using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.IO; namespace GSDumpGUI { public delegate void GSgifTransfer(IntPtr data, int size); public delegate void GSgifTransfer2(IntPtr data, int size); public delegate void GSgifTransfer3(IntPtr data, int size); public delegate void GSVSync(byte field); public delegate void GSreadFIFO2(IntPtr data, int size); public delegate void GSsetGameCRC(int crc, int options); public delegate void GSfreeze(int mode, IntPtr data); public delegate void GSopen(IntPtr hwnd, String Title, int renderer); public delegate void GSclose(); public delegate void GSshutdown(); public delegate void GSConfigure(); public delegate void GSsetBaseMem(IntPtr data); public delegate IntPtr PSEgetLibName(); public delegate void GSinit(); public class GSDXWrapper { private GSConfigure gsConfigure; private PSEgetLibName PsegetLibName; private GSgifTransfer GSgifTransfer; private GSgifTransfer2 GSgifTransfer2; private GSgifTransfer3 GSgifTransfer3; private GSVSync GSVSync; private GSreadFIFO2 GSreadFIFO2; private GSsetGameCRC GSsetGameCRC; private GSfreeze GSfreeze; private GSopen GSopen; private GSclose GSclose; private GSshutdown GSshutdown; private GSsetBaseMem GSsetBaseMem; private GSinit GSinit; private Boolean Loaded; private String DLL; private IntPtr DLLAddr; private Boolean Running; static public Boolean IsValidGSDX(String DLL) { NativeMethods.SetErrorMode(0x8007); Boolean Ris = true; Directory.SetCurrentDirectory(Path.GetDirectoryName(DLL)); IntPtr hmod = NativeMethods.LoadLibrary(DLL); if (hmod.ToInt64() > 0) { IntPtr funcaddrLibName = NativeMethods.GetProcAddress(hmod, "PS2EgetLibName"); IntPtr funcaddrConfig = NativeMethods.GetProcAddress(hmod, "GSconfigure"); IntPtr funcaddrGIF = NativeMethods.GetProcAddress(hmod, "GSgifTransfer"); IntPtr funcaddrVSync = NativeMethods.GetProcAddress(hmod, "GSvsync"); IntPtr funcaddrSetBaseMem = NativeMethods.GetProcAddress(hmod, "GSsetBaseMem"); IntPtr funcaddrOpen = NativeMethods.GetProcAddress(hmod, "GSopen"); IntPtr funcaddrSetCRC = NativeMethods.GetProcAddress(hmod, "GSsetGameCRC"); IntPtr funcaddrClose = NativeMethods.GetProcAddress(hmod, "GSclose"); IntPtr funcaddrShutdown = NativeMethods.GetProcAddress(hmod, "GSshutdown"); IntPtr funcaddrFreeze = NativeMethods.GetProcAddress(hmod, "GSfreeze"); IntPtr funcaddrGSreadFIFO2 = NativeMethods.GetProcAddress(hmod, "GSreadFIFO2"); IntPtr funcaddrinit = NativeMethods.GetProcAddress(hmod, "GSinit"); NativeMethods.FreeLibrary(hmod); if (!((funcaddrConfig.ToInt64() > 0) && (funcaddrLibName.ToInt64() > 0) && (funcaddrGIF.ToInt64() > 0))) { Int32 id = NativeMethods.GetLastError(); System.IO.File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "log.txt", DLL + " failed to load. Error " + id + Environment.NewLine); Ris = false; } } else { Int32 id = NativeMethods.GetLastError(); System.IO.File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "log.txt", DLL + " failed to load. Error " + id + Environment.NewLine); Ris = false; } NativeMethods.SetErrorMode(0x0000); return Ris; } public void Load(String DLL) { this.DLL = DLL; NativeMethods.SetErrorMode(0x8007); if (!IsValidGSDX(DLL)) throw new Exception("Invalid GSDX DLL"); if (Loaded) Unload(); Loaded = true; Directory.SetCurrentDirectory(Path.GetDirectoryName(DLL)); IntPtr hmod = NativeMethods.LoadLibrary(DLL); if (hmod.ToInt64() > 0) { IntPtr funcaddrLibName = NativeMethods.GetProcAddress(hmod, "PS2EgetLibName"); IntPtr funcaddrConfig = NativeMethods.GetProcAddress(hmod, "GSconfigure"); IntPtr funcaddrGIF = NativeMethods.GetProcAddress(hmod, "GSgifTransfer"); IntPtr funcaddrGIF2 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer2"); IntPtr funcaddrGIF3 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer3"); IntPtr funcaddrVSync = NativeMethods.GetProcAddress(hmod, "GSvsync"); IntPtr funcaddrSetBaseMem = NativeMethods.GetProcAddress(hmod, "GSsetBaseMem"); IntPtr funcaddrOpen = NativeMethods.GetProcAddress(hmod, "GSopen"); IntPtr funcaddrSetCRC = NativeMethods.GetProcAddress(hmod, "GSsetGameCRC"); IntPtr funcaddrClose = NativeMethods.GetProcAddress(hmod, "GSclose"); IntPtr funcaddrShutdown = NativeMethods.GetProcAddress(hmod, "GSshutdown"); IntPtr funcaddrFreeze = NativeMethods.GetProcAddress(hmod, "GSfreeze"); IntPtr funcaddrGSreadFIFO2 = NativeMethods.GetProcAddress(hmod, "GSreadFIFO2"); IntPtr funcaddrinit = NativeMethods.GetProcAddress(hmod, "GSinit"); gsConfigure = (GSConfigure)Marshal.GetDelegateForFunctionPointer(funcaddrConfig, typeof(GSConfigure)); PsegetLibName = (PSEgetLibName)Marshal.GetDelegateForFunctionPointer(funcaddrLibName, typeof(PSEgetLibName)); this.GSgifTransfer = (GSgifTransfer)Marshal.GetDelegateForFunctionPointer(funcaddrGIF, typeof(GSgifTransfer)); this.GSgifTransfer2 = (GSgifTransfer2)Marshal.GetDelegateForFunctionPointer(funcaddrGIF2, typeof(GSgifTransfer2)); this.GSgifTransfer3 = (GSgifTransfer3)Marshal.GetDelegateForFunctionPointer(funcaddrGIF3, typeof(GSgifTransfer3)); this.GSVSync = (GSVSync)Marshal.GetDelegateForFunctionPointer(funcaddrVSync, typeof(GSVSync)); this.GSsetBaseMem = (GSsetBaseMem)Marshal.GetDelegateForFunctionPointer(funcaddrSetBaseMem, typeof(GSsetBaseMem)); this.GSopen = (GSopen)Marshal.GetDelegateForFunctionPointer(funcaddrOpen, typeof(GSopen)); this.GSsetGameCRC = (GSsetGameCRC)Marshal.GetDelegateForFunctionPointer(funcaddrSetCRC, typeof(GSsetGameCRC)); this.GSclose = (GSclose)Marshal.GetDelegateForFunctionPointer(funcaddrClose, typeof(GSclose)); this.GSshutdown = (GSshutdown)Marshal.GetDelegateForFunctionPointer(funcaddrShutdown, typeof(GSshutdown)); this.GSfreeze = (GSfreeze)Marshal.GetDelegateForFunctionPointer(funcaddrFreeze, typeof(GSfreeze)); this.GSreadFIFO2 = (GSreadFIFO2)Marshal.GetDelegateForFunctionPointer(funcaddrGSreadFIFO2, typeof(GSreadFIFO2)); this.GSinit = (GSinit)Marshal.GetDelegateForFunctionPointer(funcaddrinit, typeof(GSinit)); DLLAddr = hmod; } NativeMethods.SetErrorMode(0x0000); } public void Unload() { NativeMethods.FreeLibrary(DLLAddr); Loaded = false; } public void GSConfig() { if (!Loaded) throw new Exception("GSDX is not loaded"); gsConfigure.Invoke(); } public String PSEGetLibName() { if (!Loaded) throw new Exception("GSDX is not loaded"); return Marshal.PtrToStringAnsi(PsegetLibName.Invoke()); } public unsafe void Run(GSDump dump, int rendererOverride) { Running = true; GSinit(); fixed (byte* pointer = dump.Registers) { GSsetBaseMem(new IntPtr(pointer)); Int32 HWND = 0; GSopen(new IntPtr(&HWND), "", rendererOverride); GSsetGameCRC(dump.CRC, 0); fixed (byte* freeze = dump.StateData) { GSfreeze(0, new IntPtr(freeze)); GSVSync(1); while (Running) { if (!NativeMethods.IsWindowVisible(new IntPtr(HWND))) { Running = false; break; } foreach (var itm in dump.Data) { Step(itm, pointer); } } GSclose(); GSshutdown(); } } } private unsafe void Step(GSData itm, byte* registers) { /*"C:\Users\Alessio\Desktop\Plugins\Dll\gsdx-sse4-r3878.dll" "C:\Users\Alessio\Desktop\Plugins\Dumps\gsdx_20101219182059.gs" "GSReplay" 0*/ switch (itm.id) { case GSType.Transfer: switch (itm.data[0]) { case 0: fixed (byte* gifdata = itm.data) { GSgifTransfer(new IntPtr(gifdata + 1), (itm.data.Length - 1) / 16); } break; case 1: fixed (byte* gifdata = itm.data) { GSgifTransfer(new IntPtr(gifdata + 1), (itm.data.Length - 1) /16); } break; case 2: fixed (byte* gifdata = itm.data) { GSgifTransfer2(new IntPtr(gifdata + 1), (itm.data.Length - 1) /16); } break; case 3: fixed (byte* gifdata = itm.data) { GSgifTransfer3(new IntPtr(gifdata + 1), (itm.data.Length - 1) /16); } break; } break; case GSType.VSync: GSVSync(itm.data[0]); break; case GSType.ReadFIFO2: fixed (byte* FIFO = itm.data) { byte[] arrnew = new byte[*((int*)FIFO)]; fixed (byte* arrn = arrnew) { GSreadFIFO2(new IntPtr(arrn), *((int*)FIFO)); } } break; case GSType.Registers: Marshal.Copy(itm.data, 0, new IntPtr(registers), 8192); break; default: break; } } public void Stop() { Running = false; } } }