/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "Path.h"
#include "FixedPointTypes.h"
#include
#include
// --------------------------------------------------------------------------------------
// IniInterface (abstract base class)
// --------------------------------------------------------------------------------------
// This is used as an interchangable interface for both loading and saving options from an
// ini/configuration file. The LoadSave code takes an IniInterface, and the interface
// implementation defines whether the options are read or written.
//
// See also: IniLoader, IniSaver
//
class IniInterface
{
protected:
wxConfigBase *m_Config;
public:
virtual ~IniInterface();
explicit IniInterface();
explicit IniInterface(wxConfigBase &config);
explicit IniInterface(wxConfigBase *config);
void SetPath(const wxString &path);
void Flush();
wxConfigBase &GetConfig()
{
pxAssert(m_Config);
return *m_Config;
}
bool IsOk() const { return m_Config != NULL; }
virtual bool IsLoading() const = 0;
bool IsSaving() const { return !IsLoading(); }
virtual void Entry(const wxString &var, wxString &value, const wxString defvalue = wxString()) = 0;
virtual void Entry(const wxString &var, wxDirName &value, const wxDirName defvalue = wxDirName(), bool isAllowRelative = false) = 0;
virtual void Entry(const wxString &var, wxFileName &value, const wxFileName defvalue = wxFileName(), bool isAllowRelative = false) = 0;
virtual void Entry(const wxString &var, int &value, const int defvalue = 0) = 0;
virtual void Entry(const wxString &var, uint &value, const uint defvalue = 0) = 0;
virtual void Entry(const wxString &var, bool &value, const bool defvalue = false) = 0;
// This special form of Entry is provided for bitfields, which cannot be passed by reference.
virtual bool EntryBitBool(const wxString &var, bool value, const bool defvalue = false) = 0;
virtual int EntryBitfield(const wxString &var, int value, const int defvalue = 0) = 0;
virtual void Entry(const wxString &var, Fixed100 &value, const Fixed100 defvalue = Fixed100()) = 0;
virtual void Entry(const wxString &var, wxPoint &value, const wxPoint defvalue = wxDefaultPosition) = 0;
virtual void Entry(const wxString &var, wxSize &value, const wxSize defvalue = wxDefaultSize) = 0;
virtual void Entry(const wxString &var, wxRect &value, const wxRect defvalue = wxDefaultRect) = 0;
template
void EnumEntry(const wxString &var, T &value, const wxChar *const *enumArray = NULL, const T defvalue = (T)0)
{
int tstore = (int)value;
if (enumArray == NULL)
Entry(var, tstore, defvalue);
else
_EnumEntry(var, tstore, enumArray, defvalue);
value = (T)tstore;
}
protected:
virtual void _EnumEntry(const wxString &var, int &value, const wxChar *const *enumArray, int defvalue) = 0;
};
// --------------------------------------------------------------------------------------
// ScopedIniGroup
// --------------------------------------------------------------------------------------
class ScopedIniGroup
{
protected:
IniInterface &m_mom;
public:
ScopedIniGroup(IniInterface &mommy, const wxString &group);
virtual ~ScopedIniGroup();
};
// --------------------------------------------------------------------------------------
// IniLoader
// --------------------------------------------------------------------------------------
// Implementation of the IniInterface base class, which maps ini actions to loading from
// an ini source file.
//
// See also: IniInterface
//
class IniLoader : public IniInterface
{
public:
virtual ~IniLoader() throw();
explicit IniLoader();
explicit IniLoader(wxConfigBase &config);
explicit IniLoader(wxConfigBase *config);
bool IsLoading() const { return true; }
void Entry(const wxString &var, wxString &value, const wxString defvalue = wxEmptyString);
void Entry(const wxString &var, wxDirName &value, const wxDirName defvalue = wxDirName(), bool isAllowRelative = false);
void Entry(const wxString &var, wxFileName &value, const wxFileName defvalue = wxFileName(), bool isAllowRelative = false);
void Entry(const wxString &var, int &value, const int defvalue = 0);
void Entry(const wxString &var, uint &value, const uint defvalue = 0);
void Entry(const wxString &var, bool &value, const bool defvalue = false);
bool EntryBitBool(const wxString &var, bool value, const bool defvalue = false);
int EntryBitfield(const wxString &var, int value, const int defvalue = 0);
void Entry(const wxString &var, Fixed100 &value, const Fixed100 defvalue = Fixed100());
void Entry(const wxString &var, wxPoint &value, const wxPoint defvalue = wxDefaultPosition);
void Entry(const wxString &var, wxSize &value, const wxSize defvalue = wxDefaultSize);
void Entry(const wxString &var, wxRect &value, const wxRect defvalue = wxDefaultRect);
protected:
void _EnumEntry(const wxString &var, int &value, const wxChar *const *enumArray, int defvalue);
};
// --------------------------------------------------------------------------------------
// IniSaver
// --------------------------------------------------------------------------------------
// Implementation of the IniInterface base class, which maps ini actions to saving to
// an ini dest file.
//
// See also: IniInterface
//
class IniSaver : public IniInterface
{
public:
virtual ~IniSaver();
explicit IniSaver();
explicit IniSaver(wxConfigBase &config);
explicit IniSaver(wxConfigBase *config);
bool IsLoading() const { return false; }
void Entry(const wxString &var, wxString &value, const wxString defvalue = wxString());
void Entry(const wxString &var, wxDirName &value, const wxDirName defvalue = wxDirName(), bool isAllowRelative = false);
void Entry(const wxString &var, wxFileName &value, const wxFileName defvalue = wxFileName(), bool isAllowRelative = false);
void Entry(const wxString &var, int &value, const int defvalue = 0);
void Entry(const wxString &var, uint &value, const uint defvalue = 0);
void Entry(const wxString &var, bool &value, const bool defvalue = false);
bool EntryBitBool(const wxString &var, bool value, const bool defvalue = false);
int EntryBitfield(const wxString &var, int value, const int defvalue = 0);
void Entry(const wxString &var, Fixed100 &value, const Fixed100 defvalue = Fixed100());
void Entry(const wxString &var, wxPoint &value, const wxPoint defvalue = wxDefaultPosition);
void Entry(const wxString &var, wxSize &value, const wxSize defvalue = wxDefaultSize);
void Entry(const wxString &var, wxRect &value, const wxRect defvalue = wxDefaultRect);
protected:
void _EnumEntry(const wxString &var, int &value, const wxChar *const *enumArray, int defvalue);
};
// ------------------------------------------------------------------------
// GCC Note: wxT() macro is required when using string token pasting. For some reason L generates
// syntax errors. >_<
//
#define IniEntry(varname) ini.Entry(wxT(#varname), varname, varname)
#define IniEntryDirFile(varname, isAllowRelative) ini.Entry(wxT(#varname), varname, varname, isAllowRelative)
#define IniBitfield(varname) varname = ini.EntryBitfield(wxT(#varname), varname, varname)
#define IniBitBool(varname) varname = ini.EntryBitBool(wxT(#varname), !!varname, varname)
#define IniBitfieldEx(varname, textname) varname = ini.EntryBitfield(wxT(textname), varname, varname)
#define IniBitBoolEx(varname, textname) varname = ini.EntryBitBool(wxT(textname), !!varname, varname)
//used for filenames and folder names as ini values.
//Set to app root folder, so all files and folders which are inside appRoot will be written as relative.
void SetFullBaseDir(wxDirName appRoot);