/* ZZ Open GL graphics plugin * Copyright (c)2009-2012 zeydlitz@gmail.com, arcum42@gmail.com, gregory.hainaut@gmail.com * Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "Profile_gl3.h" GPU_Profile GPU_Timer; void GPU_Profile::dump(bool flush) { u32 high_limit; if (flush) high_limit = 1; else high_limit = 1000; while (datas.size() > high_limit) { ProfileInfo data_start = datas.front(); datas.pop_front(); ProfileInfo data_stop = datas.front(); datas.pop_front(); u32 gpu_time = read_diff_timers(data_start.timer, data_stop.timer); #ifdef ENABLE_MARKER if (GLEW_GREMEDY_string_marker) glStringMarkerGREMEDY(0, format("Time %6dus", gpu_time).c_str()); #else fprintf(stderr, "Frame %d (%d): %6dus\n", data_start.frame, data_start.draw, gpu_time); #endif } } void GPU_Profile::create_timer() { u32 timer = 0; #ifdef GLSL4_API glGenQueries(1, &timer); glQueryCounter(timer, GL_TIMESTAMP); #endif datas.push_back(ProfileInfo(timer, frame, draw)); #ifdef ENABLE_MARKER dump(true); #endif } u32 GPU_Profile::read_diff_timers(u32 start_timer, u32 stop_timer) { #ifdef GLSL4_API if(!start_timer || !stop_timer) return -1; int stopTimerAvailable = 0; while (!stopTimerAvailable) glGetQueryObjectiv(stop_timer, GL_QUERY_RESULT_AVAILABLE, &stopTimerAvailable); u64 start, stop = 0; // Note: timers have a precision of the ns, so you need 64 bits value to avoid overflow! glGetQueryObjectui64v(start_timer, GL_QUERY_RESULT, &start); glGetQueryObjectui64v(stop_timer, GL_QUERY_RESULT, &stop); // delete timer glDeleteQueries(1, &start_timer); glDeleteQueries(1, &stop_timer); return (stop-start)/1000; #else return 0; #endif }