/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
#include "ui_GraphicsSettingsWidget.h"
enum class GSRendererType : s8;
class SettingsDialog;
class GraphicsSettingsWidget : public QWidget
{
Q_OBJECT
public:
GraphicsSettingsWidget(SettingsDialog* dialog, QWidget* parent);
~GraphicsSettingsWidget();
void updateRendererDependentOptions();
Q_SIGNALS:
void fullscreenModesChanged(const QStringList& modes);
private Q_SLOTS:
void onRendererChanged(int index);
void onAdapterChanged(int index);
void onEnableHardwareFixesChanged();
void onIntegerScalingChanged();
void onTrilinearFilteringChanged();
void onGpuPaletteConversionChanged(int state);
void onFullscreenModeChanged(int index);
void onShadeBoostChanged();
private:
GSRendererType getEffectiveRenderer() const;
SettingsDialog* m_dialog;
Ui::GraphicsSettingsWidget m_ui;
bool m_hardware_renderer_visible = true;
bool m_software_renderer_visible = true;
};