/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see .
*/
#include "Global.h"
// This is undoubtedly completely unnecessary.
#include "KeyboardQueue.h"
#ifdef __linux__
// Above code is for events that go from the plugin to core
// Here we need the contrary, event that come from core to the plugin
// Yes it is a crazy ping-pong hell ! I mostly copy past with
// a R_ (which stand for reverse)
#define R_EVENT_QUEUE_LEN 256
static std::mutex core_event;
static u8 R_lastQueuedEvent = 0;
static u8 R_nextQueuedEvent = 0;
static keyEvent R_queuedEvents[R_EVENT_QUEUE_LEN];
void R_QueueKeyEvent(const keyEvent &evt) {
std::lock_guard lock(core_event);
R_queuedEvents[R_lastQueuedEvent] = evt;
R_lastQueuedEvent = (R_lastQueuedEvent + 1) % R_EVENT_QUEUE_LEN;
// In case someone has a severe Parkingson's disease
assert(R_nextQueuedEvent != R_lastQueuedEvent);
}
int R_GetQueuedKeyEvent(keyEvent *event) {
if (R_lastQueuedEvent == R_nextQueuedEvent) return 0;
std::lock_guard lock(core_event);
*event = R_queuedEvents[R_nextQueuedEvent];
R_nextQueuedEvent = (R_nextQueuedEvent + 1) % R_EVENT_QUEUE_LEN;
return 1;
}
void R_ClearKeyQueue() {
R_lastQueuedEvent = R_nextQueuedEvent;
}
EXPORT_C_(void) PADWriteEvent(keyEvent &evt)
{
R_QueueKeyEvent(evt);
}
#endif