/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "common/Threading.h" #include "common/ThreadingInternal.h" // -------------------------------------------------------------------------------------- // Semaphore Implementations // -------------------------------------------------------------------------------------- void Threading::WorkSema::WaitForWork() { // State change: // SLEEPING, SPINNING: This is the worker thread and it's clearly not asleep or spinning, so these states should be impossible // RUNNING_0: Change state to SLEEPING, wake up thread if WAITING_EMPTY // RUNNING_N: Change state to RUNNING_0 (and preserve WAITING_EMPTY flag) s32 value = m_state.load(std::memory_order_relaxed); pxAssert(!IsDead(value)); while (!m_state.compare_exchange_weak(value, NextStateWaitForWork(value), std::memory_order_acq_rel, std::memory_order_relaxed)) ; if (IsReadyForSleep(value)) { if (value & STATE_FLAG_WAITING_EMPTY) m_empty_sema.Post(); m_sema.Wait(); // Acknowledge any additional work added between wake up request and getting here m_state.fetch_and(STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire); } } void Threading::WorkSema::WaitForWorkWithSpin() { s32 value = m_state.load(std::memory_order_relaxed); pxAssert(!IsDead(value)); while (IsReadyForSleep(value)) { if (m_state.compare_exchange_weak(value, STATE_SPINNING, std::memory_order_release, std::memory_order_relaxed)) { if (value & STATE_FLAG_WAITING_EMPTY) m_empty_sema.Post(); value = STATE_SPINNING; break; } } u32 waited = 0; while (value < 0) { if (waited > SPIN_TIME_NS) { if (!m_state.compare_exchange_weak(value, STATE_SLEEPING, std::memory_order_relaxed)) continue; m_sema.Wait(); break; } waited += ShortSpin(); value = m_state.load(std::memory_order_relaxed); } // Clear back to STATE_RUNNING_0 (but preserve waiting empty flag) m_state.fetch_and(STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire); } bool Threading::WorkSema::WaitForEmpty() { s32 value = m_state.load(std::memory_order_acquire); while (true) { if (value < 0) return !IsDead(value); // STATE_SLEEPING or STATE_SPINNING, queue is empty! // Note: We technically only need memory_order_acquire on *failure* (because that's when we could leave without sleeping), but libstdc++ still asserts on failure < success if (m_state.compare_exchange_weak(value, value | STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire)) break; } pxAssertDev(!(value & STATE_FLAG_WAITING_EMPTY), "Multiple threads attempted to wait for empty (not currently supported)"); m_empty_sema.WaitWithYield(); return !IsDead(m_state.load(std::memory_order_relaxed)); } bool Threading::WorkSema::WaitForEmptyWithSpin() { s32 value = m_state.load(std::memory_order_acquire); u32 waited = 0; while (true) { if (value < 0) return !IsDead(value); // STATE_SLEEPING or STATE_SPINNING, queue is empty! if (waited > SPIN_TIME_NS && m_state.compare_exchange_weak(value, value | STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire)) break; waited += ShortSpin(); value = m_state.load(std::memory_order_acquire); } pxAssertDev(!(value & STATE_FLAG_WAITING_EMPTY), "Multiple threads attempted to wait for empty (not currently supported)"); m_empty_sema.WaitWithYield(); return !IsDead(m_state.load(std::memory_order_relaxed)); } void Threading::WorkSema::Kill() { s32 value = m_state.exchange(std::numeric_limits::min(), std::memory_order_release); if (value & STATE_FLAG_WAITING_EMPTY) m_empty_sema.Post(); } void Threading::WorkSema::Reset() { m_state = STATE_RUNNING_0; } #if !defined(__APPLE__) // macOS implementations are in DarwinSemaphore Threading::KernelSemaphore::KernelSemaphore() { #ifdef _WIN32 m_sema = CreateSemaphore(nullptr, 0, LONG_MAX, nullptr); #else sem_init(&m_sema, false, 0); #endif } Threading::KernelSemaphore::~KernelSemaphore() { #ifdef _WIN32 CloseHandle(m_sema); #else sem_destroy(&m_sema); #endif } void Threading::KernelSemaphore::Post() { #ifdef _WIN32 ReleaseSemaphore(m_sema, 1, nullptr); #else sem_post(&m_sema); #endif } void Threading::KernelSemaphore::Wait() { pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Use WaitWithYield."); #ifdef _WIN32 pthreadCancelableWait(m_sema); #else sem_wait(&m_sema); #endif } void Threading::KernelSemaphore::WaitWithYield() { #if wxUSE_GUI if (!wxThread::IsMain() || (wxTheApp == NULL)) { Wait(); } else { #ifdef _WIN32 u64 millis = def_yieldgui_interval.GetMilliseconds().GetValue(); while (pthreadCancelableTimedWait(m_sema, millis) == ETIMEDOUT) YieldToMain(); #else while (true) { wxDateTime megafail(wxDateTime::UNow() + def_yieldgui_interval); const timespec fail = {megafail.GetTicks(), megafail.GetMillisecond() * 1000000}; if (sem_timedwait(&m_sema, &fail) == 0) break; YieldToMain(); } #endif } #else Wait(); #endif } Threading::Semaphore::Semaphore() { sem_init(&m_sema, false, 0); } Threading::Semaphore::~Semaphore() { sem_destroy(&m_sema); } void Threading::Semaphore::Reset() { sem_destroy(&m_sema); sem_init(&m_sema, false, 0); } void Threading::Semaphore::Post() { sem_post(&m_sema); } void Threading::Semaphore::Post(int multiple) { #if defined(_MSC_VER) sem_post_multiple(&m_sema, multiple); #else // Only w32pthreads has the post_multiple, but it's easy enough to fake: while (multiple > 0) { multiple--; sem_post(&m_sema); } #endif } void Threading::Semaphore::WaitWithoutYield() { pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Please use Wait() instead."); sem_wait(&m_sema); } bool Threading::Semaphore::WaitWithoutYield(const wxTimeSpan& timeout) { wxDateTime megafail(wxDateTime::UNow() + timeout); const timespec fail = {megafail.GetTicks(), megafail.GetMillisecond() * 1000000}; return sem_timedwait(&m_sema, &fail) == 0; } // This is a wxApp-safe implementation of Wait, which makes sure and executes the App's // pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that // user input continues to be handled and that windoes continue to repaint. If the Wait is // called from another thread, no message pumping is performed. // void Threading::Semaphore::Wait() { #if wxUSE_GUI if (!wxThread::IsMain() || (wxTheApp == NULL)) { sem_wait(&m_sema); } else if (_WaitGui_RecursionGuard(L"Semaphore::Wait")) { sem_wait(&m_sema); } else { //ScopedBusyCursor hourglass( Cursor_KindaBusy ); while (!WaitWithoutYield(def_yieldgui_interval)) YieldToMain(); } #else sem_wait(&m_sema); #endif } // This is a wxApp-safe implementation of WaitWithoutYield, which makes sure and executes the App's // pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that // user input continues to be handled and that windows continue to repaint. If the Wait is // called from another thread, no message pumping is performed. // // Returns: // false if the wait timed out before the semaphore was signaled, or true if the signal was // reached prior to timeout. // bool Threading::Semaphore::Wait(const wxTimeSpan& timeout) { #if wxUSE_GUI if (!wxThread::IsMain() || (wxTheApp == NULL)) { return WaitWithoutYield(timeout); } else if (_WaitGui_RecursionGuard(L"Semaphore::TimedWait")) { return WaitWithoutYield(timeout); } else { //ScopedBusyCursor hourglass( Cursor_KindaBusy ); wxTimeSpan countdown((timeout)); do { if (WaitWithoutYield(def_yieldgui_interval)) break; YieldToMain(); countdown -= def_yieldgui_interval; } while (countdown.GetMilliseconds() > 0); return countdown.GetMilliseconds() > 0; } #else return WaitWithoutYield(timeout); #endif } // Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state // after the wait has completed. Useful for situations where the semaphore itself is stored on // the stack and passed to another thread via GUI message or such, avoiding complications where // the thread might be canceled and the stack value becomes invalid. // // Performance note: this function has quite a bit more overhead compared to Semaphore::WaitWithoutYield(), so // consider manually specifying the thread as uncancellable and using WaitWithoutYield() instead if you need // to do a lot of no-cancel waits in a tight loop worker thread, for example. void Threading::Semaphore::WaitNoCancel() { int oldstate; pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate); //WaitWithoutYield(); Wait(); pthread_setcancelstate(oldstate, NULL); } void Threading::Semaphore::WaitNoCancel(const wxTimeSpan& timeout) { int oldstate; pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate); //WaitWithoutYield( timeout ); Wait(timeout); pthread_setcancelstate(oldstate, NULL); } bool Threading::Semaphore::TryWait() { return sem_trywait(&m_sema) == 0; } int Threading::Semaphore::Count() { int retval; sem_getvalue(&m_sema, &retval); return retval; } #endif