblitet kopert til utklippstavlen. Game path copied to clipboard. Spill bane kopert til utklippstavlen. Controller settings reset to default. Controller settings reset to default. No input profiles available. No input profiles available. Create New... Opprett ny... Enter the name of the input profile you wish to create. Skriv inn navnet på den inndataprofilen du ønsker å opprette. Are you sure you want to restore the default settings? Any preferences will be lost. Er du sikker på at du vil gjenopprette standardinnstillingene? Alle innstillinger vil gå tapt. Settings reset to defaults. Settings reset to defaults. No save present in this slot. No save present in this slot. No save states found. Ingen lagringstilstander funnet. Failed to delete save state. Kunne ikke slette lagringstilstand. Failed to copy text to clipboard. Kunne ikke kopiere til utklippstavlen. This game has no achievements. Dette spillet har ingen prestasjoner. This game has no leaderboards. Dette spillet har ingen ledertavler. Reset System Omstart systemet Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. Start the console without any disc inserted. Start konsollen uten noen disk satt inn. Start a game from a disc in your PC's DVD drive. Start et spill fra en plate i din PC's DVD-stasjon. No Binding Ingen tastebinding Setting %s binding %s. Setting %s binding %s. Push a controller button or axis now. Trykk på en kontrollerknapp eller kontrollerspak nå. Timing out in %.0f seconds... Tidsavbrudd om %.0f sekunder... Unknown Ukjent OK OK Select Device Velg enhet Details Detaljer Options Innstillinger Copies the current global settings to this game. Copies the current global settings to this game. Clears all settings set for this game. Fjerner alle innstillinger satt for dette spillet. Behaviour Oppførsel Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. Pauses the emulator when a game is started. Setter emulatoren på pause når et spill startes opp. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauser emulatoren når du minimerer vinduet eller skifter til en annen applikasjon, og fortsetter når du bytter tilbake. Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauser emulatoren når du åpner hurtigmeny, og fortsetter når du lukker. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Bestemmer om det skal vises en melding for å bekrefte at emulator/spill slås av når du trykker på hurtigtasten. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Lagrer emulatortilstanden automatisk når du slår av eller avslutter. Du kan da gjenoppta direkte fra der du slapp neste gang. Uses a light coloured theme instead of the default dark theme. Bruker et lys farget tema i stedet for standard mørkt tema. Game Display Spillvisning Switches between full screen and windowed when the window is double-clicked. Veksler mellom full skjerm og vindu når vinduet dobbeltklikkes. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Skjuler musepeker-/markøren når emulatoren er i fullskjerm-modus. Determines how large the on-screen messages and monitor are. Bestemmer hvor store melding overlegg på skjerm er. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Viser emulator sin emulatorhastighet øverst i høyre hjørnet av skjerm, med en prosentverdi. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. Viser CPU Bruk basert på trådene øverst til høyre hjørne av skjermen. Shows the host's GPU usage in the top-right corner of the display. Viser verten's GPU bruk øverst til høyre hjørne av skjermen. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. Automatic Automatisk {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} Default Standard WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. On-Screen Display Visning på skjermen %d%% %d%% Shows the resolution of the game in the top-right corner of the display. Viser spillets oppløsning øverst til høyre på skjermen. BIOS Configuration BIOS konfigurasjon BIOS Selection BIOS utvalg Options and Patches Alternativer og Patcher Skips the intro screen, and bypasses region checks. Hopper over intro skjermen, og forbigår region kontroller. Speed Control Hastighet kontroll Normal Speed Normal hastighet Sets the speed when running without fast forwarding. Setter hastigheten under kjøring uten spoling. Fast Forward Speed Hurtig Fremover Fart Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. Slow Motion Speed Slow Motion Speed Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. System Settings Systeminnstillinger EE Cycle Rate EE Cycle Rate Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. EE Cycle Skipping EE Cycle Skipping Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) Enable Instant VU1 Enable Instant VU1 Enable Cheats Skru på juksekoder Enables loading cheats from pnach files. Enables loading cheats from pnach files. Enable Host Filesystem Enable Host Filesystem Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. Enable Fast CDVD Enable Fast CDVD Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. Frame Pacing/Latency Control Frame Pacing/Latency Control Maximum Frame Latency Maximum Frame Latency Sets the number of frames which can be queued. Sets the number of frames which can be queued. Optimal Frame Pacing Optimal Frame Pacing Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. Renderer Renderer Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. Display Skjerm Aspect Ratio Visningsaspekt Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. FMV Aspect Ratio Override FMV Aspect Ratio Override Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. Deinterlacing Avfletting Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Screenshot Size Skjermklippstørrelse Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. Screenshot Format Skjermklippformat Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. Screenshot Quality Skjermklippkvalitet Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. Vertical Stretch Vertikal strekking Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. Crop Klipp Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. %dpx %dpx Enable Widescreen Patches Enable Widescreen Patches Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. Enable No-Interlacing Patches Enable No-Interlacing Patches Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. Bilinear Upscaling Bilinear Upscaling Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. Integer Upscaling Heltall oppskalering Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Screen Offsets Screen Offsets Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. Show Overscan Show Overscan Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Anti-Blur Anti-uskarphet Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Rendering Rendering Internal Resolution Intern oppløsning Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). Mipmapping Mipmapping Bilinear Filtering Bilineær filtrering Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. Trilinear Filtering Trilineær filtrering Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. Anisotropic Filtering Anisotropisk filtrering Dithering Dithering Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. Blending Accuracy Blending Accuracy Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Texture Preloading Texture Preloading Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Software Rendering Threads Software Rendering Threads Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. Auto Flush (Software) Auto Flush (Software) Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. Edge AA (AA1) Edge AA (AA1) Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. The selected input profile will be used for this game. The selected input profile will be used for this game. Shared Shared Input Profile Input Profile Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Shows the currently active input recording status. Shows the currently active input recording status. Shows the currently active video capture status. Shows the currently active video capture status. Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Hardware Fixes Maskinvarefikser Manual Hardware Fixes Manual Hardware Fixes Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. CPU Sprite Render Size CPU Sprite Render Size Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. CPU Sprite Render Level CPU Sprite Render Level Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. Software CLUT Render Software CLUT Render Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. Skip Draw Start Skip Draw Start Object range to skip drawing. Object range to skip drawing. Skip Draw End Skip Draw End Auto Flush (Hardware) Auto Flush (Hardware) CPU Framebuffer Conversion CPU Framebuffer Conversion Disable Depth Conversion Disable Depth Conversion Disable Safe Features Disable Safe Features This option disables multiple safe features. This option disables multiple safe features. This option disables game-specific render fixes. This option disables game-specific render fixes. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Disable Partial Invalidation Disable Partial Invalidation Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Read Targets When Closing Read Targets When Closing Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. Estimate Texture Region Estimate Texture Region Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). GPU Palette Conversion GPU-palettkonvertering Upscaling Fixes Oppskaleringsfikser Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. Native Scaling Native Scaling Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. Round Sprite Round Sprite Adjusts sprite coordinates. Adjusts sprite coordinates. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Adjusts target texture offsets. Adjusts target texture offsets. Align Sprite Align Sprite Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. Merge Sprite Merge Sprite Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Unscaled Palette Texture Draws Unscaled Palette Texture Draws Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. Texture Replacement Tekstur-utskiftning Load Textures Load Textures Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Asynchronous Texture Loading Asynchronous Texture Loading Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Precache Replacements Precache Replacements Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Replacements Directory Replacements Directory Folders Mapper Texture Dumping Texture Dumping Dump Textures Dump Textures Dump Mipmaps Dump Mipmaps Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Dump FMV Textures Dump FMV Textures Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Post-Processing Post-Processing FXAA FXAA Enables FXAA post-processing shader. Enables FXAA post-processing shader. Contrast Adaptive Sharpening Contrast Adaptive Sharpening Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. CAS Sharpness CAS Sharpness Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Filters Filtre Shade Boost Shade Boost Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. Shade Boost Brightness Shade Boost Brightness Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. Shade Boost Contrast Shade Boost Contrast Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. Shade Boost Saturation Shade Boost Saturation Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. TV Shaders TV-skyggeleggere Advanced Avansert Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Extended Upscaling Multipliers Extended Upscaling Multipliers Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Hardware Download Mode Hardware Download Mode Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. Allow Exclusive Fullscreen Tillat eksklusiv fullskjerm Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Override Texture Barriers Override Texture Barriers Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. GS Dump Compression GS Dump Compression Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. Disable Framebuffer Fetch Disable Framebuffer Fetch Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. Disable Shader Cache Disable Shader Cache Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. Disable Vertex Shader Expand Disable Vertex Shader Expand Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. %d ms %dms Settings and Operations Settings and Operations Creates a new memory card file or folder. Creates a new memory card file or folder. Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. Trigger Trigger Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. Savestate Savestate Compression Method Compression Method Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. Compression Level Compression Level Sets the compression level for savestate. Sets the compression level for savestate. Version: %s Version: %s {:%H:%M} {:%H:%M} Slot {} Slot {} 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) WebP WebP Aggressive Aggressive Deflate64 Deflate64 Zstandard Zstandard LZMA2 LZMA2 Low (Fast) Low (Fast) Medium (Recommended) Medium (Recommended) Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) Change Selection Change Selection Select Select Parent Directory Parent Directory Enter Value Enter Value About About Toggle Fullscreen Toggle Fullscreen Navigate Navigate Load Global State Load Global State Change Page Change Page Return To Game Return To Game Select State Select State Select Game Select Game Change View Change View Launch Options Launch Options Create Save State Backups Create Save State Backups Show PCSX2 Version Show PCSX2 Version Show Input Recording Status Show Input Recording Status Show Video Capture Status Show Video Capture Status Show Frame Times Show Frame Times Show Hardware Info Show Hardware Info Create Memory Card Opprett minnekort Configuration Oppsett Start Game Start Game Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. Changes settings for the application. Changes settings for the application. Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. Back Back Return to the previous menu. Return to the previous menu. Exit PCSX2 Exit PCSX2 Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. Desktop Mode Desktop Mode Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. Stores the current settings to an input profile. Stores the current settings to an input profile. Input Sources Inndatakilder The SDL input source supports most controllers. The SDL input source supports most controllers. Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Multitap Multitap Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. Toggle every %d frames Toggle every %d frames Clears all bindings for this USB controller. Clears all bindings for this USB controller. Data Save Locations Datalagringssteder Show Advanced Settings Vis avanserte innstillinger Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Logging Loggføring System Console System Console Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). File Logging Fillogging Writes log messages to emulog.txt. Writes log messages to emulog.txt. Verbose Logging Detaljert loggføring Writes dev log messages to log sinks. Writes dev log messages to log sinks. Log Timestamps Log Timestamps Writes timestamps alongside log messages. Writes timestamps alongside log messages. EE Console EE Console Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. IOP Console IOP Console Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. CDVD Verbose Reads CDVD Verbose Reads Logs disc reads from games. Logs disc reads from games. Emotion Engine Emotion Engine Rounding Mode Avrundingsmodus Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. Division Rounding Mode Division Rounding Mode Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. Clamping Mode Klemmingsmodus Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. Enable EE Recompiler Enable EE Recompiler Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Enable EE Cache Enable EE Cache Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. Enable INTC Spin Detection Aktiver INTC-spinneoppdagelse Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. Enable Wait Loop Detection Aktiver venteløkkeoppdagelse Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. Enable Fast Memory Access Enable Fast Memory Access Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. Vector Units Vektorenheter VU0 Rounding Mode VU0 Rounding Mode VU0 Clamping Mode VU0 Clamping Mode VU1 Rounding Mode VU1 Rounding Mode VU1 Clamping Mode VU1 Clamping Mode Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) New Vector Unit recompiler with much improved compatibility. Recommended. Ny vektor enhet rekompilert med forbedret kompatibilitet. Anbefalt. Enable VU1 Recompiler Enable VU1 Recompiler Enable VU Flag Optimization Enable VU Flag Optimization Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. I/O Processor I/O-prosessor Enable IOP Recompiler Enable IOP Recompiler Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Graphics Grafikk Use Debug Device Use Debug Device Settings Innstillinger No cheats are available for this game. No cheats are available for this game. Cheat Codes Juksekoder No patches are available for this game. No patches are available for this game. Game Patches Spillpatcher Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Game Fixes Spillkorrigeringer Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. FPU Multiply Hack FPU Multiply Hack For Tales of Destiny. For Tales of Destiny. Preload TLB Hack Preload TLB Hack Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skip MPEG Hack Skip MPEG Hack Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. OPH Flag Hack OPH Flag Hack EE Timing Hack EE Timing Hack Instant DMA Hack Instant DMA Hack Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. VU Add Hack VU Add Hack Full VU0 Synchronization Full VU0 Synchronization Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. VU Overflow Hack VU Overflow Hack To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Load State Last inn tilstand Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. Disable Render Fixes Skru av rendringsfikser Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Half Pixel Offset Halvpiksel-forskyvning Texture Offset X Texture Offset X Texture Offset Y Texture Offset Y Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. Use Software Renderer For FMVs Bruk programvare-rendrer for FMV-er To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Emulate GIF FIFO Emuler GIF FIFO Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. DMA Busy Hack DMA Busy Hack Delay VIF1 Stalls Delay VIF1 Stalls Emulate VIF FIFO Emuler VIF FIFO Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VU I Bit Hack VU I Bit Hack Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. VU Sync VU-synkronisering Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. VU XGKick Sync VU XGKick Sync Force Blit Internal FPS Detection Force Blit Internal FPS Detection Save State Lagre tilstanden Load Resume State Load Resume State A resume save state created at %s was found. Do you want to load this save and continue? A resume save state created at %s was found. Do you want to load this save and continue? Region: Region: Compatibility: Kompatibilitet: No Game Selected Ingen spill er valgt Search Directories Search Directories Adds a new directory to the game search list. Adds a new directory to the game search list. Scanning Subdirectories Skanner undermapper Not Scanning Subdirectories Skanner ikke undermapper List Settings List Settings Sets which view the game list will open to. Sets which view the game list will open to. Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). Cover Settings Omslagsinnstillinger Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. Operations Handlinger Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. Identifies any new files added to the game directories. Identifies any new files added to the game directories. Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. Download Covers Last ned omslag About PCSX2 Om PCSX2 PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Error Error Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Enable CDVD Precaching Enable CDVD Precaching Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. Vertical Sync (VSync) Vertical Sync (VSync) Sync to Host Refresh Rate Sync to Host Refresh Rate Use Host VSync Timing Use Host VSync Timing Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. Disable Mailbox Presentation Disable Mailbox Presentation Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Audio Control Audio Control Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. Fast Forward Volume Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. Mute All Sound Mute All Sound Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. Backend Settings Backend Settings Audio Backend Audio Backend The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. Expansion Expansion Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. Synchronization Synchronization Buffer Size Buffer Size Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. Output Latency Output Latency Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Minimal Output Latency Minimal Output Latency When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. Thread Pinning Thread Pinning Force Even Sprite Position Force Even Sprite Position Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. Account Konto Logs out of RetroAchievements. Logs out of RetroAchievements. Logs in to RetroAchievements. Logs in to RetroAchievements. Current Game Nåværende spill An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} An error occurred while saving game settings: {} An error occurred while saving game settings: {} {} is not a valid disc image. {} is not a valid disc image. Automatic mapping completed for {}. Automatic mapping completed for {}. Automatic mapping failed for {}. Automatic mapping failed for {}. Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. {} (Current) {} (Nåværende) {} (Folder) {} (Mappe) Failed to load '{}'. Failed to load '{}'. Input profile '{}' loaded. Input profile '{}' loaded. Input profile '{}' saved. Input profile '{}' saved. Failed to save input profile '{}'. Failed to save input profile '{}'. Port {} Controller Type Port {} Controller Type Select Macro {} Binds Select Macro {} Binds Port {} Device Port {} Device Port {} Subtype Port {} Subtype {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. This Session: {} Denne økten: {} All Time: {} All Time: {} Save Slot {0} Save Slot {0} Saved {} Lagret {} {} does not exist. {} does not exist. {} deleted. {} slettet. Failed to delete {}. Failed to delete {}. File: {} File: {} CRC: {:08X} CRC: {:08X} Time Played: {} Time Played: {} Last Played: {} Last Played: {} Size: {:.2f} MB Size: {:.2f} MB Left: Venstre: Top: Topp: Right: Right: Bottom: Bunn: Summary Sammendrag Interface Settings Grensesnittinnstillinger BIOS Settings BIOS-innstillinger Emulation Settings Emulator Instillinger Graphics Settings Grafikkinnstillinger Audio Settings Innstillinger for lyd Memory Card Settings Minnekort Instillinger Controller Settings Kontroller Instillinger Hotkey Settings Hurtigtastinnstillinger Achievements Settings Prestasjon Instillinger Folder Settings Mappeinnstillinger Advanced Settings Avanserte innstillinger Patches Patcher Cheats Juksekoder 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 50% Speed 50% fart 60% Speed 60% fart 75% Speed 75% fart 100% Speed (Default) 100% fart (Standard) 130% Speed 130% fart 180% Speed 180% fart 300% Speed 300% fart Normal (Default) Normal (standard) Mild Underclock Mild underklokking Moderate Underclock Moderat underklokking Maximum Underclock Maksimal underklokking Disabled Skrudd av 0 Frames (Hard Sync) 0 Frames (Hard Sync) 1 Frame 1 Frame 2 Frames 2 Frames 3 Frames 3 Frames None Ingen Extra + Preserve Sign Ekstra + bevar tegn Full Full Extra Ekstra Automatic (Default) Automatisk (standard) Direct3D 11 Direct3D 11 Direct3D 12 Direct3D 12 OpenGL OpenGL Vulkan Vulkan Metal Metal Software Programvare Null Null Off Av Bilinear (Smooth) Bilinear (Smooth) Bilinear (Sharp) Bilinear (Sharp) Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First) Bob (Top Field First) Bob (Bottom Field First) Bob (Bottom Field First) Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) Adaptive (Top Field First) Adaptive (Top Field First) Adaptive (Bottom Field First) Adaptive (Bottom Field First) Native (PS2) Standard (PS2) Nearest Nærmest Bilinear (Forced) Bilineær (tvunget) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Off (None) Av (ingen) Trilinear (PS2) Trilineær (PS2) Trilinear (Forced) Trilineær (tvunget) Scaled Skalert Unscaled (Default) Ikke skalert (standard) Minimum Minimum Basic (Recommended) Grunnleggende (anbefales) Medium Middels High Høy Full (Slow) Full (tregt) Maximum (Very Slow) Maksimum (veldig tregt) Off (Default) Av (standard) 2x 2x 4x 4x 8x 8x 16x 16x Partial Delvis Full (Hash Cache) Full (Hash Cache) Force Disabled Tvangsdeaktivert Force Enabled Tvangsaktivert Accurate (Recommended) Nøyaktig (anbefalt) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) Screen Resolution Skjermoppløsnin Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) Load/Save State Load/Save State WARNING: Memory Card Busy WARNING: Memory Card Busy Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. Pause On Controller Disconnection Pause On Controller Disconnection SDL DualSense Player LED SDL DualSense Player LED Press To Toggle Press To Toggle Deadzone Dødsone Full Boot Full oppstart Achievement Notifications Achievement Notifications Leaderboard Notifications Leaderboard Notifications Enable In-Game Overlays Enable In-Game Overlays Encore Mode Encore Mode Spectator Mode Tilskuermodus PNG PNG - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Removes the current card from the slot. Removes the current card from the slot. Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). {} Frames {} Frames No Deinterlacing No Deinterlacing Force 32bit Force 32bit JPEG JPEG 0 (Disabled) 0 (skrudd av) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles 1 (Normal) 1 (normal) 2 (Aggressive) 2 (aggressiv) Inside Target Inside Target Merge Targets Merge Targets Normal (Vertex) Normal (Vertex) Special (Texture) Spesiell (tekstur) Special (Texture - Aggressive) Spesiell (tekstur – aggressiv) Align To Native Align To Native Half Halv Force Bilinear Force Bilinear Force Nearest Force Nearest Disabled (Default) Disabled (Default) Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) None (Default) Ingen (standard) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes CRT 4xRGSS 4xRGSS NxAGSS NxAGSS Uncompressed Ukomprimert LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 PS1 Negative Negativ Positive Positiv Chop/Zero (Default) Chop/Zero (Default) Game Grid Spillrutenett Game List Spill-liste Game List Settings Game List Settings Type Type Serial Serial Title Tittel File Title Filtittel CRC CRC Time Played Tid spilt Last Played Nyligst spilt Size Størrelse Select Disc Image Velg diskbilde Select Disc Drive Select Disc Drive Start File Start fil Start BIOS Start BIOS Start Disc Start disk Exit Avslutt Set Input Binding Set Input Binding Region Region Compatibility Rating Compatibility Rating Path Sti Disc Path Diskens filbane Select Disc Path Velg disk-filbane Copy Settings Kopier innstillinger Clear Settings Tøm innstillinger Inhibit Screensaver Inhibit Screensaver Enable Discord Presence Enable Discord Presence Pause On Start Pause On Start Pause On Focus Loss Pause On Focus Loss Pause On Menu Pause On Menu Confirm Shutdown Bekreft avslutning Save State On Shutdown Save State On Shutdown Use Light Theme Use Light Theme Start Fullscreen Start Fullscreen Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Hide Cursor In Fullscreen Hide Cursor In Fullscreen OSD Scale OSD-skala Show Messages Show Messages Show Speed Show Speed Show FPS Show FPS Show CPU Usage Show CPU Usage Show GPU Usage Show GPU Usage Show Resolution Show Resolution Show GS Statistics Show GS Statistics Show Status Indicators Show Status Indicators Show Settings Show Settings Show Inputs Show Inputs Warn About Unsafe Settings Warn About Unsafe Settings Reset Settings Tilbakestill innstillinger Change Search Directory Change Search Directory Fast Boot Rask oppstart Output Volume Utdatavolum Memory Card Directory Memory Card Directory Folder Memory Card Filter Folder Memory Card Filter Create Opprett Cancel Avbryt Load Profile Last inn profil Save Profile Lagre profil Enable SDL Input Source Enable SDL Input Source SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode SDL Raw Input SDL Raw Input Enable XInput Input Source Enable XInput Input Source Enable Console Port 1 Multitap Enable Console Port 1 Multitap Enable Console Port 2 Multitap Enable Console Port 2 Multitap Controller Port {}{} Kontrollerport {}{} Controller Port {} Kontrollerport {} Controller Type Kontrollertype Automatic Mapping Automatisk kartlegging Controller Port {}{} Macros Controller Port {}{} Macros Controller Port {} Macros Controller Port {} Macros Macro Button {} Macro Button {} Buttons Knapper Frequency Frekvens Pressure Pressure Controller Port {}{} Settings Controller Port {}{} Settings Controller Port {} Settings Controller Port {} Settings USB Port {} USB-port {} Device Type Enhetstype Device Subtype Device Subtype {} Bindings {}-tastebindinger Clear Bindings Tøm bindinger {} Settings {}-innstillinger Cache Directory Cache Directory Covers Directory Covers Directory Snapshots Directory Snapshots Directory Save States Directory Save States Directory Game Settings Directory Game Settings Directory Input Profile Directory Input Profile Directory Cheats Directory Cheats Directory Patches Directory Patches Directory Texture Replacements Directory Texture Replacements Directory Video Dumping Directory Video Dumping Directory Resume Game Fortsett spill Toggle Frame Limit Skru av/på bildefrekvensgrense Game Properties Spillegenskaper Achievements Bragder Save Screenshot Save Screenshot Switch To Software Renderer Switch To Software Renderer Switch To Hardware Renderer Switch To Hardware Renderer Change Disc Bytt disk Close Game Lukk spillet Exit Without Saving Exit Without Saving Back To Pause Menu Back To Pause Menu Exit And Save State Exit And Save State Leaderboards Leaderboards Delete Save Slett lagrefil Close Menu Lukk meny Delete State Delete State Default Boot Standard oppstart Reset Play Time Tilbakestill spilletid Add Search Directory Legg til søkemappe Open in File Browser Åpne i filutforsker Disable Subdirectory Scanning Disable Subdirectory Scanning Enable Subdirectory Scanning Enable Subdirectory Scanning Remove From List Remove From List Default View Standardvisning Sort By Sorter etter Sort Reversed Sort Reversed Scan For New Games Scan For New Games Rescan All Games Rescan All Games Website Nettsted Support Forums Supportforum GitHub Repository GitHub-kodelager License Lisens Close Lukk RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. Enable Achievements Enable Achievements Hardcore Mode Hardcore-modus Sound Effects Lydeffekter Test Unofficial Achievements Test Unofficial Achievements Username: {} Brukernavn: {} Login token generated on {} Login token generated on {} Logout Logg ut Not Logged In Ikke pålogget Login Logg inn Game: {0} ({1}) Spill: {0} ({1}) Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. Card Enabled Card Enabled Card Name Kortnavn Eject Card Løs ut kortet GS Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Failed to reopen, restoring old configuration. Kunne ikke åpnes på nytt, gjenoppretter gammel konfigurasjon. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. Upscale multiplier set to {}x. Oppskaleringsmultiplikator satt til {}x. Saving screenshot to '{}'. Saving screenshot to '{}'. Saved screenshot to '{}'. Saved screenshot to '{}'. Failed to save screenshot to '{}'. Kunne ikke lagre skjermbilde til '{}'. Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. CAS is not available, your graphics driver does not support the required functionality. CAS er ikke tilgjengelig. Grafikkdriveren støtter ikke den nødvendige funksjonaliteten. with no compression with no compression with LZMA compression with LZMA compression with Zstandard compression with Zstandard compression Saving {0} GS dump {1} to '{2}' Lagrer {0} GS-dump {1} til '{2}' single frame single frame multi-frame multi-frame Failed to render/download screenshot. Failed to render/download screenshot. Saved GS dump to '{}'. Saved GS dump to '{}'. Hash cache has used {:.2f} MB of VRAM, disabling. Hash cache has used {:.2f} MB of VRAM, disabling. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. Switching to Software Renderer... Switching to Software Renderer... Switching to Hardware Renderer... Switching to Hardware Renderer... Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. GSCapture Failed to load FFmpeg Failed to load FFmpeg You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. capturing audio and video capturing audio and video capturing video capturing video capturing audio capturing audio Starting {} to '{}'. Starting {} to '{}'. Stopped {} to '{}'. Stopped {} to '{}'. Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. GSDeviceOGL OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} was found GSDeviceVK Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. GameCheatSettingsWidget Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Enable Cheats Aktiver Juks Name Navn Author Utviklere Description Beskrivelse Search... Search... Enable All Aktiver Alle Disable All Deaktiver alle All CRCs All CRCs Reload Cheats Last inn juksekoder på nytt Show Cheats For All CRCs Show Cheats For All CRCs Checked Checked Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. GameDatabase {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: No tracks provided. No tracks provided. Hash {} is not in database. Hash {} is not in database. Data track number does not match data track in database. Data track number does not match data track in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} does not match database track. Track {0} with hash {1} does not match database track. GameFixSettingsWidget Game Fixes Game Fixes FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emuler GIF FIFO DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emuler VIF FIFO Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU-synkronisering VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. Bruk programvare-rendrer for FMV-er Unchecked Unchecked For Tales of Destiny. For Tales of Destiny. To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. GameList PS2 Disc PS2 Disc PS1 Disc PS1 Disc ELF ELF Other Other Unknown Unknown Nothing Nothing Intro Intro Menu Menu In-Game In-Game Playable Playable Perfect Perfect Scanning directory {} (recursively)... Scanning directory {} (recursively)... Scanning directory {}... Scanning directory {}... Scanning {}... Skanner {} ... Never Aldri Today I dag Yesterday I går {}h {}m {}h {}m {}h {}m {}s {}h {}m {}s {}m {}s {}m {}s {}s {}s %n hours %n hours %n hours %n minutes %n minutes %n minutes Downloading cover for {0} [{1}]... Downloading cover for {0} [{1}]... GameListModel Type Type Code Kode Title Tittel File Title Filtittel CRC CRC Time Played Tid spilt Last Played Sist Spilt Size Størrelse Region Region Compatibility Kompatibilitet GameListSettingsWidget Game Scanning Spillskanning Search Directories (will be scanned for games) Søk etter mapper (vil bli skannet for spill) Add... Legg til... Remove Fjern Search Directory Søk i mappe Scan Recursively Skann rekursivt Excluded Paths (will not be scanned) Ekskluderte stier (vil ikke bli skannet) Directory... Mappe… File... Fil … Scan For New Games Søk etter nye spill Rescan All Games Skann alle spill på nytt Display Skjerm Prefer English Titles Foretrekk engelske titler Unchecked Unchecked For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. Open Directory... Åpne Mappe... Select Search Directory Velg søkemappe Scan Recursively? Skann rekursivt? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Vil du skanne mappen "%1" rekursivt? Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. Select File Velg fil Select Directory Velg mappe GameListWidget Game List Spillliste Game Grid Spill rutenett Show Titles Vis titler All Types Alle typer All Regions Alle regioner Search... Søk... GamePatchDetailsWidget Patch Title Patch tittel Enabled Aktivert <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Forfatter: </span>Patch Forfatter</p><p>Beskrivelse går her</p></body></html> <strong>Author: </strong>%1<br>%2 <strong>Forfatter: </strong>%1<br>%2 Unknown Ukjent No description provided. Ingen beskrivelse oppgitt. GamePatchSettingsWidget Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Aktivering av spillpatcher kan føre til uforutsigbar oppførsel, krasj, softlocks eller ødelagte lagrede spill. Bruk oppdateringer på eget ansvar, PCSX2-teamet vil ikke gi support til brukere som har aktivert spillpatcher. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. All CRCs All CRCs Reload Patches Last inn patcher på nytt Show Patches For All CRCs Show Patches For All CRCs Checked Checked Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. There are no patches available for this game. Det er ingen patcher tilgjengelig for dette spillet. GameSummaryWidget Title: Tittel: Clear the line to restore the original title... Clear the line to restore the original title... Restore Gjenopprett Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") Sorting Title: English Title: Engelsk tittel: Path: Filbane: Serial: Serienummer: Check Wiki Check Wiki CRC: CRC: Type: Type: PS2 Disc PS2 plate PS1 Disc PS1 plate ELF (PS2 Executable) ELF (Kjørbar PS2-fil) Region: Region: NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brasil) NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Kina) NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (USA) Other Annet PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Sør-Afrika) PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Østerrike) PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgia) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europa/Australia) PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Frankrike) PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Tyskland) PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Hellas) PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italia) PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europa/Australia) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Nederland) PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norge) PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polen) PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russland) PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spania) PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Skandinavia) PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sverige) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Sveits) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Storbritannia) Compatibility: Kompatibilitet: Input Profile: Inndataprofil: Shared Refers to the shared settings profile. Delt Disc Path: Diskens filbane: Browse... Bla gjennom... Clear Tøm Verify Verifiser Search on Redump.org... Search on Redump.org... %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1 Select Disc Path Velg disk-filbane: Game is not a CD/DVD. Spillet er ikke en CD/DVD. Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. # # Mode Modus Start Start Sectors Sektorer Size Størrelse MD5 MD5 Status Status %1 %1 <not computed> <not computed> Error Feil Cannot verify image while a game is running. Cannot verify image while a game is running. One or more tracks is missing. One or more tracks is missing. Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). Verified as %1 [%2]. Verified as %1 [%2]. GlobalVariableTreeWidget unknown function unknown function GraphicsSettingsWidget Renderer: Gjengiver: Adapter: Adapter: Display Skjerm Fullscreen Mode: Fullskjermmodus: Aspect Ratio: Visningsforhold: Fit to Window / Fullscreen Tilpass til vindu / Fullskjerm Auto Standard (4:3 Interlaced / 3:2 Progressive) Auto standard (4:3 sammenflettet / 3:2 progressiv) Standard (4:3) Standard (4:3) Widescreen (16:9) Widescreen (16:9) FMV Aspect Ratio Override: FMV Aspect Ratio Override: Off (Default) Av (Standard) Automatic (Default) Automatisk (Standard) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Veving (toppfelt først, sagtann) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Veving (nedre felt først, sagtann) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (toppfelt først, fulle bilder) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (nedre felt først, fulle bilder) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Bland (toppfelt først, slå sammen 2 felt) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Bland (nedre felt først, slå sammen 2 felt) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptiv (toppfelt først, ligner på Bob + Veving) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptiv (nedre felt først, ligner på Bob + Veving) Bilinear Filtering: Bilineær filtrering: None Ingen Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineær (jevn) Bilinear (Sharp) Sharp: Refers to the texture clarity. Bilineær (skarp) Vertical Stretch: Vertikal strekking: % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. % Crop: Beskjær: Left: Warning: short space constraints. Abbreviate if necessary. Venstre: px px Top: Warning: short space constraints. Abbreviate if necessary. Topp: Right: Warning: short space constraints. Abbreviate if necessary. Høyre: Bottom: Warning: short space constraints. Abbreviate if necessary. Bunn: Screen Offsets Skjerm forskyvninger Show Overscan Vis overskann Enable Widescreen Patches Aktiver bredskjerm patcher Enable No-Interlacing Patches Aktiver patcher som deaktiverer sammenfletting Anti-Blur Anti-uskarphet Ctrl+S Ctrl+S Disable Interlace Offset Deaktiver sammenflettingsforskyvning Screenshot Size: Skjermbilde størrelse: Screen Resolution Skjermoppløsning Internal Resolution Intern oppløsning PNG PNG JPEG JPEG Quality: Kvalitet: Rendering Gjengivelse Internal Resolution: Intern oppløsning: Off Av Texture Filtering: Tekstur filtrering: Nearest Nærmeste Bilinear (Forced) Bilineær (tvunget) Bilinear (PS2) Bilineær (PS2) Bilinear (Forced excluding sprite) Bilineær (tvunget, ekskluderer spriter) Trilinear Filtering: Trilineær filtrering: Off (None) Av (Ingen) Trilinear (PS2) Trilineær (PS2) Trilinear (Forced) Trilineær (tvunget) Anisotropic Filtering: Anisotropisk filtrering: Dithering: Dithering: Scaled Skalert Unscaled (Default) Uskalert (standard) Blending Accuracy: Blandingsnøyaktighet: Minimum Minimum Basic (Recommended) Grunnleggende (Anbefalt) Medium Medium High Høy Full (Slow) Full (Sakte) Maximum (Very Slow) Maksimum (veldig sakte) Texture Preloading: Teksturforhåndsinnlasting: Partial Delvis Full (Hash Cache) Full (Hash Cache) Software Rendering Threads: Software Rendering Threads: Skip Draw Range: Skip Draw Range: Disable Depth Conversion Disable Depth Conversion GPU Palette Conversion GPU-palettkonvertering Manual Hardware Renderer Fixes Manuelle maskinvare-renderingsfikser Spin GPU During Readbacks Spin GPU During Readbacks Spin CPU During Readbacks Spin CPU During Readbacks threads tråder Mipmapping Mipmapping Auto Flush Auto Flush Hardware Fixes Maskinvarefikser Force Disabled Tvangsdeaktivert Force Enabled Tvangsaktivert CPU Sprite Render Size: CPU Sprite Render Size: 0 (Disabled) 0 (Disabled) 0 (skrudd av) 1 (64 Max Width) 1 (64 Maks Bredde) 2 (128 Max Width) 2 (128 Maks Bredde) 3 (192 Max Width) 3 (192 Maks Bredde) 4 (256 Max Width) 4 (256 Maks Bredde) 5 (320 Max Width) 5 (320 Maks Bredde) 6 (384 Max Width) 6 (384 Maks Bredde) 7 (448 Max Width) 7 (448 Maks Bredde) 8 (512 Max Width) 8 (512 Maks Bredde) 9 (576 Max Width) 9 (576 Maks Bredde) 10 (640 Max Width) 10 (640 Maks Bredde) Disable Safe Features Disable Safe Features Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT 1 (Normal) 1 (normal) 2 (Aggressive) 2 (Aggressiv) Software CLUT Render: Software CLUT Render: GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: Disabled (Default) Skrudd av (Standard) Enabled (Exact Match) Skrudd på (Nøyaktig samsvar) Enabled (Check Inside Target) Enabled (Check Inside Target) Upscaling Fixes Oppskaleringsfikser Half Pixel Offset: Half Pixel Offset: Normal (Vertex) Normal (Vertex) Special (Texture) Spesiell (tekstur) Special (Texture - Aggressive) Spesiell (tekstur – aggressiv) Round Sprite: Round Sprite: Half Halv Full Full Texture Offsets: Teksturforskyvninger: X: X: Y: Y: Merge Sprite Merge Sprite Align Sprite Align Sprite Deinterlacing: Avfletting: No Deinterlacing No Deinterlacing Apply Widescreen Patches Apply Widescreen Patches Apply No-Interlacing Patches Apply No-Interlacing Patches Window Resolution (Aspect Corrected) Window Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (No Aspect Correction) Internal Resolution (No Aspect Correction) WebP WebP Force 32bit Force 32bit Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles Auto Flush: Auto Flush: Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) Texture Inside RT: Texture Inside RT: Inside Target Inside Target Merge Targets Merge Targets Disable Partial Source Invalidation Disable Partial Source Invalidation Read Targets When Closing Read Targets When Closing Estimate Texture Region Estimate Texture Region Disable Render Fixes Skru av rendringsfikser Align To Native Align To Native Unscaled Palette Texture Draws Unscaled Palette Texture Draws Bilinear Dirty Upscale: Bilinear Dirty Upscale: Force Bilinear Force Bilinear Force Nearest Force Nearest Texture Replacement Tekstur-erstatting Search Directory Søk i mappe Browse... Bla gjennom... Open... Åpne... Reset Tilbakestill PCSX2 will dump and load texture replacements from this directory. PCSX2 dumper og laster inn teksturerstatninger fra denne mappen. Options Innstillinger Dump Textures Dump teksturer Dump Mipmaps Dump Mipmaps Dump FMV Textures Dump FMV teksturer Load Textures Last teksturer Native (10:7) Native (10:7) Native Scaling Native Scaling Normal Normal Aggressive Aggressive Force Even Sprite Position Force Even Sprite Position Precache Textures Precache teksturer Post-Processing Etterbehandling Sharpening/Anti-Aliasing Skarphet/Anti-Aliasing Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrasttilpasset skjerping: None (Default) Ingen (Standard) Sharpen Only (Internal Resolution) Skjerping (intern oppløsning) Sharpen and Resize (Display Resolution) Skjerpe og endre størrelse (visningsoppløsning) Sharpness: Skarphet: FXAA FXAA Filters Filtre TV Shader: TV Shader: Scanline Filter Skannelinje filter Diagonal Filter Diagonalt filter Triangular Filter Triangulært filter Wave Filter Bølgefilter Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) Shade Boost Shade Boost Brightness: Lysstyrke: Contrast: Kontrast: Saturation Fargemetning OSD OSD On-Screen Display Skjerm på-skjerm OSD Scale: OSD-skala: Show Indicators Vis indikatorer Show Resolution Vis oppløsning Show Inputs Vis inndata Show GPU Usage Vis GPU-bruk Show Settings Vis innstillinger Show FPS Vis Bildefrekvens Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation Extended Upscaling Multipliers Extended Upscaling Multipliers Disable Shader Cache Deaktiver Shader buffer Disable Vertex Shader Expand Deaktiver Vertex Shader Utvid Show Statistics Vis statistikk Asynchronous Texture Loading Asynchronous Texture Loading Saturation: Fargemetning: Show CPU Usage Vis CPU-bruk Warn About Unsafe Settings Advar om utrygge innstillinger Recording Opptak Video Dumping Directory Mappe for videodumping Capture Setup Opptaksoppsett OSD Messages Position: OSD Messages Position: Left (Default) Left (Default) OSD Performance Position: OSD Performance Position: Right (Default) Right (Default) Show Frame Times Show Frame Times Show PCSX2 Version Show PCSX2 Version Show Hardware Info Show Hardware Info Show Input Recording Status Show Input Recording Status Show Video Capture Status Show Video Capture Status Show VPS Show VPS capture capture Container: Container: Codec: Kodeks: Extra Arguments Extra Argumenter Capture Audio Ta opp lyd Format: Format: Resolution: Oppløsning: x x Auto Auto Capture Video Videoopptak Advanced Advanced here refers to the advanced graphics options. Avansert Advanced Options Avanserte Innstillinger Hardware Download Mode: Nedlastingsmodus for maskinvare: Accurate (Recommended) Nøyaktig (anbefalt) Disable Readbacks (Synchronize GS Thread) Deaktiver tilbakelesing (synkroniser GS-tråden) Unsynchronized (Non-Deterministic) Usynkronisert (ikke-deterministisk) Disabled (Ignore Transfers) Deaktivert (Ignorer Overføringer) GS Dump Compression: GS Dump kompresjon: Uncompressed Ukomprimert LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) Skip Presenting Duplicate Frames Hopp over eksisterende duplikatbilder Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Bruk Blit Swap Chain Bitrate: Bitrate: kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kb/s Allow Exclusive Fullscreen: Tillat eksklusiv fullskjerm: Disallowed Ikke tillat Allowed Unntak Debugging Options Feilsøkingsalternativer Override Texture Barriers: Overstyre teksturbarrierer: Use Debug Device Bruk Debug-Enhet Show Speed Percentages Vis Hastighetsprosent Disable Framebuffer Fetch Deaktiver bildebufferhenting Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 OpenGL Graphics backend/engine type. Leave as-is. OpenGL Vulkan Graphics backend/engine type. Leave as-is. Vulkan Metal Graphics backend/engine type. Leave as-is. Metal Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Programvare Null Null here means that this is a graphics backend that will show nothing. Null 2x 2x 4x 4 x 8x 8 x 16x 16 x Use Global Setting [%1] Bruk Globale Innstillinger [%1] Unchecked Uavmerket Automatically loads and applies widescreen patches on game start. Can cause issues. Laster automatisk inn og bruker bredbildepatcher ved du starter spillet. Kan forårsake problemer. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Laster automatisk inn og bruker patcher som deaktiverer sammenfletting når du starter spillet. Kan forårsake problemer. Disables interlacing offset which may reduce blurring in some situations. Deaktiverer forskyvning av sammenfletting, noe som kan redusere uskarphet i enkelte situasjoner. Bilinear Filtering Bilineær filtrering Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Aktiverer bilineært etterbehandlingsfilter. Jevner ut hele bildet etter hvert som det vises på skjermen. Korrigerer plasseringen mellom piksler. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Aktiverer PCRTC forskyvninger som posisjonerer skjermen slik spillet krever. Nyttig for enkelte spill, for eksempel WipEout Fusion, på grunn av risteeffekten. Dette kan gjøre bildet uskarpt. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Aktiverer muligheten til å vise overskanningsområdet på spill som tegner mer enn det sikre området på skjermen. FMV Aspect Ratio Override FMV Aspect Ratio Override Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Kontroller nøyaktighetsnivået for emuleringen av GS-blandingsenheten.<br> Jo høyere innstilling, desto mer nøyaktig emuleres blanding i shaderen, og desto høyere blir hastighetsreduksjonen.<br> Vær oppmerksom på at Direct3Ds blanding er redusert i forhold til OpenGL/Vulkan. Software Rendering Threads Software Rendering Threads CPU Sprite Render Size CPU Sprite Render Size Software CLUT Render Programvare CLUT gjengiver Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. This option disables game-specific render fixes. Dette alternativet deaktiverer spillspesifikke gjengivelsesfikser. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Framebuffer Conversion Rammebuffer-konvertering Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Disabled Deaktivert Remove Unsupported Settings Remove Unsupported Settings You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. OSD Messages Position OSD Messages Position OSD Statistics Position OSD Statistics Position Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. Video Codec Video Codec Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Video Format Video Format Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Video Bitrate Videobitfrekvens 6000 kbps 6000 kb/s Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Automatic Resolution Automatic Resolution When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Enable Extra Video Arguments Enable Extra Video Arguments Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. Extra Video Arguments Extra Video Arguments Audio Codec Audio Codec Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Audio Bitrate Lydbitfrekvens Enable Extra Audio Arguments Enable Extra Audio Arguments Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. Extra Audio Arguments Extra Audio Arguments Allow Exclusive Fullscreen Tillat eksklusiv fullskjerm Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) 13x Native (~4680px) 13x Native (~4680px) 14x Native (~5040px) 14x Native (~5040px) 15x Native (~5400px) 15x Native (~5400px) 16x Native (~5760px) 16x Native (~5760px) 17x Native (~6120px) 17x Native (~6120px) 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) 19x Native (~6840px) 19x Native (~6840px) 20x Native (~7200px) 20x Native (~7200px) 21x Native (~7560px) 21x Native (~7560px) 22x Native (~7920px) 22x Native (~7920px) 23x Native (~8280px) 23x Native (~8280px) 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) 25x Native (~9000px) 25x Native (~9000px) %1x Native %1x Native Checked Avkrysset Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Integer Scaling Integer Scaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aspect Ratio Visningsaspekt Auto Standard (4:3/3:2 Progressive) Auto-standard (4:3/3:2 progressiv) Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Deinterlacing Avfletting Screenshot Size Skjermbilde størrelse Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Screenshot Format Skjermbilde-format Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Screenshot Quality Skjermbilde kvalitet 50% 50% Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 100% 100% Vertical Stretch Vertikal strekking Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Fullscreen Mode Modus for fullskjerm Borderless Fullscreen Kantløs fullskjerm Chooses the fullscreen resolution and frequency. Velger oppløsning og frekvens på fullskjerm. Left Venstre 0px 0px Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. Top Øverst Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. Right Høyre Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. Bottom Bunn Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. Native (PS2) (Default) Standard (PS2) Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Texture Filtering Teksturfiltrering Trilinear Filtering Trilineær filtrering Anisotropic Filtering Anisotropisk filtrering Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. Dithering Dithering Blending Accuracy Blending Accuracy Texture Preloading Teksturforhåndsinnlasting Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 2 threads 2 tråder Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. GPU Target CLUT GPU Target CLUT Skipdraw Range Start Skipdraw rekkevidde start 0 0 Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Tegning av flater fra flaten i boksen til venstre til flaten som er angitt i boksen til høyre, hoppes helt over. Skipdraw Range End Skipdraw rekkevidde slutt This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Dette alternativet deaktiverer flere trygge funksjoner. Deaktiverer nøyaktig punkt og linjegjengivelse uten skalering, noe som kan hjelpe Xenosaga-spill. Deaktiverer nøyaktig GS Memory Clearing som gjøres på CPU-en, og lar GPU-en håndtere det, noe som kan hjelpe Kingdom Hearts-spill. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Half Pixel Offset Halv pikselforskyvning Might fix some misaligned fog, bloom, or blend effect. Kan kanskje fikse feiljustert tåke-, bloom- eller blandingseffekt. Round Sprite Rund Sprite Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Korrigerer samplingen av 2D-sprite-teksturer ved oppskalering. Fikser linjer i sprites i spill som Ar tonelico ved oppskalering. Alternativet Halv er for flate sprites, Full er for alle sprites. Texture Offsets X Teksturforskyvninger X Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Forskyvning for ST/UV-teksturkoordinatene. Løser noen merkelige teksturproblemer og kan også fikse noen justeringer i etterbehandlingen. Texture Offsets Y Teksturforskyvninger Y Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Senker GS-presisjonen for å unngå mellomrom mellom piksler ved oppskalering. Fikser teksten på Wild Arms-spill. Bilinear Upscale Bilineær oppskalering Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kan jevne ut teksturer på grunn av bilineær filtrering ved oppskalering. F.eks. solblending i spillet Modig. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Erstatter etterbehandling av flere "paving sprites" med én enkelt fet sprite. Dette reduserer oppskaleringslinjer. Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrasttilpasset skjerping Sharpness Skarphet Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Gjør det mulig å justere metning, kontrast og lysstyrke. Verdiene for lysstyrke, metning og kontrast er som standard 50. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Bruker FXAA anti-aliasing algoritmen for å forbedre den visuelle kvaliteten på spillene. Brightness Lysstyrke 50 50 Contrast Kontrast TV Shader TV Shader Applies a shader which replicates the visual effects of different styles of television set. Bruker en shader som gjenskaper de visuelle effektene til ulike typer fjernsyn. OSD Scale OSD-skala Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Viser meldinger på skjermen når hendelser inntreffer, for eksempel når lagringstilstander opprettes/lastes inn, skjermbilder tas osv. Shows the internal frame rate of the game in the top-right corner of the display. Viser spillets interne bildefrekvens øverst til høyre på skjermen. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Viser systemets gjeldende emuleringshastighet øverst til høyre i på skjermen i prosent. Shows the resolution of the game in the top-right corner of the display. Viser spillets oppløsning øverst til høyre på skjermen. Shows host's CPU utilization. Viser vertens CPU-utnyttelse. Shows host's GPU utilization. Viser vertens GPU-utnyttelse. Shows counters for internal graphical utilization, useful for debugging. Viser tellere for intern grafisk bruk, nyttig for feilsøking. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Shows the currently active video capture status. Shows the currently active video capture status. Shows the currently active input recording status. Shows the currently active input recording status. Displays warnings when settings are enabled which may break games. Viser advarsler når innstillinger er aktivert som kan ødelegge spill. Leave It Blank La det stå tomt Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Sets the audio bitrate to be used. Sets the audio bitrate to be used. 160 kbps 160 kb/s Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" GS Dump Compression GS Dump kompresjon Change the compression algorithm used when creating a GS dump. Endre komprimeringsalgoritmen som brukes når du oppretter en GS-dump. Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Bruker en blit-presentasjonsmodell i stedet for flipping ved bruk av Direct3D 11-rendereren. Dette gir vanligvis lavere ytelse, men kan være nødvendig for enkelte strømmeapplikasjoner eller for å frigjøre bildefrekvenser på enkelte systemer. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Enable Debug Device Enable Debug Device Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. GS Download Mode GS nedlastingsmodus Accurate Nøyaktig Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Hopp over synkronisering med GS-tråden og verts-GPUen for GS-nedlastinger. Kan gi en stor hastighetsøkning på tregere systemer, men på bekostning av mange ødelagte grafiske effekter. Hvis spill er ødelagt og du har dette alternativet aktivert, bør du deaktivere det først. Default This string refers to a default codec, whether it's an audio codec or a video codec. Standard Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. GraphicsSettingsWidget::GraphicsSettingsWidget Default This string refers to a default pixel format Default Hotkeys Graphics Grafikk Save Screenshot Lagre skjermdump Toggle Video Capture Slå av/på videoopptak Save Single Frame GS Dump Lagre enkeltramme GS-dump Save Multi Frame GS Dump Lagre GS-dump med flere bilder Toggle Software Rendering Veksle programvare gjengivelse Increase Upscale Multiplier Øke multiplikatoren for oppskalering Decrease Upscale Multiplier Redusere multiplikatoren for oppskalering Toggle On-Screen Display Toggle On-Screen Display Cycle Aspect Ratio Veksle størrelsesforhold Aspect ratio set to '{}'. Visningsforhold satt til '{}'. Toggle Hardware Mipmapping Toggle Hardware Mipmapping Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. Cycle Deinterlace Mode Cycle Deinterlace Mode Automatic Automatic Off Off Weave (Top Field First) Weave (Top Field First) Weave (Bottom Field First) Weave (Bottom Field First) Bob (Top Field First) Bob (Top Field First) Bob (Bottom Field First) Bob (Bottom Field First) Blend (Top Field First) Blend (Top Field First) Blend (Bottom Field First) Blend (Bottom Field First) Adaptive (Top Field First) Adaptive (Top Field First) Adaptive (Bottom Field First) Adaptive (Bottom Field First) Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. Toggle Texture Dumping Toggle Texture Dumping Texture dumping is now enabled. Texture dumping is now enabled. Texture dumping is now disabled. Texture dumping is now disabled. Toggle Texture Replacements Toggle Texture Replacements Texture replacements are now enabled. Texture replacements are now enabled. Texture replacements are now disabled. Texture replacements are now disabled. Reload Texture Replacements Reload Texture Replacements Texture replacements are not enabled. Texture replacements are not enabled. Reloading texture replacements... Reloading texture replacements... Target speed set to {:.0f}%. Target speed set to {:.0f}%. Volume: Muted Volum: Dempet Volume: {}% Volum: {}% No save state found in slot {}. No save state found in slot {}. System System Open Pause Menu Åpne pausemeny Open Achievements List Open Achievements List Open Leaderboards List Open Leaderboards List Toggle Pause Skru av/på pause Toggle Fullscreen Skru av/på fullskjem Toggle Frame Limit Skru av/på bildefrekvensgrense Toggle Turbo / Fast Forward Skru av/på turbo / fort film Toggle Slow Motion Skru av/på sakte film Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) Increase Target Speed Øk målhastigheten Decrease Target Speed Reduser målhastigheten Increase Volume Øk volum Decrease Volume Senk volum Toggle Mute Skru av/på lyddemping Frame Advance Frame Advance Shut Down Virtual Machine Shut Down Virtual Machine Reset Virtual Machine Tilbakestill virtuell maskin Toggle Input Recording Mode Toggle Input Recording Mode Save States Save States Select Previous Save Slot Select Previous Save Slot Select Next Save Slot Select Next Save Slot Save State To Selected Slot Save State To Selected Slot Load State From Selected Slot Load State From Selected Slot Save State and Select Next Slot Save State and Select Next Slot Select Next Slot and Save State Select Next Slot and Save State Save State To Slot 1 Save State To Slot 1 Load State From Slot 1 Load State From Slot 1 Save State To Slot 2 Save State To Slot 2 Load State From Slot 2 Load State From Slot 2 Save State To Slot 3 Save State To Slot 3 Load State From Slot 3 Load State From Slot 3 Save State To Slot 4 Save State To Slot 4 Load State From Slot 4 Load State From Slot 4 Save State To Slot 5 Save State To Slot 5 Load State From Slot 5 Last tilstand fra spor 5 Save State To Slot 6 Lagre tilstand til spor 6 Load State From Slot 6 Last tilstand fra spor 6 Save State To Slot 7 Lagre tilstand til spor 7 Load State From Slot 7 Last tilstand fra spor 7 Save State To Slot 8 Lagre tilstand til spor 8 Load State From Slot 8 Last tilstand fra spor 8 Save State To Slot 9 Lagre tilstand til spor 9 Load State From Slot 9 Last tilstand fra spor 9 Save State To Slot 10 Lagre tilstand til spor 10 Load State From Slot 10 Last tilstand fra spor 10 Save slot {0} selected ({1}). Save slot {0} selected ({1}). ImGuiOverlays {} Recording Input {} Recording Input {} Replaying {} Replaying Input Recording Active: {} Input Recording Active: {} Frame: {}/{} ({}) Frame: {}/{} ({}) Undo Count: {} Undo Count: {} Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. Load Last inn Save Lagre Select Previous Velg forrige Select Next Velg neste Close Menu Close Menu Save Slot {0} Save Slot {0} No save present in this slot. No save present in this slot. no save yet no save yet InputBindingDialog Edit Bindings Rediger bindinger Bindings for Controller0/ButtonCircle Bindinger for Kontroller0/KnappSirkel Sensitivity: Følsomhet: 100% 100% Deadzone: Deadzone: Add Binding Legg til binding Remove Binding Fjern binding Clear Bindings Tøm bindinger Bindings for %1 %2 Bindinger for %1 %2 Close Lukk Push Button/Axis... [%1] Trykk knapp/akse... [%1] %1% %1% InputBindingWidget Left click to assign a new button Shift + left click for additional bindings Left click to assign a new button Shift + left click for additional bindings Right click to clear binding Right click to clear binding No bindings registered Ingen bindinger er registrert %n bindings %n bindinger %n bindinger Push Button/Axis... [%1] Trykk knapp/akse... [%1] InputRecording Started new input recording Started new input recording Savestate load failed for input recording Savestate load failed for input recording Savestate load failed for input recording, unsupported version? Savestate load failed for input recording, unsupported version? Replaying input recording Replaying input recording Input recording stopped Input recording stopped Unable to stop input recording Unable to stop input recording Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... InputRecordingControls Record Mode Enabled Record Mode Enabled Replay Mode Enabled Replay Mode Enabled InputRecordingViewer Input Recording Viewer Inngangsopptaksviser File Fil Edit Rediger View Vis Open Åpne Close Lukk %1 %2 %1 %2 %1 %1 %1 [%2] %1 [%2] Left Analog Venstre analog Right Analog Høyre analog Cross Kryss Square Kvadrat Triangle Trekant Circle Sirkel L1 L1 R1 R1 L2 L3 R2 R2 D-Pad Down D-pad ned L3 L3 R3 R3 Select Velg Start Start D-Pad Right D-pad høyre D-Pad Up D-pad opp D-Pad Left D-pad venstre Input Recording Files (*.p2m2) Filer for inngangsopptak (*.p2m2) Opening Recording Failed Opening Recording Failed Failed to open file: %1 Failed to open file: %1 InputVibrationBindingWidget Error Feil No devices with vibration motors were detected. Ingen enheter med vibrasjonsmotorer ble oppdaget. Select vibration motor for %1. Velg vibrasjonsmotor for %1. InterfaceSettingsWidget Behaviour Oppførsel Pause On Focus Loss Pause ved tap av fokus Inhibit Screensaver Hemme skjermsparer Pause On Start Pause ved start Confirm Shutdown Bekreft avslutning Enable Discord Presence Aktiver Discord Rich Presence Pause On Controller Disconnection Pause On Controller Disconnection Game Display Spillvisning Start Fullscreen Start Fullskjerm Double-Click Toggles Fullscreen Dobbeltklikk for å aktivere fullskjerm Render To Separate Window Gjengi til separat vindu Hide Main Window When Running Skjul hovedvinduet under kjøring Disable Window Resizing Deaktivere endring av vindusstørrelse Hide Cursor In Fullscreen Skjul markøren i fullskjerm Preferences Innstillinger Language: Språk: Theme: Tema: Automatic Updater Automatisk oppdateringsverktøy Update Channel: Oppdateringskanal: Current Version: Nåværende versjon: Enable Automatic Update Check Aktiver automatisk oppdateringskontroll Check for Updates... Se etter oppdateringer... Native Innebygd Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Grå) [Mørk] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blå) [Mørk] Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grå-grønn/Blå) [Lys] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Rosa) [Lys] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brunaktig/Kremhvit) [Lys] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Hvit/Blå) [Light] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Rød/Lilla) [Mørk] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blå/Lilla) [Mørk] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blå) [Mørk] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Svart/Rød) [Mørk] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Svart/Blå) [Mørk] Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. Custom.qss [Slipp i PCSX2-mappen] Checked Avmerket Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Søker automatisk etter oppdateringer i programmet ved oppstart. Oppdateringer kan utsettes til senere eller hoppes over helt. %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. Forhindrer at skjermspareren aktiveres og at verten går i dvale mens emuleringen kjører. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Bestemmer om det skal vises en melding for å bekrefte at den virtuelle maskinen slås av når du trykker på hurtigtasten. Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. Prevents the main window from being resized. Hindrer hovedvinduets størrelse fra å endres. Unchecked Unchecked Fusion [Light/Dark] Fusjon [Lys/Mørk] Pauses the emulator when a game is started. Setter emulatoren på pause når et spill startes opp. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. System Language [Default] Systemspråk [standard] LogWindow Log Window - %1 [%2] Log Window - %1 [%2] Log Window Log Window &Clear &Fjern &Save... &Lagre... Cl&ose L&ukk &Settings &Innstillinger Log To &System Console Log To &System Console Log To &Debug Console Log To &Debug Console Log To &File Log To &File Attach To &Main Window Attach To &Main Window Show &Timestamps Show &Timestamps Select Log File Velg loggfil Log Files (*.txt) Log Files (*.txt) Error Feil Failed to open file for writing. Failed to open file for writing. Log was written to %1. Log was written to %1. MAC_APPLICATION_MENU Services Tjenester Hide %1 Skjul %1 Hide Others Skjul andre Show All Vis alle Preferences... Innstillinger ... Quit %1 Avslutt %1 About %1 Om %1 MainWindow PCSX2 PCSX2 &System &System Change Disc Bytt disk Load State Last inn tilstand Save State Lagre tilstanden S&ettings &Innstillinger &Help &Hjelp &Debug &Problemløsing Switch Renderer Bytt renderer &View &Vis &Window Size &Vindusstørrelse &Tools Verk&tøy Input Recording Inndataopptak Toolbar Verktøylinje Start &File... Start &fil … Start &Disc... Start &disk … Start &BIOS Start &BIOS &Scan For New Games &Skann etter nye spill &Rescan All Games &Skann alle spill på nytt Shut &Down Skru &av Shut Down &Without Saving Skru av &uten å lagre &Reset &Tilbakestill &Pause &Pause E&xit A&vslutt &BIOS &BIOS Emulation Emulering &Controllers &Kontrollere &Hotkeys &Hurtigtaster &Graphics &Grafikk A&chievements A&chievements &Post-Processing Settings... &Post-Processing Settings... Fullscreen Fullskjerm Resolution Scale Oppløsningsskalering &GitHub Repository... &GitHub-kodelager ... Support &Forums... Brukerstøtte&forumer ... &Discord Server... &Discord-tjener ... Check for &Updates... Se etter &oppdateringer ... About &Qt... Om &Qt... &About PCSX2... &Om PCSX2 ... Fullscreen In Toolbar Fullskjerm Change Disc... In Toolbar Bytt disk ... &Audio &Lyd Game List Spill-liste Interface Grensesnitt Add Game Directory... Legg til spillmappe ... &Settings &Innstillinger From File... Fra fil … From Device... Fra enhet … From Game List... Fra spill-liste… Remove Disc Fjern disken Global State Global State &Screenshot &Skjermbilde Start File In Toolbar Start fil Start Disc In Toolbar Start disk Start BIOS In Toolbar Start BIOS Shut Down In Toolbar Skru av Reset In Toolbar Tilbakestill Pause In Toolbar Pause Load State In Toolbar Last inn tilstand Save State In Toolbar Lagre tilstanden Controllers In Toolbar Kontrollere Settings In Toolbar Innstillinger Screenshot In Toolbar Skjermklipp &Memory Cards &Minnekort &Network && HDD &Nettverk && HDD &Folders &Mapper &Toolbar &Verktøylinje Lock Toolbar Lås verktøylinjen &Status Bar &Statuslinje Verbose Status Detaljert status Game &List Spill-&liste System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System&visning Game &Properties Spill&egenskaper Game &Grid Spill&rutenett Show Titles (Grid View) Vis titler (Rutenettvisning) Zoom &In (Grid View) Forstørr (Rutenettvisning) Ctrl++ Ctrl++ Zoom &Out (Grid View) Forminsk (Rutenettvisning) Ctrl+- Ctrl+- Refresh &Covers (Grid View) Oppfrisk &omslag (Rutenettvisning) Open Memory Card Directory... Åpne minnekortmappe ... Open Data Directory... Åpne datamappe ... Toggle Software Rendering Skru av/på programvare-rendering Open Debugger Åpne feilsøking Reload Cheats/Patches Reload Cheats/Patches Enable System Console Enable System Console Enable Debug Console Enable Debug Console Enable Log Window Enable Log Window Enable Verbose Logging Skru på detaljert loggføring Enable EE Console Logging Enable EE Console Logging Enable IOP Console Logging Enable IOP Console Logging Save Single Frame GS Dump Save Single Frame GS Dump New This section refers to the Input Recording submenu. Ny Play This section refers to the Input Recording submenu. Spill av Stop This section refers to the Input Recording submenu. Stopp Settings This section refers to the Input Recording submenu. Innstillinger Input Recording Logs Input Recording Logs Controller Logs Kontrollerloggføringer Enable &File Logging Enable &File Logging Enable CDVD Read Logging Enable CDVD Read Logging Save CDVD Block Dump Save CDVD Block Dump Enable Log Timestamps Enable Log Timestamps Start Big Picture Mode Start Storbilde-modus Big Picture In Toolbar Storbilde Cover Downloader... Omslagsnedlaster ... Show Advanced Settings Vis avanserte innstillinger Recording Viewer Recording Viewer Video Capture Videoopptak Edit Cheats... Rediger juksekoder … Edit Patches... Edit Patches... Internal Resolution Intern oppløsning %1x Scale %1x Skala Select location to save block dump: Select location to save block dump: Do not show again Ikke vis igjen Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? %1 Files (*.%2) %1 filer (*.%2) WARNING: Memory Card Busy WARNING: Memory Card Busy Confirm Shutdown Bekreft avslutning Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? Save State For Resume Save State For Resume Error Feil You must select a disc to change discs. Du må velge en disk for å kunne bytte disker. Properties... Egenskaper... Set Cover Image... Bestem omslagsbilde ... Exclude From List Ekskluder fra listen Reset Play Time Tilbakestill spilletid Check Wiki Page Check Wiki Page Default Boot Standard oppstart Fast Boot Hurtig Oppstart Full Boot Full Oppstart Boot and Debug Start opp og feilsøk Add Search Directory... Legg til søkemappe ... Start File Start fil Start Disc Start disk Select Disc Image Velg diskbilde Updater Error Feil hos oppdateringsverktøy <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. Confirm File Creation Bekreft filoppretting The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? Failed to create '%1'. Failed to create '%1'. Theme Change Theme Change Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Input Recording Failed Input Recording Failed Failed to create file: {} Failed to create file: {} Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Input Playback Failed Input Playback Failed Failed to open file: {} Failed to open file: {} Paused Pauset Load State Failed Load State Failed Cannot load a save state without a running VM. Cannot load a save state without a running VM. The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. Failed to get window info from widget Failed to get window info from widget Stop Big Picture Mode Stop Big Picture Mode Exit Big Picture In Toolbar Exit Big Picture Game Properties Spillegenskaper Game properties is unavailable for the current game. Spillegenskaper er utilgjengelige for det nåværende spillet. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Select disc drive: Velg diskstasjon: This save state does not exist. This save state does not exist. Select Cover Image Velg omslagsbilde Cover Already Exists Omslaget finnes allerede A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? Copy Error Feil ved kopiering Failed to remove existing cover '%1' Failed to remove existing cover '%1' Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' Failed to remove '%1' Failed to remove '%1' Confirm Reset Bekreft tilbakestilling All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) You must select a different file to the current cover image. You must select a different file to the current cover image. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Load Resume State Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Oppfrisket oppstart Delete And Boot Slett og start opp Failed to delete save state file '%1'. Failed to delete save state file '%1'. Load State File... Load State File... Load From File... Last inn fra fil ... Select Save State File Select Save State File Save States (*.p2s) Save States (*.p2s) Delete Save States... Delete Save States... All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) Undo Load State Undo Load State Resume (%2) Fortsett (%2) Load Slot %1 (%2) Last inn spor %1 (%2) Delete Save States Delete Save States Are you sure you want to delete all save states for %1? The saves will not be recoverable. Are you sure you want to delete all save states for %1? The saves will not be recoverable. %1 save states deleted. %1 save states deleted. Save To File... Lagre til fil … Empty Tomt innhold Save Slot %1 (%2) Lagreplass %1 (%2) Confirm Disc Change Bekreft diskskifte Do you want to swap discs or boot the new image (via system reset)? Ønsker du å skifte disker eller å starte opp fra en ny fil (via systemomstart)? Swap Disc Bytt disk Reset Tilbakestill Missing Font File Manglende skrifttypefil The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Downloading Files Downloading Files MemoryCard Memory Card Creation Failed Memory Card Creation Failed Could not create the memory card: {} Could not create the memory card: {} Memory Card Read Failed Memory Card Read Failed Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} Memory Cards reinserted. Minnekort ble satt inn igjen. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. MemoryCardConvertDialog Convert Memory Card Konverter minnekort Conversion Type Konverteringstype 8 MB File 8 MB Fil 16 MB File 16 MB Fil 32 MB File 32 MB Fil 64 MB File 64 MB Fil Folder Mappe <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> Progress Fremdrift Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. Et standard 8 MB minnekort. Mest kompatibelt, men med minst kapasitet. 2x larger than a standard Memory Card. May have some compatibility issues. 2× større enn et standard minnekort. Kan ha noen kompatibilitetsproblemer. 4x larger than a standard Memory Card. Likely to have compatibility issues. 4× større enn et standard minnekort. Vil sannsynligvis ha kompatibilitetsproblemer. 8x larger than a standard Memory Card. Likely to have compatibility issues. 8× større enn et standard minnekort. Vil sannsynligvis ha kompatibilitetsproblemer. Convert Memory Card Failed MemoryCardType should be left as-is. Konvertering av minnekort mislyktes Invalid MemoryCardType Ugyldig minnekorttype Conversion Complete Konvertering fullført Memory Card "%1" converted to "%2" Memory Card "%1" converted to "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Cannot Convert Memory Card Kan ikke konvertere minnekort There was an error when accessing the memory card directory. Error message: %0 There was an error when accessing the memory card directory. Error message: %0 MemoryCardCreateDialog Create Memory Card Opprett minnekort <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> Memory Card Name: Minnekortets navn: 8 MB [Most Compatible] 8 MB [mest kompatibelt] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. Dette er Sonys standardstørrelse, og støttes av alle spill og BIOS-versjoner. 16 MB 16 MB A typical size for third-party Memory Cards which should work with most games. A typical size for third-party Memory Cards which should work with most games. 32 MB 32 MB 64 MB 64 MB Low compatibility warning: yes, it's very big, but may not work with many games. Low compatibility warning: yes, it's very big, but may not work with many games. Folder [Recommended] Mappe [anbefalt] Store Memory Card contents in the host filesystem instead of a file. Store Memory Card contents in the host filesystem instead of a file. 128 KB (PS1) 128 KB (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. Use NTFS Compression Bruk NTFS-komprimering NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, the log may contain more information. Failed to create the Memory Card, the log may contain more information. Memory Card '%1' created. Minnekortet '%1' er opprettet. MemoryCardListWidget Yes Ja No Nei MemoryCardSettingsWidget Memory Card Slots Memory Card Slots Memory Cards Minnekort Folder: Mappe: Browse... Bla gjennom... Open... Åpne... Reset Tilbakestill Name Navn Type Type Formatted Formatert Last Modified Sist endret Refresh Last inn på nytt Create Opprett Rename Endre navn Convert Konverter Delete Slett Settings Innstillinger Automatically manage saves based on running game Behandle automatisk lagrefiler basert på det pågående spillet Checked Checked (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. Swap Memory Cards Bytt minnekort Eject Memory Card Løs ut minnekort Error Feil Delete Memory Card Slett minnekort Rename Memory Card Gi minnekortet nytt navn New Card Name Navn på nytt kort New name is invalid, it must end with .ps2 Det nye navnet er ugyldig, det må slutte med .ps2 New name is invalid, a card with this name already exists. Det nye navnet er ugyldig, et kort med dette navnet finnes allerede. Slot %1 Slot %1 This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Failed to delete the Memory Card. The log may have more information. Mislyktes i å slette minnekortet. Loggen kan ha mer informasjon. Failed to rename Memory Card. The log may contain more information. Mislyktes i å gi nytt navn til minnekortet. Loggen kan ha mer informasjon. Use for Slot %1 Use for Slot %1 Both slots must have a card selected to swap. Both slots must have a card selected to swap. PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 (128KB) PS1 (128KB) Unknown Ukjent PS2 (Folder) PS2 (Mappe) MemoryCardSlotWidget %1 [%2] %1 [%2] %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Mangler] MemorySearchWidget Value Value Type Type 1 Byte (8 bits) 1 Byte (8 bits) 2 Bytes (16 bits) 2 Bytes (16 bits) 4 Bytes (32 bits) 4 Bytes (32 bits) 8 Bytes (64 bits) 8 Bytes (64 bits) Float Float Double Double String String Array of byte Array of byte Hex Hex Search Search Filter Search Filter Search Equals Equals Not Equals Not Equals Greater Than Greater Than Greater Than Or Equal Greater Than Or Equal Less Than Less Than Less Than Or Equal Less Than Or Equal Comparison Comparison Start Start End End Search Results List Context Menu Search Results List Context Menu Copy Address Copy Address Go to in Disassembly Go to in Disassembly Add to Saved Memory Addresses Add to Saved Memory Addresses Remove Result Remove Result Debugger Debugger Invalid start address Invalid start address Invalid end address Invalid end address Start address can't be equal to or greater than the end address Start address can't be equal to or greater than the end address Invalid search value Invalid search value Value is larger than type Value is larger than type This search comparison can only be used with filter searches. This search comparison can only be used with filter searches. %0 results found %0 results found Searching... Searching... Increased Increased Increased By Increased By Decreased Decreased Decreased By Decreased By Changed Changed Changed By Changed By Not Changed Not Changed MemoryViewWidget Memory Minne Copy Address Kopier adresse Go to in Disassembly Go to in Disassembly Go to address Gå til adresse Show as Little Endian Show as Little Endian Show as 1 byte Vis som 1 byte Show as 2 bytes Vis som 2 byte Show as 4 bytes Vis som 4 byte Show as 8 bytes Vis som 8 byte Add to Saved Memory Addresses Add to Saved Memory Addresses Copy Byte Kopier Byte Copy Segment Kopier segment Copy Character Kopier Tegn Paste Lim inn Go To In Memory View Go To In Memory View Cannot Go To Cannot Go To NewFunctionDialog No existing function found. No existing function found. No next symbol found. No next symbol found. Size is invalid. Size is invalid. Size is not a multiple of 4. Size is not a multiple of 4. A function already exists at that address. A function already exists at that address. Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Function Cannot Create Function NewGlobalVariableDialog Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Global Variable Cannot Create Global Variable NewInputRecordingDlg New Input Recording New Input Recording Select Recording Type Velg opptakstype Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. Slå på Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. Lagre tilstanden <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> Select File Path Velg filbane Browse Bla gjennom Enter Author Name Enter Author Name Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Select a File Velg en fil NewLocalVariableDialog Invalid function. Invalid function. Cannot determine stack frame size of selected function. Cannot determine stack frame size of selected function. Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Local Variable Cannot Create Local Variable NewParameterVariableDialog Invalid function. Invalid function. Invalid storage type. Invalid storage type. Cannot determine stack frame size of selected function. Cannot determine stack frame size of selected function. Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Parameter Variable Cannot Create Parameter Variable NewSymbolDialog Dialog Dialog Name Name Address Address Register Register Stack Pointer Offset Stack Pointer Offset Size Size Custom Custom Existing Functions Existing Functions Shrink to avoid overlaps Shrink to avoid overlaps Do not modify Do not modify Type Type Function Function Global Global Stack Stack Fill existing function (%1 bytes) Fill existing function (%1 bytes) Fill existing function (none found) Fill existing function (none found) Fill space (%1 bytes) Fill space (%1 bytes) Fill space (no next symbol) Fill space (no next symbol) Fill existing function Fill existing function Fill space Fill space Name is empty. Name is empty. Address is not valid. Address is not valid. Address is not aligned. Address is not aligned. Pad D-Pad Up D-pad Opp D-Pad Right D-pad Høyre D-Pad Down D-pad Ned D-Pad Left D-pad Venstre Triangle Trekant Circle Sirkel Cross Kryss Square Firkant Select Velg Start Start L1 (Left Bumper) L1 (venstre bumper) L2 (Left Trigger) L2 (venstre trigger) R1 (Right Bumper) R1 (høyre bumper) R2 (Right Trigger) R2 (høyre trigger) L3 (Left Stick Button) L3 (venstre styrepinneknapp) R3 (Right Stick Button) R3 (høyre styrepinneknapp) Analog Toggle Analog veksling Apply Pressure Apply Pressure Left Stick Up Venstre styrepinne opp Left Stick Right Venstre styrepinne høyre Left Stick Down Venstre styrepinne ned Left Stick Left Venstre styrepinne venstre Right Stick Up Høyre styrepinne opp Right Stick Right Høyre styrepinne høyre Right Stick Down Høyre styrepinne ned Right Stick Left Høyre styrepinne venstre Large (Low Frequency) Motor Large (Low Frequency) Motor Small (High Frequency) Motor Small (High Frequency) Motor Not Inverted Ikke invertert Invert Left/Right Inverter venstre/høyre Invert Up/Down Inverter opp/ned Invert Left/Right + Up/Down Inverter venstre/høyre + opp/ned Invert Left Stick Inverter venstre styrepinne Inverts the direction of the left analog stick. Inverts the direction of the left analog stick. Invert Right Stick Inverter høyre styrepinne Inverts the direction of the right analog stick. Inverts the direction of the right analog stick. Analog Deadzone Analog dødvinkel Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. %.0f%% %.0f%% Button/Trigger Deadzone Button/Trigger Deadzone Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Pressure Modifier Amount Pressure Modifier Amount Analog light is now on for port {0} / slot {1} Analog light is now on for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog Sensitivity Analog Sensitivity Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Large Motor Vibration Scale Large Motor Vibration Scale Increases or decreases the intensity of low frequency vibration sent by the game. Increases or decreases the intensity of low frequency vibration sent by the game. Small Motor Vibration Scale Small Motor Vibration Scale Increases or decreases the intensity of high frequency vibration sent by the game. Increases or decreases the intensity of high frequency vibration sent by the game. Sets the pressure when the modifier button is held. Sets the pressure when the modifier button is held. Not Connected Ikke tilkoblet DualShock 2 DualShock 2 Strum Up Glider opp Strum Down Glider ned Green Fret Grønn knapp Red Fret Rød knapp Yellow Fret Gul knapp Blue Fret Blå knapp Orange Fret Oransje knapp Whammy Bar Whammy-flapp Tilt Up Løft opp Whammy Bar Deadzone Whammy-flippens dødsone Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Whammy Bar Sensitivity Whammy-flippens følsomhet Sets the whammy bar axis scaling factor. Sets the whammy bar axis scaling factor. Guitar Gitar Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Yellow (Left) Gul (venstre) Yellow (Right) Gul (høyre) Blue (Left) Blå (venstre) Blue (Right) Blå (høyre) White (Left) Hvit (venstre) White (Right) Hvit (høyre) Green (Left) Grønn (venstre) Green (Right) Grønn (høyre) Red Rød Pop'n Music Pop'n Music Motor Motor Dial (Left) Dial (Left) Dial (Right) Dial (Right) Dial Deadzone Dial Deadzone Sets the dial deadzone. Inputs below this value will not be sent to the PS2. Sets the dial deadzone. Inputs below this value will not be sent to the PS2. Dial Sensitivity Dial Sensitivity Sets the dial scaling factor. Sets the dial scaling factor. Jogcon Jogcon B Button B Button A Button A Button I Button I Button II Button II Button L (Left Bumper) L (Left Bumper) R (Right Bumper) R (Right Bumper) Twist (Left) Twist (Left) Twist (Right) Twist (Right) Twist Deadzone Twist Deadzone Sets the twist deadzone. Inputs below this value will not be sent to the PS2. Sets the twist deadzone. Inputs below this value will not be sent to the PS2. Twist Sensitivity Twist Sensitivity Sets the twist scaling factor. Sets the twist scaling factor. Negcon Negcon Patch Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. %n GameDB patches are active. OSD Message %n GameDB patches are active. %n GameDB patches are active. %n game patches are active. OSD Message %n game patches are active. %n game patches are active. %n cheat patches are active. OSD Message %n cheat patches are active. %n cheat patches are active. No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. Pcsx2Config Disabled (Noisy) Disabled (Noisy) TimeStretch (Recommended) TimeStretch (Recommended) PermissionsDialogCamera PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PermissionsDialogMicrophone PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. QCoreApplication Invalid array subscript. Invalid array subscript. No type name provided. No type name provided. Type '%1' not found. Type '%1' not found. QObject HDD Creator HDD-skaper Failed to create HDD image Mislyktes i å lage HDD-avbildning Creating HDD file %1 / %2 MiB Oppretter HDD-fil %1 / %2 MiB Cancel Avbryt QtAsyncProgressThread Error Feil Question Spørsmål Information Informasjon QtHost RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. Error Error An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} An error occurred while saving game settings: {} An error occurred while saving game settings: {} Controller {} connected. Controller {} connected. System paused because controller {} was disconnected. System paused because controller {} was disconnected. Controller {} disconnected. Controller {} disconnected. Cancel Cancel QtModalProgressCallback PCSX2 PCSX2 Cancel Avbryt Error Feil Question Spørsmål Information Informasjon RegisterWidget Register View Register View View as hex Vis som heksadesimal View as float View as float Copy Top Half Copy Top Half Copy Bottom Half Copy Bottom Half Copy Segment Copy Segment Copy Value Kopier verdi Change Top Half Change Top Half Change Bottom Half Change Bottom Half Change Segment Change Segment Change Value Endre verdi Go to in Disassembly Go to in Disassembly Go to in Memory View Go to in Memory View Change %1 Changing the value in a CPU register (e.g. "Change t0") Endre %1 Invalid register value Ugyldig registerverdi Invalid hexadecimal register value. Invalid hexadecimal register value. Invalid floating-point register value. Invalid floating-point register value. Invalid target address Invalid target address SaveState This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. SavedAddressesModel MEMORY ADDRESS MEMORY ADDRESS LABEL LABEL DESCRIPTION DESCRIPTION SettingWidgetBinder Reset Tilbakestill Default: Standard: Confirm Folder Bekreft mappe The chosen directory does not currently exist: %1 Do you want to create this directory? The chosen directory does not currently exist: %1 Do you want to create this directory? Error Feil Folder path cannot be empty. Folder path cannot be empty. Select folder for %1 Velg mappe for %1 SettingsDialog Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Bruk global innstilling [Aktivert] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Bruk global innstilling [Deaktivert] Use Global Setting [%1] Bruk global innstilling [%1] SettingsWindow PCSX2 Settings PCSX2-innstillinger Restore Defaults Gjenopprett standardinnstillinger Copy Global Settings Copy Global Settings Clear Settings Tøm innstillinger Close Lukk <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. Summary Sammendrag Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. Interface Grensesnitt Game List Spill-liste <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS BIOS Emulation Emulering Patches Patcher <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Cheats Juksekoder <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. Game Fixes Spillkorrigeringer <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. Graphics Grafikk Audio Lyd Memory Cards Minnekort Network & HDD Nettverk og HDD Folders Mapper <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. Achievements Bragder <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. Advanced Avansert Are you sure you want to restore the default settings? Any existing preferences will be lost. Are you sure you want to restore the default settings? Any existing preferences will be lost. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. Debug Feilsøking <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. Confirm Restore Defaults Bekreft gjenoppretting av standardinnstillinger Reset UI Settings Tilbakestill UI-innstillinger The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? Per-game configuration copied from global settings. Per-game configuration copied from global settings. The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? Per-game configuration cleared. Per-game configuration cleared. Recommended Value Anbefalt verdi SetupWizardDialog PCSX2 Setup Wizard PCSX2-oppsettsveiviser Language Språk BIOS Image BIOS-bilde Game Directories Spillmapper Controller Setup Kontrolleroppsett Complete Fullført Language: Språk: Theme: Tema: Enable Automatic Updates Skru på automatiske oppdateringer <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> BIOS Directory: BIOS-mappe: Browse... Bla gjennom … Reset Tilbakestill Filename Filnavn Version Versjon Open BIOS Folder... Åpne BIOS-mappen … Refresh List Oppfrisk listen <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) Search Directories (will be scanned for games) Add... Legg til... Remove Fjern Search Directory Search Directory Scan Recursively Scan Recursively <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> Controller Port 1 Kontrollerport 1 Controller Mapped To: Kontroller tilordnet til: Controller Type: Kontrollertype: Default (Keyboard) Standard (tastatur) Automatic Mapping Automatisk kartlegging Controller Port 2 Kontrollerport 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> &Back &Tilbake &Next &Neste &Cancel &Avbryt Warning Advarsel A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? &Finish &Fullfør Cancel Setup Avbryt oppsett Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Open Directory... Åpne mappe … Select Search Directory Velg søkemappe Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Default (None) Standard (ingen) No devices available Ingen enheter er tilgjengelige Automatic Binding Automatisk binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. StackModel ENTRY Warning: short space limit. Abbreviate if needed. ENTRY LABEL Warning: short space limit. Abbreviate if needed. LABEL PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC INSTRUCTION Warning: short space limit. Abbreviate if needed. INSTRUCTION STACK POINTER Warning: short space limit. Abbreviate if needed. STACK POINTER SIZE Warning: short space limit. Abbreviate if needed. STØRRELSE SymbolTreeModel Alive Alive Dead Dead Name Name Value Value Location Location Size Size Type Type Liveness Liveness SymbolTreeTypeDelegate Symbol no longer exists. Symbol no longer exists. Cannot Change Type Cannot Change Type SymbolTreeWidget Form Form Refresh Refresh Filter Filter + + - - (unknown source file) (unknown source file) (unknown section) (unknown section) (unknown module) (unknown module) Copy Name Copy Name Copy Mangled Name Copy Mangled Name Copy Location Copy Location Rename Symbol Rename Symbol Go to in Disassembly Go to in Disassembly Go to in Memory View Go to in Memory View Show Size Column Show Size Column Group by Module Group by Module Group by Section Group by Section Group by Source File Group by Source File Sort by if type is known Sort by if type is known Reset children Reset children Change type temporarily Change type temporarily Confirm Deletion Confirm Deletion Delete '%1'? Delete '%1'? Name: Name: Change Type To Change Type To Type: Type: Cannot Change Type Cannot Change Type That node cannot have a type. That node cannot have a type. ThreadModel INVALID UGYLDIG ID Warning: short space limit. Abbreviate if needed. ID PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC ENTRY Warning: short space limit. Abbreviate if needed. ENTRY PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITET STATE Warning: short space limit. Abbreviate if needed. STATE WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE BAD Refers to a Thread State in the Debugger. DÅRLIG RUN Refers to a Thread State in the Debugger. RUN READY Refers to a Thread State in the Debugger. KLAR WAIT Refers to a Thread State in the Debugger. VENT SUSPEND Refers to a Thread State in the Debugger. SUSPEND WAIT SUSPEND Refers to a Thread State in the Debugger. WAIT SUSPEND DORMANT Refers to a Thread State in the Debugger. DORMANT NONE Refers to a Thread Wait State in the Debugger. INGEN WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. WAKEUP REQUEST SEMAPHORE Refers to a Thread Wait State in the Debugger. SEMAPHORE SLEEP Refers to a Thread Wait State in the Debugger. SLEEP DELAY Refers to a Thread Wait State in the Debugger. DELAY EVENTFLAG Refers to a Thread Wait State in the Debugger. EVENTFLAG MBOX Refers to a Thread Wait State in the Debugger. MBOX VPOOL Refers to a Thread Wait State in the Debugger. VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. FIXPOOL USB Webcam (EyeToy) PC-kamera (EyeToy) Sony EyeToy Sony EyeToy Konami Capture Eye Konami Capture Eye Video Device Video Device Audio Device Audio Device Audio Latency Audio Latency Selects the device to capture images from. Selects the device to capture images from. HID Keyboard (Konami) HID Keyboard (Konami) Keyboard Tastatur HID Mouse HID-mus Pointer Peker Left Button Venstre knapp Right Button Høyre knapp Middle Button Midtknapp GunCon 2 GunCon 2 D-Pad Up D-pad opp D-Pad Down D-pad ned D-Pad Left D-pad venstre D-Pad Right D-pad høyre Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot A A B B C C Select Velg Start Start Relative Left Relative Left Relative Right Relative Right Relative Up Relative Up Relative Down Relative Down Cursor Path Cursor Path Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Cursor Scale Cursor Scale Scales the crosshair image set above. Scales the crosshair image set above. %.0f%% %.0f%% Cursor Color Cursor Color Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Manual Screen Configuration Manual Screen Configuration Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. X Scale (Sensitivity) X-skala (følsomhet) Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. %.2f%% %.2f%% Y Scale (Sensitivity) Y-skala (følsomhet) Center X Senter X Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. %.0fpx %.0fpx Center Y Senter Y Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. Screen Width Skjermbredde Sets the width of the simulated screen. Sets the width of the simulated screen. %dpx %dpx Screen Height Skjermhøyde Sets the height of the simulated screen. Sets the height of the simulated screen. Logitech USB Headset Logitech USB-headset Input Device Inndataenhet Selects the device to read audio from. Selects the device to read audio from. Output Device Utdataenhet Selects the device to output audio to. Selects the device to output audio to. Input Latency Inndataforsinkelse Specifies the latency to the host input device. Specifies the latency to the host input device. %dms %dms Output Latency Utdataforsinkelse Specifies the latency to the host output device. Specifies the latency to the host output device. USB-Mic: Neither player 1 nor 2 is connected. USB-mikrofon: Verken spiller 1 eller 2 er tilkoblet. USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. Microphone Microphone Singstar Singstar Logitech Logitech Konami Konami Player 1 Device Spiller 1-enhet Selects the input for the first player. Velger inndataen til spiller 1. Player 2 Device Spiller 2-enhet Selects the input for the second player. Velger inndataen til spiller 2. usb-msd: Could not open image file '{}' usb-msd: Could not open image file '{}' Mass Storage Device Masselagringsenhet Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) Image Path Billedfilbane Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. Steering Left Steering Left Steering Right Steering Right Throttle Pedaltrykk Brake Brems Cross Kryss Square Firkant Circle Sirkel Triangle Trekant L1 L1 R1 R1 L2 L2 R2 R2 Force Feedback Risting Shift Up / R1 Skift opp / R1 Shift Down / L1 Skift Ned / L1 L3 L3 R3 R3 Menu Up Meny opp Menu Down Meny ned X X Y Y Off Av Low Lav Medium Middels High Høy Steering Smoothing Steering Smoothing Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. %d%% %d%% Steering Deadzone Steering Deadzone Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. Steering Damping Steering Damping Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Wheel Device Hjulenhet Driving Force Driving Force Driving Force Pro Driving Force Pro Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) GT Force GT Force Rock Band Drum Kit Rock Band-trommesett Blue Blå Green Grønn Red Rød Yellow Gul Orange Orange Buzz Controller Buzz-kontroller Player 1 Red Spiller 1 Rød Player 1 Blue Spiller 1 Blå Player 1 Orange Spiller 1 Orange Player 1 Green Spiller 1 Grønn Player 1 Yellow Spiller 1 Gul Player 2 Red Spiller 2 Rød Player 2 Blue Spiller 2 Blå Player 2 Orange Spiller 2 Orange Player 2 Green Spiller 2 Grønn Player 2 Yellow Spiller 2 gul Player 3 Red Spiller 3 rød Player 3 Blue Spiller 3 blå Player 3 Orange Spiller 3 oransje Player 3 Green Spiller 3 grønn Player 3 Yellow Spiller 3 gul Player 4 Red Spiller 4 rød Player 4 Blue Spiller 4 blå Player 4 Orange Spiller 4 oransje Player 4 Green Spiller 4 grønn Player 4 Yellow Spiller 4 gul KeyboardMania KeyboardMania C 1 C 1 C# 1 C# 1 D 1 D 1 D# 1 D# 1 E 1 E 1 F 1 F 1 F# 1 F# 1 G 1 G 1 G# 1 G# 1 A 1 A 1 A# 1 A# 1 B 1 B 1 C 2 C 2 C# 2 C# 2 D 2 D 2 D# 2 D# 2 E 2 E 2 F 2 F 2 F# 2 F# 2 G 2 G 2 G# 2 G# 2 A 2 A 2 A# 2 A# 2 B 2 B 2 Wheel Up Hjul opp Wheel Down Hjul ned Sega Seamic Sega Seamic Stick Left Styrepinne venstre Stick Right Styrepinne høyre Stick Up Styrepinne opp Stick Down Styrepinne ned Z Z L L R R Failed to open '{}' for printing. Failed to open '{}' for printing. Printer saving to '{}'... Printer saving to '{}'... Printer Skriver None Ingen Not Connected Ikke tilkoblet Default Input Device Standard inndataenhet Default Output Device Standard utdataenhet DJ Hero Turntable DJ Hero-platespiller Triangle / Euphoria Triangle / Euphoria Crossfader Left Crossfader Left Crossfader Right Crossfader Right Left Turntable Clockwise Left Turntable Clockwise Left Turntable Counterclockwise Left Turntable Counterclockwise Right Turntable Clockwise Right Turntable Clockwise Right Turntable Counterclockwise Right Turntable Counterclockwise Left Turntable Green Left Turntable Green Left Turntable Red Left Turntable Red Left Turntable Blue Left Turntable Blue Right Turntable Green Right Turntable Green Right Turntable Red Right Turntable Red Right Turntable Blue Right Turntable Blue Apply a multiplier to the turntable Apply a multiplier to the turntable Effects Knob Left Effects Knob Left Effects Knob Right Effects Knob Right Turntable Multiplier Turntable Multiplier Gametrak Device Gametrak Device Foot Pedal Foot Pedal Left X Left X Left Y Left Y Left Z Left Z Right X Right X Right Y Right Y Right Z Right Z Invert X axis Invert X axis Invert Y axis Invert Y axis Invert Z axis Invert Z axis Limit Z axis [100-4095] Limit Z axis [100-4095] - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads %d %d RealPlay Device RealPlay Device RealPlay Racing RealPlay Racing RealPlay Sphere RealPlay Sphere RealPlay Golf RealPlay Golf RealPlay Pool RealPlay Pool Accel X Accel X Accel Y Accel Y Accel Z Accel Z Trance Vibrator (Rez) Trance Vibrator (Rez) Train Controller Train Controller Type 2 Type 2 Shinkansen Shinkansen Ryojōhen Ryojōhen Power Power A Button A Button B Button B Button C Button C Button D Button D Button Announce Announce Horn Horn Left Door Left Door Right Door Right Door Camera Button Camera Button Axes Passthrough Axes Passthrough Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. USBBindingWidget Axes Axes Buttons Knapper USBBindingWidget_Buzz Player 1 Player 1 Red Red PushButton PushButton Blue Blue Orange Orange Green Green Yellow Yellow Player 2 Player 2 Player 3 Player 3 Player 4 Player 4 USBBindingWidget_DenshaCon Face Buttons Face Buttons C C B B D D A A Hints Hints The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". D-Pad D-Pad Down Down Left Left Up Up Right Right Power Lever Power refers to the train's accelerator which causes the train to increase speed. Power Lever Brake Lever Brake Lever Select Select Start Start USBBindingWidget_DrivingForce Hints Hint To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Risting D-Pad D-Pad Down Ned Left Venstre Up Opp Right Høyre L1 L1 L2 L2 Brake Brems Steering Left Steering Left Steering Right Steering Right Select Velg Start Start Face Buttons Hovedknapper Circle Sirkel Cross Kryss Triangle Trekant Square Firkant R1 R1 R2 R2 Accelerator Akselerator USBBindingWidget_GTForce Hints Hint To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Risting X X A A Brake Brems Steering Left Steering Left Steering Right Steering Right Left Paddle Left Paddle Right Paddle Right Paddle Y Y B Mrd Accelerator Akselerator USBBindingWidget_Gametrak Left Hand Left Hand X Axis X Axis PushButton PushButton Left=0 / Right=0x3ff Left=0 / Right=0x3ff Y Axis Y Axis Back=0 / Front=0x3ff Back=0 / Front=0x3ff Z Axis Z Axis Top=0 / Bottom=0xfff Top=0 / Bottom=0xfff Foot Pedal Foot Pedal Right Hand Right Hand USBBindingWidget_GunCon2 Buttons Knapper A A C C Start Start Select Velg B B D-Pad D-Pad Down Ned Left Venstre Up Opp Right Høyre Pointer Setup Pointer Setup <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Relative Aiming Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot Calibration shot is required to pass the setup screen in some games. Calibration shot is required to pass the setup screen in some games. USBBindingWidget_RealPlay D-Pad Up D-Pad Up PushButton PushButton D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Red Red Green Green Yellow Yellow Blue Blue Accel X Accel X Accel Y Accel Y Accel Z Accel Z USBBindingWidget_RyojouhenCon Hints Hints The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Door Buttons Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games. Door Buttons Left Left PushButton PushButton Right Right D-Pad D-Pad Down Down Up Up Brake Lever Brake Lever Power Lever Power refers to the train's accelerator which causes the train to increase speed. Power Lever Face Buttons Face Buttons Select Select Start Start Announce Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. Announce Camera Camera is used to switch the view point. Original: 視点切替 Camera Horn Horn is used to alert people and cars that a train is approaching. Original: 警笛 Horn USBBindingWidget_ShinkansenCon Hints Hints The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. Power Lever Power refers to the train's accelerator which causes the train to increase speed. Power Lever D-Pad D-Pad Down Down Left Left Up Up Right Right Select Select Start Start Brake Lever Brake Lever Face Buttons Face Buttons C C B B D D A A USBBindingWidget_TranceVibrator Motor Motor USBDeviceWidget Device Type Enhetstype Bindings Bindinger Settings Innstillinger Automatic Mapping Automatisk kartlegging Clear Mapping Tøm bindinger USB Port %1 USB-port %1 No devices available Ingen enheter er tilgjengelige Clear Bindings Tøm bindinger Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. Automatic Binding Automatisk binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. VMManager Failed to back up old save state {}. Failed to back up old save state {}. Failed to save save state: {}. Failed to save save state: {}. PS2 BIOS ({}) PS2 BIOS ({}) Unknown Game Ukjent spill CDVD precaching was cancelled. CDVD precaching was cancelled. CDVD precaching failed: {} CDVD precaching failed: {} Error Feil PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. Resuming state Resuming state Boot and Debug Boot and Debug Failed to load save state Failed to load save state State saved to slot {}. State saved to slot {}. Failed to save save state to slot {}. Failed to save save state to slot {}. Loading state Loading state Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) There is no save state in slot {}. There is no save state in slot {}. Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) Loading state from slot {}... Loading state from slot {}... Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) Saving state to slot {}... Saving state to slot {}... Frame advancing Frame advancing Disc removed. Disken ble fjernet. Disc changed to '{}'. Disken ble endret til '{}'. Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. No Game Running No Game Running Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk.