///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/anybutton.h // Purpose: wxAnyButton class // Author: Julian Smart // Created: 1997-02-01 (extracted from button.h) // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_ANYBUTTON_H_ #define _WX_MSW_ANYBUTTON_H_ // ---------------------------------------------------------------------------- // Common button functionality // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxAnyButton : public wxAnyButtonBase { public: wxAnyButton() { m_imageData = NULL; #if wxUSE_MARKUP m_markupText = NULL; #endif // wxUSE_MARKUP } virtual ~wxAnyButton(); // overridden base class methods virtual void SetLabel(const wxString& label); virtual bool SetBackgroundColour(const wxColour &colour); virtual bool SetForegroundColour(const wxColour &colour); // implementation from now on virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item); virtual State GetNormalState() const { return State_Normal; } // returns true if the platform should explicitly apply a theme border virtual bool CanApplyThemeBorder() const { return false; } protected: // usually overridden base class virtuals virtual wxSize DoGetBestSize() const; virtual wxBitmap DoGetBitmap(State which) const; virtual void DoSetBitmap(const wxBitmap& bitmap, State which); virtual wxSize DoGetBitmapMargins() const; virtual void DoSetBitmapMargins(wxCoord x, wxCoord y); virtual void DoSetBitmapPosition(wxDirection dir); #if wxUSE_MARKUP virtual bool DoSetLabelMarkup(const wxString& markup); #endif // wxUSE_MARKUP // Increases the passed in size to account for the button image. // // Should only be called if we do have a button, i.e. if m_imageData is // non-NULL. void AdjustForBitmapSize(wxSize& size) const; class wxButtonImageData *m_imageData; #if wxUSE_MARKUP class wxMarkupText *m_markupText; #endif // wxUSE_MARKUP // Switches button into owner-drawn mode: this is used if we need to draw // something not supported by the native control, such as using non default // colours or a bitmap on pre-XP systems. void MakeOwnerDrawn(); bool IsOwnerDrawn() const; private: wxDECLARE_NO_COPY_CLASS(wxAnyButton); }; #endif // _WX_MSW_ANYBUTTON_H_