AboutDialogO PCSX2-uSCM= Source Code ManagementSCM Verzija<html><head/><body><p>PCSX2 je besplatan i otvoreni kod Playstation 2 (PS2) emulator. Njegova je svrha emulirati PS2'ov hardver, koristeći kombinaciju MIPS CPU tumača, rekompilatora i virtualnog stroja koji upravlja hardverskim stanjima i PS2 sistemskom memorijom. Omogućuje vam igranje PS2 igara na računalu, s mnogim dodatnim značajkama i prednostima.</p></body></html><html><head/><body><p>PlayStation 2 i PS2 registrirani su zaštitni znakovi tvrtke Sony Interactive Entertainment. Ova aplikacija ni na koji način nije povezana sa Sony Interactive Entertainment.</p></body></html>Web stranicaForumi za podrškuGitHub RepozitorijLicencaLicence trećih stranaPrikaži dokumentDatoteka nije pronađena: %1AchievementLoginDialogWindow titleRetroAchievements PrijavaHeader textRetroAchievements PrijavaDolje unesite korisničko ime i lozinku za retroachievements.org. Vaša lozinka neće biti spremljena u PCSX2, umjesto toga generirat će se i koristiti pristupni token.Korisničko ime:Zaporka:Priprema...<strong>Vaš RetroAchievements token prijave više ne vrijedi.</strong>Morate ponovo unijeti svoje podatke da bi postignuća bila praćena.Vaša lozinka neće biti spremljena u PCSX2, token pristupa će biti generiran i korišten umjesto nje.&PrijavaPrijavljivanje...Pogreška prijaveLogin failed.
Error: %1
Please check your username and password, and try again.Prijava neuspješna.Omogući PostignućaPraćenje postignuća trenutno nije omogućeno. Vaša prijava neće imati učinak do kada je praćenje omogućeno.
Želite li omogučiti praćenje sada?Omogući hardcore načinHardcore mod trenutno nije omogućen. Omogućavanje hardcore moda vam dozvoljava da podešavate vrijeme, bodove i sudjelovanje na ljestvici s najboljim rezultatima za određenu igru.
Međutim, hardcore način također sprječava korištenje stanja sejvova, varanja i funkcionalnost usporavanja.
Želite li omogućiti hardcore mod?
Resetiraj sustavHardcore način rada neće biti omogućen dok se sustav ne resetira. Želite li sada resetirati sustav?AchievementSettingsWidgetOmogući PostignućaOmogući hardcore načinTestirajte Neslužbena PostignućaOmogući Zvučne EfekteObavijesti5 sekundiRačunPrijava...Pogledaj Profil...PostavkeOmogući Mod PromatranjaOmogući Mod BisPokaži Obavjest PostignućaPokaži Obavjest LjestviceOmogući Prekrivanja U-IgriKorisničko Ime:
Prijavni token generiran na:Informacije o Igri<html><head/><body><p align="justify">PCSX2 koristi RetroAchievements kao bazu podataka postignuća i za praćenje napretka. Da biste koristili postignuća, prijavite se za račun na <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Da biste vidjeli popis postignuća u igri, pritisnite tipku za <span style=" font-weight:600;"> Otvori Izbornik Pauze </span> i izaberite <span style=" font-weight:600;">Postignuća</span> sa izbornika.</p></body></html>NeprovjerenoKada je omogućen, PCSX2 će pretpostaviti da su sva postignuća zaključana i neće slati serveru obavijesti o otključavanju poslužitelju.Kada je omogućen, PCSX2 će navesti postignuća iz neslužbenih setova. Imajte na umu da retroAchievements ne prati ova postignuća, pa se svaki put otključavaju.Mode " Izazova " za postignuća, uključujući praćenje ploče s najboljim rezultatima. Onemogućuje funkcije spremanja stanja, varanja i usporavanja.ProvjerenoReproducira zvučne efekte za događaje kao što su otključavanje postignuća i slanje ploča s rezultatima.Prikazuje ikone u dolje-densom kutu ekrana kada je postignuće izazova/temeljnog postignuća aktivno.Kada je omogućn i prijavljen, PCSX2 će skenirati postignuća pri pokretanju.Prikazuje skočne poruke na događajima poput otključavanje postignuća i završavanje igre.Prikazuje skočne poruke pri počinjanju, slanju, ili neuspjehu u izazovu ljestvice.Kad omogućeno, svaka sesija će se ponašati kao da ni jedno postignuće nije otključano.Resetiraj SistemHardcore način rada neće biti omogućen dok se sustav ne resetira. Želite li sada resetirati sustav?%n sekunda%n sekundi%n sekundeKorisničko Ime: %1
Token za prijavu generiran na %2.OdjavaNiste prijavljeni.AchievementsTvrdokorni način će biti dopušten na resetiranju sustava.{0} se ne može napraviti kada je tvrdokorni način aktivan. Želite li otpustiti tvrdokorni način? {0} će se prekinuti ako izaberete Ne.Tvrdokorni način je sada dopušten.{} (Hardcore Mod){0}, {1}.Achievement popupOtključali ste {} od %n postignućaYou have unlocked {} of %n achievementsYou have unlocked {} of %n achievementsAchievement popupi zaradili {} od %n bodovaand earned {} of %n pointsand earned {} of %n points{} (Neslužbeno)Svladao {}{0}, {1}Mastery popup%n postignuće%n postignuća%n postignućaMastery popup%n bod%n bodova%n bodovaPokušaj ljestvice započeo.Pokušaj ljestvice neuspješan.Vaše vrijeme: {}{}Vaš rezultat: {}{}Vaša Vrijednost: {}{} (Slanje)Postignuća IsključenaZahtjev za otključavanje nije mogao biti dovršen. Nastavit ćemo ponovno pokušavati poslati ovaj zahtjev.Postignuća UključenaSvi zahtjevi otključavanja u tjeku su završeni.Tvrdokorni način je sada otpušten.Rezultat: {0} bodova (softcore: {1} bodova)
Nepročitane poruke: {2}Potvrdi Hardcore ModAktiviraj Postignuća Izazova (Hardcore mode)Otključali ste sva postignuća i zaradali {} bodova!Preuzimanje tablice rezultata nije uspjeloVaše Vrijeme: {0} (Najbolje: {1})Vaš Rezultat: {0} (Najbolje: {1})Vaša Vrijednost: {0} (Najbolja: {1}){0}
Pozicija na ljestvici: {1} od {2}Greška Servera u {0}:
{1}DaNeOtključali ste {0} od {1} postignuća, zaradivši {2} od {3} moguća bodova.NepoznatoZaključanoOtključanoNepodržanoNeslužbenoNedavno otključanoAktivni IzazoviSkoro gotovo{} bodova{} bodXXX bodovaOtključano: {}Ova igra ima {} ljestvica.Slanje rezultata je ne omogućeno jer je hardcore mod ugašen. Ljestvice su samo za pregled.Prikaži NajboljePrikaži PribližneČinImeVrijemeRezultatVrijednostDatuma SlanjaPreuzimanje podataka ljestvica, molimo pričekajte...Učitavanje...Ova igra nema postignuća.Čitanje izvršne datoteke s diska nije uspjelo. Postignuća onemogućena.AdvancedSettingsWidgetKoristi globalnu postavku [%1]Način zaokruživanjaZaokruži/Manje (Zadano)Promijeni kako PCSX2 podnosi zaokruživanje dok oponaša the Emotion Engine's Floating Point Unit (EE FPU). Jer razni FPUovi u PS2 nisu sukladni sa internacionalnim standardima, neke igre mogu zahtijevati drugačije načine rada da obavljaju matematiku ispravno. Početna vrijednost podnosi većinu igrica; <b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b>Način rada zaokruživanja dijeljenjaNajbliže (Zadano)Odredi kako se rezultati brojeva sa pomočnim zarezom zaokružuju. Neke igre zahtjevaju specifične postavke; <b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b>Način stezanjaNormalno (Zadano)Promijeni kako PCSX2 podnosi čuvanje brojeva sa pomičnim zarezom u standardnom x86 dosegu. Početna vrijednost podnosi većinu igrica;<b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b>Omogući RekompilatorProvjerenIzvodi pravovremeni binarni prijevod 64-bitnog MIPS-IV strojnog koda na x86.Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Otkrivanje Petlje ČekanjaModeriraj ubrzanje za neke igre, bez poznatih nuspojava.Omogući Predmemoriju (Sporo)NeprovjerenSamo interpreter, predviđen za dijagnostiku.INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.INTC Otkrivanje CentrifugeOgromna ubrzanje za neke igre, gotovo bez nuspojava kompatibilnosti.Omogući Brzi Pristup Memoriji"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Koristi backpatching kako bi izbjegao ispiranje registra pri svakom pristupu memoriji.Pauziraj na TLB MissPauzira virtualnu mašinu kada dođe do promašaja TLB-a, umjesto da ga ignorira i nastavlja. Imajte na umu da će VM pauzirati nakon završetka bloka, a ne prema uputama koje su uzrokovale iznimku. Pogledajte konzolu da biste vidjeli adresu na kojoj je došlo do nevaljanog pristupa.Omogući 128MB RAM (Dev konzola)Otvara dodatnih 96 MB memorije virtualnom stroju.Način Zaokruživanja VU0Mijenja kako PCSX2 zaokružuje brojeve dok se emulira Emotion Engine Vector Unit 0 (EE VU0). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati probleme sa stabilnošću i/ili rušenje.</b>Način Zaokruživanja VU1Mijenja kako PCSX2 zaokružuje brojeve dok se emulira Emotion Engine Vector Unit 1 (EE VU1). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati probleme sa stabilnošću i/ili rušenje.</b>Način Stezanja VU0Mijenja kako PCSX2 obrađuje čuvanje brojeva s pomičnim zarezom u standardnom x86 rasponu u Emotion Engine Vector Unit 0 (EE VU0). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati nestabilnost.</b>Način Stezanja VU1Mijenja kako PCSX2 obrađuje čuvanje brojeva s pomičnim zarezom u standardnom x86 rasponu u Emotion Engine Vector Unit 1 (EE VU1). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati nestabilnost.</b>Omogući trenutni VU1Pokreće VU1 istog trena, dajući skromno ubrzanje u izvođenju većine igara. Sigurno za korištenje za većinu igara, no može prouzročiti grafičke greške u nekoliko igara.VU0 = Vector Unit 0. One of the PS2's processors.Omogući Rekompajler za VU0 (Mikro način rada)Omogućuje Rekompajler za VU0.VU1 = Vector Unit 1. One of the PS2's processors.Omogući Rekompajler za VU1Omogućuje Rekompajler za VU1.mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)mVU Flag HackDobro ubrzanje i visoka kompatibilnost mogu uzrokovati grafičke pogreške.Izvodi pravovremeni binarni prijevod 32-bitnog MIPS-I strojnog koda na x86.Omogući Popravke IgaraAutomatski učitava i primjenjuje popravke na poznate problematične igre pri pokretanju igre.Omogući Zakrpe za KompatibilnostAutomatski učitava i primjenjuje zakrpe za kompatibilnost na poznate problematične igre.Savestate Compression MethodZstandardDetermines the algorithm to be used when compressing savestates.Savestate Compression LevelMediumDetermines the level to be used when compressing savestates.Save State On ShutdownAutomatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Create Save State BackupsDo not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSystemSettingsWidgetPromjena ovih opcija može uzrokovati da igre postanu nefunkcionalne. Izmijenite na vlastitu odgovornost, PCSX2 tim neće pružiti podršku za konfiguracije s promijenjenim postavkama.Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding refers here to the mathematical term.Način zaokruživanja:NajbližeNegativnoPozitivnoClamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Način stezanja:NijedanNormalno (Zadano)Zaokruži/Manje (Zadano)Rounding refers here to the mathematical term.Način zaokruživanja dijeljenja:Najbliže (Zadano)Zaokruži/ManjeClampModeNijedanSign: refers here to the mathematical meaning (plus/minus).Ekstra + znak očuvanjaPotpuniPričekaj otkrivanje petljeOmogući RekompilatorDopusti brzi pristup memorijiDopusti predmemoriju (sporo)INTC Detekcija OkretajaPauziraj na TLB MissOmogući 128MB RAM (Razvojna konzola)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vektorske Jedinice (VU)Način Zaokruživanja VU1:mVU Flag HackOmogući Rekompilator za VU1Omogući Rekompilator za VU0 (Mikro način rada)Omogući trenutni VU1DodatnoNačin stezanja VU0:Način zaokruživanja VU0:Način stezanja VU1:I/O Procesor (IOP, MIPS-I)Postavke igreDopusti popravke igaraDopusti zakrpe kompatibilnostiCreate Save State BackupsSave State On ShutdownUpravljanje brzinom sličica po sekundihz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hzPAL sličice po sekundi:NTSC sličice po sekundi:Savestate SettingsCompression Level:Compression Method:UncompressedDeflate64ZstandardLZMA2Low (Fast)Medium (Recommended)HighVery High (Slow, Not Recommended)Postavke PINE-aUtor:DopustiAnalysisOptionsDialogAnalysis OptionsChanges made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.Close dialog after analysis has startedAnalyzeCloseAudioExpansionSettingsDialogPostavke Produžavanja ZvukaPanoramski zvuk:30Promjena:20Dubina:10Fokus:Centriraj Sliku:Prednje odvajanje:Stražnje odvajanje:Niski Izrez:Visoki Izrez:<html><head/><body><p><span style=" font-weight:700;">Postavke proširenja zvuka</span><br/>Ove postavke fino podešavaju ponašanje proširenja kanala temeljenog na FreeSurroundu</p></body></html>Veličina bloka:AudioSettingsWidgetPodešavanjePogon:Postavke proširenjaPostavke razvlačenjaVeličina međuspremnika:Maksimalni odaziv: 0 sličica (0.00ms)Pozadina:0 msKontroleIzlazna glasnoća:100%Glasnoća kod premotavanja unaprijed:Priguši sav zvukSinkronizacija:Razduživanje vremena (preporučeno)Proširenje:Izlazna latencija:MinimalnoUređaj izlaza:SinkronizacijaKada radi izvan 100% brzine, prilagođava tempo zvuka umjesto ispuštanja sličica. Proizvodi mnogo ljepši zvuk za premotavanje/usporavanje.ZadanoOdređuje veličinu međuspremnika koji će mjerač vremena pokušati održati ispunjenim. Učinkovito odabire prosječnu latenciju, budući da će se zvuk rastegnuti/smanjiti kako bi veličina međuspremnika bila unutar okvira.Izlazna LatencijaOdređuje latenciju od međuspremnika do zvučnog izlaza glavnog računala. To se može postaviti niže od ciljane latencije kako bi se smanjilo kašnjenje zvuka.Vraća izlaznu glasnoću na globalnu/naslijeđenu vrijednost.Vraća izlaznu glasnoću na početnu vrijednost.Vraća glasnoću premotavanja unaprijed na globalnu/naslijeđenu vrijednost.Vraća glasnoću premotavanja unaprijed na početnu vrijednost.%1%Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.N/A%Zvučni poslužiteljZvučni poslužitelj određuje koliko se sličica proizvedeno od strane emulatora šalje domaćinu. Cubeb poslužitelj nudi najbrži odziv, no ako naiđete na greške, isprobajte SDL poslužitelj. Null poslužitelj onemogućava puštanje zvuka domaćina.%1 msVeličina međuspremnikaGlasnoća IzlazaKontrolira glasnoću zvuka koji se reproducira na domaćinu.Glasnoća kod premotavanja unaprijedKontrolira glasnoću zvuka koji se reproducira na domaćinu za vrijeme brze reprodukcije.NeoznačenoSprječava emulator u stvaranju bilokakvih zvukova.Način proširenjaOnemogućeno (Stereo)Određuje kako se zvuk širi iz stereo sučelja u surround sučelje za podržane igre. Uključuje igre koje podržavaju Dolby Pro Logic/Pro Logic II.Ove postavke fino podešavaju ponašanje proširenja kanala temeljenog na FreeSurroundu.Ove postavke fino podešavaju ponašanje SoundTouch razvlačenja zvuka kada ne radi na 100% brzine.Resetiraj glasnoćuResetiraj glasnoću premotavanja unaprijedNepoznati uređaj "%1"Maks. kašnjenje: %1 ms (%2 ms međuspremnik + %3 ms proširenje + %4 ms izlaz)Maks. kašnjenje: %1 ms (%2 ms međuspremnik + %3 ms izlaz)Maks. kašnjenje: %1 ms (%2 ms proširenje, min. izlazno kašnjenje nepoznato)Maks. kašnjenje: %1 ms (min. izlazno kašnjenje nepoznato)AudioStreamNull (Nema izlaza)CubebSDLOnemogućeno (Stereo)Stereo sa LFEKvadrofonijaKvadrofonija sa LFE5.1 Surround7.1 SurroundZadanoAudioStretchSettingsDialogPostavke razvlačenja zvukaDuljina Sekvence:30Veličina prozora traženja:20Preklapanje:10<html><head/><body><p><span style=" font-weight:700;">Postavke razvlačenja zvuka</span><br/>Ove postavke fino podešavaju ponašanje SoundTouch razvlačenja zvuka kada ne radi na 100% brzine.</p></body></html>Upotrijebi QuickseekKoristi Anti-Aliasing FilterAutoUpdaterDialogAutomatski ažurirateljAžuriranje je dostupnoTrenutna verzija: Nova verzija: Veličina preuzimanja: Preuzmi i instaliraj...Preskoči ovo ažuriranjePodsjeti me kasnijeGreška ažuriratelja<h2>Promjene:</h2><h2>Upozorenje Sacuvane Pozicije</h2><p>instaliranje ovog ažuriranja će učiniti vaše sačuvane pozicije <b>nekompatibilnima</b>.Molimo osigurajte da ste sačuvali vaše igre na Memorijsku Karticu prije instaliranja ovog ažuriranja ili će te izgubiti napredak.</p><h2>Postavke Upozorenje</h2><p>Instaliranjem ovog ažuriranja će resetirati vaš programski oblik. Molimo zabilježite da ćete morati ponovno configurirati vaše postavke nakon ovog ažuriranja</p>Upozorenje Savestateova<h1>UPOZORENJE</h1><p style='font-size:12pt;'>;instaliranje ovog ažuriranja će učiniti vaše <b> sačuvane pozicije ne upotreblivimae</b>, <i>budite sigurni da savučate bilo koji napredak na vaše memory kartice prije postupka
</i>.</p><p> Želite li nastaviti?</p>Preuzimanje %1...Nije dostupno nijedno ažuriranje. Molimo pokušajte ponovo kasnije.Trenutna verzija: %1 (%2)Nova verzija: %1 (%2)Veličina Preuzimanja: %1 MBUčitavanje...Uklanjanje updater exe datoteke nije uspjelo nakon ažuriranja.BIOSSettingsWidgetBIOS DirektorijPCSX2 će tražiti BIOS slike u ovom direktoriju.Pregledaj...Ponovno postaviOdabir BIOS-aOtvori BIOS Mapu...Osvježi listuNaziv datotekeVerzijaPostavke i zakrpeBrzo pokretanjePokretanje Brzo UnaprijedProvjerenoZakrpljava BIOS kako bih konzola 's započela animaciju.NeprovjerenoMiče emulacijsku brzinsku prigušnicu dok igra počne smanjivati vrijeme za početi igru.BreakpointDialogIzradi/Modificiraj BreakpointVrstaIzvršiMemorijaAdresa0ČitajPišiPromijeniVeličina1StanjeZapisDopustiInvalid AddressInvalid ConditionInvalid SizeBreakpointModelIzvrši--DopuštenoOtpuštenoČitaj(C) = changes, as in "look for changes".Piši(C)PišiWarning: limited space available. Abbreviate if needed.VRSTAWarning: limited space available. Abbreviate if needed.ISTUPWarning: limited space available. Abbreviate if needed.VELIČINA / ETIKETAWarning: limited space available. Abbreviate if needed.UPUTAWarning: limited space available. Abbreviate if needed.UVJETWarning: limited space available. Abbreviate if needed.HITSWarning: limited space available. Abbreviate if needed.XCDVDLokacija diska s igrom je na prijenosnom disku, mogu se pojaviti problemi s performansama poput podrhtavanja i zamrzavanja.ČUvanje CDVD da se blokira istovarenje do '{}'.Predmemoriranje CDVDZvukNačin 1Način 2NepoznatoPredmemoriranje nije podržano za diskove.Predmemoriranje {}...Predmemoriranje nije podržano za ovaj format datoteke.Potrebna memorija ({}GB) prelazi maksimalno dopuštenih ({}GB).ColorPickerButtonOdaberi Boju LED-aControllerBindingWidgetVrsta virtualnog kontroleraMapiranjaPostavkeMakronaredbeAutomatsko MapiranjeIzbriši MapiranjeUtor kontrolera %1Nema dostupnih uređajaBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Izbriši MapiranjaBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Jeste li sigurni da želite obrisati sva mapiranja za ovaj kontroler? Ova se radnja ne može poništiti.Automatsko MapiranjeNijedna generična povezanost nije generirana za uređaj '%1'. Kontroler/izvor nebi mogao podržavati automatsko postavljanje.ControllerBindingWidget_DualShock2Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Gumbi za kretanjeDoljeLijevoGoreDesnoTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Lijeva palicaVeliki motorLeave this button name as-is.L2Leave this button name as-is.R2Leave this button name as-is.L1Leave this button name as-is.R1Leave this button name as-is or uppercase it entirely.StartLeave this button name as-is or uppercase it entirely.SelectTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Akcijski gumbiTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.KrižTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.KvadratTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.TrokutTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.KrugTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Desni analogMali motorLeave this button name as-is.L3Leave this button name as-is.R3Modifikator pritiskaAnalogControllerBindingWidget_GuitarŽutoPritisniGumbPočetakCrvenoZelenoNarančastoOdaberiDrndanje goreDrndanje doljePlavaUdarna ŠipkaNagibControllerBindingWidget_JogconD-PadDoljeLijevoGoreDesnoVeliki motorL2R2L1R1StartSelectAkcijski gumbiKriž - XKvadrat - □Trokut -△Krug - OMali motorDial LeftDial RightControllerBindingWidget_NegconD-PadDownLeftUpRightLarge MotorLStartRFace ButtonsIIIBASmall MotorTwist LeftTwist RightControllerBindingWidget_PopnLeave this button name as-is or uppercase it entirely.SelectYellow (Left)Yellow (Right)Blue (Right)Blue (Left)Leave this button name as-is or uppercase it entirely.StartRedGreen (Right)White (Left)Green (Left)White (Right)ControllerCustomSettingsWidgetVrati Zadane PostavkePregledaj...Odaberi DatotekuControllerGlobalSettingsWidgetSDL izvor ulazaSDL ulazni izvor podržava većinu kontrolera i daje dodatnu funkcionalnost za DualShock 4 / DualSense kontrolere u načinu Bluetooth-a (vibracija / kontroliranje LED-a).Dopusti SDL izvor ulazaDualShock 4 / DualSense poboljšani načinIzvor XInputDopusti XInput izvor ulazaIzvor DInputDInput izvor pruža pomoć za starije kontrolere koji ne podržavaju XInput. Pristupanje takvim controlerima pomoću SDL je preporučeno, ali DirectInput se može koristit u slučaju da SDL nije podržan.Koristi DInput kao ulazni izvorPostavke ProfilaKada je opcija uključena, prečac može biti postavljen u ovome ulaznom profilu, i biti će korišten umjesto globalnih prečaca. Po zadanome, prečaci su uvijek podjeljeni s drugim profilima.Koristi Zasebne Profilne prečicePostavke LED-a KontroleraUključi SDL Raw ulazEnable IOKit DriverEnable MFI DriverXInput izvor pruža podršku za Xbox 360 / Xbox One / Xbox Series kontrolere, i za treće strane kontrolere koji izvršava XInput protokol.Kontroler mnogododirMnogodobir se uključuje do 8 kontrolera spojenih na konzolu. Svaki mnogododir pruža 4 utičnice. Mnogododir nije podržan od svih igara.Mnogododir na konsolskoj utičnici 1Mnogododir na konsolskoj utičnici 2Izvor Miša/PokazivačaPCSX2 omogućuje korištenje miša za simulaciju kretanja analogne palice.Postavke...Omogući Mapiranje MišaPronađeni UređajiControllerLEDSettingsDialogPostavke LED KontroleraSDL-0 LEDSDL-1 LEDEnable DualSense Player LEDSDL-2 LEDSDL-3 LEDControllerMacroEditWidgetMapiranja/GumbiOdaberite gumbe koje želite pokrenuti ovom makronaredbom. Svi gumbi se aktiviraju istovremeno.PritisakZa gumbe koji su osjetljivi na pritisak, ovaj klizač kontrolira koliko će sile biti simulirano kada je makronaredba aktivna.100%OkidačOdaberite okidač za aktiviranje ove makronaredbe. To može biti jedan gumb ili kombinacija gumba (akord). Pritisnite Shift i kliknite za više okidača.Press To ToggleMrtva Zona:FrekvencijaMakronaredba će se uključiti svakih N okvira.Postavi...Nije Konfiguriran%1%Postavi FrekvencijuFrekvencija: Makronaredba se neće ponoviti.Makronaredba će uključiti gumbove svakih %1 okvira.ControllerMacroWidgetKontrolna utičnica %1 makroThis is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMakro %1
%2ControllerMappingSettingsDialogController Mapping Settings<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>Ignore Inversion<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMouseSettingsDialogPostavke Mapiranja MišaY Brzina10X Brzina<html><head/><body><p><span style=" font-weight:700;">Postavke za Mapiranje Miša</span><br/>Ove postavke fino podesite kada mapirate miš na oponašani kontroler</p></body></html>InercijaX Mrtva ZonaY Mrtva ZonaControllerSettingsWindowPostavke PCSX2 KontroleraEditing Profile:Novi ProfilApply ProfileIzbriši ProfilMapping SettingsVrati na ZadanoIzradi Ulazni ProfilPrilagođeni ulazni profili se koriste za nadjačanje dijeljenih ulaznih profila za određene igre.
Kako bi ste stavili prilagođeni ulazni profil na igru, idite nja njena svojstva igre, onda promijenite 'ulazni profil' na kartici sažetka.
Upišite ime za novi ulazni profil:GreškaProfil s imenom '%1' već postoji.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy the current hotkey bindings from global settings to the new input profile?Failed to save the new profile to '%1'.Load Input ProfileAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Delete Input ProfileAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Failed to delete '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Global SettingsController Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1
%2USB Port %1
%2Hotkeys"Shared" refers here to the shared input profile.SharedThe input profile named '%1' cannot be found.CoverDownloadDialogPreuzmi OmotePCSX2 može automatski preuzimati omote za igre koje trenutno nemaju omot. Ne poslužujemo nikakve naslovne slike, korisnik mora pružiti vlastiti izvor slika.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.Use Title File NamesČekanje na početak...ZapočniZatvoriPreuzimanje je završeno.ZaustaviCpuWidgetRegistriFunkcijePretraga MemorijeMemorijaBreakpointsThreadsActive Call StackSpremljene AdreseGlobalsLocalsParametersBreakpoint List Context MenuNovoUrediKopirajIzbrišiKopiraj sve kao CSVZalijepi iz CSV-aKontekstni Meni Liste NitiGo to in DisassemblyUčitaj iz PostavkiSpremi u PostavkeGo to in Memory ViewKopiraj AdresuKopiraj tekstStack List Context MenuDEV9DnsHostDialogNetwork DNS Hosts Import/ExportIzaberi DomaćineOKOtkažiOdabranoImeUrlAdresaOmogućenoDEV9SettingsWidgetEthernetEthernet Uređaj:Tip Ethernet Uređaja:Intercept DHCPOmogućenoInterceptDHCPOmogućenoMaska Podmreže:Gateway Address:AutomatskiIntercept DHCP:PS2 adresa:DNS1 adresa:DNS2 adresa:Unutrašnji DNSDodajIzbrišiIzveziUveziPo igriInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1InternalDNSTableOmogućenoTvrdi diskEnable 48-Bit LBAHDD File:40120HDD Size (GiB):HDDOmogućenoPretražiIzradi SlikuPCAP BridgedPCAP SwitchedTAPSocketiManualUnutarnjeUse Global Setting [%1]ImeURLAdresaHosts Fileini (*.ini)DNS HostsUspješno IzvezenoOtvaranje datoteke neuspjeloNo Hosts in fileUspješno uvezenoPer Game Host listCopy global settings?Delete per game host list?HDD Image FileHDD (*.raw)2000100Overwrite File?HDD image "%1" already exists.
Do you want to overwrite?HDD CreatorHDD image createdUse GlobalOverrideDebugAnalysisSettingsWidgetClear Existing SymbolsAutomatically Select Symbols To Clear<html><head/><body><p><br/></p></body></html>Import SymbolsImport From ELFDemangle SymbolsDemangle ParametersImport Default .sym FileImport from file (.elf, .sym, etc):AddRemoveScan For FunctionsScan Mode:Scan ELFScan MemorySkipCustom Address Range:Start:End:Hash FunctionsGray Out Symbols For Overwritten FunctionsCheckedAutomatically delete symbols that were generated by any previous analysis runs.Import symbol tables stored in the game's boot ELF.Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.Include parameter lists in demangled function names.Scan ModeChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.Custom Address RangeUncheckedWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.<i>No symbol sources in database.</i><i>Start this game to modify the symbol sources list.</i>Add Symbol FileDebugSettingsWidgetAnalysisThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.Automatically Analyze Program:AlwaysIf Debugger Is OpenNeverGenerate Symbols For IRX ExportsGSDraw DumpingDump GS DrawsSave RTSave FrameSave TextureSave DepthStart Draw Number:Draw Dump Count:Hardware Dump Directory:Software Dump Directory:Pregledaj...Otvori...Trace LoggingEnableEEDMA ControlSPR / MFIFOVIFCOP1 (FPU)MSKPATH3CacheGIFR5900COP0HW Regs (MMIO)CountersSIFCOP2 (VU0 Macro)VIFCodesMemoryUnknown MMIOIPUBIOSDMA RegistersGIFTagsIOPCDVDR3000AMemcardsPadMDECCOP2 (GPU)Analyze ProgramChoose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.Generate Symbols for IRX Export TablesCheckedHook IRX module loading/unloading and generate symbols for exported functions on the fly.Enable Trace LoggingUncheckedGlobally enable / disable trace logging.EE BIOSLog SYSCALL and DECI2 activity.EE MemoryLog memory access to unknown or unmapped EE memory.EE R5900Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.EE COP0Log COP0 (MMU, CPU status, etc) instructions.EE COP1Log COP1 (FPU) instructions.EE COP2Log COP2 (VU0 Macro mode) instructions.EE CacheLog EE cache activity.EE Known MMIOLog known MMIO accesses.EE Unknown MMIOLog unknown or unimplemented MMIO accesses.EE DMA RegistersLog DMA-related MMIO accesses.EE IPULog IPU activity; MMIO, decoding operations, DMA status, etc.EE GIF TagsLog GIFtag parsing activity.EE VIF CodesLog VIFcode processing; command, tag style, interrupts.EE MSKPATH3Log Path3 Masking processing.EE MFIFOLog Scratchpad MFIFO activity.EE DMA ControllerLog DMA transfer activity. Stalls, bus right arbitration, etc.EE CountersLog all EE counters events and some counter register activity.EE VIFLog various VIF and VIFcode processing data.EE GIFLog various GIF and GIFtag parsing data.IOP BIOSLog SYSCALL and IRX activity.IOP MemcardsLog memory card activity. Reads, Writes, erases, etc.IOP R3000ALog R3000A core instructions (excluding COPs).IOP COP2Log IOP GPU co-processor instructions.IOP Known MMIOIOP Unknown MMIOIOP DMA RegistersIOP PADLog PAD activity.IOP DMA ControllerIOP CountersLog all IOP counters events and some counter register activity.IOP CDVDLog CDVD hardware activity.IOP MDECLog Motion (FMV) Decoder hardware unit activity.EE SIFLog SIF (EE <-> IOP) activity.DebuggerWindowPCSX2 Otklanjač GrešakaPokreniStep IntoF11Step OverF10Step OutShift+F11Always On TopPrikaži ovaj prozor na vrhuAnalyzePauzaDisassemblyWidgetDisassemblyKopiraj AdresuKopiraj Heksadekadsku Vrijendnost InstrukcijeNOP Instruction(s)Run to CursorFollow BranchGo to in Memory ViewDodaj FunkcijuPreimenuj FunkcijuUkloni FunkcijuAssemble ErrorUnable to change assembly while core is runningAssemble InstructionFunction nameRename Function ErrorFunction name cannot be nothing.No function / symbol is currently selected.Go To In DisassemblyCannot Go ToRestore Function ErrorUnable to stub selected address.&Copy Instruction TextCopy Function NameRestore Instruction(s)Asse&mble new Instruction(s)&Jump to CursorToggle &Breakpoint&Go to AddressRestore FunctionStub (NOP) FunctionShow &Opcode%1 NOT VALID ADDRESSEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>Dodaj Direktorij Igara...Skeniraj Za Nove IgreEmuThreadSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | GS: %4%Nema Slike%1x%2FPS: %1VPS: %1 Speed: %1% Game: %1 (%2)
Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.ErrorFailed to create HTTPDownloader.Downloading %1...Download failed with HTTP status code %1.Download failed: Data is empty.Zapisivanje '%1' neuspješno.EmulationSettingsWidgetKontrola brzineNormalna Brzina:Postavke sustavaOmogući VaranjeSlow-Motion Speed:Fast-Forward Speed:Enable Multithreaded VU1 (MTVU)Enable Host FilesystemEnable Fast CDVDEnable CDVD PrecachingEnable Thread PinningEE Cycle Skipping:OnemogućenoMild UnderclockModerate UnderclockMaximum UnderclockEE Cycle Rate:50% (Underclock)60% (Underclock)75% (Underclock)100% (Normal Speed)130% (Overclock)180% (Overclock)300% (Overclock)Frame Pacing / Latency ControlThis string will appear next to the amount of frames selected, in a dropdown box. framesMaximum Frame Latency:Use Host VSync TimingSync to Host Refresh RateOptimal Frame PacingVertical Sync (VSync)Use Global Setting [%1]Normalna BrzinaSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.Korisnički DefiniranoCheckedHigher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.UncheckedFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Automatically loads and applies cheats on game start.Allows games and homebrew to access files / folders directly on the host computer.The "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed100%Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.The "User Preference" string will appear after the text "Recommended Value:"Slow-Motion SpeedSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EE Cycle RateEE Cycle SkipP-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Stavlja prioritet za specifične niti procesora na specifičan način čime ignorira sistemsko zakazivanje. Može pomoči procesorima s velikim (P) i malim (E) jezgrama (npr. Intel-ovi procesori 12-e generacije ili noviji, te noviji AMD-ovi procesori.).Omogući Višenitni VU1 (MTVU1)Većinom dolazi do ubrazanja na procesorima s 4 ili više jezgri. Sigurno za većinu igara, no nekoliko ih je nekompatibilno i može doći do zakazivanja.Učitava sliku diska u radnu memoriju prije pokretanja virtualnog stroja. Može smanjiti količinu trzanja na konfiguracijama s tvrdim diskovima koji imaju dugo vrijeme buđenja, no znatno usporava vrijeme paljenja stroja.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Maximum Frame Latency2 FramesSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.Use Global Setting [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.NeograničenEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.PrilagođenoCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Prilagođena BrzinaUnesite Prilagođenu BrzinuExpressionParserInvalid memory access size %d.Invalid memory access (unaligned).Token too long.Invalid number "%s".Invalid symbol "%s".Invalid operator at "%s".Closing parenthesis without opening one.Closing bracket without opening one.Parenthesis not closed.Not enough arguments.Invalid memsize operator.Division by zero.Modulo by zero.Invalid tertiary operator.Invalid expression.FileOperationsFailed to show fileFailed to show file in file explorer.
The file was: %1Windows action to show a file in Windows ExplorerPrikaži u MapimacOS action to show a file in FinderShow in FinderOpens the system file manager to the directory containing a selected fileOtvori Sadržani DirektorijNeuspjelo otvaranje URL-aFailed to open URL.
The URL was: %1FolderSettingsWidgetDirektorij PredmemorijePretraži...Otvori...ResetUsed for storing shaders, game list, and achievement data.Cheats DirectoryUsed for storing .pnach files containing game cheats.Covers DirectoryUsed for storing covers in the game grid/Big Picture UIs.Snapshots DirectoryUsed for screenshots and saving GS dumps.Save States DirectoryUsed for storing save states.FullscreenUICould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Koristi Globalnu PostavkuAutomatsko spajanje neuspjelo, nijedan uređaj nije dostupan.Naziv igre kopiran u međuspremnik.Game serial copied to clipboard.Game CRC copied to clipboard.Game type copied to clipboard.Regija igre kopirana u međuspremnik.Kompatibilnost igre kopirana u međuspremnik.Game path copied to clipboard.Controller settings reset to default.No input profiles available.Stvori Novi...Unesite ime profila ulaza koje želite stvoriti.Jeste li sigurni da želite vratiti početne postavke? Sve preference će biti poništene.Settings reset to defaults.No save present in this slot.No save states found.Failed to delete save state.Failed to copy text to clipboard.This game has no achievements.This game has no leaderboards.Reset SystemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Launch a game from images scanned from your game directories.Launch a game by selecting a file/disc image.Start the console without any disc inserted.Start a game from a disc in your PC's DVD drive.No BindingSetting %s binding %s.Push a controller button or axis now.Timing out in %.0f seconds...NepoznatOKSelect DeviceDetailsOptionsCopies the current global settings to this game.Clears all settings set for this game.BehaviourPrevents the screen saver from activating and the host from sleeping while emulation is running.Shows the game you are currently playing as part of your profile on Discord.Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you open the quick menu, and unpauses when you close it.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Uses a light coloured theme instead of the default dark theme.Game DisplaySwitches between full screen and windowed when the window is double-clicked.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Determines how large the on-screen messages and monitor are.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows the current configuration in the bottom-right corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.Displays warnings when settings are enabled which may break games.Resets configuration to defaults (excluding controller settings).Changes the BIOS image used to start future sessions.Automatic{0}/{1}/{2}/{3}DefaultWARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?Automatically switches to fullscreen mode when a game is started.On-Screen Display%d%%Shows the resolution of the game in the top-right corner of the display.BIOS ConfigurationBIOS SelectionOptions and PatchesSkips the intro screen, and bypasses region checks.Speed ControlNormal SpeedSets the speed when running without fast forwarding.Fast Forward SpeedSets the speed when using the fast forward hotkey.Slow Motion SpeedSets the speed when using the slow motion hotkey.System SettingsEE Cycle RateUnderclocks or overclocks the emulated Emotion Engine CPU.EE Cycle SkippingEnable MTVU (Multi-Threaded VU1)Enable Instant VU1Enable CheatsEnables loading cheats from pnach files.Enable Host FilesystemEnables access to files from the host: namespace in the virtual machine.Enable Fast CDVDFast disc access, less loading times. Not recommended.Frame Pacing/Latency ControlMaximum Frame LatencySets the number of frames which can be queued.Optimal Frame PacingSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Speeds up emulation so that the guest refresh rate matches the host.RendererSelects the API used to render the emulated GS.Synchronizes frame presentation with host refresh.DisplayOmjer PrikazaSelects the aspect ratio to display the game content at.FMV Aspect Ratio OverrideSelects the aspect ratio for display when a FMV is detected as playing.DeinterlacingSelects the algorithm used to convert the PS2's interlaced output to progressive for display.Screenshot SizeDetermines the resolution at which screenshots will be saved.Screenshot FormatSelects the format which will be used to save screenshots.Screenshot QualitySelects the quality at which screenshots will be compressed.Okomito RastezanjeIncreases or decreases the virtual picture size vertically.ObrežiObrezuje sliku, zadržavši omjer slike.%d pxOmogući Zakrpe Širokog EkranaEnables loading widescreen patches from pnach files.Enable No-Interlacing PatchesEnables loading no-interlacing patches from pnach files.Bilinear UpscalingSmooths out the image when upscaling the console to the screen.Integer UpscalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Screen OffsetsEnables PCRTC Offsets which position the screen as the game requests.Show OverscanEnables the option to show the overscan area on games which draw more than the safe area of the screen.Anti-BlurEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.RenderingUnutarnja RezolucijaMultiplies the render resolution by the specified factor (upscaling).MipmappingBilinear FilteringSelects where bilinear filtering is utilized when rendering textures.Trilinear FilteringSelects where trilinear filtering is utilized when rendering textures.Anisotropic FilteringDitheringSelects the type of dithering applies when the game requests it.Blending AccuracyDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.Texture PreloadingUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Software Rendering ThreadsNumber of threads to use in addition to the main GS thread for rasterization.Auto Flush (Software)Force a primitive flush when a framebuffer is also an input texture.Edge AA (AA1)Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's texture mipmapping.The selected input profile will be used for this game.SharedInput ProfileShows the current PCSX2 version on the top-right corner of the display.Shows the currently active input recording status.Shows the currently active video capture status.Shows a visual history of frame times in the upper-left corner of the display.Shows the current system hardware information on the OSD.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Hardware FixesManual Hardware FixesDisables automatic hardware fixes, allowing you to set fixes manually.CPU Sprite Render SizeUses software renderer to draw texture decompression-like sprites.CPU Sprite Render LevelDetermines filter level for CPU sprite render.Software CLUT RenderUses software renderer to draw texture CLUT points/sprites.Skip Draw StartObject range to skip drawing.Skip Draw EndAuto Flush (Hardware)CPU Framebuffer ConversionDisable Depth ConversionDisable Safe FeaturesThis option disables multiple safe features.This option disables game-specific render fixes.Uploads GS data when rendering a new frame to reproduce some effects accurately.Disable Partial InvalidationRemoves texture cache entries when there is any intersection, rather than only the intersected areas.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Read Targets When ClosingFlushes all targets in the texture cache back to local memory when shutting down.Estimate Texture RegionAttempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GPU Palette ConversionUpscaling FixesAdjusts vertices relative to upscaling.Native ScalingAttempt to do rescaling at native resolution.Round SpriteAdjusts sprite coordinates.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Adjusts target texture offsets.Align SpriteFixes issues with upscaling (vertical lines) in some games.Merge SpriteReplaces multiple post-processing sprites with a larger single sprite.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Unscaled Palette Texture DrawsCan fix some broken effects which rely on pixel perfect precision.Texture ReplacementLoad TexturesLoads replacement textures where available and user-provided.Asynchronous Texture LoadingLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Precache ReplacementsPreloads all replacement textures to memory. Not necessary with asynchronous loading.Replacements DirectoryFoldersTexture DumpingDump TexturesDump MipmapsIncludes mipmaps when dumping textures.Dump FMV TexturesAllows texture dumping when FMVs are active. You should not enable this.Post-ProcessingFXAAOmogućava FXAA poslije-procesni shader.Contrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.CAS OštrinaDetermines the intensity the sharpening effect in CAS post-processing.FilteriShade BoostEnables brightness/contrast/saturation adjustment.Shade Boost BrightnessPrilagodba svjetline. 50 je normalno.Shade Boost ContrastPrilagodba kontrasta. 50 je normalno.Shade Boost SaturationAdjusts saturation. 50 is normal.TV ShaderiNaprednoPreskoči Prikazivanje Dupliciranih SlikaExtended Upscaling MultipliersDisplays additional, very high upscaling multipliers dependent on GPU capability.Hardware Download ModeChanges synchronization behavior for GS downloads.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersForces texture barrier functionality to the specified value.GS Dump CompressionSets the compression algorithm for GS dumps.Disable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Disable Shader CachePrevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Changes when SPU samples are generated relative to system emulation.%d msSettings and OperationsCreates a new memory card file or folder.Simulates a larger memory card by filtering saves only to the current game.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.Enable/Disable the Player LED on DualSense controllers.OkidačToggles the macro when the button is pressed, instead of held.SavestateCompression MethodSets the compression algorithm for savestate.Compression LevelSets the compression level for savestate.Version: %s{:%H:%M}Slot {}1.25x Native (~450px)1.5x Native (~540px)1.75x Native (~630px)2x Native (~720px/HD)2.5x Native (~900px/HD+)3x Native (~1080px/FHD)3.5x Native (~1260px)4x Native (~1440px/QHD)5x Native (~1800px/QHD+)6x Native (~2160px/4K UHD)7x Native (~2520px)8x Native (~2880px/5K UHD)9x Native (~3240px)10x Native (~3600px/6K UHD)11x Native (~3960px)12x Native (~4320px/8K UHD)WebPAggressiveDeflate64ZstandardLZMA2Low (Fast)Medium (Recommended)Very High (Slow, Not Recommended)Promijeni OdabirOdaberiParent DirectoryUnesite VrijednostO programuUključi/Isključi cijeli zaslonNavigirajUčitaj Globalno StanjePromjeni StranicuVrati se IgriSelect StateSelect GameChange ViewLaunch OptionsCreate Save State BackupsShow PCSX2 VersionShow Input Recording StatusShow Video Capture StatusShow Frame TimesShow Hardware InfoStvori Memorijsku KarticuPodešavanjeZapočni IgruPokreni igru s datoteke, diska, ili započni igru bez umetnutog diska.Changes settings for the application.Return to desktop mode, or exit the application.NazadPovratak na prethodni meni.Izađi iz PCSX2Potpuni izlaz iz aplikacije, vraćajući Vas na radnu površinu.Desktop ModeIzlaz iz Moda Velike Slike, vraćajući Vas na sučelje radne površine.Resets all configuration to defaults (including bindings).Replaces these settings with a previously saved input profile.Stores the current settings to an input profile.Input SourcesThe SDL input source supports most controllers.Pruža podršku za vibraciju i kontrolu LED-ica preko Bluetootha.Allow SDL to use raw access to input devices.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.MultitapEnables an additional three controller slots. Not supported in all games.Attempts to map the selected port to a chosen controller.Determines how much pressure is simulated when macro is active.Determines the pressure required to activate the macro.Toggle every %d framesClears all bindings for this USB controller.Data Save LocationsShow Advanced SettingsChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.LoggingSystem ConsoleWrites log messages to the system console (console window/standard output).File LoggingWrites log messages to emulog.txt.Verbose LoggingWrites dev log messages to log sinks.Log TimestampsWrites timestamps alongside log messages.EE ConsoleWrites debug messages from the game's EE code to the console.IOP ConsoleWrites debug messages from the game's IOP code to the console.CDVD Verbose ReadsLogs disc reads from games.Emotion EngineRounding ModeDetermines how the results of floating-point operations are rounded. Some games need specific settings.Division Rounding ModeDetermines how the results of floating-point division is rounded. Some games need specific settings.Clamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Enable EE RecompilerPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnables simulation of the EE's cache. Slow.Enable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Vector UnitsVU0 Rounding ModeVU0 Clamping ModeVU1 Rounding ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.I/O ProcessorEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.GraphicsUse Debug DeviceSettingsNo cheats are available for this game.Cheat CodesNo patches are available for this game.Game PatchesActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Game FixesGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FPU Multiply HackFor Tales of Destiny.Preload TLB HackNeeded for some games with complex FMV rendering.Skip MPEG HackSkips videos/FMVs in games to avoid game hanging/freezes.OPH Flag HackEE Timing HackInstant DMA HackKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.For SOCOM 2 HUD and Spy Hunter loading hang.VU Add HackFull VU0 SynchronizationForces tight VU0 sync on every COP2 instruction.VU Overflow HackTo check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Load StateMakes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Disable the support of depth buffers in the texture cache.Disable Render FixesPreload Frame DataTexture Inside RTWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Half Pixel OffsetTexture Offset XTexture Offset YDumps replaceable textures to disk. Will reduce performance.Applies a shader which replicates the visual effects of different styles of television set.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Enables API-level validation of graphics commands.Use Software Renderer For FMVsTo avoid TLB miss on Goemon.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Emulate GIF FIFOCorrect but slower. Known to affect the following games: Fifa Street 2.DMA Busy HackDelay VIF1 StallsEmulate VIF FIFOSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.VU I Bit HackAvoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU SyncRun behind. To avoid sync problems when reading or writing VU registers.VU XGKick SyncForce Blit Internal FPS DetectionSpremi StanjeUčitaj Spremljeno StanjePronađeno je spreljeno stanje na %s.
Želite li učitati ovo stanje i nastaviti?Regija: Kompatibilnost: Igra Nije IzabranaSearch DirectoriesDodaje novu direktorij za traženje igara.Scanning SubdirectoriesNot Scanning SubdirectoriesList SettingsSets which view the game list will open to.Determines which field the game list will be sorted by.Reverses the game list sort order from the default (usually ascending to descending).Postavke NaslovniceDownloads covers from a user-specified URL template.OperationsSelects where anisotropic filtering is utilized when rendering textures.Use alternative method to calculate internal FPS to avoid false readings in some games.Identifies any new files added to the game directories.Forces a full rescan of all games previously identified.Download CoversAbout PCSX2PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.When enabled and logged in, PCSX2 will scan for achievements on startup."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.ErrorPauses the emulator when a controller with bindings is disconnected.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixEnable CDVD PrecachingLoads the disc image into RAM before starting the virtual machine.Vertical Sync (VSync)Sync to Host Refresh RateUse Host VSync TimingDisables PCSX2's internal frame timing, and uses host vsync instead.Disable Mailbox PresentationForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.Audio ControlControls the volume of the audio played on the host.Fast Forward VolumeControls the volume of the audio played on the host when fast forwarding.Mute All SoundPrevents the emulator from producing any audible sound.Backend SettingsZvučni poslužiteljZvučni poslužitelj određuje kako su sličice proizvedene od strane emulatora predane domaćinu.ProširenjeOdređuje kako se zvuk širi sa stereo načina na surround način u podržanim igrama.SinkronizacijaVeličina međuspremnikaOdređuje količinu zvuka u međuspremniku prije nego što se izvadi od strane API-ja domaćina.Latencija IzlazaDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.Minimal Output LatencyWhen enabled, the minimum supported output latency will be used for the host API.Thread PinningForce Even Sprite PositionDisplays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.AccountLogs out of RetroAchievements.Logs in to RetroAchievements.Current GameAn error occurred while deleting empty game settings:
{}An error occurred while saving game settings:
{}{} is not a valid disc image.Automatic mapping completed for {}.Automatic mapping failed for {}.Game settings initialized with global settings for '{}'.Game settings have been cleared for '{}'.{} (Current){} (Direktorij)Učitavanje nije uspjelo '{}'.Input profile '{}' loaded.Input profile '{}' saved.Failed to save input profile '{}'.Ulaz {} Vrsta KontroleraSelect Macro {} BindsUlaz {} UređajUlaz {} Podtip{} neoznačeni kodovi zakrpe će se automatski aktivirati.{} pronađeni su neoznačeni kodovi zakrpe ali nisu omogućeni.Ova sessija: {}Svo vrijeme: {}Save Slot {0}Saved {}{} does not exist.{} deleted.Failed to delete {}.File: {}CRC: {:08X}Time Played: {}Last Played: {}Size: {:.2f} MBLeft: Top: Right: Bottom: SummaryInterface SettingsPostakve BIOS-aPostavke EmulacijePostavke PrikazaPostavke ZvukaPostavke Memorijske KarticePostavke KontroleraHotkey SettingsPostavke PostignućaPostavke DirektorijaNapredne PostavkeZakrpeVaranje2% [1 FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% Speed60% Speed75% Speed100% Speed (Default)130% Speed180% Speed300% SpeedNormal (Default)Mild UnderclockModerate UnderclockMaximum UnderclockDisabled0 Frames (Hard Sync)1 Frame2 Frames3 FramesNoneExtra + Preserve SignPotpuniDodatnoAutomatski (Zadano)Direct3D 11Direct3D 12OpenGLVulkanMetalProgramska podrškaNullIsključenBilinear (Mekano)Bilinear (Oštro)Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First, Half FPS)Blend (Bottom Field First, Half FPS)Adaptive (Top Field First)Adaptive (Bottom Field First)Izvorno (PS2)NearestBilinear (Forsirano)Bilinear (PS2)Bilinear (Forced excluding sprite)Off (None)Trilinear (PS2)Trilinear (Forced)ScaledUnscaled (Default)MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Off (Default)2x4x8x16xPartialFull (Hash Cache)Force DisabledForce EnabledAccurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Rezolucija ZaslonaUnutarnja Rezolucija (Omjer Neispravljen)Load/Save StateUPOZORENJE: Memorijska Kartica ZauzetaNije moguće pokazati detalje o igrama koje nisu skenirane u popisu igara.Pauziraj Pri Odspajanju KontroleraSDL DualSense Player LEDPress To ToggleMrtva zonaPuno PaljenjeObavijest PostignućaObavijest LjestviceEnable In-Game OverlaysEncore ModeNačin GledateljaPNG-Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Removes the current card from the slot.Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).{} FramesNo DeinterlacingForce 32bitJPEG0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Sprites OnlySprites/TrianglesBlended Sprites/Triangles1 (Normal)2 (Aggressive)Inside TargetMerge TargetsNormal (Vertex)Special (Texture)Special (Texture - Aggressive)Align To NativeHalfForce BilinearForce NearestDisabled (Default)Enabled (Sprites Only)Enabled (All Primitives)None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes CRT4xRGSSNxAGSSUncompressedLZMA (xz)Zstandard (zst)PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1NegativePositiveChop/Zero (Default)Game GridGame ListGame List SettingsTypeSerialTitleFile TitleCRCTime PlayedLast PlayedSizeSelect Disc ImageSelect Disc DriveStart FilePokreni BIOSPokreni DiskIzlazSet Input BindingRegijaOcjena KompatibilnostiPutanjaPutanja DiskaIzaberite Putanju DiskaKopiranj PostavkeIzbriši PostavkeInhibit ScreensaverOmogući Diskord PrisutnostPauziraj Na PočetkuPauziraj Na Gubljenju FokusaPauziraj Na MenijuPotvrdite GašenjeSpremite Stanje Igre Pri GašenjuKoristi Svijetlu TemuPokreni Preko Cijelog EkranaDvostruki Klik Pali-Gasi Puni ZaslonSakrij Pokazivač U Punom ZaslonuOSD ScalePrikaži PorukePrikaži BrzinuPrikaži FPSShow CPU UsageShow GPU UsageShow ResolutionShow GS StatisticsShow Status IndicatorsShow SettingsShow InputsWarn About Unsafe SettingsReset SettingsChange Search DirectoryFast BootOutput VolumeMemory Card DirectoryFolder Memory Card FilterCreateCancelLoad ProfileSave ProfileEnable SDL Input SourceSDL DualShock 4 / DualSense Enhanced ModeSDL Raw InputEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 2 MultitapController Port {}{}Controller Port {}Controller TypeAutomatic MappingController Port {}{} MacrosController Port {} MacrosMacro Button {}TipkeFrekvencijaPritisakController Port {}{} SettingsController Port {} SettingsUSB utor {}Vrsta UređajaDevice Subtype{} BindingsIzbriši Mapiranja{} SettingsCache DirectoryCovers DirectorySnapshots DirectorySave States DirectoryGame Settings DirectoryInput Profile DirectoryCheats DirectoryPatches DirectoryTexture Replacements DirectoryVideo Dumping DirectoryNastavite IgruToggle Frame LimitGame PropertiesAchievementsSave ScreenshotSwitch To Software RendererSwitch To Hardware RendererPromijeni DiskZatvori IgruIzlaz Bez SpremanjaPovratak na MeniIzlaz i Spremanja Stanja IgrePoredakDelete SaveZatvori IzbornikObriši StanjeDefault BootReset Play TimeAdd Search DirectoryOpen in File BrowserDisable Subdirectory ScanningEnable Subdirectory ScanningRemove From ListDefault ViewSort BySort ReversedScan For New GamesRescan All GamesWebsiteSupport ForumsGitHub RepositoryLicenseCloseRAIntegration is being used instead of the built-in achievements implementation.Enable AchievementsHardcore ModeSound EffectsTestirajte Neslužbena PostignućaKorisničko Ime: {}Token za prijavu generiran na {}OdjavaNiste PrijavljeniPrijavaIgra: {0} ({1})Bogata prisutnost je neaktivna ili nepodržana.Igra nije učitana ili RetroAchievemnts ne radi.Card EnabledNaziv KarticeEject CardGSConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.Failed to reopen, restoring old configuration.Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.Failed to change window after update. The log may contain more information.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.with no compressionwith LZMA compressionwith Zstandard compressionSaving {0} GS dump {1} to '{2}'single framemulti-frameFailed to render/download screenshot.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Vaš sustav ima "paket za kompatibilnost API-ja OpenCL, OpenGL i Vulkan" instaliran.
Taj upravljački progam za Vulkan može rušiti PCSX2 na nekim grafičkim karticama.
Za korištenje Vulkan renderera trebali biste ukloniti navedeni paket.The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.Prebacivanje na Softverski Renderer...Prebacivanje na Hardverski Renderer...Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.Trenutni Direct3D renderer koristi razinu značajki 10.0. Ovo je NEPODRŽANA konfiguracija.
Nemojte tražiti podršku, molimo prvo ažurirajte svoje sklopovlje/pogonske programer.GSCaptureUčitavanje FFmpeg-a neuspjeloYou may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
libavcodec: {}
libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
Please see our official documentation for more information.capturing audio and videocapturing videocapturing audioStarting {} to '{}'.Stopped {} to '{}'.Aborted {} due to encoding error in '{}'.GSDeviceOGLOpenGL renderer is not supported. Only OpenGL {}.{}
was foundGSDeviceVKYour GPU does not support the required Vulkan features.GameCheatSettingsWidgetAktiviranje varanja može prouzročiti nepredviđeno ponašanje, rušenje, nemogućnost napredovanja u igri ili pokvariti spremljene igre. Koristite varke o vlastitom riziku, tim iza PCSX2-a neće pružati podršku osobama koje koriste varanje.Omogući VaranjeImeAutorOpisSearch...Omogući SveDisable AllAll CRCsReload CheatsShow Cheats For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:No tracks provided.Hash {} is not in database.Data track number does not match data track in database.Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
GameFixSettingsWidgetGame FixesFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB HackEE: Emotion Engine. Leave as-is.EE Timing HackDMA: Direct Memory Access. Leave as-is.Instant DMA HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag HackGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFODMA: Direct Memory Access. Leave as-is.DMA Busy HackVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFOVU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 SynchronizationVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow HackVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick SyncBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS DetectionFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsNeoznačenoFor Tales of Destiny.To avoid TLB miss on Goemon.Needed for some games with complex FMV rendering.Skips videos/FMVs in games to avoid game hanging/freezes.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Correct but slower. Known to affect the following games: Fifa Street 2.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.For SOCOM 2 HUD and Spy Hunter loading hang.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Forces tight VU0 sync on every COP2 instruction.Run behind. To avoid sync problems when reading or writing VU registers.To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use alternative method to calculate internal FPS to avoid false readings in some games.GameListPS2 DiscPS1 DiscELFOtherUnknownNothingIntroMenuIn-GamePlayablePerfectScanning directory {} (recursively)...Scanning directory {}...Scanning {}...NikadaDanasJučer{}s {}m{}s {}m {}sec{}m {}sec{}sec%n sati%n sati%n hours%n minuta%n minutes%n minutesPreuzimanje naslovne slike za {0} [{1}]...GameListModelVrstaŠifraNaslovNaslov DatotekeCRCVreme IgranjaLast PlayedSizeRegionCompatibilityGameListSettingsWidgetGame ScanningSearch Directories (will be scanned for games)Add...RemoveSearch DirectoryScan RecursivelyExcluded Paths (will not be scanned)Directory...File...Scan For New GamesRescan All GamesDisplayPrefer English TitlesNeoznačenoFor games with both a title in the game's native language and one in English, prefer the English title.Otvori Direktorij...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Select FileSelect DirectoryGameListWidgetGame ListGame GridShow TitlesAll TypesAll RegionsSearch...GamePatchDetailsWidgetPatch TitleEnabled<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2UnknownNo description provided.GamePatchSettingsWidgetActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.All CRCsReload PatchesShow Patches For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.There are no patches available for this game.GameSummaryWidgetTitle:Clear the line to restore the original title...RestoreName for use in sorting (e.g. "XXX, The" for a game called "The XXX")Sorting Title:English Title:Path:Serial:Check WikiCRC:Type:PS2 DiscPS1 DiscELF (PS2 Executable)Region:Leave the code as-is, translate the country's name.NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-U (US)OtherLeave the code as-is, translate the country's name.PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-F (France)Leave the code as-is, translate the country's name.PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-IN (India)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)Compatibility:Input Profile:Refers to the shared settings profile.SharedDisc Path:Browse...ClearVerifySearch on Redump.org...First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat%0%1First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1Select Disc PathGame is not a CD/DVD.Track list unavailable while virtual machine is running.#ModeStartSectorsSizeMD5Status%1<not computed>ErrorCannot verify image while a game is running.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verified as %1 [%2].GlobalVariableTreeWidgetunknown functionGraphicsSettingsWidgetRenderer:Adapter:DisplayFullscreen Mode:Aspect Ratio:Fit to Window / FullscreenAuto Standard (4:3 Interlaced / 3:2 Progressive)Standard (4:3)Widescreen (16:9)FMV Aspect Ratio Override:Off (Default)Automatic (Default)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:NoneSmooth: Refers to the texture clarity.Bilinear (Smooth)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Warning: short space constraints. Abbreviate if necessary.Left:pxWarning: short space constraints. Abbreviate if necessary.Top:Warning: short space constraints. Abbreviate if necessary.Right:Warning: short space constraints. Abbreviate if necessary.Bottom:Screen OffsetsShow OverscanEnable Widescreen PatchesEnable No-Interlacing PatchesAnti-BlurCtrl+SDisable Interlace OffsetScreenshot Size:Screen ResolutionInternal ResolutionPNGJPEGQuality:RenderingInternal Resolution:OffTexture Filtering:NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Trilinear Filtering:Off (None)Trilinear (PS2)Trilinear (Forced)Anisotropic Filtering:Dithering:ScaledUnscaled (Default)Blending Accuracy:MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Texture Preloading:PartialFull (Hash Cache)Software Rendering Threads:Skip Draw Range:Disable Depth ConversionGPU Palette ConversionManual Hardware Renderer FixesSpin GPU During ReadbacksSpin CPU During Readbacks threadsMipmappingAuto FlushHardware FixesForce DisabledForce EnabledCPU Sprite Render Size:0 (Disabled)0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Disable Safe FeaturesPreload Frame DataTexture Inside RT1 (Normal)2 (Aggressive)Software CLUT Render:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Enabled (Exact Match)Enabled (Check Inside Target)Upscaling FixesHalf Pixel Offset:Normal (Vertex)Special (Texture)Special (Texture - Aggressive)Round Sprite:HalfFullTexture Offsets:X:Y:Merge SpriteAlign SpriteDeinterlacing:No DeinterlacingApply Widescreen PatchesApply No-Interlacing PatchesWindow Resolution (Aspect Corrected)Internal Resolution (Aspect Corrected)Internal Resolution (No Aspect Correction)WebPForce 32bitSprites OnlySprites/TrianglesBlended Sprites/TrianglesAuto Flush:Enabled (Sprites Only)Enabled (All Primitives)Texture Inside RT:Inside TargetMerge TargetsDisable Partial Source InvalidationRead Targets When ClosingEstimate Texture RegionDisable Render FixesAlign To NativeUnscaled Palette Texture DrawsBilinear Dirty Upscale:Force BilinearForce NearestTexture ReplacementSearch DirectoryBrowse...Open...ResetPCSX2 will dump and load texture replacements from this directory.OptionsDump TexturesDump MipmapsDump FMV TexturesLoad TexturesNative (10:7)Native ScalingNormalAggressiveForce Even Sprite PositionPrecache TexturesPost-ProcessingSharpening/Anti-AliasingYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpness:FXAAFiltersTV Shader:Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade BoostBrightness:Contrast:SaturationOSDOn-Screen DisplayOSD Scale:Show IndicatorsShow ResolutionShow InputsShow GPU UsageShow SettingsShow FPSMailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.Disable Mailbox PresentationExtended Upscaling MultipliersDisable Shader CacheDisable Vertex Shader ExpandShow StatisticsAsynchronous Texture LoadingSaturation:Show CPU UsageWarn About Unsafe SettingsRecordingVideo Dumping DirectoryCapture SetupOSD Messages Position:Left (Default)OSD Performance Position:Right (Default)Show Frame TimesShow PCSX2 VersionShow Hardware InfoShow Input Recording StatusShow Video Capture StatusShow VPScaptureContainer:Codec:Extra ArgumentsCapture AudioFormat:Resolution:xAutoCapture VideoAdvanced here refers to the advanced graphics options.AdvancedAdvanced OptionsHardware Download Mode:Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)GS Dump Compression:UncompressedLZMA (xz)Zstandard (zst)Skip Presenting Duplicate FramesBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainBitrate:Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:DisallowedAllowedDebugging OptionsOverride Texture Barriers:Use Debug DeviceShow Speed PercentagesDisable Framebuffer FetchGraphics backend/engine type. Leave as-is.Direct3D 11Graphics backend/engine type. Leave as-is.Direct3D 12Graphics backend/engine type. Leave as-is.OpenGLGraphics backend/engine type. Leave as-is.VulkanGraphics backend/engine type. Leave as-is.MetalGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.SoftwareNull here means that this is a graphics backend that will show nothing.Null2x4x8x16xUse Global Setting [%1]UncheckedAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.Bilinear FilteringEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect Ratio OverrideDetermines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software Rendering ThreadsCPU Sprite Render SizeSoftware CLUT RenderTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.This option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.DisabledRemove Unsupported SettingsYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Dumps replaceable textures to disk. Will reduce performance.Includes mipmaps when dumping textures.Allows texture dumping when FMVs are active. You should not enable this.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures where available and user-provided.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Enables FidelityFX Contrast Adaptive Sharpening.Determines the intensity the sharpening effect in CAS post-processing.Adjusts brightness. 50 is normal.Adjusts contrast. 50 is normal.Adjusts saturation. 50 is normal.Scales the size of the onscreen OSD from 50% to 500%.OSD Messages PositionOSD Statistics PositionShows a variety of on-screen performance data points as selected by the user.Shows the vsync rate of the emulator in the top-right corner of the display.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays a graph showing the average frametimes.Shows the current system hardware information on the OSD.Video CodecSelects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Video FormatSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>Video Bitrate6000 kbpsSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Automatic ResolutionWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Enable Extra Video ArgumentsAllows you to pass arguments to the selected video codec.Extra Video ArgumentsAudio CodecSelects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Audio BitrateEnable Extra Audio ArgumentsAllows you to pass arguments to the selected audio codec.Extra Audio ArgumentsAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.1.25x Native (~450px)1.5x Native (~540px)1.75x Native (~630px)2x Native (~720px/HD)2.5x Native (~900px/HD+)3x Native (~1080px/FHD)3.5x Native (~1260px)4x Native (~1440px/QHD)5x Native (~1800px/QHD+)6x Native (~2160px/4K UHD)7x Native (~2520px)8x Native (~2880px/5K UHD)9x Native (~3240px)10x Native (~3600px/6K UHD)11x Native (~3960px)12x Native (~4320px/8K UHD)13x Native (~4680px)14x Native (~5040px)15x Native (~5400px)16x Native (~5760px)17x Native (~6120px)18x Native (~6480px/12K UHD)19x Native (~6840px)20x Native (~7200px)21x Native (~7560px)22x Native (~7920px)23x Native (~8280px)24x Native (~8640px/16K UHD)25x Native (~9000px)%1x NativeCheckedEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Integer ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aspect RatioAuto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.DeinterlacingScreenshot SizeDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot Quality50%Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100%Vertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.Fullscreen ModeBorderless FullscreenChooses the fullscreen resolution and frequency.Left0pxChanges the number of pixels cropped from the left side of the display.TopChanges the number of pixels cropped from the top of the display.RightChanges the number of pixels cropped from the right side of the display.BottomChanges the number of pixels cropped from the bottom of the display.Native (PS2) (Default)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Texture FilteringTrilinear FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.DitheringBlending AccuracyTexture PreloadingUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.2 threadsForce a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GPU Target CLUTSkipdraw Range Start0Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndThis option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Uploads GS data when rendering a new frame to reproduce some effects accurately.Half Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Round SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YWild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Force palette texture draws to render at native resolution.You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Brightness50ContrastTV ShaderApplies a shader which replicates the visual effects of different styles of television set.OSD ScaleShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows the current controller state of the system in the bottom-left corner of the display.Shows the current PCSX2 version on the top-right corner of the display.Shows the currently active video capture status.Shows the currently active input recording status.Displays warnings when settings are enabled which may break games.Leave It BlankParameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Sets the audio bitrate to be used.160 kbpsParameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GS Dump CompressionChange the compression algorithm used when creating a GS dump.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Displays additional, very high upscaling multipliers dependent on GPU capability.Enable Debug DeviceEnables API-level validation of graphics commands.GS Download ModeAccurateSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.This string refers to a default codec, whether it's an audio codec or a video codec.ZadanoForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidget::GraphicsSettingsWidgetThis string refers to a default pixel formatDefaultHotkeysGraphicsSave ScreenshotToggle Video CaptureSave Single Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingIncrease Upscale MultiplierDecrease Upscale MultiplierToggle On-Screen DisplayCycle Aspect RatioAspect ratio set to '{}'.Toggle Hardware MipmappingHardware mipmapping is now enabled.Hardware mipmapping is now disabled.Cycle Deinterlace ModeAutomaticOffWeave (Top Field First)Weave (Bottom Field First)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First)Blend (Bottom Field First)Adaptive (Top Field First)Adaptive (Bottom Field First)Deinterlace mode set to '{}'.Toggle Texture DumpingTexture dumping is now enabled.Texture dumping is now disabled.Toggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now disabled.Reload Texture ReplacementsTexture replacements are not enabled.Reloading texture replacements...Target speed set to {:.0f}%.Volume: MutedVolume: {}%No save state found in slot {}.SystemOpen Pause MenuOpen Achievements ListOpen Leaderboards ListToggle PauseToggle FullscreenToggle Frame LimitToggle Turbo / Fast ForwardToggle Slow MotionTurbo / Fast Forward (Hold)Increase Target SpeedDecrease Target SpeedIncrease VolumeDecrease VolumeToggle MuteFrame AdvanceShut Down Virtual MachineReset Virtual MachineToggle Input Recording ModeSave StatesSelect Previous Save SlotSelect Next Save SlotSave State To Selected SlotLoad State From Selected SlotSave State and Select Next SlotSelect Next Slot and Save StateSave State To Slot 1Load State From Slot 1Save State To Slot 2Load State From Slot 2Save State To Slot 3Load State From Slot 3Save State To Slot 4Load State From Slot 4Save State To Slot 5Load State From Slot 5Save State To Slot 6Load State From Slot 6Save State To Slot 7Load State From Slot 7Save State To Slot 8Load State From Slot 8Save State To Slot 9Load State From Slot 9Save State To Slot 10Load State From Slot 10Save slot {0} selected ({1}).ImGuiOverlays{} Recording Input{} ReplayingInput Recording Active: {}Frame: {}/{} ({})Undo Count: {}Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Save state selector is unavailable without a valid game serial.LoadSaveSelect PreviousSelect NextClose MenuSave Slot {0}No save present in this slot.no save yetInputBindingDialogEdit BindingsBindings for Controller0/ButtonCircleSensitivity:100%Deadzone:Add BindingRemove BindingClear BindingsBindings for %1 %2ClosePush Button/Axis... [%1]%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear bindingNo bindings registered%n bindings%n bindings%n bindingsPush Button/Axis... [%1]InputRecordingStarted new input recordingSavestate load failed for input recordingSavestate load failed for input recording, unsupported version?Replaying input recordingInput recording stoppedUnable to stop input recordingCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecordingControlsRecord Mode EnabledReplay Mode EnabledInputRecordingViewerInput Recording ViewerFileEditViewOpenClose%1 %2%1%1 [%2]Left AnalogRight AnalogCrossSquareTriangleCircleL1R1L2R2D-Pad DownL3R3SelectStartD-Pad RightD-Pad UpD-Pad LeftInput Recording Files (*.p2m2)Opening Recording FailedFailed to open file: %1InputVibrationBindingWidgetErrorNo devices with vibration motors were detected.Select vibration motor for %1.InterfaceSettingsWidgetBehaviourPause On Focus LossInhibit ScreensaverPause On StartConfirm ShutdownEnable Discord PresencePause On Controller DisconnectionGame DisplayStart FullscreenDouble-Click Toggles FullscreenRender To Separate WindowHide Main Window When RunningDisable Window ResizingHide Cursor In FullscreenPreferencesLanguage:Theme:Automatic UpdaterUpdate Channel:Current Version:Enable Automatic Update CheckCheck for Updates...NativeIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Classic WindowsIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Grey Matter (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Emerald (Black/Green) [Dark]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]CheckedAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Pauses the emulator when a controller with bindings is disconnected.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.UncheckedFusion [Light/Dark]Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Shows the game you are currently playing as part of your profile in Discord.System Language [Default]LogWindowLog Window - %1 [%2]Log Window&Clear&Save...Cl&ose&SettingsLog To &System ConsoleLog To &Debug ConsoleLog To &FileAttach To &Main WindowShow &TimestampsSelect Log FileLog Files (*.txt)ErrorFailed to open file for writing.Log was written to %1.
MAC_APPLICATION_MENUServicesHide %1Hide OthersShow AllPreferences...Quit %1About %1MainWindowPCSX2&SystemChange DiscLoad StateSave StateS&ettings&Help&DebugSwitch Renderer&View&Window Size&ToolsInput RecordingToolbarStart &File...Start &Disc...Start &BIOS&Scan For New Games&Rescan All GamesShut &DownShut Down &Without Saving&Reset&PauseE&xit&BIOSEmulation&Controllers&Hotkeys&GraphicsA&chievements&Post-Processing Settings...FullscreenResolution Scale&GitHub Repository...Support &Forums...&Discord Server...Check for &Updates...About &Qt...&About PCSX2...In ToolbarFullscreenIn ToolbarChange Disc...&AudioGame ListInterfaceAdd Game Directory...&SettingsFrom File...From Device...From Game List...Remove DiscGlobal State&ScreenshotIn ToolbarStart FileIn ToolbarStart DiscIn ToolbarStart BIOSIn ToolbarShut DownIn ToolbarResetIn ToolbarPauseIn ToolbarLoad StateIn ToolbarSave StateIn ToolbarControllersIn ToolbarSettingsIn ToolbarScreenshot&Memory Cards&Network && HDD&Folders&ToolbarLock Toolbar&Status BarVerbose StatusGame &ListThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &GridShow Titles (Grid View)Zoom &In (Grid View)Ctrl++Zoom &Out (Grid View)Ctrl+-Refresh &Covers (Grid View)Open Memory Card Directory...Open Data Directory...Toggle Software RenderingOpen DebuggerReload Cheats/PatchesEnable System ConsoleEnable Debug ConsoleEnable Log WindowEnable Verbose LoggingEnable EE Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpThis section refers to the Input Recording submenu.NewThis section refers to the Input Recording submenu.PlayThis section refers to the Input Recording submenu.StopThis section refers to the Input Recording submenu.SettingsInput Recording LogsController LogsEnable &File LoggingEnable CDVD Read LoggingSave CDVD Block DumpEnable Log TimestampsStart Big Picture ModeIn ToolbarBig PictureCover Downloader...Show Advanced SettingsRecording ViewerVideo CaptureEdit Cheats...Edit Patches...Internal Resolution%1x ScaleSelect location to save block dump:Do not show againChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)WARNING: Memory Card BusyConfirm ShutdownAre you sure you want to shut down the virtual machine?Save State For ResumeErrorYou must select a disc to change discs.Properties...Set Cover Image...Exclude From ListReset Play TimeCheck Wiki PageDefault BootFast BootFull BootBoot and DebugAdd Search Directory...Start FileStart DiscSelect Disc ImageUpdater Error<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Confirm File CreationThe pnach file '%1' does not currently exist. Do you want to create it?Failed to create '%1'.Theme ChangeChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?Input Recording FailedFailed to create file: {}Input Recording Files (*.p2m2)Input Playback FailedFailed to open file: {}PausedLoad State FailedCannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Cannot change from game to GS dump without shutting down first.Failed to get window info from widgetStop Big Picture ModeIn ToolbarExit Big PictureGame PropertiesGame properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:This save state does not exist.Select Cover ImageCover Already ExistsA cover image for this game already exists, do you wish to replace it?Copy ErrorFailed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to remove '%1'Confirm ResetAll Cover Image Types (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootDelete And BootFailed to delete save state file '%1'.Load State File...Load From File...Select Save State FileSave States (*.p2s)Delete Save States...All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>Save States (*.p2s *.p2s.backup)Undo Load StateResume (%2)Load Slot %1 (%2)Delete Save StatesAre you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.Save To File...EmptySave Slot %1 (%2)Confirm Disc ChangeDo you want to swap discs or boot the new image (via system reset)?Swap DiscResetMissing Font FileThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>Downloading FilesMemoryCardMemory Card Creation FailedCould not create the memory card:
{}Memory Card Read FailedUnable to access memory card:
{}
Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
Memory Card '{}' was saved to storage.Failed to create memory card. The error was:
{}Memory Cards reinserted.Force ejecting all Memory Cards. Reinserting in 1 second.MemoryCardConvertDialogConvert Memory CardConversion Type8 MB File16 MB File32 MB File64 MB FileFolder<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>ProgressUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.2x larger than a standard Memory Card. May have some compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardType should be left as-is.Convert Memory Card FailedInvalid MemoryCardTypeConversion CompleteMemory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory CardThere was an error when accessing the memory card directory. Error message: %0MemoryCardCreateDialogCreate Memory Card<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>Memory Card Name:8 MB [Most Compatible]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.16 MBA typical size for third-party Memory Cards which should work with most games.32 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Folder [Recommended]Store Memory Card contents in the host filesystem instead of a file.128 KB (PS1)This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.Use NTFS CompressionNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, the log may contain more information.Memory Card '%1' created.MemoryCardListWidgetYesNoMemoryCardSettingsWidgetMemory Card SlotsMemory CardsFolder:Browse...Open...ResetNameTypeFormattedLast ModifiedRefreshCreateRenameConvertDeleteSettingsAutomatically manage saves based on running gameChecked(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsEject Memory CardErrorDelete Memory CardRename Memory CardNew Card NameNew name is invalid, it must end with .ps2New name is invalid, a card with this name already exists.Slot %1This Memory Card cannot be recognized or is not a valid file type.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Failed to delete the Memory Card. The log may have more information.Failed to rename Memory Card. The log may contain more information.Use for Slot %1Both slots must have a card selected to swap.PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1 (128KB)UnknownPS2 (Folder)MemoryCardSlotWidget%1 [%2]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]MemorySearchWidgetValueType1 Byte (8 bits)2 Bytes (16 bits)4 Bytes (32 bits)8 Bytes (64 bits)FloatDoubleStringArray of byteHexSearchFilter SearchEqualsNot EqualsGreater ThanGreater Than Or EqualLess ThanLess Than Or EqualComparisonStartEndSearch Results List Context MenuCopy AddressGo to in DisassemblyAdd to Saved Memory AddressesRemove ResultDebuggerInvalid start addressInvalid end addressStart address can't be equal to or greater than the end addressInvalid search valueValue is larger than typeThis search comparison can only be used with filter searches.%0 results foundSearching...IncreasedIncreased ByDecreasedDecreased ByChangedChanged ByNot ChangedMemoryViewWidgetMemoryCopy AddressGo to in DisassemblyGo to addressShow as Little EndianShow as 1 byteShow as 2 bytesShow as 4 bytesShow as 8 bytesAdd to Saved Memory AddressesCopy ByteCopy SegmentCopy CharacterPasteGo To In Memory ViewCannot Go ToNewFunctionDialogNo existing function found.No next symbol found.Size is invalid.Size is not a multiple of 4.A function already exists at that address.Cannot create symbol source.Cannot create symbol.Cannot Create FunctionNewGlobalVariableDialogCannot create symbol source.Cannot create symbol.Cannot Create Global VariableNewInputRecordingDlgNew Input RecordingSelect Recording TypeIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.Power OnIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Save State<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathBrowseEnter Author NameInput Recording Files (*.p2m2)Select a FileNewLocalVariableDialogInvalid function.Cannot determine stack frame size of selected function.Cannot create symbol source.Cannot create symbol.Cannot Create Local VariableNewParameterVariableDialogInvalid function.Invalid storage type.Cannot determine stack frame size of selected function.Cannot create symbol source.Cannot create symbol.Cannot Create Parameter VariableNewSymbolDialogDialogNameAddressRegisterStack Pointer OffsetSizeCustomExisting FunctionsShrink to avoid overlapsDo not modifyTypeFunctionGlobalStackFill existing function (%1 bytes)Fill existing function (none found)Fill space (%1 bytes)Fill space (no next symbol)Fill existing functionFill spaceName is empty.Address is not valid.Address is not aligned.PadGumb za kretanje GoreGumb za kretanje DesnoGumb za kretanje DoljeGumb za kretanje LijevoTriangleCircleCrossSquareSelectStartL1 (Left Bumper)L2 (Left Trigger)R1 (Right Bumper)R2 (Right Trigger)L3 (Left Stick Button)R3 (Right Stick Button)Analog ToggleApply PressureLeft Stick UpLeft Stick RightLeft Stick DownLeft Stick LeftRight Stick UpRight Stick RightRight Stick DownRight Stick LeftLarge (Low Frequency) MotorSmall (High Frequency) MotorNot InvertedInvert Left/RightInvert Up/DownInvert Left/Right + Up/DownInvert Left StickInverts the direction of the left analog stick.Invert Right StickInverts the direction of the right analog stick.Analog DeadzoneSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.%.0f%%Button/Trigger DeadzoneSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pressure Modifier AmountAnalog light is now on for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog SensitivitySets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Large Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Sets the pressure when the modifier button is held.Not ConnectedDualShock 2Strum UpStrum DownGreen FretRed FretYellow FretBlue FretOrange FretWhammy BarTilt UpWhammy Bar DeadzoneSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Whammy Bar SensitivitySets the whammy bar axis scaling factor.GuitarController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Yellow (Left)Yellow (Right)Blue (Left)Blue (Right)White (Left)White (Right)Green (Left)Green (Right)RedPop'n MusicMotorDial (Left)Dial (Right)Dial DeadzoneSets the dial deadzone. Inputs below this value will not be sent to the PS2.Dial SensitivitySets the dial scaling factor.JogconB ButtonA ButtonI ButtonII ButtonL (Left Bumper)R (Right Bumper)Twist (Left)Twist (Right)Twist DeadzoneSets the twist deadzone. Inputs below this value will not be sent to the PS2.Twist SensitivitySets the twist scaling factor.NegconPatchFailed to open {}. Built-in game patches are not available.OSD Message%n GameDB patches are active.%n GameDB patches are active.%n GameDB patches are active.OSD Message%n game patches are active.%n game patches are active.%n game patches are active.OSD Message%n cheat patches are active.%n cheat patches are active.%n cheat patches are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.Pcsx2ConfigDisabled (Noisy)TimeStretch (Recommended)PermissionsDialogCameraPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogMicrophonePCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.QCoreApplicationInvalid array subscript.No type name provided.Type '%1' not found.QObjectHDD CreatorFailed to create HDD imageCreating HDD file
%1 / %2 MiBCancelQtAsyncProgressThreadErrorQuestionInformationQtHostRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.ErrorAn error occurred while deleting empty game settings:
{}An error occurred while saving game settings:
{}Controller {} connected.System paused because controller {} was disconnected.Controller {} disconnected.CancelQtModalProgressCallbackPCSX2CancelErrorQuestionInformationRegisterWidgetRegister ViewView as hexView as floatCopy Top HalfCopy Bottom HalfCopy SegmentCopy ValueChange Top HalfChange Bottom HalfChange SegmentChange ValueGo to in DisassemblyGo to in Memory ViewChanging the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid hexadecimal register value.Invalid floating-point register value.Invalid target addressSaveStateThis save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.SavedAddressesModelMEMORY ADDRESSLABELDESCRIPTIONSettingWidgetBinderResetDefault: Confirm FolderThe chosen directory does not currently exist:
%1
Do you want to create this directory?ErrorFolder path cannot be empty.Select folder for %1SettingsDialogTHIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Use Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Use Global Setting [Disabled]Use Global Setting [%1]SettingsWindowPCSX2 SettingsRestore DefaultsCopy Global SettingsClear SettingsClose<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SummarySummary is unavailable for files not present in game list.InterfaceGame List<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOSEmulationPatches<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.Cheats<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.Game Fixes<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.GraphicsAudioMemory CardsNetwork & HDDFolders<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.Achievements<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.AdvancedAre you sure you want to restore the default settings? Any existing preferences will be lost.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.Debug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsReset UI SettingsThe configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?Per-game configuration copied from global settings.The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?Per-game configuration cleared.Recommended ValueSetupWizardDialogPCSX2 Setup WizardLanguageBIOS ImageGame DirectoriesController SetupCompleteLanguage:Theme:Enable Automatic Updates<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>BIOS Directory:Browse...ResetFilenameVersionOpen BIOS Folder...Refresh List<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>Search Directories (will be scanned for games)Add...RemoveSearch DirectoryScan Recursively<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>Controller Port 1Controller Mapped To:Controller Type:Default (Keyboard)Automatic MappingController Port 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>&Back&Next&CancelWarningA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?&FinishCancel SetupAre you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Default (None)No devices availableAutomatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.StackModelWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.LABELWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSTRUCTIONWarning: short space limit. Abbreviate if needed.STACK POINTERWarning: short space limit. Abbreviate if needed.SIZESymbolTreeModelAliveDeadNameValueLocationSizeTypeLivenessSymbolTreeTypeDelegateSymbol no longer exists.Cannot Change TypeSymbolTreeWidgetFormRefreshFilter+-(unknown source file)(unknown section)(unknown module)Copy NameCopy Mangled NameCopy LocationRename SymbolGo to in DisassemblyGo to in Memory ViewShow Size ColumnGroup by ModuleGroup by SectionGroup by Source FileSort by if type is knownReset childrenChange type temporarilyConfirm DeletionDelete '%1'?Name:Change Type ToType:Cannot Change TypeThat node cannot have a type.ThreadModelINVALIDWarning: short space limit. Abbreviate if needed.IDWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.PRIORITYWarning: short space limit. Abbreviate if needed.STATEWarning: short space limit. Abbreviate if needed.WAIT TYPERefers to a Thread State in the Debugger.BADRefers to a Thread State in the Debugger.RUNRefers to a Thread State in the Debugger.READYRefers to a Thread State in the Debugger.WAITRefers to a Thread State in the Debugger.SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDRefers to a Thread State in the Debugger.DORMANTRefers to a Thread Wait State in the Debugger.NONERefers to a Thread Wait State in the Debugger.WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.SEMAPHORERefers to a Thread Wait State in the Debugger.SLEEPRefers to a Thread Wait State in the Debugger.DELAYRefers to a Thread Wait State in the Debugger.EVENTFLAGRefers to a Thread Wait State in the Debugger.MBOXRefers to a Thread Wait State in the Debugger.VPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebcam (EyeToy)Sony EyeToyKonami Capture EyeVideo DeviceAudio DeviceAudio LatencySelects the device to capture images from.HID Keyboard (Konami)KeyboardHID MousePointerLeft ButtonRight ButtonMiddle ButtonGunCon 2Gumb za kretanje GoreGumb za kretanje DoljeGumb za kretanje LijevoGumb za kretanje DesnoTriggerShoot OffscreenCalibration ShotABCSelectStartRelative LeftRelative RightRelative UpRelative DownCursor PathSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Cursor ScaleScales the crosshair image set above.%.0f%%Cursor ColorApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Manual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.X Scale (Sensitivity)Scales the position to simulate CRT curvature.%.2f%%Y Scale (Sensitivity)Center XSets the horizontal center position of the simulated screen.%.0fpxCenter YSets the vertical center position of the simulated screen.Screen WidthSets the width of the simulated screen.%dpxScreen HeightSets the height of the simulated screen.Logitech USB HeadsetInput DeviceSelects the device to read audio from.Output DeviceSelects the device to output audio to.Input LatencySpecifies the latency to the host input device.%dmsOutput LatencySpecifies the latency to the host output device.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Failed to start player {} audio stream.MicrophoneSingstarLogitechKonamiPlayer 1 DeviceSelects the input for the first player.Player 2 DeviceSelects the input for the second player.usb-msd: Could not open image file '{}'Mass Storage DeviceModification time to USB mass storage image changed, reattaching.Iomega Zip-100 (Generic)Sony MSAC-US1 (PictureParadise)Image PathSets the path to image which will back the virtual mass storage device.Steering LeftSteering RightThrottleBrakeCrossSquareCircleTriangleL1R1L2R2Force FeedbackShift Up / R1Shift Down / L1L3R3Menu UpMenu DownXYOffLowMediumHighSteering SmoothingSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.%d%%Steering DeadzoneSteering axis deadzone for pads or non self centering wheels.Steering DampingApplies power curve filter to steering axis values. Dampens small inputs.Workaround for Intermittent FFB LossWorks around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.Wheel DeviceDriving ForceDriving Force ProDriving Force Pro (rev11.02)GT ForceRock Band Drum KitBlueGreenRedYellowOrangeBuzz ControllerPlayer 1 RedPlayer 1 BluePlayer 1 OrangePlayer 1 GreenPlayer 1 YellowPlayer 2 RedPlayer 2 BluePlayer 2 OrangePlayer 2 GreenPlayer 2 YellowPlayer 3 RedPlayer 3 BluePlayer 3 OrangePlayer 3 GreenPlayer 3 YellowPlayer 4 RedPlayer 4 BluePlayer 4 OrangePlayer 4 GreenPlayer 4 YellowKeyboardManiaC 1C# 1D 1D# 1E 1F 1F# 1G 1G# 1A 1A# 1B 1C 2C# 2D 2D# 2E 2F 2F# 2G 2G# 2A 2A# 2B 2Wheel UpWheel DownSega SeamicStick LeftStick RightStick UpStick DownZLRFailed to open '{}' for printing.Printer saving to '{}'...PrinterNoneNot ConnectedDefault Input DeviceDefault Output DeviceDJ Hero TurntableTriangle / EuphoriaCrossfader LeftCrossfader RightLeft Turntable ClockwiseLeft Turntable CounterclockwiseRight Turntable ClockwiseRight Turntable CounterclockwiseLeft Turntable GreenLeft Turntable RedLeft Turntable BlueRight Turntable GreenRight Turntable Red Right Turntable BlueApply a multiplier to the turntableEffects Knob LeftEffects Knob RightTurntable MultiplierGametrak DeviceFoot PedalLeft XLeft YLeft ZRight XRight YRight ZInvert X axisInvert Y axisInvert Z axisLimit Z axis [100-4095]- 4095 for original Gametrak controllers
- 1790 for standard gamepads%dRealPlay DeviceRealPlay RacingRealPlay SphereRealPlay GolfRealPlay PoolAccel XAccel YAccel ZTrance Vibrator (Rez)Train ControllerType 2ShinkansenRyojōhenPowerA ButtonB ButtonC ButtonD ButtonAnnounceHornLeft DoorRight DoorCamera ButtonAxes PassthroughPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USBBindingWidgetAxesButtonsUSBBindingWidget_BuzzPlayer 1RedPushButtonBlueOrangeGreenYellowPlayer 2Player 3Player 4USBBindingWidget_DenshaConFace ButtonsCBDAHintsThis controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".D-PadDownLeftUpRightPower refers to the train's accelerator which causes the train to increase speed.Power LeverBrake LeverSelectStartUSBBindingWidget_DrivingForceHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackGumbi za kretanjeDownLeftUpRightL1L2BrakeSteering LeftSteering RightSelectStartFace ButtonsCircleCrossTriangleSquareR1R2AcceleratorUSBBindingWidget_GTForceHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackXABrakeSteering LeftSteering RightLeft PaddleRight PaddleYBAcceleratorUSBBindingWidget_GametrakLeft HandX AxisPushButtonLeft=0 / Right=0x3ffY AxisBack=0 / Front=0x3ffZ AxisTop=0 / Bottom=0xfffFoot PedalRight HandUSBBindingWidget_GunCon2ButtonsACStartSelectBGumbi za kretanjeDownLeftUpRightPointer Setup<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative AimingTriggerShoot OffscreenCalibration ShotCalibration shot is required to pass the setup screen in some games.USBBindingWidget_RealPlayD-Pad UpPushButtonD-Pad DownD-Pad LeftD-Pad RightRedGreenYellowBlueAccel XAccel YAccel ZUSBBindingWidget_RyojouhenConHintsRyojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name.The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.Door ButtonsLeftPushButtonRightD-PadDownUpBrake LeverPower refers to the train's accelerator which causes the train to increase speed.Power LeverFace ButtonsSelectStartAnnounce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.AnnounceCamera is used to switch the view point. Original: 視点切替CameraHorn is used to alert people and cars that a train is approaching. Original: 警笛HornUSBBindingWidget_ShinkansenConHintsThis controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.Power refers to the train's accelerator which causes the train to increase speed.Power LeverD-PadDownLeftUpRightSelectStartBrake LeverFace ButtonsCBDAUSBBindingWidget_TranceVibratorMotorUSBDeviceWidgetDevice TypeBindingsSettingsAutomatic MappingClear MappingUSB Port %1No devices availableClear BindingsAre you sure you want to clear all bindings for this device? This action cannot be undone.Automatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.VMManagerFailed to back up old save state {}.Failed to save save state: {}.PS2 BIOS ({})Unknown GameCDVD precaching was cancelled.CDVD precaching failed: {}ErrorPCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.Resuming stateBoot and DebugFailed to load save stateState saved to slot {}.Failed to save save state to slot {}.Loading stateFailed to load state (Memory card is busy)There is no save state in slot {}.Failed to load state from slot {} (Memory card is busy)Loading state from slot {}...Failed to save state (Memory card is busy)Failed to save state to slot {} (Memory card is busy)Saving state to slot {}...Frame advancingDisc removed.Disc changed to '{}'.Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}Cheats have been disabled due to achievements hardcore mode.Fast CDVD is enabled, this may break games.Cycle rate/skip is not at default, this may crash or make games run too slow.Upscale multiplier is below native, this will break rendering.Mipmapping is disabled. This may break rendering in some games.Renderer is not set to Automatic. This may cause performance problems and graphical issues.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.No Game RunningTrilinear filtering is not set to automatic. This may break rendering in some games.Blending Accuracy is below Basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.128MB RAM is enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Frame rate for NTSC is not default. This may break some games.Frame rate for PAL is not default. This may break some games.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Fastmem is not enabled, this will reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.Konverzija paleta GPU-a je dopuštena, ovo bi moglo smanjiti performanse.Predučitavanje tekstura nije puno, ovo bi moglo smanjiti performanse.Procjenjena regija tekstura je dopuštena, ovo bi moglo smanjiti performanse.Texture dumping is enabled, this will continually dump textures to disk.